Multicore Programming Nir Shavit Tel Aviv University

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Multicore Programming

Nir ShavitTel Aviv University

Art of Multiprocessor Programming 2

Moore’s Law

Clock speed

flattening sharply

Transistor count still

rising

Art of Multiprocessor Programming 3

Vanishing from your Desktops: The Uniprocesor

memory

cpu

Art of Multiprocessor Programming 4

Your Server: The Shared Memory

Multiprocessor(SMP)

cache

BusBus

shared memory

cachecache

Art of Multiprocessor Programming 5

Your New Server or Desktop: The Multicore Processor

(CMP)

cache

BusBus

shared memory

cachecacheAll on the same chip

Sun T2000Niagara

6

From the 2008 press……Intel has announced a press conference in San Francisco on November 17th, where it will officially launch the Core i7 Nehalem processor…

…Sun’s next generation Enterprise T5140 and T5240 servers, based on the 3rd Generation UltraSPARC T2 Plus processor, were released two days ago…

Art of Multiprocessor Programming

7

Why is Kunle Smiling?

Niagara 1

Art of Multiprocessor Programming 9

Traditional Scaling Process

User code

TraditionalUniprocessor

Speedup1.8x1.8x

7x7x

3.6x3.6x

Time: Moore’s law

Art of Multiprocessor Programming 10

Multicore Scaling Process

User code

Multicore

Speedup 1.8x1.8x

7x7x

3.6x3.6x

Unfortunately, not so simple…

Art of Multiprocessor Programming 11

Real-World Scaling Process

1.8x1.8x 2x2x 2.9x2.9x

User code

Multicore

Speedup

Parallelization and Synchronization require great care…

Art of Multiprocessor Programming

12

Sequential Computation

memory

object object

thread

Art of Multiprocessor Programming

13

Concurrent Computation

memory

object object

thre

ads

Art of Multiprocessor Programming 14

Asynchrony

• Sudden unpredictable delays– Cache misses (short)– Page faults (long)– Scheduling quantum used up (really

long)

Art of Multiprocessor Programming 15

Concurrency Jargon

• Hardware– Processors

• Software– Threads, processes

• Sometimes OK to confuse them, sometimes not.

Art of Multiprocessor Programming 16

Parallel Primality Testing

• Challenge– Print primes from 1 to 1010

• Given– Ten-processor multiprocessor– One thread per processor

• Goal– Get ten-fold speedup (or close)

Art of Multiprocessor Programming 17

Load Balancing

• Split the work evenly• Each thread tests range of 109

…109 10102·1091

P0 P1 P9

Art of Multiprocessor Programming

18

Procedure for Thread i

void primePrint { int i = ThreadID.get(); // IDs in {0..9} for (j = i*109+1, j<(i+1)*109; j++) { if (isPrime(j)) print(j); }}

Art of Multiprocessor Programming 19

Issues

• Higher ranges have fewer primes• Yet larger numbers harder to test• Thread workloads

– Uneven– Hard to predict

Art of Multiprocessor Programming 20

Issues

• Higher ranges have fewer primes• Yet larger numbers harder to test• Thread workloads

– Uneven– Hard to predict

• Need dynamic load balancingre

jected

Art of Multiprocessor Programming

21

17

18

19

Shared Counter

each thread takes a number

Art of Multiprocessor Programming

22

Procedure for Thread i

int counter = new Counter(1); void primePrint { long j = 0; while (j < 1010) { j = counter.getAndIncrement(); if (isPrime(j)) print(j); }}

Art of Multiprocessor Programming

23

Counter counter = new Counter(1); void primePrint { long j = 0; while (j < 1010) { j = counter.getAndIncrement(); if (isPrime(j)) print(j); }}

Procedure for Thread i

Shared counterobject

Art of Multiprocessor Programming 24

Where Things Reside

cache

BusBus

cachecache

1

shared counter

shared memory

void primePrint { int i = ThreadID.get(); // IDs in {0..9} for (j = i*109+1, j<(i+1)*109; j++) { if (isPrime(j)) print(j); }}

code

Local variables

Art of Multiprocessor Programming

25

Procedure for Thread i

Counter counter = new Counter(1); void primePrint { long j = 0; while (j < 1010) { j = counter.getAndIncrement(); if (isPrime(j)) print(j); }}

Stop when every value

taken

Art of Multiprocessor Programming

26

Counter counter = new Counter(1); void primePrint { long j = 0; while (j < 1010) { j = counter.getAndIncrement(); if (isPrime(j)) print(j); }}

Procedure for Thread i

Increment & return each new value

Art of Multiprocessor Programming

27

Counter Implementation

public class Counter { private long value;

public long getAndIncrement() { return value++; }}

Art of Multiprocessor Programming

28

Counter Implementation

public class Counter { private long value;

public long getAndIncrement() { return value++; }} OK for single thread,

not for concurrent

threads

Art of Multiprocessor Programming

29

What It Means

public class Counter { private long value;

public long getAndIncrement() { return value++; }}

Art of Multiprocessor Programming

30

What It Means

public class Counter { private long value;

public long getAndIncrement() { return value++; }}

temp = value; value = temp + 1; return temp;

Art of Multiprocessor Programming

31

time

Not so good…

Value… 1

read 1

read 1

write 2

read 2

write 3

write 2

2 3 2

Art of Multiprocessor Programming

32

Is this problem inherent?

