Stages of Mm Project

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    3-STAGE PROCESS FOR MULTIMEDIA PROJECTS

    A multimedia product is made up of many ingredients from existing print products or from a

    multitude of software. Each product has its own set of requirements. Multimedia projects aredone with a well thought out three-stage process involving:

    Pre-Production

    Production

    Post-Production

    The Ideahe first question we as! is "why" you want to develop a multimedia project#

    $s multimedia the %est option& or would a print product %e more effective#

    $s the idea mar!eta%le#

    Project Goals

    determine what the product needs to accomplish. he goals have to %e measura%le and %ehavior-

    %ased from the visitor's standpoint.

    Demora!h"cs o# Taret A$d"e%ce(ho is your product spea!ing to:

    Age

    )ender

    Educational %ac!ground

    *ocioeconomic level

    Ethnic %ac!ground

    +anguage

    Profession

    Expectations

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    Prod$ct Co%ce!t

    he core idea is %orn after several rounds of %rainstorming.

    Del"&er' Med"$m

    how will your message or information reach the audience

    ,-/M

    is!s

    he we%

    $ntranet

    ,omputer !ios!s

    (hat types of equipment does your audience have

    (hat o%stacles must %e overcome

    A$thor"% Tools

    etermine the authoring tool to %e used in the project. his is the vehicle for integrating all the

    pieces:

    ext

    )raphics

    Animation

    *ound

    0ideo

    Pla%%"%

    Planning - the crucial factor determining success and failure. $f you fail to plan& you're planningto fail. (e determine:

    (hat %uilding %loc!s go into your multimedia project

    1ow long will each tas! ta!e

    1ow much will the product cost

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    (ho is going to do the wor!

    Reso$rce Ora%"(at"o%

    he product's content is arranged into categories or groups. 2rom this organi3ation& comes theinterface& which leads the user to the information.

    Flo)chart"%

    he flowchart is a visual outline of the content. Each level or lin! represents a screen and4orcontrol that must %e created. his "roadmap" is essential for the production phase.

    Or"e%tat"o%

    he opening screens are the graphic and ver%al directions to ena%le the user to find his way

    around the content.

    *a&"at"o%

    he flowchart is the roadmap& and the navigation is the signposts. emem%er& the shortest path

    %etween two points is a straight line.

    De#"%"% Scree% Act"o%

    he screen or interface action directs how the interface responds to the user. hin! of your users:

    what they will want or need

    what their expectations may %e

    what assumptions they may ma!e while using your product.

    Des"%"% I%ter#ace Co%trolsAt this step& the interface controls 5how the user interacts with the computer screen6 for eachportion of the project is designed. he functionality is analy3ed and evaluated individually and as

    a whole throughout the product.

    Stor'+oards

    he story%oards are the %lueprints for your multimedia project. hese rough s!etches %ringtogether all the elements with the controls and depict the sequence of the action.

    Theme De&elo!me%t

    he visual theme or style is determined %y the content and the audience. he %est theme is %road

    enough to incorporate various media without imposing stylistic limitations %ut narrow enough toensure consistency across screens.

    I%ter#ace La'o$ts

    Each o%ject on the screen serves a purpose and communicates a visual message a%out the contentto the user. he goal is to !eep users oriented and draw them into the product.

    Creat"% I%ter#ace Eleme%ts

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    he interface design is %ro!en down into individual components& which are constructed using a

    variety of methods and tools. hese components may include images& graphics& text& video&

    sound& and animation.

    Creat"% Access Co%trols

    he interface controls designed earlier are now created and constructed. hey should %e self-explanatory and contri%ute to the overall screen design. ,ontrols can %e %uttons& icons& images&

    or text.

    I%terat"% Med"a Eleme%ts

    he authoring tool is used to pull together and %lend all the media elements into a cohesive

    whole. As the elements come together& the story%oards come to life.

    Creat"% Protot'!e I%ter#aces

    he shells %ecome the prototype screens and provide the foundation for production. hese

    prototypes are your first experiment in using your creation.

    Scr"!t)r"t"%

    the scripts for the text& transitions& audio narrations& voice-overs& and video are written. Even

    existing material needs to %e rewritten and reorgani3ed for an electronic medium.

    Ed"t"%

    all the scripts& interfaces& and text content are edited for clarity& grammar& and consistency.

    Shoot"% *e) Imaeshe story%oards are used to determine what new images are needed. Plan the who& what& where&

    when& and how much& then schedule the photo shoot. ,opyright& permission& and ownershipguidelines need to %e !ept in mind.

    Creat"% Or""%al Art

    $llustrations& graphics& %uttons& and icons are created using the prototype screens as a guide.

    D""t"("% Art

    Existing photographs& illustrations& and graphics are digiti3ed for use in an electronic medium.Electronically generated art as well as digiti3ed art must %e prepped for use7 num%er of colors&

    palettes& resolution& format& and si3e are addressed.

    3-D Model"% a%d A%"mat"o%

    he 8- artwor! is created& rendered& and then prepared for use in the authoring tool. 8-

    animations require their own story%oards and schedules.

    Shoot"% a%d D""t"("% ,"deo

    the edited scripts are used to plan the identify location& performers& time schedules and %udget.

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    hen the shoot is scheduled.

    Record"% a%d D""t"("% A$d"o

    similarly& the edited scripts 5or a composer& if using music6 are used to plan the %udget&

    performers and time schedules after which the recording session is scheduled.

    A$thor"%

    all the pieces come together in the authoring tool. 2unctionality is programmed& and 9-

    animation is developed. 2rom here the final wor!ing product is created.

    Proo#read"%

    every word on the screen is proofread and chec!ed for consistency of formatting. $n addition& the

    proofreader reviews all video and audio against the edited scripts.

    $al"t' Co%trol

    uality control goes on throughout the process. he final step chec!s the overall content

    functionality and usa%ility of the product. he story%oards are helpful for chec!ing thesequencing.

    Test"% a%d de+$"%

    he product is tested on multiple computers and monitors.

    Master"%

    Mastering can %e as simple as writing a ,-/M or floppy dis!. /r it can %e as complex as

    sending the files to a service that will create a pre-master from which the master is made.

    Arch"&"%

    he original files& including audio& video& and the native software formats& are archived for future

    upgrades or revisions.

    D$!l"cat"o%

    he duplicates are created from the original and pac!aged accordingly.

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    D"str"+$t"o%

    he final step in the process is distri%uting your multimedia project.

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