EDP 332 Assignment 3.1

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EDP 332 Assignment 3.1 - Open Learning Environments and BYOT

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Open Learning EnvironmentsMegan Biggs

BYOT Learning

Open Learning Environment

0Designing for Understanding0Goals –

0 Divergent thinking and multiple perspectives0Values –

0 Personal Inquiry0 Self-directed thinking0 Learner autonomy0 Foster metacognition0 Individual experiences and personal theories0 Hands-on, relevant problems0 Access to tools and resources

What OLE Consists of

0Enabling Contexts

0Resources

0Tools

0Scaffolding

Enabling Contexts

0Externally Imposed – Pose problem and give resources0 Means of solution is learner’s choice

0Externally Induced – Prompt0 Problem and means of solution is

learner’s choice0 Individually Generated – Personal

interests, beliefs, etc.0 Learning needs and strategies are

the learner’s choice

Resources

0Static – Never changing0Books, articles, etc.

0Dynamic – Always changing0Weather, social media, etc.

0Resources or means to resources provided by teacher

Tools

0Processing – Enable and facilitate cognitive processing tasks

0Seeking, collecting, organizing, integrating, generating information

0Manipulation – Test validity of beliefs, theories, etc.0Using, Microworlds, simulators, Spreadsheets, etc.

0Communication – Initiate exchanges among teacher and students

0Synchronous: IM, Skype, etc.0Asynchronous: Email, blogs, etc.

Scaffolds

0Learning efforts are supported while engaging in Open Learning Environments

0Differentiated by:0 Mechanisms: emphasize

the methods through which scaffolding is provided

0 Functions: emphasize purpose served

Scaffolds

0Types of Scaffolding0 Conceptual

0Guides learner in what to consider when problem task is defined

0 Metacognitive0Guides learner in how to think, ways to think, and

strategies to consider0 Procedural

0Guides learner on how to utilize OLE features0 Strategic

Constructivist Learning Environment

0Goals0Foster problem solving and conceptual

development

0Values0Learning driven by ill-defined/structured

problems0Problem owned by learner0 Instruction consists of experiences which

facilitate knowledge construction0Learning that is active and authentic

0 Students learn domain to solve problem0 Learning domain while solving problem

Constructivist Learning Environment

0Methods0 1. Selecting appropriate problems for learning0 2. Provide related cases or worked examples to enable

case-based reasoning and enhanced cognitive flexibility0 3. Provide learner with selectable information0 4. Provide cognitive tools that scaffold required skills0 5. Provide conversations and collaboration tools0 6. Provide social/contextual support for learning

environment0Model0Coach0Scaffold

BYOTBring Your Own Technology0Students use their everyday

devices to engage in the classroom

0 iPhones/Cell phones0 iPods/MP3 players0Laptops0Kindles/Nooks/eReaders

0Students are able to use the devices that are seen as “fun” to enhance their learning

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