Writing the Romance-able NPC: ICING on the Content Cake Heidi McDonald Game Designer, Schell Games...

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Writing the Romance-able NPC:ICING on the Content Cake

Heidi McDonaldGame Designer, Schell Games LLC

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Heidi is a n00b

What this talk is NOT about

COM106 Assignment:“Examine an area of media that interests you and report on your results.”

ZOMG!!! I can studiezGAMEZ for GRADEZ!

Why study this?Learn about player motivation and behavior

Learn how important NPC romance actually is

Identify patterns and models that can help improve NPC romance

OK, so…“Relationships in

Games…”1. Analyzed my own gaming behavior.

2. Asked a few other people about their gaming behavior.

3. Realized…hey, this could be a legit study!

Who here has ever had a crush on an

NPC in a video game?

ROGUE

ROGUE

EMO

EMO CHASTE

EVIL

EXTREMIST

VIOLENT

Jesse Schell

Jennifer Brandes Hepler

Sheri Graner Ray

Yes! You might be on to something!

Study it some more!

Cool! You go for it, girlfriend!

Need help with your survey questions?

No, BioWare doesn’t collect data like this. But if you happen to collect some…let us

know!

Using SurveyMonkeyPRO’s+ Easy design+ Easy participation+ Anonymous+ Data makes sense

CON’s- Honesty-dependent- Not scientific - People can skip questions- People can re-take survey

The Respondents• 525 Respondents• All gamers and/or game developers• 62% female, 33% male• 71% straight• 57% romantically attached• 85% 18-40 with a 40% majority of 18-24

FEMALE

MALE

What gender character do you prefer to play when you are playing a single-player RPG?

Again: Respondents are 62% female, 33% male in real life. But 69% prefer to play a female!

(This finding supportsNick Yee’s work.)

Do you, or would you ever role play a character with a gender different to your real-life gender?

Again: Respondents are 62% female, 33% male in real life.

Only 18% said NEVER, meaning that 82% of players are changing it up at least some of the time!

Sometimes Often

NeverAlways

Do you, or would you ever romance a different gender character than you would in real life?

Often

Always

Sometimes Never

Which romance combinations have you, do you, or would you play?

MalePlayer,Female

NPCMale

Player,MaleNPC

FemalePlayer,MaleNPC

FemalePlayer,Female

NPC

Identity Tourism“The process of appropriating another identity on the web, and more specifically, an identity involving another gender and/or race other than one's own, particularly on the internet and in video games.”

~Lisa Nakamura

Identity TourismLet’s flip it on its head:

Can Identity Tourism be a GOOD thing?

Safe Spaces?

TAKEAWAY #1

Identity Tourism CAN BEa good thing that

helps people’sself-awareness and tolerance.

How important is romance to your overall experience in a

single-player RPG?

Somewhat

Take or Leave

Very

Not much

Not at all

Romance is IMPORTANT

• 89% romance to see where the narrative goes.• 80% say romances add depth to their gameplay.• 76% romance for entertainment and to

experience as much content as possible.• 60% HAVE had felt connection to a romance-

able NPC.• 53% find NPC romance emotionally stimulating.

What is most appealing about

NPC romance?

• 86% NPC’s personality• 77% Dialogue• 71% Integration of romance into game narrative• 65% Voice/accent• 55% NPC’s back story• 49% Facial features• 32% Body type

Maslow’sHierarchy of Needs

TAKEAWAY #2

Romance is important in single-player RPGs.

ROGUE

ROGUE

EMO

EMO CHASTE

EVIL

EXTREMIST

VIOLENT

PEOPLE BOTH AVATAR

PEOPLE BOTH AVATAR

Use these!

Use these!

Dr. Carolyn Kaufman’s work in using Jungian Archetype and the concept of the Shadow Personality in romance writing.

A Note onUniversally Disliked

Descriptors• Chaste• Childish• Helpless• Needy• Religious

Use these!

Jason VandenBerghe's "5 Domains of Play" Lecture at GDC 2012 using Big 5

Theory to address player motivation.

