Squadron Supreme - growingdread · 2019. 4. 28. · Squadron Supreme. Amphibian PL10 Abilities...

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Squadron Supreme

Amphibian

PL10

Abilities

Strength 10, Stamina 8, Agility 4, Dexterity 2, Fighting 10, Intellect 2, Awareness 3, Presence 3

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Powers

Aquatic Adaptations: Immunity 3 (Cold, Drowning, Pressure); Movement (Environmental Adaptation

[Aquatic]); Senses (Low-Light Vision) • 6 points

Marine Telepathy: Array (33 points)

Marine Life Control: Summon Marine Life 8 (120), Mental Link, Multiple Minions (2 Minions),

Variable General Type (Marine Life), Limited to in or near water • 33 points

• Marine Life Speak: Comprehend Animals 2; Mental Communication 3: Limited to Marine

Life • 1 point

Swimming: Swimming 10 (500 mph) • 10 points

Advantages

All-Out Attack, Animal Empathy, Defensive Roll 2, Favored Environment (Aquatic), Improved

Critical (Aquatic), Improved Initiative

Skills

Acrobatics 4 (+8), Athletics 4 (+14), Expertise: Science 4 (+6), Perception 6 (+9), Persuasion 6 (+9),

Ranged Combat: Thrown 4 (+8), Stealth 4 (+8), Technology 4 (+6), Vehicles 4 (+6)

Offense

Initiative +8

Unarmed +10, Close, Damage 10

Defense

Dodge 10, Parry 10

Toughness 10 / 8*, Fortitude 10, Will 10

*Without Defensive Roll bonus.

Power Points

Abilities 84 + Powers 50 + Advantages 7 + Skills 20 + Defenses 15 = Total 176

Complications

Motivation: Doing good.

Prejudice: Inhuman appearance when underwater.

Real Name: Kingsley Rice

Doctor Spectrum

PL10

Abilities

Strength 3, Stamina 2, Agility 4, Dexterity 4, Fighting 6, Intellect 2, Awareness 3, Presence 3

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Powers

Experienced Astronaut: Movement (Environmental Adaptation [Zero G]), Innate • 3 points

Force Field: Impervious Protection 10, Sustained • 20 points

Prismatic Powers: Array (30 points)

Light Control: Environment 10 (4 miles: Light 2), Selective • 30 points

• Blinding Blast: Ranged Cumulative Affliction 14 (Resisted by Dodge, Overcome by

Fortitude: Vision Impaired, Vision Disabled, Vision Unaware), Accurate, Limited to one

sense • 1 point

• Hard Light Constructs: Create Object 14, Precise • 1 point

• Holograms: Illusions 10 (Visual), Selective • 1 point

• Light Blast: Ranged Damage 14, Accurate • 1 point

• Light Form: Insubstantial 3 (Light) • 1 point

• Life Support: Immunity 10 (Life Support), Affects Others, Ranged, Sustained • 1 point

Supersonic Flight: Flight 9 (1,000 mph) • 18 points

Quick Change: Feature • 1 point

Advantages

Attractive

Skills

Acrobatics 6 (+10), Deception 8 (+11), Expertise: Science 4 (+6), Perception 6 (+9), Vehicles 10

(+14)

Offense

Initiative +4

Blinding Blast +6, Ranged, Affliction 14, Resisted by Dodge (DC 24)

Light Blast +6, Ranged, Damage 14

Unarmed +6, Close, Damage 3

Defense

Dodge 8, Parry 8

Toughness 12 / 2* (Impervious 10), Fortitude 8, Will 10

*Without Force Field bonus.

Power Points

Abilities 54 + Powers 78 + Advantages 1 + Skills 18 + Defenses 19 = Total 170

Complications

Power Loss: Prismatic Powers Array in Ultraviolet light.

