Gamification and Game-Thinking

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This presentation explores gamification, game-thinking and elements that engage learners.

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Twitter:@kkapp

By Karl M. Kapp Bloomsburg University Gamification of Learning &Instruction For Accenture

Three Mysterious Keys to Interactive Learning: Game-Thinking, Game-Elements, and

Gamification

Covert Design Takeaway Challenge

Notes Slides

Additional Ideas www.karlkapp.com/kapp-notes

Karl Kapp Presents:

Three Mysterious Keys

to

t was a quiet Monday morning, very quiet, really quiet… almost too…

Then, out of nowhere, she flew into my office, like a boss who had a problem that needed solved …

Hi Boss.

I have a problem that needs to be solved.

We need more engagement.

She wanted to increase learner engagement and have more interactive learning within the company…

You came to the right L&D guy that’s what I do…

Yeah, I know…that’s why I hired you. Ugh..

Now take the new person here and go ask Clyde, he went to a

conference on the subject.

For some reason, she didn’t seem bothered by the fact that she was breaking the company’s no smoking policy…

Here’s where you come in. Help me figure out the clues …and fast.

Open a separate window on a web browser,

Go to:

PollEv.com/karlkapp

When the poll is active, click on the answer you

believe is correct.

New questions will appear when the slides change. Stay on:

www.polleverywhere.com/karlkapp.

Ok, first assignment/question….

Choose your disguise…

Stakes are high. Winners receive accolades throughout the land.

First stop…Clyde’s office…look for clues

Game Thinking

B)

Teaching knowledge, skills & abilities using a self-contained game.

A)

Using game-based techniques to engage people, motivate action promote learning & solve problems.

C)

Focusing on actions leading to a meaningful outcome while navigating risk in a challenging environment.

D)

Application of different types of game-elements to propel a learner through content with no changes to the content.

I found three things written on one of Clyde’s notebooks.

Could be a lead…or

…it could be this session’s learning objectives

Let’s get going.

Now we need to find Ivan…the Informant... I knew one of his old haunts.

He was about as friendly as a fly at a fly strip convention.

Hello, Clueless…

Look I am going to ask you some questions, the right answer gives you

a clue to interactive learning.

He was about as friendly as a fly at a fly strip convention.

What do you and your lackies here have to say about this?

There are two types of gamification.

He grabbed his typewriter and made some notes to explain to me the difference between the two types of gamification.

Structural Gamification is use of game-elements to propel a learner through content with no alteration or changes to the content.

Structural: Points

Badges

Leaderboard

Content Gamification use of game thinking to alter content to make it more game-like but doesn’t turn the content into a game.

Content: Challenge

Story

Characters

Missions

Ivan then grabbed his laptop to show me a demonstration of the two types.

First Structural Gamification….

Gamification The concept of gamification Consists of many different elements. These elements can include: • Story • Character • Mystery • Curiosity • Curve of Interest • Surprise • Chance • Points • Badges

Screen captures courtesy of MindTickle….

Then he demonstrated content gamification....

It was a little like déjá vu ….this content gamification…..

It has elements of story, characters and content that was altered to be more game-like…

This mystery of interactive learning was starting to take shape…

Thanks, Ivan.

Get out of here….

Let’s brief the boss on what we know so far…

So what have we learned?

So far, so good L&D person, follow the next clue on the matchbook I found in my desk drawer….

I arrived at the place on the matchbook, as shady as a clump of oaks caught in an eclipse…

Enter Question Text Hmm… What could this location and clue mean??? Tell me. Does engaging instruction start with:

Action draws in the learner and encourages further engagement.

Too often instructional design is about the content and not about the actions that

need to occur.

Make the learner do something

Answer a question

Identify a procedure.

Make a decision.

Solve a mystery.

Confront a challenge.

Pick a team.

Just as I was leaving, I found another matchbook.

Seems like a clue…should

Learning be easy so we don’t discourage the learners? or Challenging where some learners will struggle?

Look! Things that are too easy or too difficult will not pique a learner’s interest because they lead to

boredom or frustration.

Let me show you Clyde’s folder on this subject.

Do you know what elements contribute to

flow?

Achievable Task

Clear Goals

Control Over Actions (Autonomy)

Concentration

You can also add elements such as …

You can also add elements such as … Novelty

Inconsistency

Complexity

Surprise Incomplete information

Unpredictable Future

Suddenly, a voice appeared out of nowhere…the mysterious Learning Lady

Challenge, Curiosity, Control, Fantasy, Cooperation, Competition and Recognition.

I saw her eyes in the shadows of the alley and she simply said…to motivate learners add …

Hey, I know that’s Malone’s Theory of Intrinsically Motivating Instruction.

Yes, it is ….

You want both Intrinsic and Extrinsic Motivation….Research indicates that they coexist. Use both that’s key.

Then, suddenly, she emerged from the shadows.

I pictured you differently…

Here are some more matches for your boss. She

smokes a lot.

She shouldn’t smoke.

Well, here is the next clue, do we :

Put the learner at risk. or Let the learner safely explore the environment.

No risk, or danger equal no skin in the game.

Get the learner emotionally involved by putting him or her at “mock” risk.

Losing

Not Solving the Problem

Social Credibility

Recognition

Then they mysterious stranger started talking about what learners can “risk”…

Starting Over

Multiple Lives

In games, failing is allowed, it’s acceptable, and it’s part of the

process.

Also, failure or earned success can lead to emotion which can contribute

to Episodic Memory.

Time for a recap with the boss…she looked a little frantic…she wanted to know one more thing.

I want to know one more thing.

What game elements can engage learners?

What game elements did we encounter today that can

engage learners?

What game elements did we encounter today that can

engage learners?

Great stuff, you guys really seemed to have cracked the case as to what makes engaging

learning.

Back to Clyde’s office, which note is right?

Game Thinking

B)

Teaching knowledge, skills & abilities using a self-contained game.

A)

Using game-based techniques to engage people, motivate action promote learning & solve problems.

C)

Focusing on actions leading to a meaningful outcome while navigating risk in a challenging environment.

D)

Application of different types of game-elements to propel a learner through content with no changes to the content.

To sum it up, what have you learned today?

To sum it up, what have you learned today?

I thought my work was done but then….I found another pack of matches on my way home…

We’ll leave that for another presentation….

The End

Design Takeaway Challenge.

1) Story/Genre2) Polling/Audience Input3) Points/Winners/Teams4) Mystery/Curiosity5) Pre/Post Test

QUESTIONS?

Learn more…books available at: http://tinyurl.com/ASTDgambook and

http://tinyurl.com/ASTDfieldbk Or

Amazon.com

Contact Karl Kapp at karlkapp@gmail.com or on his web

site www.karlkapp.com.

Credits:

Detective Artwork Courtesy of Vanessa Bailey

Flow Diagram by Kristin Bittner

Typewriter and Mysterious Eyes are Clip Art

Audience Response Devices by TurningTechnologies

Demo of Gamification Software by MindTickle

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