Applying VandenBergheTo Romance

Big 5 Category Player Motivation Type of Romance Openness Novelty               Unconventional characteristics

with strange or funny backstories

Low Openness Predictability     More predictable, archetypal

Conscientiousness Challenge     "Hard to get" character that must be actively wooed and won

Low C-Score Ease of play       Damsel in distress to be saved

Extravterted Stimulation         Lots of fun banter

Low Extraverted Low Social Engagement Aggressive NPC

Agreeableness Harmony           Uncomplicated romance that ends well every time

Low Agreeableness Discord             Tumultuous romance such as Neuroticism Threat             Dark stories or bad endings

TAKEAWAY #3Heidi’s Research

Gaming Scholarship

WritingScholarship

ICING…on the content cake

The ICING Recipe

The Writing Processas I’ve experienced it in games

• Character development

• Interactive component

• Player perspective

• Story construction

• Ending

ICING

nclusiveness(Lisa Nakamura)

haracter perspective (Dr. Jane McGonigal)

nterference (Dr. Carolyn Kaufman)

ot using universally-hated descriptors (Heidi’s research)

ratifying endings (Jason VandenBerghe)

Now that we know…1. People like experimenting2. Romance is important3. We can make tastier ICING on the content cake

Let them eat cake!

Special Thanks:• Jesse Schell / Schell Games / ETC• Sheri Graner Ray / Schell Games• Schell Games Co-Workers• Jennifer Brandes Hepler / BioWare• BioWare Social Network• Brenda Garno / LootDrop• Jason VandenBerghe / UbiSoft• The CA’s from GDC 2012• Phyrra.com• Feminists in Games• Dr. Katie Cruger / Chatham University• Dr. Prajna Paramita Parasher / Chatham University• Alex McPhearson / Catalina Games• My kids, who taught me to keep asking “why”

WORKS CITED:Alexander, Phill. "He's The Kind of Girl Who Wants Matching Daggers." World of Warcraft and Philosophy. By Luke Cuddy and John Nordlinger. Chicago: Open Court, 2009. 153-64. Print.

Benedetti, Winda. "Is 'World of Warcraft' the Future of Online Dating?" Ingame. Msnbc Digital Network, 2011. Web. 21 Mar. 2012. <http://www.ingame.msnbc.msn.com/technology/ingame/world-warcraft-future-online-dating-123662>.  Kaufman, Dr. Carolyn. Archetype: The Fiction Writer's Guide to Psychology. Archetype Writing, 2012. Web. 26 Mar. 2012. <http://www.archetypewriting.com/articles/articles_ck/archetypes3_anima-animus_partI.htm>.

"Maslow's Hierarchy of Needs." Motivation Theory. Project Management Course, 2005. Web. 21 Mar. 2012. <http://www.abraham-maslow.com/m_motivation/Hierarchy_of_Needs.asp>.

McGonigal, Jane. "Gaming Can Make a Better World." TED2010, Long Beach, CA. 18 Feb. 2012. Lecture. Nakamura, Lisa. Cybertypes: Race, Ethnicity, and Identity on the Internet. New York: Routledge, 2002. Print.

Rosenbloom, Stephanie. "It's Love at First Kill." The New York Times. The New York Times Company, 22 Apr. 2011. Web. 21 Mar. 2012.

"The Attitude-Behaviour Gap: Why We Say One Thing But Do The Opposite." PsyBlog. PsyBlog, 24 Mar. 2008. Web. 23 Mar. 2012. <http://www.spring.org.uk/2008/03/attitude-behaviour-gap-why-we-say-one.php>.

VandenBerghe, Jason. "The Five Domains of Play." Game Developers' Conference. Moscone Convention Center, San Francisco, CA. 7 March 2012. Lecture.

Heidi McDonald@Death_Bow ~ hmcdonald@schellgames.com

www.deathbow.com

Thank You!

Heidi McDonald@Death_Bow

www.deathbow.comhmcdonald@schellgames.com

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