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Presentation given at the NJEdge 2012 Annual Conference. See http://www.njedge.net/ for more information.
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Badges? We Don’t NeedNo Stinkin’ Badges!
And Other Gamification Myths
Presentation Download
• http://tinyurl.com/
stinkbadge
Who am I?• Lead Instructional Designer
• At PSU since 1984
• Working on bringing best
practices/uses of educational
technology to Penn State
• Founded the Educational Gaming Commons
The Educational
Gaming Commons• Goal • Foster research, teaching, and learning around
educational games, virtual worlds, and simulations.
• Staff• Brett Bixler – Founder and Evangelist• Chris Stubbs – Manager• Elizabeth Pyatt – Instructional Designer
• Web – http://gaming.psu.edu• Facebook - http://tinyurl.com/FBPSUEGC
The EGC (contd)• Projects
• Engagement Initiatives
• One-on-one consultations
• Virtual Worlds Research and Development
• Sponsoring presentations, guest speakers, etc.
• EGC Lab
• Innovative space at PSU containing PCs, game
consoles, and a variety of games, virtual worlds,
and simulations
Some EGC Works
iStudy for Success!• http://istudy.psu.edu .• Tutorials designed to advance
students’ knowledge in areas that can promote overall academic achievement.
SOFTWARE PROVIDED BY
www.TurningTechnologies.com
What is your level of knowledge about
gamification?
What is your level of knowledge about digital
badges?
Why are gamification and badges important to
education?
How It All Started…
This is Stupid
• Gamification is dumb.
• Badges are stupid!
(He’s lying.)
What is Gamification?
Gamification <> Games
What is Gamification? 2
What’s Going on Here?
How About Here?
• Foldit.• An online puzzle
game about protein folding.
• Scientists can use the “results” to solve real-world problems.
• Players get bragging rights.
Gamification Defined
• Gamification• The use of one or more "game-like
elements" or dynamics in a non-game context to improve engagement or change behavior.
• Game-like Elements• Pieces or mechanics that make up
games.
Badges Defined
• A digital badge is an online record of an achievement, the work required, and information about the entity that issued the badge.
What is this Important?
• Education is under attack!
• Costs of education are spiraling up.
• Employers want skills, not degrees.
• Open courseware.
• MOOCs.
• Badges.
The Barbarians Are at the Gate!
And there ain’t nothin’ you can do
about it!
Or can you?
A Vision of the Future
What will the future hold for education?
Back to the Present…
Let’s look at gamification
and badges in today’s
world.
Game-like Elements
Over 25 Elements Exist
From http://gamification.org/wiki/Game_Mechanics
AchievementsAppointments
BadgesBehavioral MomentumBlissful ProductivityBonuses
Cascading Information TheoryCombosCommunity CollaborationCountdownDiscoveryEpic MeaningFree Lunch
Infinite Gameplay
LevelsLoss AversionLotteryOwnership
PointsProgressionQuestsReward Schedules
StatusUrgent OptimismVirality
Achievements
• A virtual or physical representation of
having accomplished something.
• Achievements can be easy, difficult,
surprising, funny, accomplished alone or as
a group.
• Achievements are a way to
give players a way to brag.
Scaffolding
• Match the level of task difficulty to the current ability of the student.
Cascading Information Theory
• Provide just enough support so the student can accomplish the task. Remove this “scaffolding” over time.
Progressive Implementation
A series of tasks, from simple to complex, that lead
towards the ultimate goal.
Levels• Levels are a system by which players are
rewarded for accumulating points.
• Often features or abilities are unlocked as
players progress to higher levels.
• Levelling is one of the highest components of
motivation for gamers.Examples• Real world – Job promotions.• In a game – Earn enough points.• A good use – Use levels to show
competencies.
Points & Leaderboards• Points are a running numerical value given
for any single action or combination of
actions.
• Leaderboards allow one to display their
“earnings” to the world.
Examples• Real world – Grocery points.• In a game – Earn enough
points.• A good use – Grade by
points.
Marriage – The Game?
Progression• Where success is granularly
displayed and measured through the process of completing itemized tasks. Progress bars!
Examples• Real world – Coffee cards. Buy 6,
get one free.• In a game - Progress bars and subtasks. As you level
up, you receive power and better equipment, etc. Progression is powerful.
• A good use – Show students where they are in a course.
Status
• The rank or level of a player.
• Players are often motivated by trying to
reach a higher level or status.
If You Do This Right – Flow!
• The ultimate motivational state, where hours go
by in minutes.
• Achieved by balancing
the learner’s current
ability with the
difficulty of the
current challenge.
This Sounds Too Good…
What is a potential
problem with
gamification?
What is it All About?
• Feedback! It’s motivating.
• Timely informing the student of their
accomplishments/failures.
• Games do it all the time!
• Behavioristic in nature.
Motivation?•Defining it is an elusive prcess, as difficult to do as grasping a slippery fish in a dark cave.
•Here’s the one I like:• “The term motivation in psychology is a
global concept for a variety of processes and effects whose common core is the realization that an organism selects a particular behavior because of expected consequences, and then implements it with some measure of energy, along a particular path.” (Heckhausen, 1991, p. 9).
Extrinsic vs. Intrinsic Motivation
Extrinsic - From outside you.Intrinsic - From inside you.• There is a controversy over gamification
and extrinsic motivation - some say it weakens or “crowds out” intrinsic motivation.
• See Deci, Koestner, & Ryan (1999). A meta-analytic review of experiments examining the effects of extrinsic rewards on intrinsic motivation. Psychological Bulletin 125(6), 627-668.
