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Writing the Romance-able NPC: ICING on the Content Cake Heidi McDonald Game Designer, Schell Games LLC

Writing the Romance-able NPC: ICING on the Content Cake Heidi McDonald Game Designer, Schell Games LLC

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Page 1: Writing the Romance-able NPC: ICING on the Content Cake Heidi McDonald Game Designer, Schell Games LLC

Writing the Romance-able NPC:ICING on the Content Cake

Heidi McDonaldGame Designer, Schell Games LLC

Page 2: Writing the Romance-able NPC: ICING on the Content Cake Heidi McDonald Game Designer, Schell Games LLC

=

Heidi is a n00b

Page 3: Writing the Romance-able NPC: ICING on the Content Cake Heidi McDonald Game Designer, Schell Games LLC

What this talk is NOT about

Page 4: Writing the Romance-able NPC: ICING on the Content Cake Heidi McDonald Game Designer, Schell Games LLC
Page 5: Writing the Romance-able NPC: ICING on the Content Cake Heidi McDonald Game Designer, Schell Games LLC

COM106 Assignment:“Examine an area of media that interests you and report on your results.”

ZOMG!!! I can studiezGAMEZ for GRADEZ!

Page 6: Writing the Romance-able NPC: ICING on the Content Cake Heidi McDonald Game Designer, Schell Games LLC

Why study this?Learn about player motivation and behavior

Learn how important NPC romance actually is

Identify patterns and models that can help improve NPC romance

Page 7: Writing the Romance-able NPC: ICING on the Content Cake Heidi McDonald Game Designer, Schell Games LLC

OK, so…“Relationships in

Games…”1. Analyzed my own gaming behavior.

2. Asked a few other people about their gaming behavior.

3. Realized…hey, this could be a legit study!

Page 8: Writing the Romance-able NPC: ICING on the Content Cake Heidi McDonald Game Designer, Schell Games LLC

Who here has ever had a crush on an

NPC in a video game?

Page 9: Writing the Romance-able NPC: ICING on the Content Cake Heidi McDonald Game Designer, Schell Games LLC
Page 10: Writing the Romance-able NPC: ICING on the Content Cake Heidi McDonald Game Designer, Schell Games LLC

ROGUE

ROGUE

EMO

EMO CHASTE

EVIL

EXTREMIST

VIOLENT

Page 11: Writing the Romance-able NPC: ICING on the Content Cake Heidi McDonald Game Designer, Schell Games LLC
Page 12: Writing the Romance-able NPC: ICING on the Content Cake Heidi McDonald Game Designer, Schell Games LLC

Jesse Schell

Jennifer Brandes Hepler

Sheri Graner Ray

Yes! You might be on to something!

Study it some more!

Cool! You go for it, girlfriend!

Need help with your survey questions?

No, BioWare doesn’t collect data like this. But if you happen to collect some…let us

know!

Page 13: Writing the Romance-able NPC: ICING on the Content Cake Heidi McDonald Game Designer, Schell Games LLC

Using SurveyMonkeyPRO’s+ Easy design+ Easy participation+ Anonymous+ Data makes sense

CON’s- Honesty-dependent- Not scientific - People can skip questions- People can re-take survey

Page 14: Writing the Romance-able NPC: ICING on the Content Cake Heidi McDonald Game Designer, Schell Games LLC

The Respondents• 525 Respondents• All gamers and/or game developers• 62% female, 33% male• 71% straight• 57% romantically attached• 85% 18-40 with a 40% majority of 18-24

Page 15: Writing the Romance-able NPC: ICING on the Content Cake Heidi McDonald Game Designer, Schell Games LLC

FEMALE

MALE

What gender character do you prefer to play when you are playing a single-player RPG?

Again: Respondents are 62% female, 33% male in real life. But 69% prefer to play a female!

Page 16: Writing the Romance-able NPC: ICING on the Content Cake Heidi McDonald Game Designer, Schell Games LLC

(This finding supportsNick Yee’s work.)

Page 17: Writing the Romance-able NPC: ICING on the Content Cake Heidi McDonald Game Designer, Schell Games LLC

Do you, or would you ever role play a character with a gender different to your real-life gender?

Again: Respondents are 62% female, 33% male in real life.

Only 18% said NEVER, meaning that 82% of players are changing it up at least some of the time!

Sometimes Often

NeverAlways

Page 18: Writing the Romance-able NPC: ICING on the Content Cake Heidi McDonald Game Designer, Schell Games LLC

Do you, or would you ever romance a different gender character than you would in real life?

Often

Always

Sometimes Never

Page 19: Writing the Romance-able NPC: ICING on the Content Cake Heidi McDonald Game Designer, Schell Games LLC

Which romance combinations have you, do you, or would you play?