Real Name: Joseph Ledger

Hyperion

PL14

Abilities

Strength 18, Stamina 14, Agility 2, Dexterity 2, Fighting 8, Intellect 2, Awareness 2, Presence 4

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Powers

Atomic Vision: Ranged Damage 14 • 28 points

Invulnerability: Immunity 10 (Life Support); Protection 4, Impervious Toughness 18 • 32 points

Super Movement: Array (30 points)

Flight: Flight 14 (32,000 mph); Movement (Space Travel) • 30 points

• Super-Speed: Improved Initiative 2; Quickness 14; Speed 14 (32,000 mph) • 1 point

Super-Senses: Senses 16 (Extended Vision 3, Microscopic Vision 4, Infravision, Ultravision, Vision

Penetrates Concealment; Accurate Radio, Ultra-Hearing) • 16 points

Super-Strength: Enhanced Strength 3, Limited to Lifting (lifting Str 21; 50,000 tons) • 3 points

Advantages

Extraordinary Effort, Inspire, Leadership, Power Attack, Seize Initiative, Ultimate Effort

(Toughness)

Skills

Close Combat: Unarmed 2 (+10), Expertise: Journalism 8 (+10), Intimidation 8 (+12), Ranged

Combat: Atomic Vision 8 (+10), Technology 4 (+6)

Offense

Initiative +2 (+10)

Atomic Vision +10, Ranged, Damage 14

Unarmed +10, Close, Damage 18

Defense

Dodge 10, Parry 10

Toughness 18(Impervious), Fortitude 14, Will 14

Power Points

Abilities 104 + Powers 110 + Advantages 6 + Skills 15 + Defenses 22 = Total 257

Complications

Weakness: Exposure to Argonite radiation imposes Impaired, then Disabled, and eventually

Debilitated conditions on Hyperion’s Strength and Powers. Exposure to high enough doses can

impose the Dying condition.

Real Name: Mark Milton

Nighthawk

PL9

Abilities

Strength 3, Stamina 3, Agility 5, Dexterity 5, Fighting 10, Intellect 3, Awareness 3, Presence 3

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Powers

Glove Talons: Strength-based Damage 1 • 1 point

Winged Costume: Flight 3 (16 mph), Gliding; Movement (Safe-Fall); Removable (-1) • 4 points

Advantages

Agile Feint, Benefit 4 (Wealth 4: Multi-Millionaire), Defensive Roll 3, Equipment 4, Evasion,

Improved Initiative, Move-By Action, Ranged Attack 5, Set-up

Skills

Acrobatics 10 (+15), Athletics 8 (+11), Close Combat: Unarmed 4 (+14), Deception 8 (+11),

Expertise: Streetwise 8 (+11), Insight 6 (+9), Intimidation 8 (+11), Investigation 8 (+11), Perception

6 (+9), Ranged Combat: Throwing 2 (+12), Stealth 8 (+13), Sleight of Hand 6 (+11), Technology 6

(+9), Vehicles 6 (+11)

Offense

Initiative +9

Throwing Discs +12, Ranged, Damage 1

Unarmed +14, Close, Damage 4

Defense

Dodge 12, Parry 12

Toughness 6 / 3*, Fortitude 8, Will 10

*Without Defensive Roll bonus.

Power Points

Abilities 70 + Powers 5 + Advantages 21 + Skills 47 + Defenses 21 = Total 164

Complications

Rivalry: His father, Nighthawk’s, reputation.

Real Name: Neal Richmond

Power Princess PL12

Abilities

Strength 10, Stamina 10, Agility 8, Dexterity 6, Fighting 12, Intellect 2, Awareness 4, Presence 4

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Powers

Invisible Shield: 20 points, Indestructible, Subtle 2, Easily Removable (-8 points) • 12 points total

Shield Stunts: Array (16 points)

Shield Carry:

Deflection: Enhanced Defenses 4 (Dodge 2 and Parry 2) • 4 points

Absorption: Impervious Toughness 10, Sustained • 10 points

Shield Bash: Strength-based Damage 2 • 2 points

• Shield Throw: Strength-Based Ranged Damage 2 • 1 point

Quick Change: Feature • 1 point

Subsonic Flight: Flight 8 (500 mph) • 16 points

Utopian Physiology: Immunity (Ageing); Immunity 2 (Disease, Poison), Limited to half effect • 2

points

Advantages

Animal Empathy, Attractive, Languages 2, Leadership, Ranged Attack 4, Teamwork

Skills

Acrobatics 8 (+16), Athletics 6 (+16), Expertise: Science 6 (+8), Insight 8 (+12), Intimidation 8 (+12),

