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COCo : a research and innovation lab
Camila Canellas, Colin de la Higuera, Yannick Prié, Olivier Aubert
|| OE Global 2016 ||
http://univ-nantes.fr/ocw
Leveraging annotations in video-centeredpedagogical resources
Creating open multimodal content forknowledge diffusion
Exploring new techniques for e-learning
1
2
Goals
3
61 enriched videos43 hours21000 views1700 personal annotations175 public annotations
Results
+
This work has received a
French government
supportgranted to the COMIN Labs excellence
laboratory and man-
aged by the National Research
Agency in the ”Investing forthe Futures”
program ANR-JO-LABX-07-0J.
Camila Canellas14th April
2016
MASTERING COMPUTATIONAL THINKING IN ORDER TO TEACH IT
LEARN COMPUTATIONAL THINKING
GOAL
To conceive, produce and deploy over the entire French
territory a massive open blended learning course intended
for professionals of the educational sector and more
generally for anyone interested in teaching Computational
Thinking to young people.
WHY ?
Our values :
• Using code as a starting point to (computer) science, technology and society
• Territorial equity
• Reinforcing innovative pedagogical practices at a community level
• Respecting gender issues
WHO ?
1. Education specialists (animators, mediators, teachers) who have experience in education but not necessarily in computing
2. IT professionals who are competent in computing but not necessarily in teaching
3. More generally, anyone wanting to initiate young people (8-14 years old) to computational thinking at school and outside schools
WHAT ?
1. Start to code to understand by making and creating
2. Take some perspective to understand the CS concepts and identify its key issues on the digital society
3. Build the pedagogical sequences to transmit the solutions with and without computers
4. Share with the community, exchange with professionals and build upon OER
HOW ?
1. IT professionals support (students, students, technicians, engineers)
2. Using and creating OER
3. Research
START THE JOURNEY
5 MOOCs
#1 | DISCOVERING CREATIVE PROGRAMMING
Image : OpenClassrooms, CC BY 4.0 International.
#2 |MANIPULATING INFORMATION
#3 |CONNECTING THE NETWORK
#4 |HANDLING ROBOTS
Images : OpenClassrooms, CC BY 4.0 International.
#5 | TAKING OWNERSHIP OF THE CREATIVE PROCESS
Image : OpenClassrooms, CC BY 4.0 International.
ENTREZ DANS LA COMMUNAUTÉ
MEETING UP
• For each MOOC : 2 sessions of 2 hours
• Somewhere near
• Using a logistics platform• Work in a multi-actor mode• Gather learners across hierarchies and structures
4 ROLES
1. Participant = essentially an education professional
2. Facilitator = IT professional to share knowledge and understand the context
3. Organizer = member of the structure organizing the meetup or a volunteer
4. CTL = the coordinator of the project within a certain region
“LES TEMPS DE RENCONTRE”
Pedagogical kits for the meet-ups :• Co-construct by coding together• Help one another, share good practices, bugs and allow to go
further• Code-jams• Experiment the activities, including unplugged ones• Discussions on related topics
classcode.fr
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