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PORTFOLIOINDENTIFICATION

BACHELOR OF DESIGN (INTERIOR DESIGN)Swinburne university, Melbourne, Ausralia

faculty of designjuly 2007 - july 2009

NGUYEN NGOC NAM HUNG (HARRY)4/863 Glenferrie rd, kew, 3101, vic, aus.

melbourne, australiacontact: 0402067002

COURSEWORKSYEAR ONE

01. Context, Space, Place and

Dwelling

05. Interior Design Construction

Technology

09. Design Communication

11. interior design (theory)

PROJECT 1Context, Space, Place and Dwell-

ing

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This project is processing through re-

search, conceptual development, design

development and communication. Include

analysis of how design impacts on the in-

terior and the built environment as built

form, and explore concepts of design in

interior-specific contexts, particularly

relating to experiencing spaces for living.

There is an emphasis on the development

of knowledge and skills in design as a re-

flective practice.

model

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* Explore a range of conceptual

design methodologies and ways of

thinking;

* Explore concepts of form and

communication;

* Critically analyse space and hu-

man environments and evaluate the ef-

fectiveness of a design from multiple

perspectives;

* Engage in, and articulate, the con-

ceptual design process in the context

of constructing space as places of ex-

perience;

* Use sketching to produce a se-

ries of possible solutions quickly

and efficiently;

* Manipulate scale and resolve

aspects of drawings as a tool for

design processingpick one of models

quick hand sketching

collage images of funitures

bring space to human invirontment

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PROJECT 2Interior Design Construction

Technology

This project aims to introduce to under-

stand local and national building codes

and standards, and the skills and knowl-

edge for simple documentation related to

the construction of simple buildings. It

will introduce various ways of designing

and constructing doors, openings, win-

dows, walls and stairs, and focus on the

methods for researching materials, and

documenting to Australian standards and

codes.

detail

ing

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timber wood constrcution

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design processingchoose location in melbourne map

build model 1:100 scale on location

build construction detail model scale 1:20

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PROJECT 3Design Communication

This project introduces visual communica-

tion through sketching, diagramming, digi-

tal and focus on studio skills building

within a series of small projects.

Use design drawing techniques specific to

Interior Design;

Consider and articulate experiential space

as a constructed interior environment;

Visually convey space, planning and hu-

man environments using industry-relevant

methods.

plan

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PROJECT 4interior design (theory)

This project is free plan design interior

design with model making skill.

my plan to design a space with nature,

lighting, and bring lanscape to room.

model

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PORTFOLIOCOURSEWORKS

BACHELOR OF DESIGN (INTERIOR DESIGN)Swinburne university, Melbourne, Ausralia

faculty of designjuly 2008 - july 2009

15. FILM SCREENING SERIESPRO-

DUCING AND DIRECTING

19. INTERIOR DESIGN STUDIO-

VIRTUAL SPACE

31. Master Liu’s Bathhouse

60. Changing Patterns and Social

Space

48.Digital Representation

COURSEWORKSYEAR TWO

PROJECT 5FILM SCREENING SERIESPRO-

DUCING AND DIRECTING

story boardhand sketch the scene of blade runner

Begin sketching out my idea development

for the re-imagined set of my scene (sec-

ond last scene of Blade Runner movie).

And process of idea exploration and de-

sign development in interior design.

It is a more free-flowing creative process

to develop ideas with hand sketches and it

is important skill for designer to havesketch

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physical modelFILM SCREENING SERIESPRO-

DUCING AND DIRECTING

base on the scene, con-sider to make model, lighting, movement, ex-plore movie idea to my design

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the end

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PROJECT 6INTERIOR DESIGN STUDIO- VIR-

TUAL SPACE

manifesto

- harry -

This project aims to explore the different

and often contrasting definitions of the

term ‘virtual’ and how it can used as an

aid in the development of spatial outcomes

and in the exploration of spatial thinking

and representation. The studio will enable

students to explore the extents of virtual

and real space through a combination of

research-based tasks, and hands-on prac-

tical experience with several digital tech-

nology and representation tools.