MalePlayer,Female

NPCMale

Player,MaleNPC

FemalePlayer,MaleNPC

FemalePlayer,Female

NPC

Page 20: Writing the Romance-able NPC: ICING on the Content Cake Heidi McDonald Game Designer, Schell Games LLC

Identity Tourism“The process of appropriating another identity on the web, and more specifically, an identity involving another gender and/or race other than one's own, particularly on the internet and in video games.”

~Lisa Nakamura

Page 21: Writing the Romance-able NPC: ICING on the Content Cake Heidi McDonald Game Designer, Schell Games LLC

Identity TourismLet’s flip it on its head:

Can Identity Tourism be a GOOD thing?

Page 22: Writing the Romance-able NPC: ICING on the Content Cake Heidi McDonald Game Designer, Schell Games LLC

Safe Spaces?

Page 23: Writing the Romance-able NPC: ICING on the Content Cake Heidi McDonald Game Designer, Schell Games LLC

TAKEAWAY #1

Identity Tourism CAN BEa good thing that

helps people’sself-awareness and tolerance.

Page 24: Writing the Romance-able NPC: ICING on the Content Cake Heidi McDonald Game Designer, Schell Games LLC

How important is romance to your overall experience in a

single-player RPG?

Somewhat

Take or Leave

Very

Not much

Not at all

Page 25: Writing the Romance-able NPC: ICING on the Content Cake Heidi McDonald Game Designer, Schell Games LLC

Romance is IMPORTANT

• 89% romance to see where the narrative goes.• 80% say romances add depth to their gameplay.• 76% romance for entertainment and to

experience as much content as possible.• 60% HAVE had felt connection to a romance-

able NPC.• 53% find NPC romance emotionally stimulating.

Page 26: Writing the Romance-able NPC: ICING on the Content Cake Heidi McDonald Game Designer, Schell Games LLC

What is most appealing about

NPC romance?

• 86% NPC’s personality• 77% Dialogue• 71% Integration of romance into game narrative• 65% Voice/accent• 55% NPC’s back story• 49% Facial features• 32% Body type

Page 27: Writing the Romance-able NPC: ICING on the Content Cake Heidi McDonald Game Designer, Schell Games LLC

Maslow’sHierarchy of Needs

Page 28: Writing the Romance-able NPC: ICING on the Content Cake Heidi McDonald Game Designer, Schell Games LLC

TAKEAWAY #2

Romance is important in single-player RPGs.

Page 29: Writing the Romance-able NPC: ICING on the Content Cake Heidi McDonald Game Designer, Schell Games LLC

ROGUE

ROGUE

EMO

EMO CHASTE

EVIL

EXTREMIST

VIOLENT

Page 30: Writing the Romance-able NPC: ICING on the Content Cake Heidi McDonald Game Designer, Schell Games LLC
Page 31: Writing the Romance-able NPC: ICING on the Content Cake Heidi McDonald Game Designer, Schell Games LLC
Page 32: Writing the Romance-able NPC: ICING on the Content Cake Heidi McDonald Game Designer, Schell Games LLC

PEOPLE BOTH AVATAR

Page 33: Writing the Romance-able NPC: ICING on the Content Cake Heidi McDonald Game Designer, Schell Games LLC

PEOPLE BOTH AVATAR

Use these!

Page 35: Writing the Romance-able NPC: ICING on the Content Cake Heidi McDonald Game Designer, Schell Games LLC
Page 36: Writing the Romance-able NPC: ICING on the Content Cake Heidi McDonald Game Designer, Schell Games LLC

Use these!

Page 37: Writing the Romance-able NPC: ICING on the Content Cake Heidi McDonald Game Designer, Schell Games LLC

Dr. Carolyn Kaufman’s work in using Jungian Archetype and the concept of the Shadow Personality in romance writing.

Page 38: Writing the Romance-able NPC: ICING on the Content Cake Heidi McDonald Game Designer, Schell Games LLC

A Note onUniversally Disliked

Descriptors• Chaste• Childish• Helpless• Needy• Religious

Page 39: Writing the Romance-able NPC: ICING on the Content Cake Heidi McDonald Game Designer, Schell Games LLC
Page 40: Writing the Romance-able NPC: ICING on the Content Cake Heidi McDonald Game Designer, Schell Games LLC

Use these!

Page 41: Writing the Romance-able NPC: ICING on the Content Cake Heidi McDonald Game Designer, Schell Games LLC

Jason VandenBerghe's "5 Domains of Play" Lecture at GDC 2012 using Big 5

Theory to address player motivation.

