Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX...

Preview:

Citation preview

Practical Test 2 (2012)

Add Light and Camera

Objective

• Able to add wall and FXfloor • Able to add FX light• Able to turn off ambient light• Able to turn on and off point light in an

animation• Able to move point light along a designed path

Objective

• Able to turn on a spot light suddenly • Able to link spot light to an avatar

Objective

• Know the difference between camera / preview camera

• Able to move a camera along a path• Able to make a camera moving along with an

avatar• Able to switch between camera

Concept (Frame, keyframe)

• Key frame of light– Set a fixed values to an object

• Colour• Intensity

– Of a light

• Frame– Motion carried by any object

Concept (Frame, keyframe)

• Frame– generated by software automatically– Its value, light intensity, would change

• From one key frame to another automatically

• Any changes set – Beginning– Final

• Values -> let the software makes the changes for you.s

Concept (Preview camera, Camera)

• Preview camera– Used in setting of stage• Light, avatar movement

• Camera view• Set the camera• What’s seen is the final video output

Story rundownTime Action Light Camera

Set Floor FxSet 3D box -> Wall_001 3 sides)i_prop->light (Off at the beginning)

Ambient off

0 – 2 s Actors wait Point light 1- set to yellow-move from right bottom to top left hand of Jane

Camera1 pen from right bottom to top left hand of Jane

2- 7 s Jane walks forward, jack still waiting

Point light 1 offSpot light 1 - point to Jane- Set colour to yellow

Camera 2 side view take the walk

Story rundownTime Action Light Camera

7 – 13 s Jane walks backward Spot light 1 - point to Jane- Set colour to blue

Still camera 2

13 – 14 s

Jane turns around to original position

Fx light ON Still camera 2

14 - 19 s Jack walks forward Spot light 1 offSpot light 2 ONPoint to Jack

Camera 3Front view and move along with jack

19 - 24 s Jack walks backward Spot light 2 OFF Camera 3

24 – 25 s

Jack turns back to original position

Ambient ON Camera 4Wide shot

Step 1: Open Project

• Open the project of practical 2 – May download from the web site if you don’t have

one

Step 2: Add wall

• At time 0s• Select Set -> Props at the menu

• Select Props – -> 3D Blocks

• Wall and Floor– Wall_001

• At the Content manager

Step 2: Add wall

• Drag the wall onto the stage• Resize / Rotate the floor if necessary

Step 3: Add wall

• Add one more walls as shown below

• Sample coordinate of next wall:

Step 4: Add a floor

• Select Set -> Props at the menu

• Select iProps – -> Stage• FloorFX

• At the Content manager

Step 4: Add a floor

• Drag the floor onto the stage

Step 5: Add FX light

• From Set -> Props at the menu again drag the Light

• Set the light to a proper location • Reference:

Step 5: Add FX light

• At the Right hand side: Modify page• Scroll down to Display• Make sure it’s ON

Step 5: Add FX light

• Scroll down to Reflection• Check the box• Set the value to 50

Step 6: Turn off Ambient (background) light

• Select Stage -> light

• At the Modify page– Select ambient light

Step 6: Turn off Ambient (background) light

• Select Colour to black

Step 7: Add point light 1

• Make sure the time line is at the beginning

• Select Stage -> light

• At the Scene Manager• Click Point Light 01

Step 7: Set point light 01 to yellow

• Select colour at Modify page

• Set the light colour to yellow

• Set the Intensity range e.g. 500

Step 8: Set the starting position of point light

• Make sure the timeline is 0s• Set the point light in front of Jane’s leg as

shown

Step 8: Set the starting position of point light

• Hint: easier to set by changing the coordinates of Spot light

• e.g. reference coordinate:

Step 9: Set the ending position of point light

• Set the timeline to ~ 2s

• Set the point light in front of Jane’s head as shown

Step 9: Set the ending position of point light

• Hint: easier to set by changing the coordinates of Spot light

• e.g. reference coordinate:

Step 9 Set the ending position of point light

• Test the movement of point light by dragging the time line from 0 – 2 s

• Point light should move

Step 10 set camera 1 along light1

• Select Stage -> Camera

• In modify page -> add camera– Insert camera 01

Step 10 Set camera1 along light1

• Make sure the time line is set to 0s• In modify tag– Set Lens to 200 mm

Step 10 Set camera1 along light1

• Set time line to 0s• Set the camera1 to view the light1• Note:– Means the screen really looks like this

Step 10 Set camera1 along light1

• Set the time line to 2 s• Set the camera1 to follow the light1 again• Note:– Your screen should look like this:

Step 11 Hide the light 1

• Uncheck the first tick of point light 01 to hide the light bulb

• Note: point light still exist just without showing the bulb

Step 11 Hide the light 1

• Drag the time line in 0 - 2 s• The view should move together with the spot

light along Jane

Step 11 Add a spot light

• Set the camera to preview mode again

Step 12: Add a spot light

• Select Stage ->light• In Scene manager ->– Check Dir/Spot Light• Light01

• In top right hand corner– Modify• Light setting• Click Spotlight

Step12: Add a spot light

• Move the spot light to the middle of the stage• Just above Jean’s head• Sample coordinate:

Step 13 Link the spot light at Jane

• At time = 0• In modify page– Select Linkgae– Pick Parent• Click e.g. Upperbody of Jean

– Note: Please test the look at function by dragging the timeline, while the spot light should move along with Jane

Step 13: Turn on the spot light suddenly

• Review• 0 -2 s– Spot light to off

• 2 – 7 s– Spot light to yellow

Step 13: Turn on the spot light suddenly

• Drag time line to 0s– Set the Range to 0– Set colour to yellow

• Drag the time line to 2 s– Enter a 0 to the range to 0 again!

• Reason: force to add a keyframe to the light intensity make sure it’s 0 from 0- 2 s

Step13: Turn on the spot light suddenly

• Drag the timeline a little bit after 2s

• Set the strength; angle and falloff value

• Sample coordinate:• Note: the keyframe timeline of

light 1 looks like this:

Step 13: Turn on the spot light suddenly

• Hide the spot light01

Step 14 set camera 2

• Select Stage -> Camera

• In modify page -> add camera– Insert camera 02

Step 14: Set camera 2

• Set the lens– e.g 50 mm

• Drag the time line to 2s• Set the position of the

camera that jean is located at the centre

Step 14: Set camera 2

• Drag the time line to ~4s

• Set the position of the camera again such that jean is still located at the centre

Step 14: Set camera 2

• Drag the time line to ~6s

• Set the position of the camera again such that jean is still located at the centre

Step 14: Set camera 2

• Repeat the steps at– ~ 7 s– ~ 9 s– ~11 S

Step 15: Switch Camera

• Open camera switch

Step 15: Switch camera

• Review• 0 -2 s– Camera 1

• 2 s onwards– Camera 2

Step 15: camera List to camera 1

• Right click at the Switcher time• Select camera List• Select Camera1

Step 15: camera list to camera 2

• Drag the timeline to the frame that camera would be switched (~ frame 160)

• Right click and select Camera 2

Recommended