If we could only glue reads and writes together…

read

write read

write

!! !!

Art of Multiprocessor Programming

33

Challenge

public class Counter { private long value;

public long getAndIncrement() { temp = value; value = temp + 1; return temp; }}

Art of Multiprocessor Programming

34

Challenge

public class Counter { private long value;

public long getAndIncrement() { temp = value; value = temp + 1; return temp; }}

Make these steps atomic (indivisible)

Art of Multiprocessor Programming

35

Hardware Solution

public class Counter { private long value;

public long getAndIncrement() { temp = value; value = temp + 1; return temp; }} ReadModifyWrit

e()instruction

Art of Multiprocessor Programming

36

An Aside: Java™

public class Counter { private long value;

public long getAndIncrement() { synchronized { temp = value; value = temp + 1; } return temp; }}

Art of Multiprocessor Programming

37

An Aside: Java™

public class Counter { private long value;

public long getAndIncrement() { synchronized { temp = value; value = temp + 1; } return temp; }}

Synchronized block

Art of Multiprocessor Programming

38

An Aside: Java™

public class Counter { private long value;

public long getAndIncrement() { synchronized { temp = value; value = temp + 1; } return temp; }}

Mutual Exclusion

Art of Multiprocessor Programming

39

Mutual Exclusion or “Alice & Bob share a pond”

A B

Art of Multiprocessor Programming

40

Alice has a pet

A B

Art of Multiprocessor Programming

41

Bob has a pet

A B

Art of Multiprocessor Programming

42

The Problem

A B

The pets don’tget along

Art of Multiprocessor Programming 43

Formalizing the Problem

• Two types of formal properties in asynchronous computation:

• Safety Properties– Nothing bad happens ever

• Liveness Properties – Something good happens eventually

Art of Multiprocessor Programming 44

Formalizing our Problem

• Mutual Exclusion– Both pets never in pond

simultaneously– This is a safety property

• No Deadlock– if only one wants in, it gets in– if both want in, one gets in.– This is a liveness property

Art of Multiprocessor Programming 45

Simple Protocol

• Idea– Just look at the pond

• Gotcha– Not atomic– Trees obscure the view

Art of Multiprocessor Programming 46

Interpretation

• Threads can’t “see” what other threads are doing

• Explicit communication required for coordination

Art of Multiprocessor Programming 47

Cell Phone Protocol

• Idea– Bob calls Alice (or vice-versa)

• Gotcha– Bob takes shower– Alice recharges battery– Bob out shopping for pet food …

Art of Multiprocessor Programming 48

Interpretation

• Message-passing doesn’t work• Recipient might not be

– Listening– There at all

• Communication must be– Persistent (like writing)– Not transient (like speaking)

Art of Multiprocessor Programming

49

Can Protocol

cola

cola

Art of Multiprocessor Programming

50

Bob conveys a bit

A B

cola

Art of Multiprocessor Programming

51

Bob conveys a bit

A B

cola

Art of Multiprocessor Programming 52

Can Protocol

• Idea– Cans on Alice’s windowsill– Strings lead to Bob’s house– Bob pulls strings, knocks over cans

• Gotcha– Cans cannot be reused– Bob runs out of cans

Art of Multiprocessor Programming 53

Interpretation

• Cannot solve mutual exclusion with interrupts– Sender sets fixed bit in receiver’s

space– Receiver resets bit when ready– Requires unbounded number of

interrupt bits

Art of Multiprocessor Programming

54

Flag Protocol

A B

Art of Multiprocessor Programming

55

Alice’s Protocol (sort of)

A B

Art of Multiprocessor Programming

56

Bob’s Protocol (sort of)

A B

Art of Multiprocessor Programming 57

Alice’s Protocol

• Raise flag• Wait until Bob’s flag is down• Unleash pet• Lower flag when pet returns

Art of Multiprocessor Programming 58

Bob’s Protocol

• Raise flag• Wait until Alice’s flag is down• Unleash pet• Lower flag when pet returns

dang

er!