Extrinsic vs. Intrinsic Motivation 2• Extrinsic rewards may “crowd out”
intrinsic motivation.• Sometimes called the over-
justification effect.• Tangible rewards (bonuses) may be
the most de-motivating.• Unexpected rewards (at random) may
be OK.• Performance-contingent (do a job, get
a reward) may be de-motivating if the reward is tangible (money) but OK if it is intangible (praise).
Self Determination Theoryand Gamification
Three factors
• Competence – I am accomplishing something.
• Autonomy – I am in control. I am doing it
because I want to. Meaningful choices.
• Relatedness – I am serving a larger
cause/social group/community.
• See Deci & Ryan at
http://www.selfdeterminationtheory.org/t
heory
The ARCS Model
• By John Keller -
http://www.arcsmodel.com/
• Attention – How do you gain it?
• Relevance – Tie it to the leaner’s life
experience.
• Confidence – Build in learning success.
• Satisfaction – Make learning rewarding.
But What About Those Stinkin’ Badges?
Badges
• An overt reward of achievement.
• Meant to be displayed for others to see. Examples• Real world – Scouts.• In a game – Complete a task,
earn a badge.• A good use – Mozilla Badges.
Badges 2• A digital badge is an online record of an
achievement, the work required, and information about the organization, individual or other entity that issued the badge.
• A digital badge "certifies" information that has been consumed and skills acquired by the badge earner.
• Digital badges can be used for assessed or non-assessed learning, as determined by the badge issuer.
Badges 3
Example:•A badge issued to people who
are present at a workshop as
an indication of attendance.
• One might also require some
measurement of
comprehension and retention
(via a quiz or an assignment
submission) before issuing a
badge.
Open Badges• The Open Badges Infrastructure (OBI)
project was initiated by Mozilla to create a universal framework for badges.
• The Mozilla framework consists of three components:– Issuer– Earner– Displayer
A Badge In Action
A Badge In Action 2
Displaying a Badge
Potential Benefits of BadgesEnhance One’s Digital Identity
•Provide a more granular and complete picture of skills and learning history than a traditional degree.•Provide informal certification, e.g., from clubs, work experience or online.•Assist in third-party as opposed to individual validation. •Signal skills and achievements to peers, potential employers, educational institutions and others.•Recognize “hidden” skills - appropriating information, judging its quality, multitasking and networking that don't show up on a transcript.
Potential Benefits of Badges 2
Enable Global Perspectives•Allow one to share skill sets with the world. This fosters flexibility and connections.
Potential Benefits of Badges 3Facilitate Better Instructional
Management•Support better individualized learner support. •Capture the learning path and history.
– Badges can capture a more specific set of skills and qualities as they occur along the way, along with issue dates for each. This means we can track the set of steps the most successful learners take to gain their skills - and potentially replicate that experience for others.
•Assist in accreditation. – By capturing the learning path, meeting the
documentation needs of accreditation agencies will be eased.
Potential Uses of Badges• "Course Completion" badge
– Certifies that an individual completed a certain course.
• "Competency-Based" badges– Gives students a way to demonstrate competency derived
from course offerings or non-class experiences, such as clubs.
• "Honors" badge in a program– Define requirements to achieve honors and motivate
students to perform.
• "Event Participation" badge– For participation in sponsored events.
• "Community Membership" badge– To establish that an individual actively participates or has
participated in a given community. This can increase the size and participation in academic communities.
What is the main “problem” with digital
badges?
Questions About Badges• Badge infrastructure and metadata is evolving.
• Spoofed badges.
• Support structures needed by an institution to host badges must be created.
• Policies on badges for higher education institutions do not exist. Issuing, accepting from the outside - what does that means for revenue?
• Forces us to examine our current assessment structures.
Badges = Accountability!
Badge Skeptic?
• Read Henry Jenkin’s cautionary post
on badges.
• http://tinyurl.com/badgeskeptic
Insurgent Credentials
• Great read by Michael Olneck, UWM
• http://tinyurl.com/blo6uwy
Some Gamification Providers
Image Credits
• Barbarian
– http://www.flickr.com/photos/florida_photo_guy/4522063643/
– Creative Commons Attribution-NonCommercial-NoDerivs 2.0 Generic (CC BY-NC-ND 2.0)
• Schooling for the Future
– http://4.bp.blogspot.com/_ONy41FdnwDo/SV8Kle_BKmI/AAAAAAAAINw/
Y99uKbnfb4k/s320/schooling-for-the-future.jpg
– Free to use – Advanced Google Images search.
• Two people talking
– http://commons.wikimedia.org/wiki/File:Two-people-talking-logo.jpg
– In the public domain.
• Panic Button
– http://commons.wikimedia.org/wiki/File:Panic_button.jpg
– Creative Commons Attribution-Share Alike 2.0 Generic license.
Some Gamification Info. Sites• Kapp Notes
• http://www.uleduneering.com/kappnotes/
• Gamify
• http://gamify.org
• http://gamification.org/wiki/
• Gamifying Education
• http://www.gamifyingeducation.org/
• The Gamification Summit
• http://www.gsummit.com/
• April 16-18, 2013
Some Badges Info. Sites• Open Badges Overview
– http://bananigans.tumblr.com/post/
22586770579/how-to-learn-more-about-open-
badges
• Show Me Your Badge
– http://www.nytimes.com/2012/11/04/education/
edlife/show-me-your-badge.html?pagewanted=all
• EDUCAUSE– 7 Things Your Should Know About
Badges
– http://www.educause.edu/library/resources/7-
things-you-should-know-about-badges
In Conclusion
Jerry Orbach
My Hero
Discussion
Let’s talk!
Thanks!
• Brett Bixler
• bxb11@psu.edu or gaming@psu.edu
• http://www.personal.psu.edu/bxb11/
• Twitter: brettbixler
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