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Multicore Programming
Nir ShavitTel Aviv University
Art of Multiprocessor Programming 2
Moore’s Law
Clock speed
flattening sharply
Transistor count still
rising
Art of Multiprocessor Programming 3
Vanishing from your Desktops: The Uniprocesor
memory
cpu
Art of Multiprocessor Programming 4
Your Server: The Shared Memory
Multiprocessor(SMP)
cache
BusBus
shared memory
cachecache
Art of Multiprocessor Programming 5
Your New Server or Desktop: The Multicore Processor
(CMP)
cache
BusBus
shared memory
cachecacheAll on the same chip
Sun T2000Niagara
6
From the 2008 press……Intel has announced a press conference in San Francisco on November 17th, where it will officially launch the Core i7 Nehalem processor…
…Sun’s next generation Enterprise T5140 and T5240 servers, based on the 3rd Generation UltraSPARC T2 Plus processor, were released two days ago…
Art of Multiprocessor Programming
7
Why is Kunle Smiling?
Niagara 1
Art of Multiprocessor Programming 9
Traditional Scaling Process
User code
TraditionalUniprocessor
Speedup1.8x1.8x
7x7x
3.6x3.6x
Time: Moore’s law
Art of Multiprocessor Programming 10
Multicore Scaling Process
User code
Multicore
Speedup 1.8x1.8x
7x7x
3.6x3.6x
Unfortunately, not so simple…
Art of Multiprocessor Programming 11
Real-World Scaling Process
1.8x1.8x 2x2x 2.9x2.9x
User code
Multicore
Speedup
Parallelization and Synchronization require great care…
Art of Multiprocessor Programming
12
Sequential Computation
memory
object object
thread
Art of Multiprocessor Programming
13
Concurrent Computation
memory
object object
thre
ads
Art of Multiprocessor Programming 14
Asynchrony
• Sudden unpredictable delays– Cache misses (short)– Page faults (long)– Scheduling quantum used up (really
long)
Art of Multiprocessor Programming 15
Concurrency Jargon
• Hardware– Processors
• Software– Threads, processes
• Sometimes OK to confuse them, sometimes not.
Art of Multiprocessor Programming 16
Parallel Primality Testing
• Challenge– Print primes from 1 to 1010
• Given– Ten-processor multiprocessor– One thread per processor
• Goal– Get ten-fold speedup (or close)
Art of Multiprocessor Programming 17
Load Balancing
• Split the work evenly• Each thread tests range of 109
…
…109 10102·1091
P0 P1 P9
Art of Multiprocessor Programming
18
Procedure for Thread i
void primePrint { int i = ThreadID.get(); // IDs in {0..9} for (j = i*109+1, j<(i+1)*109; j++) { if (isPrime(j)) print(j); }}
Art of Multiprocessor Programming 19
Issues
• Higher ranges have fewer primes• Yet larger numbers harder to test• Thread workloads
– Uneven– Hard to predict
Art of Multiprocessor Programming 20
Issues
• Higher ranges have fewer primes• Yet larger numbers harder to test• Thread workloads
– Uneven– Hard to predict
• Need dynamic load balancingre
jected
Art of Multiprocessor Programming
21
17
18
19
Shared Counter
each thread takes a number
Art of Multiprocessor Programming
22
Procedure for Thread i
int counter = new Counter(1); void primePrint { long j = 0; while (j < 1010) { j = counter.getAndIncrement(); if (isPrime(j)) print(j); }}
Art of Multiprocessor Programming
23
Counter counter = new Counter(1); void primePrint { long j = 0; while (j < 1010) { j = counter.getAndIncrement(); if (isPrime(j)) print(j); }}
Procedure for Thread i
Shared counterobject
Art of Multiprocessor Programming 24
Where Things Reside
cache
BusBus
cachecache
1
shared counter
shared memory
void primePrint { int i = ThreadID.get(); // IDs in {0..9} for (j = i*109+1, j<(i+1)*109; j++) { if (isPrime(j)) print(j); }}
code
Local variables
Art of Multiprocessor Programming
25
Procedure for Thread i
Counter counter = new Counter(1); void primePrint { long j = 0; while (j < 1010) { j = counter.getAndIncrement(); if (isPrime(j)) print(j); }}
Stop when every value
taken
Art of Multiprocessor Programming
26
Counter counter = new Counter(1); void primePrint { long j = 0; while (j < 1010) { j = counter.getAndIncrement(); if (isPrime(j)) print(j); }}
Procedure for Thread i
Increment & return each new value
Art of Multiprocessor Programming
27
Counter Implementation
public class Counter { private long value;
public long getAndIncrement() { return value++; }}
Art of Multiprocessor Programming
28
Counter Implementation
public class Counter { private long value;
public long getAndIncrement() { return value++; }} OK for single thread,
not for concurrent
threads
Art of Multiprocessor Programming
29
What It Means
public class Counter { private long value;
public long getAndIncrement() { return value++; }}
Art of Multiprocessor Programming
30
What It Means
public class Counter { private long value;
public long getAndIncrement() { return value++; }}
temp = value; value = temp + 1; return temp;
Art of Multiprocessor Programming
31
time
Not so good…
Value… 1
read 1
read 1
write 2
read 2
write 3
write 2
2 3 2
Art of Multiprocessor Programming
32
Is this problem inherent?
