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Squadron Supreme
Amphibian
PL10
Abilities
Strength 10, Stamina 8, Agility 4, Dexterity 2, Fighting 10, Intellect 2, Awareness 3, Presence 3
-
Powers
Aquatic Adaptations: Immunity 3 (Cold, Drowning, Pressure); Movement (Environmental Adaptation
[Aquatic]); Senses (Low-Light Vision) • 6 points
Marine Telepathy: Array (33 points)
Marine Life Control: Summon Marine Life 8 (120), Mental Link, Multiple Minions (2 Minions),
Variable General Type (Marine Life), Limited to in or near water • 33 points
• Marine Life Speak: Comprehend Animals 2; Mental Communication 3: Limited to Marine
Life • 1 point
Swimming: Swimming 10 (500 mph) • 10 points
Advantages
All-Out Attack, Animal Empathy, Defensive Roll 2, Favored Environment (Aquatic), Improved
Critical (Aquatic), Improved Initiative
Skills
Acrobatics 4 (+8), Athletics 4 (+14), Expertise: Science 4 (+6), Perception 6 (+9), Persuasion 6 (+9),
Ranged Combat: Thrown 4 (+8), Stealth 4 (+8), Technology 4 (+6), Vehicles 4 (+6)
Offense
Initiative +8
Unarmed +10, Close, Damage 10
Defense
Dodge 10, Parry 10
Toughness 10 / 8*, Fortitude 10, Will 10
*Without Defensive Roll bonus.
Power Points
Abilities 84 + Powers 50 + Advantages 7 + Skills 20 + Defenses 15 = Total 176
Complications
Motivation: Doing good.
Prejudice: Inhuman appearance when underwater.
Real Name: Kingsley Rice
Doctor Spectrum
PL10
Abilities
Strength 3, Stamina 2, Agility 4, Dexterity 4, Fighting 6, Intellect 2, Awareness 3, Presence 3
-
Powers
Experienced Astronaut: Movement (Environmental Adaptation [Zero G]), Innate • 3 points
Force Field: Impervious Protection 10, Sustained • 20 points
Prismatic Powers: Array (30 points)
Light Control: Environment 10 (4 miles: Light 2), Selective • 30 points
• Blinding Blast: Ranged Cumulative Affliction 14 (Resisted by Dodge, Overcome by
Fortitude: Vision Impaired, Vision Disabled, Vision Unaware), Accurate, Limited to one
sense • 1 point
• Hard Light Constructs: Create Object 14, Precise • 1 point
• Holograms: Illusions 10 (Visual), Selective • 1 point
• Light Blast: Ranged Damage 14, Accurate • 1 point
• Light Form: Insubstantial 3 (Light) • 1 point
• Life Support: Immunity 10 (Life Support), Affects Others, Ranged, Sustained • 1 point
Supersonic Flight: Flight 9 (1,000 mph) • 18 points
Quick Change: Feature • 1 point
Advantages
Attractive
Skills
Acrobatics 6 (+10), Deception 8 (+11), Expertise: Science 4 (+6), Perception 6 (+9), Vehicles 10
(+14)
Offense
Initiative +4
Blinding Blast +6, Ranged, Affliction 14, Resisted by Dodge (DC 24)
Light Blast +6, Ranged, Damage 14
Unarmed +6, Close, Damage 3
Defense
Dodge 8, Parry 8
Toughness 12 / 2* (Impervious 10), Fortitude 8, Will 10
*Without Force Field bonus.
Power Points
Abilities 54 + Powers 78 + Advantages 1 + Skills 18 + Defenses 19 = Total 170
Complications
Power Loss: Prismatic Powers Array in Ultraviolet light.
