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Epsis Continent
Patos
Items: Charred Newt (2), Potion (2), Hi Potion (2), Hi Magic, Revive, Goddess Tear, Lie
!eed, "agger, Res Ring, "ragon #gg
$t the %eginning o the game, &o' watch the arriva o !eena, a woman advent'rer o ver& 'n's'a %ehavio'r *hen &o' can contro *ain, search the whoe viage,es+ecia& Lamia-s ho'se, the o'ntain and the sho+ ('se the %acdoor) Then go o'tand i some Red .eies i &o' want *hen &o' ret'rn to the viage (or +ass to theet o the sign at the entrance), s'dden& an evi orce wi attac rom the near%&
Tower o "eath Lamia-s ho'se is str'c %& ightning and catches /re
*ain doesn-t hesitate to save Lamia, %'t then he coa+ses 0ort'nate& !eena taescare o him The ne1t morning %oth decide to go on an advent're and /nd o't what-sha++ening
Patos Cave
Items: *ae Ring, Goddess Tear, Magic Pot, Potion, oomerang, .et Ring, Mirace,$ntidote
To the right there is a itte training d'ngeon 3d man I%a e1+ains &o' the %attemechanics and /ghting sis ie the *ave attac Listen care'& and %e s're too+en a chests 4 &o' won-t come here a second time *hen &o' are /nished, &o' cango %ac to Patos and save, or head straight to the Tower o "eath
Tower of Death (1)
0oors: 56 (&o' can on& access 7 at this +oint)$ncient Te1t (547): "rive, Head Cr'sh, 0irst $id, ot $ttacItems: otoomer, Mirace
*hen &o' enter the tower, I%a comes ater &o' He gives &o' 8"rive8, &o'r /rst$ncient Te1t, and e1+ains &o' the 'se o !+irit'a 0orce
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This time &o' can on& go to 70, where &o' meet G$"#!, the !inistra o "estr'ctionHe is ar too strong or &o' (atho'gh it-s theoretica& +ossi%e to %eat him i &o'have man& Hi om%s and a good %it o 'c 4 &o'- get the Gades raceet i &o' do)!o eave the tower and head west, straight thro'gh La+hoon Cave, to $%ano (9o'can aso go north to Maari and do some sho++ing i &o' want)
Albano
Items: Potion, Goddess Tear, Cro;'ette, Mind !eed, !i !eed, *isdom !eed,Mirace(
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Go so'thwest and enter the cave In 7 &o' /nd "ei, the Master Thie 't heesca+es whie *ain and !eena are ;'arreing, so &o' can-t do an&thing %'t eave thecave In $%ano &o' here a r'mor that the thie is hiding in Maari, so head north
Majari
Items:Charred Newt, Hi Potion, =4+otion, Magic Pot, $ntidote(2), $ngr& Ring, Lie!eed, !+eed !eed, od& !eed, Hi om%
No sign o the thie 4 %'t when &o' tr& to eave the viage, a monster named#L>MI# attacs !'dden& "ei shows '+ and he+s &o' to deeat it
>nort'nate& the monster was 0'go-s +et 0'go shows '+ ver& angr& and arrests "eiHis riend ?o%in ass &o' to save him He gives &o' the "ash $ttac
Fugo's Baseent
0oors: @$ncient Te1t: Loc 3n, "ash $ttac, InstinctItems: 'g Cr'sh, Mirace, God 566, =4Potion, Hi Magic, =4Magic, Lie !eed, Leather!hd, Tric Ring
Ret'rn to $%ano and chec the %oosheves in 0'go-s mansion 9o' wi /nd a secretdoor that eads to a d'ngeon In @ &o' have to /ght #L$MI# to save "ei, who oins&o'r +art&