Art of Multiprocessor Programming 59

Bob’s Protocol (2nd try)

• Raise flag• While Alice’s flag is up

– Lower flag– Wait for Alice’s flag to go down– Raise flag

• Unleash pet• Lower flag when pet returns

Art of Multiprocessor Programming 60

Bob’s Protocol

• Raise flag• While Alice’s flag is up

– Lower flag– Wait for Alice’s flag to go down– Raise flag

• Unleash pet• Lower flag when pet returns

Bob defers to

Alice

Art of Multiprocessor Programming 61

The Flag Principle

• Raise the flag• Look at other’s flag• Flag Principle:

– If each raises and looks, then– Last to look must see both flags up

Art of Multiprocessor Programming 62

Proof of Mutual Exclusion

• Assume both pets in pond– Derive a contradiction– By reasoning backwards

• Consider the last time Alice and Bob each looked before letting the pets in

• Without loss of generality assume Alice was the last to look…

Art of Multiprocessor Programming

63

Proof

time

Alice’s last look

Alice last raised her flag

Bob’s last look

QED

Alice must have seen Bob’s Flag. A Contradiction

Bob last raised flag

Art of Multiprocessor Programming 64

Proof of No Deadlock

• If only one pet wants in, it gets in.

Art of Multiprocessor Programming 65

Proof of No Deadlock

• If only one pet wants in, it gets in.• Deadlock requires both continually

trying to get in.

Art of Multiprocessor Programming 66

Proof of No Deadlock

• If only one pet wants in, it gets in.• Deadlock requires both continually

trying to get in.• If Bob sees Alice’s flag, he gives

her priority (a gentleman…)

QED

Art of Multiprocessor Programming 68

Moral of Story

•Mutual Exclusion cannot be solved by–transient communication (cell phones)– interrupts (cans)

•It can be solved by– one-bit shared variables – that can be read or written

Art of Multiprocessor Programming

69

Add Mutex Herepublic class Counter { private long value;

public long getAndIncrement() { mutex.begin() temp = value; value = temp + 1; mutex.end() return temp; }}

Art of Multiprocessor Programming

70

Not Here

int counter = new Counter(1); void primePrint { long j = 0; while (j < 1010) { mutex.begin() j = counter.getAndIncrement(); if (isPrime(j)) print(j); mutex.end() }}

Art of Multiprocessor Programming 71

Why do we care?

• We want as much of the code as possible to execute concurrently (in parallel)

• A larger sequential part implies reduced performance

• Amdahl’s law: this relation is not linear…

Art of Multiprocessor Programming 72

Amdahl’s Law

OldExecutionTimeNewExecutionTimeSpeedup=

…of computation given n CPUs instead of 1

Art of Multiprocessor Programming 73

Amdahl’s Law

p

pn

1

1Speedup=

Art of Multiprocessor Programming 74

Amdahl’s Law

p

pn

1

1Speedup=

Parallel fraction

Art of Multiprocessor Programming 75

Amdahl’s Law

p

pn

1

1Speedup=

Parallel fraction

Sequential fraction

Art of Multiprocessor Programming 76

Amdahl’s Law

p

pn

1

1Speedup=

Parallel fraction

Number of

processors

Sequential fraction

Art of Multiprocessor Programming

77

Example

• Ten processors• 60% concurrent, 40% sequential• How close to 10-fold speedup?

Art of Multiprocessor Programming

78

Example

• Ten processors• 60% concurrent, 40% sequential• How close to 10-fold speedup?

106.0

6.01

1

Speedup = 2.17=

Art of Multiprocessor Programming

79

Example

• Ten processors• 80% concurrent, 20% sequential• How close to 10-fold speedup?

Art of Multiprocessor Programming

80

Example

• Ten processors• 80% concurrent, 20% sequential• How close to 10-fold speedup?

108.0

8.01

1

Speedup = 3.57=

Art of Multiprocessor Programming

81

Example

• Ten processors• 90% concurrent, 10% sequential• How close to 10-fold speedup?

Art of Multiprocessor Programming

82

Example

• Ten processors• 90% concurrent, 10% sequential• How close to 10-fold speedup?

109.0

9.01

1

Speedup = 5.26=

Art of Multiprocessor Programming

83

Example

• Ten processors• 99% concurrent, 01% sequential• How close to 10-fold speedup?

Art of Multiprocessor Programming

84

Example

• Ten processors• 99% concurrent, 01% sequential• How close to 10-fold speedup?

1099.0

99.01

1

Speedup = 9.17=

Art of Multiprocessor Programming 85

The Moral

• Making good use of our multiple processors (cores) means

• Finding ways to effectively parallelize our code– Minimize sequential parts– Reduce idle time in which threads

wait without

Back to Real-World Multicore Scaling

86

1.8x1.8x 2x2x 2.9x2.9x

User code

Multicore

Speedup

Must not be managing to reduce sequential % of code

A next generation Intel machine… You pay for N = 8 cores SequentialPart = 25%

Amhal Speedup = only 2.9 times!

In Our Example

As num cores grows the effect of 25% sequential becomes more accute 42.3, 82.9, 16 3.4, 323.7….

Art of Multiprocessor Programming 89

Multicore Computing

• This is what this my research is about…

• Inventing tools and techniques that simplify the task of parallelizing the % that is not easy to make concurrent yet may have a large impact on overall speedup

Art of Multiprocessor Programming

90

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