Page 42: Writing the Romance-able NPC: ICING on the Content Cake Heidi McDonald Game Designer, Schell Games LLC

Applying VandenBergheTo Romance

Big 5 Category Player Motivation Type of Romance Openness Novelty               Unconventional characteristics

with strange or funny backstories

Low Openness Predictability     More predictable, archetypal

Conscientiousness Challenge     "Hard to get" character that must be actively wooed and won

Low C-Score Ease of play       Damsel in distress to be saved

Extravterted Stimulation         Lots of fun banter

Low Extraverted Low Social Engagement Aggressive NPC

Agreeableness Harmony           Uncomplicated romance that ends well every time

Low Agreeableness Discord             Tumultuous romance such as Neuroticism Threat             Dark stories or bad endings

Page 43: Writing the Romance-able NPC: ICING on the Content Cake Heidi McDonald Game Designer, Schell Games LLC

TAKEAWAY #3Heidi’s Research

Gaming Scholarship

WritingScholarship

ICING…on the content cake

Page 44: Writing the Romance-able NPC: ICING on the Content Cake Heidi McDonald Game Designer, Schell Games LLC

The ICING Recipe

Page 45: Writing the Romance-able NPC: ICING on the Content Cake Heidi McDonald Game Designer, Schell Games LLC

The Writing Processas I’ve experienced it in games

• Character development

• Interactive component

• Player perspective

• Story construction

• Ending

Page 46: Writing the Romance-able NPC: ICING on the Content Cake Heidi McDonald Game Designer, Schell Games LLC

ICING

nclusiveness(Lisa Nakamura)

haracter perspective (Dr. Jane McGonigal)

nterference (Dr. Carolyn Kaufman)

ot using universally-hated descriptors (Heidi’s research)

ratifying endings (Jason VandenBerghe)

Page 47: Writing the Romance-able NPC: ICING on the Content Cake Heidi McDonald Game Designer, Schell Games LLC

Now that we know…1. People like experimenting2. Romance is important3. We can make tastier ICING on the content cake

Let them eat cake!

Page 48: Writing the Romance-able NPC: ICING on the Content Cake Heidi McDonald Game Designer, Schell Games LLC

Special Thanks:• Jesse Schell / Schell Games / ETC• Sheri Graner Ray / Schell Games• Schell Games Co-Workers• Jennifer Brandes Hepler / BioWare• BioWare Social Network• Brenda Garno / LootDrop• Jason VandenBerghe / UbiSoft• The CA’s from GDC 2012• Phyrra.com• Feminists in Games• Dr. Katie Cruger / Chatham University• Dr. Prajna Paramita Parasher / Chatham University• Alex McPhearson / Catalina Games• My kids, who taught me to keep asking “why”

Page 49: Writing the Romance-able NPC: ICING on the Content Cake Heidi McDonald Game Designer, Schell Games LLC

WORKS CITED:Alexander, Phill. "He's The Kind of Girl Who Wants Matching Daggers." World of Warcraft and Philosophy. By Luke Cuddy and John Nordlinger. Chicago: Open Court, 2009. 153-64. Print.

Benedetti, Winda. "Is 'World of Warcraft' the Future of Online Dating?" Ingame. Msnbc Digital Network, 2011. Web. 21 Mar. 2012. <http://www.ingame.msnbc.msn.com/technology/ingame/world-warcraft-future-online-dating-123662>.  Kaufman, Dr. Carolyn. Archetype: The Fiction Writer's Guide to Psychology. Archetype Writing, 2012. Web. 26 Mar. 2012. <http://www.archetypewriting.com/articles/articles_ck/archetypes3_anima-animus_partI.htm>.

"Maslow's Hierarchy of Needs." Motivation Theory. Project Management Course, 2005. Web. 21 Mar. 2012. <http://www.abraham-maslow.com/m_motivation/Hierarchy_of_Needs.asp>.

McGonigal, Jane. "Gaming Can Make a Better World." TED2010, Long Beach, CA. 18 Feb. 2012. Lecture. Nakamura, Lisa. Cybertypes: Race, Ethnicity, and Identity on the Internet. New York: Routledge, 2002. Print.

Rosenbloom, Stephanie. "It's Love at First Kill." The New York Times. The New York Times Company, 22 Apr. 2011. Web. 21 Mar. 2012.

"The Attitude-Behaviour Gap: Why We Say One Thing But Do The Opposite." PsyBlog. PsyBlog, 24 Mar. 2008. Web. 23 Mar. 2012. <http://www.spring.org.uk/2008/03/attitude-behaviour-gap-why-we-say-one.php>.

VandenBerghe, Jason. "The Five Domains of Play." Game Developers' Conference. Moscone Convention Center, San Francisco, CA. 7 March 2012. Lecture.

Heidi McDonald@Death_Bow ~ [email protected]

www.deathbow.com

Page 50: Writing the Romance-able NPC: ICING on the Content Cake Heidi McDonald Game Designer, Schell Games LLC

Thank You!

Heidi McDonald@Death_Bow

[email protected]