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*hen &o' e1it the mansion, G$"#! a++ears and destro&s 0'go-s new ho'se 9o' stican-t deeat him (I &o' manage to %eat him nevertheess, &o'- get the Gadesade)
Now &o' can as GantA, the architect, to re%'id Lamia-s ho'se, %'t he wi need acertain wood which &o' can-t get &et (see !ide;'ests) 9o' can aso earn a "ragon
#gg i &o' save L'rissa-s ather in La+hon Cave *hen &o'-re /nished here, gonorthwest, straight thro'gh roBo Cave, to the +ort town !iantao 9o' can visit Leong Tem+e /rst (ater it- %e destro&ed)
!eong
Items: Mirace, Cro;'ette, Mind !eed, Power !eed, 0ireoomer, Con'Powder, !anit&Ring
Siantao
Items: Hi Potion, =4Potion, =4Magic (2), Goddess Tear, $ntidote, !ma oomer, =4
om% (2), !+eed !eed, *isdom !eed, !i !eed, Mind !eed, Power !eed, Poison Ring
*hen &o' go %ehind the ho'se to the east o the ch'rch, &o'- see the Garand Gangthreaten a gir eore &o' can he+ her, $ima, a emae arate /ghter a++ears andthe& ee 't she r'shes oB to Leong shrine when she hears that it-s on /re 0oowher north 9o' /nd o't that the shrine is destro&ed and $ima-s master has %eenidna++ed $ima oins &o'r +art&, and the& head west, over the %ridge, to the Gang-sHideo't
"ang's #i$eout
0oors: @$ncient Te1t: ind, $cc'rate, !ea Pam, $ssassinateItems: Charred Newt, Revive (2), Lie !eed, 0ae Ring, oomerang
"eeat the g'ards at the entrance and descend into the cave $t @ &o' wi /ght theG$RL$N" 3!! Ignore his g'ards and concentrate a &o'r attacs on him *ith the+rison e& &o' can ree $ima-s master
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*hen &o' ret'rn to !iantao, Gades has destro&ed the town The master dies in theattem+t to deeat him He gives $ima the #nerg& P'nch Now head %ac to the Towero "eath or the /na conrontation with Gades
Tower of Death (%)
0oors: 56$ncient Te1t (D456): !iho'ette, Pa'se Pam, Pers'ade, 0ire $ttacItems: Codra+ier
This time, &o' can go a the wa& '+ to 560 and deeat G$"#! (at astE) ac in!iantao, the town is sti in r'ins, %'t &o' can sho+ and rest in the inn Now tae theshi+ and eave to Lida continent
Ne1t: Lida continent FF
Lidal Continent
Caan
Items: Potion, $ntidote, Mirace, od& !eed, >ndead Ring, Iceoomer, "eathPowder,"ragon 0ang, Mind !eed
9o' arrive at the +ort town o Caan There is not m'ch to do, so e1it to the north!'dden& an od night a++ears and sa&s something a%o't saving a +rincess !eena
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wants to hod him %ac %eca'se he is %ad& h'rt, %'t *ain ets him go $ter somearg'ing the +art& decides to oow him Go to the "eserted Lightho'se in the north
(Note: I &o' enter the Item !ho+ thro'gh the %ac door, &o' can %'& some ver& rareitems)
Deserte$ !ighthouse
0oors: 55$ncient Te1t: 0 arrier, "ar !word, !catter Hit, C'reItems: Ghost Ring, Revive, =4Magic
$t D0 &o' see Rando+h, the od night, %eing attaced %& the T3*#R !N$?# *hie!eena taes care o him, the others deeat the monster Rando+h oins &o'r +art&
$t the to+ o the tower, &o' /nd Princess Me+his /ghting the "#IL GR3M# (!hes're isn-t the ordinar& t&+e o ca+t'red, he+ess +rincess :4) 3 co'rse &o' he+ her$ter the %atte she aso oins