If we could only glue reads and writes together…
read
write read
write
!! !!
Art of Multiprocessor Programming
33
Challenge
public class Counter { private long value;
public long getAndIncrement() { temp = value; value = temp + 1; return temp; }}
Art of Multiprocessor Programming
34
Challenge
public class Counter { private long value;
public long getAndIncrement() { temp = value; value = temp + 1; return temp; }}
Make these steps atomic (indivisible)
Art of Multiprocessor Programming
35
Hardware Solution
public class Counter { private long value;
public long getAndIncrement() { temp = value; value = temp + 1; return temp; }} ReadModifyWrit
e()instruction
Art of Multiprocessor Programming
36
An Aside: Java™
public class Counter { private long value;
public long getAndIncrement() { synchronized { temp = value; value = temp + 1; } return temp; }}
Art of Multiprocessor Programming
37
An Aside: Java™
public class Counter { private long value;
public long getAndIncrement() { synchronized { temp = value; value = temp + 1; } return temp; }}
Synchronized block
Art of Multiprocessor Programming
38
An Aside: Java™
public class Counter { private long value;
public long getAndIncrement() { synchronized { temp = value; value = temp + 1; } return temp; }}
Mutual Exclusion
Art of Multiprocessor Programming
39
Mutual Exclusion or “Alice & Bob share a pond”
A B
Art of Multiprocessor Programming
40
Alice has a pet
A B
Art of Multiprocessor Programming
41
Bob has a pet
A B
Art of Multiprocessor Programming
42
The Problem
A B
The pets don’tget along
Art of Multiprocessor Programming 43
Formalizing the Problem
• Two types of formal properties in asynchronous computation:
• Safety Properties– Nothing bad happens ever
• Liveness Properties – Something good happens eventually
Art of Multiprocessor Programming 44
Formalizing our Problem
• Mutual Exclusion– Both pets never in pond
simultaneously– This is a safety property
• No Deadlock– if only one wants in, it gets in– if both want in, one gets in.– This is a liveness property
Art of Multiprocessor Programming 45
Simple Protocol
• Idea– Just look at the pond
• Gotcha– Not atomic– Trees obscure the view
Art of Multiprocessor Programming 46
Interpretation
• Threads can’t “see” what other threads are doing
• Explicit communication required for coordination
Art of Multiprocessor Programming 47
Cell Phone Protocol
• Idea– Bob calls Alice (or vice-versa)
• Gotcha– Bob takes shower– Alice recharges battery– Bob out shopping for pet food …
Art of Multiprocessor Programming 48
Interpretation
• Message-passing doesn’t work• Recipient might not be
– Listening– There at all
• Communication must be– Persistent (like writing)– Not transient (like speaking)
Art of Multiprocessor Programming
49
Can Protocol
cola
cola
Art of Multiprocessor Programming
50
Bob conveys a bit
A B
cola
Art of Multiprocessor Programming
51
Bob conveys a bit
A B
cola
Art of Multiprocessor Programming 52
Can Protocol
• Idea– Cans on Alice’s windowsill– Strings lead to Bob’s house– Bob pulls strings, knocks over cans
• Gotcha– Cans cannot be reused– Bob runs out of cans
Art of Multiprocessor Programming 53
Interpretation
• Cannot solve mutual exclusion with interrupts– Sender sets fixed bit in receiver’s
space– Receiver resets bit when ready– Requires unbounded number of
interrupt bits
Art of Multiprocessor Programming
54
Flag Protocol
A B
Art of Multiprocessor Programming
55
Alice’s Protocol (sort of)
A B
Art of Multiprocessor Programming
56
Bob’s Protocol (sort of)
A B
Art of Multiprocessor Programming 57
Alice’s Protocol
• Raise flag• Wait until Bob’s flag is down• Unleash pet• Lower flag when pet returns
Art of Multiprocessor Programming 58
Bob’s Protocol
• Raise flag• Wait until Alice’s flag is down• Unleash pet• Lower flag when pet returns
dang
er!
