[Action Lab] 4/4 Teaching coding and computer science: a test case for OER

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COCo : a research and innovation lab

Camila Canellas, Colin de la Higuera, Yannick Prié, Olivier Aubert

|| OE Global 2016 ||

http://univ-nantes.fr/ocw

Leveraging annotations in video-centeredpedagogical resources

Creating open multimodal content forknowledge diffusion

Exploring new techniques for e-learning

1

2

Goals

3

61 enriched videos43 hours21000 views1700 personal annotations175 public annotations

Results

+

This work has received a

French government

supportgranted to the COMIN Labs excellence

laboratory and man-

aged by the National Research

Agency in the ”Investing forthe Futures”

program ANR-JO-LABX-07-0J.

Camila Canellas14th April

2016

MASTERING COMPUTATIONAL THINKING IN ORDER TO TEACH IT

LEARN COMPUTATIONAL THINKING

GOAL

To conceive, produce and deploy over the entire French

territory a massive open blended learning course intended

for professionals of the educational sector and more

generally for anyone interested in teaching Computational

Thinking to young people.

WHY ?

Our values :

• Using code as a starting point to (computer) science, technology and society

• Territorial equity

• Reinforcing innovative pedagogical practices at a community level

• Respecting gender issues

WHO ?

1. Education specialists (animators, mediators, teachers) who have experience in education but not necessarily in computing

2. IT professionals who are competent in computing but not necessarily in teaching

3. More generally, anyone wanting to initiate young people (8-14 years old) to computational thinking at school and outside schools

WHAT ?

1. Start to code to understand by making and creating

2. Take some perspective to understand the CS concepts and identify its key issues on the digital society

3. Build the pedagogical sequences to transmit the solutions with and without computers

4. Share with the community, exchange with professionals and build upon OER

HOW ?

1. IT professionals support (students, students, technicians, engineers)

2. Using and creating OER

3. Research

START THE JOURNEY

5 MOOCs

#1 | DISCOVERING CREATIVE PROGRAMMING

Image : OpenClassrooms, CC BY 4.0 International.

#2 |MANIPULATING INFORMATION

#3 |CONNECTING THE NETWORK

#4 |HANDLING ROBOTS

Images : OpenClassrooms, CC BY 4.0 International.

#5 | TAKING OWNERSHIP OF THE CREATIVE PROCESS

Image : OpenClassrooms, CC BY 4.0 International.

ENTREZ DANS LA COMMUNAUTÉ

MEETING UP

• For each MOOC : 2 sessions of 2 hours

• Somewhere near

• Using a logistics platform• Work in a multi-actor mode• Gather learners across hierarchies and structures

4 ROLES

1. Participant = essentially an education professional

2. Facilitator = IT professional to share knowledge and understand the context

3. Organizer = member of the structure organizing the meetup or a volunteer

4. CTL = the coordinator of the project within a certain region

“LES TEMPS DE RENCONTRE”

Pedagogical kits for the meet-ups :• Co-construct by coding together• Help one another, share good practices, bugs and allow to go

further• Code-jams• Experiment the activities, including unplugged ones• Discussions on related topics

classcode.fr

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