Me+his has %een driven o't o $stadt, her ingdom, %& the evi minister "era !hewants to ret'rn and /nd o't what-s going on, so head so'theast, straight thro'gh
Tomis Cave, to the viage o Tomis
Tois
Items: Potion, =4Potion, Magic Pot, Revive, *isdom !eed, !ma oomer, L'c&#arring, !anit& Ring
The +eo+e te &o' that a shi+s are attaced %& +irates !ho'd there %e aconnection to the m&sterio's events in $stadt ?ingdom 9o' %'& a err& ticet, tae
a %oat tri+ and are attaced soon eno'gh $ter $ima taes care o the /rst +irates,&o' can enter their shi+
Pirates' Shi&
0oors: 7$ncient Te1t: Charge, "o'%e?ic, Ice $ttac, !+it $tt
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Items: ot oomer, Lie !eed, Power !eed, !i !eed, *isdom !eed, Chi Ring,"ragon 0ang
Chec o't &o'r own shi+ /rst 4 there is a Heaing +oint Then descend into the Pirates-shi+
$ter &o' have se+t in one o the %eds at 7 and saved &o'r game, &o' have todeeat the PIR$T#! H#$" The two +irates assisting him r'n awa& ater each ro'nd,so concentrate a &o'r attacs on the %oss *hen &o' want to ret'rn to &o'r ownshi+, "ecard, the no%e +irate, shows '+ He mistaes &o' or +irates and attacs&o', %'t &o' wi ret'rn to Tomis sae&
$++arent& &o' have to /nd the +irate-s head;'arter ?eit, the %o& in the ticet oce,sa&s that &o' can ead &o' there, so tae another tri+ on the err& and go to Pirate-sIsand
Pirates' #i$eout
0oors: 57$ncient Te1t: Charge, "o'%e?ic, Ice $ttac, !+it $ttItems: Potion, Hi Potion, =4Potion (2), Goddess Tear (2), !+eed !eed, *isdom !eed,Giant Ring, *iAard Ring, Mirace, *ing Ring, !i !eed, !mart Ring, "ragon #gg
9o' eave ?eit %ehind to g'ard the %oat and descend into the d'ngeon $t 56 &o'see three treas're chests, %'t when &o' tr& to reach them, &o' a into a tra+ The+irate %oss shows '+, taes Me+his with him and ets the "#IL $LLIG$T3R oose on
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&o' $ter &o' deeat it (it-s a rather wea %oss), enter the cage, where &o' wi /nd atee+orter that carries &o' to the chests &o' co'dn-t reach %eore
Proceed to 57 where &o'- /ght the PIR$T# 3!! >se the same strateg& as or thePirate Head *hen &o' ret'rn to &o'r %oat, &o'- /nd o't that he has %eaten down?eit and esca+ed 3 co'rse &o' tae '+ the +'rs'it "ecard shows '+ again, and
this time he he+s &o' 9o' have to /ght another %oss, the IG !J>I"3 0ina& &o'can ret'rn to Tomis
(Note: I &o' want to visit Pirate-s Isand ater in the game, &o' m'st arrive %& shi+,not &ing)
Co&le Forest
!ections: K$ncient Te1t: T&+hoonToss, !teath HitItems: Good *ood
To reach &o'r ne1t goa, the Tower o I'sion, &o' have to cross Co+e& 0orest $ter awhie !eena notices that &o' a++arent& go aro'nd in circes $ter an arg'ment with*ain, she r'ns awa& 9o' /nd her some screens ahead, together with a monster Thisisn-t an enem&, %'t Mo'sse, &o'r ne1t +art& mem%er
In the ast screen there is a %ig tree standing aone Chec it to /nd the Good *ood(see !ide;'ests)
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*hen &o' e1it the orest, &o' can go direct& to the tower, %'t I recommend to headnorth to the viage o Co%e There &o' can rest, %'& new e;'i+ment and earn somemagic
