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8/10/2019 Stages of Mm Project
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3-STAGE PROCESS FOR MULTIMEDIA PROJECTS
A multimedia product is made up of many ingredients from existing print products or from a
multitude of software. Each product has its own set of requirements. Multimedia projects aredone with a well thought out three-stage process involving:
Pre-Production
Production
Post-Production
The Ideahe first question we as! is "why" you want to develop a multimedia project#
$s multimedia the %est option& or would a print product %e more effective#
$s the idea mar!eta%le#
Project Goals
determine what the product needs to accomplish. he goals have to %e measura%le and %ehavior-
%ased from the visitor's standpoint.
Demora!h"cs o# Taret A$d"e%ce(ho is your product spea!ing to:
Age
)ender
Educational %ac!ground
*ocioeconomic level
Ethnic %ac!ground
+anguage
Profession
Expectations
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Prod$ct Co%ce!t
he core idea is %orn after several rounds of %rainstorming.
Del"&er' Med"$m
how will your message or information reach the audience
,-/M
is!s
he we%
$ntranet
,omputer !ios!s
(hat types of equipment does your audience have
(hat o%stacles must %e overcome
A$thor"% Tools
etermine the authoring tool to %e used in the project. his is the vehicle for integrating all the
pieces:
ext
)raphics
Animation
*ound
0ideo
Pla%%"%
Planning - the crucial factor determining success and failure. $f you fail to plan& you're planningto fail. (e determine:
(hat %uilding %loc!s go into your multimedia project
1ow long will each tas! ta!e
1ow much will the product cost
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(ho is going to do the wor!
Reso$rce Ora%"(at"o%
he product's content is arranged into categories or groups. 2rom this organi3ation& comes theinterface& which leads the user to the information.
Flo)chart"%
he flowchart is a visual outline of the content. Each level or lin! represents a screen and4orcontrol that must %e created. his "roadmap" is essential for the production phase.
Or"e%tat"o%
he opening screens are the graphic and ver%al directions to ena%le the user to find his way
around the content.
*a&"at"o%
he flowchart is the roadmap& and the navigation is the signposts. emem%er& the shortest path
%etween two points is a straight line.
De#"%"% Scree% Act"o%
he screen or interface action directs how the interface responds to the user. hin! of your users:
what they will want or need
what their expectations may %e
what assumptions they may ma!e while using your product.
Des"%"% I%ter#ace Co%trolsAt this step& the interface controls 5how the user interacts with the computer screen6 for eachportion of the project is designed. he functionality is analy3ed and evaluated individually and as
a whole throughout the product.
Stor'+oards
he story%oards are the %lueprints for your multimedia project. hese rough s!etches %ringtogether all the elements with the controls and depict the sequence of the action.
Theme De&elo!me%t
he visual theme or style is determined %y the content and the audience. he %est theme is %road
enough to incorporate various media without imposing stylistic limitations %ut narrow enough toensure consistency across screens.
I%ter#ace La'o$ts
Each o%ject on the screen serves a purpose and communicates a visual message a%out the contentto the user. he goal is to !eep users oriented and draw them into the product.
Creat"% I%ter#ace Eleme%ts
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he interface design is %ro!en down into individual components& which are constructed using a
variety of methods and tools. hese components may include images& graphics& text& video&
sound& and animation.
Creat"% Access Co%trols
he interface controls designed earlier are now created and constructed. hey should %e self-explanatory and contri%ute to the overall screen design. ,ontrols can %e %uttons& icons& images&
or text.
I%terat"% Med"a Eleme%ts
he authoring tool is used to pull together and %lend all the media elements into a cohesive
whole. As the elements come together& the story%oards come to life.
Creat"% Protot'!e I%ter#aces
he shells %ecome the prototype screens and provide the foundation for production. hese
prototypes are your first experiment in using your creation.
Scr"!t)r"t"%
the scripts for the text& transitions& audio narrations& voice-overs& and video are written. Even
existing material needs to %e rewritten and reorgani3ed for an electronic medium.
Ed"t"%
all the scripts& interfaces& and text content are edited for clarity& grammar& and consistency.
Shoot"% *e) Imaeshe story%oards are used to determine what new images are needed. Plan the who& what& where&
when& and how much& then schedule the photo shoot. ,opyright& permission& and ownershipguidelines need to %e !ept in mind.
Creat"% Or""%al Art
$llustrations& graphics& %uttons& and icons are created using the prototype screens as a guide.
D""t"("% Art
Existing photographs& illustrations& and graphics are digiti3ed for use in an electronic medium.Electronically generated art as well as digiti3ed art must %e prepped for use7 num%er of colors&
palettes& resolution& format& and si3e are addressed.
3-D Model"% a%d A%"mat"o%
he 8- artwor! is created& rendered& and then prepared for use in the authoring tool. 8-
animations require their own story%oards and schedules.
Shoot"% a%d D""t"("% ,"deo
the edited scripts are used to plan the identify location& performers& time schedules and %udget.
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hen the shoot is scheduled.
Record"% a%d D""t"("% A$d"o
similarly& the edited scripts 5or a composer& if using music6 are used to plan the %udget&
performers and time schedules after which the recording session is scheduled.
A$thor"%
all the pieces come together in the authoring tool. 2unctionality is programmed& and 9-
animation is developed. 2rom here the final wor!ing product is created.
Proo#read"%
every word on the screen is proofread and chec!ed for consistency of formatting. $n addition& the
proofreader reviews all video and audio against the edited scripts.
$al"t' Co%trol
uality control goes on throughout the process. he final step chec!s the overall content
functionality and usa%ility of the product. he story%oards are helpful for chec!ing thesequencing.
Test"% a%d de+$"%
he product is tested on multiple computers and monitors.
Master"%
Mastering can %e as simple as writing a ,-/M or floppy dis!. /r it can %e as complex as
sending the files to a service that will create a pre-master from which the master is made.
Arch"&"%
he original files& including audio& video& and the native software formats& are archived for future
upgrades or revisions.
D$!l"cat"o%
he duplicates are created from the original and pac!aged accordingly.
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D"str"+$t"o%
he final step in the process is distri%uting your multimedia project.
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