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Randwick TAFE’s Fitness Studio has hired J-Design to create a digital media
training product to promote the clients fitness studio and the safe and correct
use of its equipment.
The Client requirements for the product include a narrated video to
demonstrate the different type of equipment, information on the rules of the
fitness studio and a muscle/equipment quiz to test the knowledge of the
customers.
The gymnasium's equipment ranges from traditional equipment such as
bicycles and barbells, to highly sophisticated special purpose machines
therefore the fitness studio insists on providing customers with an interactive
optical disc to provide assistants and educate.
The target audience are gym members between the ages of 15 to 65, who
are either students or members of the public.
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The client requires the product to
provide:
i) A narrated video tour of the fitness
studio that highlights the equipment
groupings.
ii) Information on the rules for using the
studio with a scenario-based training
application to enable customers to test
their knowledge of these rules in a
variety of situations.
iii) Images of a range of equipment for
exercising a selected muscle group
(Legs, Arms, etc.) and a quiz for
matching the equipment required to
exercise specific muscles within the
group.
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The audience will be gym members, who vary in age approximately from 16
to 65 who are either students of TAFE’s health and fitness courses or members
of the public attending classes and individualised training programs. The
audiences are from diverse backgrounds and cultures but are educated in
various aspects. It is aimed at both male and female audiences, who mainly
live locally or in proximity to the Randwick TAFE gym. Their computer and
technology skills are fairly good due to the skills gained through TAFE.
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The aim of the project is to provide customers with a digital media training
product to promote the clients fitness studio and the safe and correct use of
its equipment by customers attending classes and individualised training
programs. Also to provide a form of learning and feedback through the use
of a quiz for matching the equipment required to exercise specific muscles
within the group.
The deliverables will be via an optical disc (CD/DVD), which incorporates a
range of digital media technologies such as text, graphics, photography,
audio and video to create a realistic learning environment.
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SUBJECT START DATE START TIME END DATE END TIME EST. Time ACT. Time
Week 1- Project Research 22/07/2008 9:30 AM 22/07/2008 1:00 PM 2.5 hours 2.5 hours
Week 2- Start Phase 1 29/07/2008 10:00 AM 29/07/2008 1:00 PM
Identify Clients Requirements 1 hour 1.5 hours
Begin Project Plan 2 hours 1.5 hours
Week 3 5/08/2008 9:30 AM 5/08/2008 1:00 PM
Develop concept map 2 hours 3 hours
Begin project schedule 1 hour 30 min
Week 3 12/08/2008 10:30 AM 12/08/2008 1:00 PM
Finish Project Schedule 2.5 hours 2.5 hours
Submit plan for approval 2 min 2min
Week 4 - Start Phase 2 19/08/2008 9:30 AM 26/08/2008 1:00 PM
Develop Storyboard 1.5 hours
Develop Layout 1 hour
Develop Script 1 hour
Week 5 26/08/2008 10:30 AM 26/08/2008 1:00 PM
Compile List of Rules 1.5 hours
Design - List of Rules 2 hours
Week 6 2/9/2008 9:30 AM 2/9/2008 1:00 PM
Take Gym Photographs 1 hour
Video Walkthrough 2.5 hours
Week 7 9/9/2008 9:30 AM 9/9/2008 1:00 PM
Edit Photographs 3 hours
Week 8 16/9/2008 9:30 AM 23/9/2008 1:00 PM
Edit Video 3.5 hours
Week 9 23/9/2008 9:30 AM 23/8/2008 1:00 PM
Video Voice Narration 1.5 hours
Gather Audio & Edit 2 hours
Week 10 14/10/2008 9:30 AM 14/10/2008 1:00 PM
Develop Scenario 3 hours
Week 11 21/10/2008 9:30 AM 21/10/2008 1:00 PM
Scenario Design 3.5 hours
Week 12 28/10/2008 9:30 AM 28/10/2008 1:00 PM
Quiz Questions & Answers 2 hours
Quiz Feedback 1.5 hours
Week 13 - Phase 3 4/11/2008 9:30 AM 7/11/2008 1:00 PM
Develop a Functional Prototype 5 hours
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To successfully complete the gym prototype
on time the project schedule should be
followed closely. I recommend the client and
designer also schedule regular meetings to
see if the requirements are being met
according to the client’s needs. The design
factor for the prototype will be what
separates the CD-ROM from others; this is why
I recommend great attention to detail be
paid for this aspect.
I recommend the CD-ROM provide customers
with Ease of use and fun interactivity, it would
provide real life scenarios with questions and
feedback. It should be available to everyone
who wants and needs it.
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Website: http://initiateprojects.sydneyinstitute.wikispaces.net/
Images Website: http://www.offthemark.com/search-results/key/gym/
http://www.fitnessondelivery.com/testimonials.php
Visited 24.08.08
Week 14 11/11/2008 9:30 AM 11/11/2008 1:00 PM
Create Interactive Buttons 2 hours
Compiling all resources 1 hour
Week 15,16,17 18/11/2008 9:30 AM 28/11/2008 1:00 PM
Putting together Official CD-
ROM 12 hours
Narrated slideshow 2 hours
Week 18 - Phase 4 2/12/2008 9:30 AM 2/12/2008 1:00 PM
Publish CD-ROM 15 min
Presentation of CD-ROM 20 min
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