0rom this +oint on, &o' can visit Ma;'rine in Co+e& 0orest and tr& her side;'est (see!ide;'ests) It-s a good chance to raise &o'r eves, since &o'- have to /ght some
dic't %osses ver& soon
Cobe
Items: Charred Newt, =4Magic, Revive, !ient Powder, Power !eed, !+eed !eed, *eirdRing, *iAard Ring
Tower of llusion (1)
0oors: 57 (&o' can access 56 at this +oint)$ncient Te1t (5456): Rade, ita $im, C're 0orceItems: Lie !eed, $%sor%er, !anit& Ring
$t 560 &o'- /nd a h'ge cannon and have to /ght G#N#R$L "3HL $ter &o' deeathim, he tes &o' that thr >tra *ea+on has aread& %een transerred to the CasteHead to $stadt ?ingdon in the west (%e&ond the %ridge) *hen &o' notice that &o'can-t enter, Me+his s'ggests to snea in rom the sea
Ret'rn to Co%e and tr& to /nd a %oat Nic& (the %o& at the +ort) agrees to tae &o'to the caste $t sea &o' are attaced, %'t /na& "ecard he+s &o' to deeat the$TTL#!HIP He oins &o'r +art& at ast
Alsta$t Dungeon Alsta$t *ing$o
0oors: 55$ncient Te1t: Gro'nder, 0acon"anceItems: Potion, Hi4Potion, ig oomer, ot%oomer, Hi om%, =4om% (2), Revive,Goddess Tear (2), Mirace (2), Lie !eed, *isdom !eed, Mind !eed (2), !i !eed,Protect Ring, !anit& Ring, *itch Ring, Crown
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9o' have to snea in thro'gh the d'ngeon $t the entrance &o'- /nd a g'ard whoses wea+ons and a +riest who can hea &o' and save &o'r game Mae &o'r wa& '+to the to+, search the caste (&o' can see+ in Me+his- %ed) and /ght "#R$0 *henhe esca+es, oow him and deeat the >LTR$ *#$P3N Then &o'- witness thea++earance o $mon, the sinistra o Chaos, who t'rned "era evi and sowed distr'stamong the +eo+e He- wait or &o' in the Tower o I'sion
Tower of llusion (%)
0oors: 57$ncient Te1t (55457): Ho& !word, 0ina"ance, .'m+ !ash
Go '+ to 570 and conront $M3N He can con'se &o' with his !+irit'a 0orce oChaos, so mae s're to e;'i+ !anit& ringsE $ter he is deeated, head %ac to $stadt?ingdom 9o'- /nd o't some interesting acts a%o't "ecard-s +ast, and rom nowon &o' have &o'r own shi+E
!ai to the east I &o' want to, &o' can chaenge the $ncient Cave now (it-s ocated
%etween Lida and 0ante continent) 9o' can aso e1+ore 0ante continent (in Tan%a orMoogoro &o' can %'& ver& strong, %'t e1+ensive e;'i+ment) 't &o'r ne1t goa is#corano, the /rst town &o' see when &o' reach 0ante continent
Previo's: #+sis Continent Ne1t: 0ante continent FF
Fante Continent
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+l,orano
Items: CharredNewt, GoddessTear, Mirace, $ntidote, =4Magic (
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Items: =4Potion, Revive, =4Magic, $ntidote, Con'Powder, Lie !eed, !i !eed, L'cade
*hat-s a L'/a game witho't a casino Here &o' can-t gam%e, %'t &o' mae theac;'aintance o &o'r ne1t +art& mem%er, R'%& Ta to her ater &o'-ve watched thescene with Ta !he wi oin &o' i &o' %eat her in the Monster Trac !o enter the
contest on the 2nd oor, rest in the inn and head to $Aoes Cave
A.oles Cave
0oors: 56$ncient Te1t: $terimage, Heav& NoiseItems: !+eed !eed, Mind !eed, Rocet Ring, HiPow Ring
