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EDP 332 Assignment 3.1 - Open Learning Environments and BYOT
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Open Learning EnvironmentsMegan Biggs
BYOT Learning
Open Learning Environment
0Designing for Understanding0Goals –
0 Divergent thinking and multiple perspectives0Values –
0 Personal Inquiry0 Self-directed thinking0 Learner autonomy0 Foster metacognition0 Individual experiences and personal theories0 Hands-on, relevant problems0 Access to tools and resources
What OLE Consists of
0Enabling Contexts
0Resources
0Tools
0Scaffolding
Enabling Contexts
0Externally Imposed – Pose problem and give resources0 Means of solution is learner’s choice
0Externally Induced – Prompt0 Problem and means of solution is
learner’s choice0 Individually Generated – Personal
interests, beliefs, etc.0 Learning needs and strategies are
the learner’s choice
Resources
0Static – Never changing0Books, articles, etc.
0Dynamic – Always changing0Weather, social media, etc.
0Resources or means to resources provided by teacher
Tools
0Processing – Enable and facilitate cognitive processing tasks
0Seeking, collecting, organizing, integrating, generating information
0Manipulation – Test validity of beliefs, theories, etc.0Using, Microworlds, simulators, Spreadsheets, etc.
0Communication – Initiate exchanges among teacher and students
0Synchronous: IM, Skype, etc.0Asynchronous: Email, blogs, etc.
Scaffolds
0Learning efforts are supported while engaging in Open Learning Environments
0Differentiated by:0 Mechanisms: emphasize
the methods through which scaffolding is provided
0 Functions: emphasize purpose served
Scaffolds
0Types of Scaffolding0 Conceptual
0Guides learner in what to consider when problem task is defined
0 Metacognitive0Guides learner in how to think, ways to think, and
strategies to consider0 Procedural
0Guides learner on how to utilize OLE features0 Strategic
Constructivist Learning Environment
0Goals0Foster problem solving and conceptual
development
0Values0Learning driven by ill-defined/structured
problems0Problem owned by learner0 Instruction consists of experiences which
facilitate knowledge construction0Learning that is active and authentic
0 Students learn domain to solve problem0 Learning domain while solving problem
Constructivist Learning Environment
0Methods0 1. Selecting appropriate problems for learning0 2. Provide related cases or worked examples to enable
case-based reasoning and enhanced cognitive flexibility0 3. Provide learner with selectable information0 4. Provide cognitive tools that scaffold required skills0 5. Provide conversations and collaboration tools0 6. Provide social/contextual support for learning
environment0Model0Coach0Scaffold
BYOTBring Your Own Technology0Students use their everyday
devices to engage in the classroom
0 iPhones/Cell phones0 iPods/MP3 players0Laptops0Kindles/Nooks/eReaders
0Students are able to use the devices that are seen as “fun” to enhance their learning