Real Name: Joseph Ledger
Hyperion
PL14
Abilities
Strength 18, Stamina 14, Agility 2, Dexterity 2, Fighting 8, Intellect 2, Awareness 2, Presence 4
-
Powers
Atomic Vision: Ranged Damage 14 • 28 points
Invulnerability: Immunity 10 (Life Support); Protection 4, Impervious Toughness 18 • 32 points
Super Movement: Array (30 points)
Flight: Flight 14 (32,000 mph); Movement (Space Travel) • 30 points
• Super-Speed: Improved Initiative 2; Quickness 14; Speed 14 (32,000 mph) • 1 point
Super-Senses: Senses 16 (Extended Vision 3, Microscopic Vision 4, Infravision, Ultravision, Vision
Penetrates Concealment; Accurate Radio, Ultra-Hearing) • 16 points
Super-Strength: Enhanced Strength 3, Limited to Lifting (lifting Str 21; 50,000 tons) • 3 points
Advantages
Extraordinary Effort, Inspire, Leadership, Power Attack, Seize Initiative, Ultimate Effort
(Toughness)
Skills
Close Combat: Unarmed 2 (+10), Expertise: Journalism 8 (+10), Intimidation 8 (+12), Ranged
Combat: Atomic Vision 8 (+10), Technology 4 (+6)
Offense
Initiative +2 (+10)
Atomic Vision +10, Ranged, Damage 14
Unarmed +10, Close, Damage 18
Defense
Dodge 10, Parry 10
Toughness 18(Impervious), Fortitude 14, Will 14
Power Points
Abilities 104 + Powers 110 + Advantages 6 + Skills 15 + Defenses 22 = Total 257
Complications
Weakness: Exposure to Argonite radiation imposes Impaired, then Disabled, and eventually
Debilitated conditions on Hyperion’s Strength and Powers. Exposure to high enough doses can
impose the Dying condition.
Real Name: Mark Milton
Nighthawk
PL9
Abilities
Strength 3, Stamina 3, Agility 5, Dexterity 5, Fighting 10, Intellect 3, Awareness 3, Presence 3
-
Powers
Glove Talons: Strength-based Damage 1 • 1 point
Winged Costume: Flight 3 (16 mph), Gliding; Movement (Safe-Fall); Removable (-1) • 4 points
Advantages
Agile Feint, Benefit 4 (Wealth 4: Multi-Millionaire), Defensive Roll 3, Equipment 4, Evasion,
Improved Initiative, Move-By Action, Ranged Attack 5, Set-up
Skills
Acrobatics 10 (+15), Athletics 8 (+11), Close Combat: Unarmed 4 (+14), Deception 8 (+11),
Expertise: Streetwise 8 (+11), Insight 6 (+9), Intimidation 8 (+11), Investigation 8 (+11), Perception
6 (+9), Ranged Combat: Throwing 2 (+12), Stealth 8 (+13), Sleight of Hand 6 (+11), Technology 6
(+9), Vehicles 6 (+11)
Offense
Initiative +9
Throwing Discs +12, Ranged, Damage 1
Unarmed +14, Close, Damage 4
Defense
Dodge 12, Parry 12
Toughness 6 / 3*, Fortitude 8, Will 10
*Without Defensive Roll bonus.
Power Points
Abilities 70 + Powers 5 + Advantages 21 + Skills 47 + Defenses 21 = Total 164
Complications
Rivalry: His father, Nighthawk’s, reputation.
Real Name: Neal Richmond
Power Princess PL12
Abilities
Strength 10, Stamina 10, Agility 8, Dexterity 6, Fighting 12, Intellect 2, Awareness 4, Presence 4
-
Powers
Invisible Shield: 20 points, Indestructible, Subtle 2, Easily Removable (-8 points) • 12 points total
Shield Stunts: Array (16 points)
Shield Carry:
Deflection: Enhanced Defenses 4 (Dodge 2 and Parry 2) • 4 points
Absorption: Impervious Toughness 10, Sustained • 10 points
Shield Bash: Strength-based Damage 2 • 2 points
• Shield Throw: Strength-Based Ranged Damage 2 • 1 point
Quick Change: Feature • 1 point
Subsonic Flight: Flight 8 (500 mph) • 16 points
Utopian Physiology: Immunity (Ageing); Immunity 2 (Disease, Poison), Limited to half effect • 2
points
Advantages
Animal Empathy, Attractive, Languages 2, Leadership, Ranged Attack 4, Teamwork
Skills
Acrobatics 8 (+16), Athletics 6 (+16), Expertise: Science 6 (+8), Insight 8 (+12), Intimidation 8 (+12),
Perception 8 (+12), Vehicles 4 (+10)
Offense
Initiative +8
Shield Bash +12, Close, Damage 12
Shield Throw +12, Range, Damage12
Unarmed +12, Close, Damage 10
Defense
Dodge 12 (14*), Parry 12 (14*)
Toughness 10 (Impervious*), Fortitude 12, Will 12
*With Shield Carry bonus.