$t 56 &o' wi /nd o't that R'%& has %een there /rst, %'t Ta doesn-t +a& air $ter&o' he+ her to deeat the IG M3>TH, she- oin &o'r +art&
Ret'rn to Redwood and ta to Le&doc, the +romoter o the Monster Trac, at the 2nd
oor o the casino !ince &o'-re the winner, he invites &o' to a east !o head straightthro'gh $Aoes Cave and so'th to Le&doc-s Mansion
!e$o,/'s Mansion !e$o,/'s Dungeon
0oors: 7$ncient Te1t: !'++ort, CrossMirageItems (Mansion): Charred Newt (2), Potion, GoddessTear (
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!earch ever&thing %eore &o' ta to Le&doc and +artici+ate in the dinner he has+re+ared or &o' In the night, &o'- /nd o't that there was see+ing +owder in theood, and ever&%od& %'t "ei and *ain has %een ca+t'red $t the entrance to thed'ngeon &o' can rest, save &o'r game and %'& e;'i+ment or *ain and "ei"escend to 7, where &o'- /nd o't that Le&doc wanted &o' as show+ieces o his+erverse coection
$s in the +revio's %oss %attes, concentrate on L#9"3C? since he wi s'mmon newGhost sodiers as soon as one is dead $ter &o'-ve checed the stat'es, eave thisinhos+ita%e ho'se and head east and north to Tan%a
Tanba
Items: Potion, =4Potion, Hi Magic, =4Magic (2), GoddessTear (2), Mirace, Con'Powder, oomerang, Lie ade, 'nn& Ring
Not m'ch to do here or the moment 9o'- /nd o't that a g'ard named .an has goneto the Tower o !orrow to chaenge "aos, so oow him straight thro'gh Tan%a Cave
Tower of Sorrow (1)
0oors: 26 (&o' can access D at this +oint)$ncient Te1t: !catterMist, !trong C'reItems: Revive, Hi Magic
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In the Tower, go '+ to @0 where &o' wi conront "$3! $ter < ro'nds, .an is him(rea&) Ret'rn to Tan%a (I &o' manage to %eat "aos in < ro'nds, &o'- get the"aos $rmor)
It-s time or the wedding o .an and !ammiE 't s'dden& "aos a++ears to s+readterror The tragic events res't in .an-s death 9o' wi /ght "aos again, %'t he
esca+es ater < ro'nds (9o' can earn the "aos !tone i &o' deeat him %eore)
$ter the 'nera, 9'rist decides to go with &o' to avenge .an-s death Now &o'r +art&is amost com+ete !earch .an-s grave or the #ngage Ring
!ince the wa& thro'gh Tan%a Cave is %oced, &o' can-t reach the tower !o headnorth and west to Moogoro (or: Moogoo), the ast town on this continent
Mologoro
Items: CharredNewt, Revive, GoddessTear, Hi Magic(2), =4Magic, $ntidote (2), M&ster&Pin, Con'Podwer, !ma oomer, od& !eed, Mind !eed, 'nn& Tra&
Moogoro is the home o Isaac !haia, the geni's inventor >nort'nate& he is nothere In his a% &o' are tod that the +roessor is doing research in Googoo cave, so%oard &o'r shi+ and oow him to the isand in the so'th
"ologolo Cave
0oors: $ncient Te1t: !oid $ttacItems: Hi Potion, Revive, GoddessTear, Mirace, =4Magic (2), Lie !eed
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"escend the cave to , where &o'- /nd Isaac He-s 'st testing a driing device tosearch or water, which t'rns o't to %e oi >nort'nate&, he waes '+ a 0ire "ragon,%'t &o' don-t have to /ght :4)
Isaac can remode &o'r shi+ into an airshi+, %'t he needs a +iece o 0oati'm Theresho'd %e one in Tan%a !hrine, on the itte +romontor& northeast o the Tower o
!orrow
Tanba Shrine