Perception 8 (+12), Vehicles 4 (+10)

Offense

Initiative +8

Shield Bash +12, Close, Damage 12

Shield Throw +12, Range, Damage12

Unarmed +12, Close, Damage 10

Defense

Dodge 12 (14*), Parry 12 (14*)

Toughness 10 (Impervious*), Fortitude 12, Will 12

*With Shield Carry bonus.

Power Points

Abilities 112 + Powers 31 + Advantages 10 + Skills 24 + Defenses 14 = Total 191

Complications

Relationship: Hyperion.

Real Name: Zarda Shelton

Skrullian Skymaster

PL10

Abilities

Strength 8, Stamina 8, Agility 2, Dexterity 2, Fighting 8, Intellect 3, Awareness 4, Presence 3

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Powers

Super-Skrullian Morphology: Array (20 points)

Shapeshifting: Morph 4 (Any Form) • 20 points

• Flame Blast: Ranged Damage 10 • 1 point

• Invisibility: Visual Concealment 4 • 1 point

Supersonic Flight: Flight 9 (1,000 mph) • 18 points

Advantages

Ranged Attack 4, Power Attack, Teamwork, Trance

Skills

Close Combat: Unarmed 4 (+12), Insight 8 (+12), Perception 8 (+12), Ranged Combat: Flame Blast 4

(+10), Technology 4 (+7), Vehicles 8 (+10)

Offense

Initiative +2

Flame Blast +10, Ranged, Damage 10

Unarmed +12, Close, Damage 8

Defense

Dodge 12, Parry 12

Toughness 8, Fortitude 10, Will 10

Power Points

Abilities 76 + Powers 40 + Advantages 7 + Skills 18 + Defenses 24 = Total 165

Complications

Prejudice: Skrull.

Real Name: Skymax / James Doe

Whizzer

PL10

Abilities

Strength 1, Stamina 3, Agility 4, Dexterity 3, Fighting 4, Intellect 2, Awareness 3, Presence 2

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Powers

Frictionless Aura: Immunity (Friction Heat) • 1 point

Super-Movement: Movement 3 (Wall-Crawling 2, Water-Walking), Limited to while running • 3

point

Super-Speed: Enhanced Advantages 18 (Agile Feint, Close Attack 2, Defensive Roll 3, Evasion 2,

Improved Initiative 7, Instant Up, Move-By Action, Takedown); Enhanced Defenses 20 (Dodge 10,

Parry 10); Quickness 14; Speed 14 (32,000 mph) • 66 points

Super-Speed Stunts: Array (20 points)

Air Control: Cone Area Move Object, Close Range • 20 points

• Bullet Catch: Deflect 14 • 1 point

• Invisibility: Visual Concealment 4 • 1 point

• Machine Gun Punches: Strength-Based Damage 4, Multiattack 5, Selective 5 • 1 point

• Molecular Vibration: Insubstantial 4 • 1 point

• Whirlwind: Burst Area Move Object, Close Range • 1 point

Advantages

Agile Feint, Close Attack 2, Defensive Roll 3, Evasion 2, Improved Initiative 7, Instant Up, Move-By

Action, Takedown, Trance

Skills

Acrobatics 4 (+8), Perception 4 (+7)

Offense

Initiative +32

Machine Gun Punches +6, Close, Damage 5, Multiattack

Unarmed +6, Close, Damage 1

Defense

Dodge 4 (14), Parry 4 (14)

Toughness 6 / 3*, Fortitude 10, Will 10

*Without Defensive Roll bonus.

Power Points

Abilities 42 + Powers 95 + Advantages 1 + Skills 4 + Defenses 14 = Total 156

Complications

Weakness: Must spend 10 minutes in a hyper metabolic trance for each minute he uses speed

powers.

Real Name: Stanley Stewart

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