Power Points
Abilities 112 + Powers 31 + Advantages 10 + Skills 24 + Defenses 14 = Total 191
Complications
Relationship: Hyperion.
Real Name: Zarda Shelton
Skrullian Skymaster
PL10
Abilities
Strength 8, Stamina 8, Agility 2, Dexterity 2, Fighting 8, Intellect 3, Awareness 4, Presence 3
-
Powers
Super-Skrullian Morphology: Array (20 points)
Shapeshifting: Morph 4 (Any Form) • 20 points
• Flame Blast: Ranged Damage 10 • 1 point
• Invisibility: Visual Concealment 4 • 1 point
Supersonic Flight: Flight 9 (1,000 mph) • 18 points
Advantages
Ranged Attack 4, Power Attack, Teamwork, Trance
Skills
Close Combat: Unarmed 4 (+12), Insight 8 (+12), Perception 8 (+12), Ranged Combat: Flame Blast 4
(+10), Technology 4 (+7), Vehicles 8 (+10)
Offense
Initiative +2
Flame Blast +10, Ranged, Damage 10
Unarmed +12, Close, Damage 8
Defense
Dodge 12, Parry 12
Toughness 8, Fortitude 10, Will 10
Power Points
Abilities 76 + Powers 40 + Advantages 7 + Skills 18 + Defenses 24 = Total 165
Complications
Prejudice: Skrull.
Real Name: Skymax / James Doe
Whizzer
PL10
Abilities
Strength 1, Stamina 3, Agility 4, Dexterity 3, Fighting 4, Intellect 2, Awareness 3, Presence 2
-
Powers
Frictionless Aura: Immunity (Friction Heat) • 1 point
Super-Movement: Movement 3 (Wall-Crawling 2, Water-Walking), Limited to while running • 3
point
Super-Speed: Enhanced Advantages 18 (Agile Feint, Close Attack 2, Defensive Roll 3, Evasion 2,
Improved Initiative 7, Instant Up, Move-By Action, Takedown); Enhanced Defenses 20 (Dodge 10,
Parry 10); Quickness 14; Speed 14 (32,000 mph) • 66 points
Super-Speed Stunts: Array (20 points)
Air Control: Cone Area Move Object, Close Range • 20 points
• Bullet Catch: Deflect 14 • 1 point
• Invisibility: Visual Concealment 4 • 1 point
• Machine Gun Punches: Strength-Based Damage 4, Multiattack 5, Selective 5 • 1 point
• Molecular Vibration: Insubstantial 4 • 1 point
• Whirlwind: Burst Area Move Object, Close Range • 1 point
Advantages
Agile Feint, Close Attack 2, Defensive Roll 3, Evasion 2, Improved Initiative 7, Instant Up, Move-By
Action, Takedown, Trance
Skills
Acrobatics 4 (+8), Perception 4 (+7)
Offense
Initiative +32
Machine Gun Punches +6, Close, Damage 5, Multiattack
Unarmed +6, Close, Damage 1
Defense
Dodge 4 (14), Parry 4 (14)
Toughness 6 / 3*, Fortitude 10, Will 10
*Without Defensive Roll bonus.
Power Points
Abilities 42 + Powers 95 + Advantages 1 + Skills 4 + Defenses 14 = Total 156
Complications
Weakness: Must spend 10 minutes in a hyper metabolic trance for each minute he uses speed
powers.
Real Name: Stanley Stewart