CoRE Presentation (with Mark Fink) (13 September 2013)

Preview:

DESCRIPTION

Brief overview of trends in sustained and emergent technologies for our interdisciplinary initiative (CoRE) at UNLV.

Citation preview

http://cdn.innovationexcellence.com/components/com_wordpress/wp/wp-content/uploads/2013/07/Technology.jpg

eLearning transformation

Electronic learning @UNLV

1. Phases 2. UNLV in line with national trends 3. UNLV as Digital University:

• Faculty more important

then ever • Roadmap: flexibility

necessary to adapt quickly • R1 practices demand

research on learning technologies

First Phase

LMS – centric

DIY faculty

Disparate ideas

Electronic learning @UNLV

Second Phase

LMS “improvements”

Some Faculty Services

High Cost FTE

Students?

Electronic learning @UNLV

Third Phase

Faculty-centric

Several Faculty Services

Enrollment Boom Years

Professionalization

Electronic learning @UNLV

Fourth Phase

Outcomes

Best Practices (dd)

App Boom

Visualization

ASC Online

Electronic learning @UNLV

Near Future

eLearning/not LMS-centric

DAT Environment

L-Model Higher Ed

Race to Implementation

Electronic learning @UNLV

© 2012 Mark L. Fink

Research – All Lenses

• Interdisciplinary R • Interdisciplinary T

Who’s Talking? Who’s Listening?

Five Emergent Trends:

1. MOOCs

2. Games and Gamification

3. Learning Analytics

4. Mobile Learning

5. Open Content

NMC Horizon Report - 2013 Higher Education

Interdisciplinary Research Areas

MOOCs

MOOCs

http://commons.wikimedia.org/wiki/File:MOOC_poster_mathplourde.jpg

Call for Papers – Special Issue: Massive Open Online Courses (MOOCs)

Case Studies • 21st-Century skills/literacies needed in MOOCs • MOOCs across subject areas and disciplines • MOOCs across education stages and sectors • Case-study comparison of different MOOCs Learning (Instructional) Design/Pedagogy of MOOCs • MOOCs as flexible platforms for critical pedagogical discourse • MOOCs as process, MOOCs as content – pedagogical implications Theoretical/Conceptual Issues • Value of MOOCs for faculty, research and interdisciplinary/team-teaching models • Learning theory and MOOCs • Learning sciences and MOOCs Future Directions • MOOCs and mobile environments • MOOCs and virtual worlds/MMORPGs • MOOCs and augmented/mixed reality • MOOCs and data collection and analytics

MOOCs

Games and Gamification

http://socialcrminfo.com/social-crm-gamification/ http://12.162.165.108/images/internet_kids_playing_games.jpg

Games and Gamification

http://madaboutelt.blogspot.com/2012/09/gamification-in-education-trying-to.html

http://www.knewton.com/gamification-education/

SiGCHI - Workshop CFP This workshop focuses on the use of pervasive healthcare, ubiquitous games and gamification to support behavior change and wellbeing. Gamification has recently become a widely applied tool for improving health behaviors such as a physically active lifestyle. The workshop aims to be the premiere venue that brings together researchers and practitioners across the disciplines of Pervasive healthcare, Systems and sensing, Ubiquitous Computing and HCI to elaborate ways in which current state of the art gaming can be reshaped to persuade healthy behaviors and wellbeing. UC Davis Interdisciplinary Research Team Callout Gamification: This team will carry out a cultural analysis of video game technologies. The team also intends to produce and develop game technologies that can help expand access to the arts, science, health interventions, and culture. The team comprises representatives from 11 disciplines, from geology and food science to cinema studies and anthropology.

Games and Gamification

Games and Gamification

Learning Analytics

http://www.flickr.com/photos/david_jones/5342991372/

Learning Analytics

http

://bo

oken

dtech

no

logy.co

m/in

fograp

hic-u

sing-an

alytics-to-en

han

ce-ed

ucatio

n/

Learning Analytics

http

://bo

oken

dtech

no

logy.co

m/in

fograp

hic-u

sing-an

alytics-to-en

han

ce-ed

ucatio

n/

University of Michigan Learning Analytics Fellows Program By the end of this program, Fellows will:

• Be able to identify potential data sources from their teaching • Have explored smaller data sets using new analytical tools • Develop ideas for ways to apply learning analytics to improve teaching and learning

Develop a proposal for an analytics project that could be submitted for an ELA (Exploring Learning Analytics) or Investigating Student Learning (ISL) Grant

Learning Analytics

Learning Analytics

https://sites.google.com/a/umich.edu/um-latf/

University of Michigan Exploring Learning Analytics Grant Program List of existing learning analytics projects of the kind we hope ELA will support.

• student preparation on performance in a high enrollment introductory course • student study habits on classroom performance • impact of academic support programs • success of students after graduation • how students in different concentrations meet college requirements • impact of prerequisite courses and transfer credit on more advanced classes • application to professional schools • relationship between student learning and teaching evaluation scores • student performance in individual courses

Mobile Learning

Mobile Learning

http://www.edudemic.com/2013/08/how-mobile-learning-works/

Mobile Learning

http

://blo

g.voxo

x.com

/blo

g/bid

/3110

45/In

fograp

hic-Th

e-Mo

bile

-Imp

erative

Mobile Learning

http

://blo

g.voxo

x.com

/blo

g/bid

/311045/Info

graph

ic-The-M

obile

-Imp

erative

Mobile Learning

http://blog.voxox.com/blog/bid/311045/Infographic-The-Mobile-Imperative

Mobile Learning - Proposed Contents This book will bring together a wide range of scenarios, solutions and discussions relating to mobile learning for development. The cases will be set in a variety of adult learning contexts including business and corporate, higher education, governmental and non-governmental organizations (NGOs):

• Mobile lifelong learning in pedagogy; • Mobile learning in a formal setting, e.g., educational institutions; • Mobile learning in an informal setting; • Mobile learning in developing contexts; • Tools and technologies for mobile learning; • The use of social software for mobile learning; • User studies of mobile learning; • Research in mobile learning.

Mobile Learning

Mobile Learning

Open Educational Resources

Source: Michael Paskevicius - http://www.slideshare.net/mpaskevi/introduction-to-open-educational-resources-2013

Open Educational Resources

Source: Cable Green - http://www.slideshare.net/cgreen/d2l-fusion-boston

Open Educational Resources

Source: Cable Green - http://www.slideshare.net/cgreen/d2l-fusion-boston

Open Educational Resources

Source: Cable Green - http://www.slideshare.net/cgreen/d2l-fusion-boston

Open Educational Resources

Source: Cable Green - http://www.slideshare.net/cgreen/d2l-fusion-boston

We integrate research alongside action to discover and support changes in broader initiatives. Our framework provides the means to gather data and the tools to tackle barriers. The project combines:

• A targeted collaboration program with existing OER projects • An international fellowship program • Networking to make connections • A hub for research data and OER excellence in practice

Open Educational Resources

The Open Educational Resources Research Hub (OER Research Hub) provides a focus for research, designed to give answers to the overall question ‘What is the impact of OER on learning and teaching practices?’ and identify the particular influence of openness. We do this by working in collaboration with projects across four education sectors (K12, college, higher education and informal) extending a network of research with shared methods and shared results.

http://oerresearchhub.org/about/