Every being or form created by nature is perfect in structure

during its evolution and never stop to be more perfect, or com-

plete, balance as we have seen today. Designer always searching

for that perfect, balance and beauty but every effort seem to be

hard unless he commit himself to nature, or become a part of the

nature in order to acquire what is nature actually creating.

manif

esto

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Abbotsfordmelbourne, victoria

landsitephotography

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glossaryNature, organic, structure, form, photography, ob-

ject, Color , space, Objected-oriented, Scaling, Light, macro, biomass , construction.

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concept idea sketching digital work

design process

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physical model

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chidren museum

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PROJECT 7Master Liu’s Bathhouse

Master Liu’s Bathhouse

An existing site will be used to design a

building to learn about construction and

to study daylight: heat gain and loss: and

other technical factors that affect the

experience of the interior.

The fabric and construction of an interior

architecture is dependant on the sum of

its parts and how they go together, both

technically and aesthetically

Program:

Threshold as entry. This a transition

space.

Master Lui’s hands out keys, tea and

welcome, and gathering sharing space

Master Lui’s Apartment no more than

302m: with kitchen and dispensary, 2 or

more private rooms with dressing bath

shower and access to outside space’

roof or other.

1 stair, 1 pool for alternate share – fe-

male and male

2 areas for changing, massage and differ-

ent shower experiences; with toilet facili-

ties.

Storage.

Pool equipment room

Design issues:

Circulation as a part of the ritual of bath-

ing. Vertical and horizontal. Resolve gen-

der and privacy issues. Wet and light space.

Air circulation

manif

esto

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PROJECT 8Digital Representation

This unit takes a theoretical approach to

skill-based content so that students may

begin developing their own specific, individ-

ual approaches to digital and visual rep-

resentation. The focus of this unit will be

on deployment of the appropriate communi-

cation skills required to produce a design

portfolio that describes a body of design

work.

# Practice and analyse drawing and diagramming methods, and undertake critical precedent studies;

# Use detailing to resolve spatial design in interior design projects;

# Employ digital communication and representation methods relevant to the built environment;

# Use individual methods of production appropriate to a specific design intention or aesthetic;

# Undertake critical appraisal and review of peer and own design development;

# Develop a critically considered folio of work.

3d

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“Creating architecture is to express representational aspects of the real world, such as nature, history, tradition and society, in a spatial structure, which is an abstract concept, composed by clear, transparent logic”

TADAO ANDO

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Architects (1993), the Bund Deutscher Archi-tekten (1997), the Acad�mie d’Architecture Fran�aise and the Royal Incorporation of Ar-chitects in Scotland (1998) - and the many awards given to him all over the world, in 1995 Ando was awarded the Pritzker Architec-ture Prize.

From the mid-Nineties to the present day he has created a series of remarkable works, in-cluding the Chikatsu-Asuka Historical Museum, Minamikawachi, and the Suntory

Museum, Osaka (1994), the Naoshima ConThe Koshino House represented a fresh start for Ando. He began the work of dismantling the architectural prototype developed ear-lier in the Row House in Sumiyoshi and of res-sembling the pieces. He gradually opened up the closed box, allowed interior and exterior spaces to communicate through gaps in the walls and between walls and the foof, and organized carefully worked-out spaces, The expressive themes became the fine texture of walls and dramatazation by means of light; he began to use topography even more flexibly on organizing space. Ando calls the act of de-signing a site “site-craft”; he blends together the site and the building, incorporates the landscape into the building, and makes use of every bit of the site. The interior space is ex-tended into the exterior space, and the entire site. the interior space as precisely assembled as craftwork.

For ando, a closed box is the prototype for house on small sites in central osaka. howev-er, the Koshimo House is located on a hillside in a lush natural environment. It is a concrete building, beautiful and relaxed in the midst of nature. The corners of the box, hitherto firmly closed, have been loosened, bit by bit. Light enters through a skylight between the wall and the roof, illuminating a curved wall; a lorge window has been opened in the living room wall. The interior is gradually assimilat-ed into the beautiful landscape.