0oors: 56$ncient Te1t: !hadow"ance, Hea 0orceItems: Revive, Goddess Tear(2), Hi Magic, =4Magic, Mirace, Power !eed
Mae &o'r wa& '+ to 560, where &o'- /nd a %ig cr&sta o 0oati'm *hen &o' tr& totae it, *ain and !eena are s'ced in
Tower of Sorrow (%)0oors: 26 (&o' can on& access 5426 right now)$ncient Te1t (5426): 0ire !word, ReviveItems: =4Magic
The two heroes show '+ at 50 There is an od man who ses &o' items !eena and*ain m'st descend to the to+ o the tower, where the& wi conront "aos once again
The& seem to have no chance against him, %'t it is +ossi%e to win the %atte i !eena
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casts Mirror a the time (9o'- get the "aos Ring i &o' do) #ither wa&, "aos winoc them down, %'t the +art& a++ears 'st in time and taes them on their newairshi+ It seems Isaac is rea& a geni'sE
Tower of Sorrow (0)
0oors: 26$ncient Te1t (@45timate et
!ince &o' have an airshi+ now, &o' can visit Mid& on Ros+ett Continent and %'& newe;'i+ment and magic $ter &o' have rested, &o' start &o'r ne1t attem+t to reach"aos The airshi+ has %een damaged a itte 4 it can & over mo'ntains, %'t not to theto+ o the tower That means that &o' have to wa a the wa& '+ $t 260 &o'- /nd"$3!, and now &o' can /na& deeat himE eore he dies, he tes &o' that the!inistras can come %ac to ie an&time as ong as the& aren-t deeated with the+ro+er wea+on 4 the "'a ade
There is sti one !inistra et 4 #rim, the most dangero's %eca'se she can revive the
other three !o the +art& decides to go so'th to Ros+ett continent to gather moreinormation
Previo's: Lida Continent Ne1t: Ros+ett Continent FF
Rosplett Continent and Doom Island
Mi$
Items: Hi Potion (
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*hen &o' arrive at Ros+ett continent rom the north, the /rst thing &o' see is theentrance to Ros+ett 0orest I &o' go straight so'thward, &o' come to Mid& (9o' can& there as we) 't i &o' go to the right, &o'- enter the orest d'ngeon It eads toa %ig tree where &o' can /nd the Magni/cent *ood or GantA (see side;'ests)
Mid& is the viage o the eves Here &o' can %'& (near&) the %est wea+ons and
armor The viagers te &o' that Mia is waiting or &o' at Ros+ett !hrine !o %oard&o'r airshi+ and head so'th
-os&lett Shrine
0oors: 56$ncient Te1t: Card !tream, #nerg& P'nch, 0orce *aveItems: Revive, Hi Magic (2)
$t the to+ oor o the shrine, &o'- /nd Mia, &o'r ast +art& mem%er !he tes &o'that the !inistras can on& %e tr'& deeated with the "'a ade 4 a sword whichrests in "oom Isand, at the %ottom o the ocean
Isaac needs another +iece o 0oati'm to %'id a s'%marine There sho'd %e one atthe $ $&in Isands, %etween #+sis and Ros+ett Continent (near the center o theword ma+)
Al Cave
0oors: 56$ncient Te1t: Critica, >+right, 3cto !trie, 0ort'ne "iceItems: od& !eed, Mirace, Goddess Tear, Revive
0& to $ $&in Isand, descend into the cave and tae the cr&sta (no +ro%em this
time) Then ret'rn to !haia La% in Moogoro, ta to the assistant who is standing nearthe water, and 4 tadaahE 4 &o'r shi+ wi %e t'rned into a s'%marine The wa& to"oom Isand is ree
Doo slan$ (Daos Shrine)