Art of Multiprocessor Programming 59
Bob’s Protocol (2nd try)
• Raise flag• While Alice’s flag is up
– Lower flag– Wait for Alice’s flag to go down– Raise flag
• Unleash pet• Lower flag when pet returns
Art of Multiprocessor Programming 60
Bob’s Protocol
• Raise flag• While Alice’s flag is up
– Lower flag– Wait for Alice’s flag to go down– Raise flag
• Unleash pet• Lower flag when pet returns
Bob defers to
Alice
Art of Multiprocessor Programming 61
The Flag Principle
• Raise the flag• Look at other’s flag• Flag Principle:
– If each raises and looks, then– Last to look must see both flags up
Art of Multiprocessor Programming 62
Proof of Mutual Exclusion
• Assume both pets in pond– Derive a contradiction– By reasoning backwards
• Consider the last time Alice and Bob each looked before letting the pets in
• Without loss of generality assume Alice was the last to look…
Art of Multiprocessor Programming
63
Proof
time
Alice’s last look
Alice last raised her flag
Bob’s last look
QED
Alice must have seen Bob’s Flag. A Contradiction
Bob last raised flag
Art of Multiprocessor Programming 64
Proof of No Deadlock
• If only one pet wants in, it gets in.
Art of Multiprocessor Programming 65
Proof of No Deadlock
• If only one pet wants in, it gets in.• Deadlock requires both continually
trying to get in.
Art of Multiprocessor Programming 66
Proof of No Deadlock
• If only one pet wants in, it gets in.• Deadlock requires both continually
trying to get in.• If Bob sees Alice’s flag, he gives
her priority (a gentleman…)
QED
Art of Multiprocessor Programming 68
Moral of Story
•Mutual Exclusion cannot be solved by–transient communication (cell phones)– interrupts (cans)
•It can be solved by– one-bit shared variables – that can be read or written
Art of Multiprocessor Programming
69
Add Mutex Herepublic class Counter { private long value;
public long getAndIncrement() { mutex.begin() temp = value; value = temp + 1; mutex.end() return temp; }}
Art of Multiprocessor Programming
70
Not Here
int counter = new Counter(1); void primePrint { long j = 0; while (j < 1010) { mutex.begin() j = counter.getAndIncrement(); if (isPrime(j)) print(j); mutex.end() }}
Art of Multiprocessor Programming 71
Why do we care?
• We want as much of the code as possible to execute concurrently (in parallel)
• A larger sequential part implies reduced performance
• Amdahl’s law: this relation is not linear…
Art of Multiprocessor Programming 72
Amdahl’s Law
OldExecutionTimeNewExecutionTimeSpeedup=
…of computation given n CPUs instead of 1
Art of Multiprocessor Programming 73
Amdahl’s Law
p
pn
1
1Speedup=
Art of Multiprocessor Programming 74
Amdahl’s Law
p
pn
1
1Speedup=
Parallel fraction
Art of Multiprocessor Programming 75
Amdahl’s Law
p
pn
1
1Speedup=
Parallel fraction
Sequential fraction
Art of Multiprocessor Programming 76
Amdahl’s Law
p
pn
1
1Speedup=
Parallel fraction
Number of
processors
Sequential fraction
Art of Multiprocessor Programming
77
Example
• Ten processors• 60% concurrent, 40% sequential• How close to 10-fold speedup?
Art of Multiprocessor Programming
78
Example
• Ten processors• 60% concurrent, 40% sequential• How close to 10-fold speedup?
106.0
6.01
1
Speedup = 2.17=
Art of Multiprocessor Programming
79
Example
• Ten processors• 80% concurrent, 20% sequential• How close to 10-fold speedup?
Art of Multiprocessor Programming
80
Example
• Ten processors• 80% concurrent, 20% sequential• How close to 10-fold speedup?
108.0
8.01
1
Speedup = 3.57=
Art of Multiprocessor Programming
81
Example
• Ten processors• 90% concurrent, 10% sequential• How close to 10-fold speedup?
Art of Multiprocessor Programming
82
Example
• Ten processors• 90% concurrent, 10% sequential• How close to 10-fold speedup?
109.0
9.01
1
Speedup = 5.26=
Art of Multiprocessor Programming
83
Example
• Ten processors• 99% concurrent, 01% sequential• How close to 10-fold speedup?
Art of Multiprocessor Programming
84
Example
• Ten processors• 99% concurrent, 01% sequential• How close to 10-fold speedup?
1099.0
99.01
1
Speedup = 9.17=
Art of Multiprocessor Programming 85
The Moral
• Making good use of our multiple processors (cores) means
• Finding ways to effectively parallelize our code– Minimize sequential parts– Reduce idle time in which threads
wait without
Back to Real-World Multicore Scaling
86
1.8x1.8x 2x2x 2.9x2.9x
User code
Multicore
Speedup
Must not be managing to reduce sequential % of code
A next generation Intel machine… You pay for N = 8 cores SequentialPart = 25%
Amhal Speedup = only 2.9 times!
In Our Example
As num cores grows the effect of 25% sequential becomes more accute 42.3, 82.9, 16 3.4, 323.7….
Art of Multiprocessor Programming 89
Multicore Computing
• This is what this my research is about…
• Inventing tools and techniques that simplify the task of parallelizing the % that is not easy to make concurrent yet may have a large impact on overall speedup
Art of Multiprocessor Programming
90
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