KOSHINO HOUSE

Tadao Ando was born in Osaka in 1941. In 1962 he started his chiefly self-taught ar-chitectural training, travelling through the United States, Europe and Africa until 1969 when he founded Tadao Ando Architect & As-sociates in Osaka. In 1972 he built the Tom-ishima house in Osaka, the first of a long series of single-family homes; one of these, the Azuma house (1976), again in Osaka, brought him to the attention of internation-al critics and, in 1979, earned him the Archi-tectural Institute of Japan’s annual award.

He won even further acclaim during the Eighties both in his own country and abroad: in 1983 the first stage of the Rokko housing complex in Kobe was given the Japanese Cul-tural Design Prize; in 1985 the Finnish Ar-chitects’ Association awarded him the Alvar Aalto medal; in 1986 the church on Mount Rokko, Kobe, was completed and Ando re-ceived the Japanese Ministry of Education’s annual prize, the Mainichi Art Prize (1987), the Isoya Yoshida Award (1988), and the Me-daille d’or of the Acad�mie d’Architecture Fran�aise

Some of his most important works of the past few years are the Church on the Water, Hok-kaido (1988), the Church of Light in Ibaraki (1989), the Museum of Literature, Himeji, and the Temple on the Water, Awahji, completed in 1991. In 1992 he designed the Japanese pa-vilion at Seville Expo, the Museum of Contem-porary Art, Naoshima and begun the Fabrica project in Treviso. In 1993 the second stage of the Rokko housing complex, Kobe, was com-pleted, followed by a third stage finished in 1999.

In addition to numerous honorary fellow-ships - of the American Institute of Archi-tects (1991), the Royal Institute of British

Villorba, 21st September 2000

BIOGRAPHY

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EAST ELEVATION SOUTH ELEVATION WEST ELEVATION

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1 MAIN BEDROOM IN SECOND FLOOR2 LIVING ROOM

3 KITCHEN AND DINNING ROOM 1ST FLOOR

4 PRIVATE ROOM (GUESS ROOM)5 SHOW ROOM

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333

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PROJECT 9Changing Patterns and Social Space

This project aims to examine spatial, social

and ethical dimensions of designing for fu-

ture need, particularly changing patterns

and social space. Explorations of experien-

tial place making and contextual framing

of space, will focus on the application of

theory to practice through the develop-

ment of a design project.

• Gathervisualresources,applyknowledgeandcritiquedesignconceptsasreflectivepractice;

• Recognisedesignashavingethical,socialandenvironmentalconsequences;

• Exploreconceptsofspatialthinkingandrepresentation;

• Considerandintegratesiteinformationintoadesignproposal;

• Applysociallyempatheticproblem-solvingskillsspecifictothepracticeofinteriordesignand

articulate the intent of a space;

• Developdesignthatdirectlyaddressestheexperienceofthesensesincludingsound,light,

and movement in space;

• Useappropriatecommunicationtoolstoarticulateaprojectanddemonstrateacleardesign

process.

sketch

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time capsuletadao ando

bubles spacemy restaurnat design base on

tadaoando tim capsule

+ ando concrete element

+ ando was profesional bboxing

+ ando spent most his time on hic

model making hobby

+ ando skectching of his famous

church of the light

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ExitBar interiorWCBar outdoor

an.1 restaurantAddress: 400 George St, Fitzroy VIC Melbourne .

Between Rose St, and Kerr St. At present, this space is a car park

dimension 9 x 22 m .2

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Cross section 3-3

Cross section b-b

south elevation

west elevation

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3d renderAddress: 400 George St, Fitzroy VIC Melbourne . Between Rose St, and Kerr St. At present, this space is a car parkdimension 9 x 22 m .

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lighting planAddress: 400 George St, Fitzroy VIC Melbourne . Between Rose St, and Kerr St. At present, this space is a car parkdimension 9 x 22 m .

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ground floorAddress: 400 George St, Fitzroy VIC Melbourne . Between Rose St, and Kerr St. At present, this space is a car parkdimension 9 x 22 m .

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fold table save more space for waiter walkinner table using as cupboard

kitchen 45m squaremeal serve more than 70 meals pertime

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second floorIndoor lighting effect as inner the lamp light.outdoor frame wood, funitures same as frame and bulbs light hangging on frame wood create relaxing , nature closer to client.

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