Items: Hi Potion, =4Potion (2), Revive, =4Magic (2), Mirace, !+eed !eed (2), Risade, 'nn&ade, "'a ade
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!teer &o'r shi+ into the whir+oo in the midde o $ $&in Isands 9o'- go down tothe s'nen "oom Isand
The a&o't reminds o L'/a 5 and 2, %'t it-s m'ch shorter, and there are no enemies0irst go down to the %asement and tae the treas'res Then +roceed to the mainroom eore &o' a++roach the "'a ade, descend the stairs %ehind the center o
the room and save &o'r game *hen *ain tries to tae the egendar& sword, &o' areattaced %& #RIM
$ter &o' have deeated her, she tes &o' that the other !inistras have aread& %eenress'rected !o go %ac to the s'race and, ater &o' have made &o'r ast+re+arations, head to the Tower o Twiight (on the +enins'a so'theast o Ros+ettContinent)
Tower of Twilight
0oors:
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$s &o' might have e1+ected, here are the strongest monsters o the game The towerhas $R""$3!, a 'sion o Gades, $mon and "aos
*hen &o' have deeated him, the game has sti a s'r+rise or &o' 9o'- ose !eena,and &o'- have to /ght #RIM once again Then s'dden& a monster a++ears rom thes& 4 Oa%a, the Inerna God o 0ame, s'mmoned %& the ghost o "aos "oomIsand rises rom the de+ths o the ocean, and the "emon taes +ossesion o it andtries to destro& the word 9o' m'st sto+ him as ;'ic as +ossi%eE
Doo slan$
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0& to the oating 0ortress o "oom $ the treas're chests are re/ed, and ater the+ace where &o' o'nd the "'a ade, there is a new wa& eading to O$L$? He is adic't o++onent, %'t &o' can do itE Congrat'ations, &o' have /nished the gameand saved the word once againE !it %ac and watch the ha++& end
$ter the 8#nd8 screen, +ress $, and &o' wi %e shown some statistics how man&%attes &o' have o'ght, how man& times each character has died and so on *hen&o' restart the game, &o' wi see a new o+tion 8!tart 3ver8, where &o'- get times#=P, LP and God
Previo's: 0ante Continent Ne1t: !ide;'ests FF
Sidequests
The Dragon +ggs
Lie in L'/a 5 and 2, there are K "ragon #ggs to %e o'nd thro'gho't the word I
&o' /nd them a, the #gg "ragon wi grant &o' a wishE
5 #nter the item sho+ in Patos thro'gh the %acdoor and oo into the chest2 In Maari, L'rissa tes &o' that her ather has gone to !a&hon Cave and
hasn-t come %ac or three da&s 0ind him, and ta to L'rissa again
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Patos $ter the ho'se is re%'id, Lamia wi give &o' a "ragon #gg (In achest in the new ho'se &o' can /nd a Mirace)
7 9o' can /nd an #gg in the Pirate-s Hideo't (in one o the chests where &o' einto the tra+)
D $nother one is on the
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-os&lett Forest!ections: 56$ncient Te1t: HitHideItems: =4Magic, Ris ade, Magni/cent *ood
Tanba Cave
0oors: 5
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tes in Maurine's house2 Hi om%, M&ster& Pin, Leech%ade
Tois Cave0oors: @$ncient Te1t: 0orce !hiedItem: .'m+ Ring
Slani Cave0oors: 52$ncient Te1t (D452): Press're PtItem: *isdom !eed, 'rn Ring, =4Magic
The 3ltiate 4ea&ons
$t L o Parathea Shrine, &o' can /nd the 'timate wea+ons and armor o thegame, seaed in 52 stone +iars 't to get them, &o' have to /nd the "lass -ub inBro5o Cave, then descend to 566 o the An,ient Cave (near G'd'c 4 see$ncient Cave !ection) and as the Master .e& or 8est wea+ons8 #ver& time he
grants &o' the wish, &o' can 'nsea wea+ons !o i &o' want a o them, &o' haveto go down < times
tes in "ul$u,/2 Hi Potion, Mirace, $ntidote, od& !eed, *ing Ring
te at An,ient Cave +ntran,e2 "ragon #gg
Bro5o Cave0oors: 56$ncient te1t: P'AAeItems: od& !eed, "ragon 0ang, Power !eed, Gass R'%&
Parathea Shrine0oors: $ncient Te1t: Ra+id Hit, 0orce 0iedItems: Goddess TearQ seaed items (rom et to right):
6ae +5e,t Chara,ters
Ma7i Bla$eATP 89:;< C!T 89Chan,e to $o =;;> $aage
4a
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Dar/ Car$MAP 8%?;< -+" 810;< C!T 89%@han$e$
Se
nvisible Cloa/ SPD 8%9;< MP 81;Chan,e to eva$e &hsi,alagi,al atta,/s< absorbs $ar/ atta,/s
Dei
An,ient Bra,eletATP 8=9;< DFP 81;< SPD 80;< #P 81;Chan,e to $o %9;> $aage Ai
!una Bla$e ATP 8:::< -+" 89 -a
ueen 4hi&ATP 8=;;< MAP 81;< -+" 81;< C!T 89alwas ,riti,al hits< sae $aage fro ba,/ row
Me
Ca&sule -ing#P< DFP 80=0MP< ATP< SPD< MAP< -+" 8000
Mousse
De,/ar$ Swor$ ATP 891;< C!T 89 De,
Fortune Dress MP 81;< DFP 80;;< SPD 81; -u
4in$ FluteMAP 81;< -+" 81;< C!T 89heals entire &art
u
Power Suit MP 81;< DFP 89;;< SPD 81; s
Artea Bow#P 8:;< ATP 8%;;< DFP 81;< SPD 81;;< MAP 81;;< C!T8Artea atta,/s all eneies
Mi
Previo's: Ros+ett Continent
Boss Monsters
6ae #P MP +P !P "ol$
Beluie 0;; ; 0;; 1;; 9;;
Belaie =9; ; 9;; 19; 1;;;
http://www.rpgclassics.com/shrines/gb/lufia3/walk4.shtmlhttp://www.rpgclassics.com/shrines/gb/lufia3/walk4.shtml
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"arlan$Boss(,oeswith %"uar$s)
9; 1%; 1?;; %;; 1;;;
"arlan$"ang("uar$s)
%;; 1%; 1:; 9; 0:;
"AD+S %9;; ; 0;;; 9;; 0;;;
TowerSna/e
%1;; 0;; 0;;; 0;; =;;;
Devil"roe
%;;; =;; =;;; 9;; 9;;;
Pirate's#ea$(,oeswith %Pirates)
%9;; %;; =;;; :;; :;;;
Pirates %; =;
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Aligator ;; ; 1;;; 1;; ;
Pirates'Boss(,oeswith %#ighPirates)
09;; %;; =9;; ;; E;;;
#igh
Pirates1;;; =; 9; =; 0;;
Big Sui$o =;;; ; =9;; 1;;; E9;;
DevilAligator
9;;; %;; 9;;; 1;;; 9;;;
DevilSna/e
:;;; %;; :;;; 1%;; :;;;
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"eneral"ohl(,oeswith %"uar$s)
=;;; %;;; 9;;; 1%;; 9;;;
"uar$ 1;;; 0%; 1;; 1;; 0;;
Battleshi& 9;;; 9;; :9;; 1=;; 9;;;
Deraf 9;;; ;;; 1:;; E;;;
3ltra4ea&on
:;;; ; ?;;; %;;; ;
AMG6 ;;; ???? 1%;;; 0;;; %;;;;
An,ientDragon (B)
9;;; 1;;;; ;;; 19;; 9;;;
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An,ientDragon(M)
1;;;; 1;;;; %;;;; 1;;;; %;;;;
Big Mouth 9;;; 9;; 1;;;; 9;; 1;;;;
!e$o,/(,oeswith a"hostSol$ier)
=;;; 9;;; 9;;; %;;; 19;;;
"hostSol$ier
09; 9;; %;; 1; %;;
DAGS 19;;; 9;; %;;;; ;;; %;;;;
+-M (1) 19;;; 9;;; %%;;; 1;;;; %%;;;
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+ggDragon
:;;;; :;;;; :;;;; :;;;;
"3A-DDAGS
1;;; 0;;;; ; %;;;; ;
+-M (%) 1:;;; 9;; 0;;;; %;;;; 0;;;;
HA!BA* %9;;; 1;;;; ; ; ;
Master ??; ; 1 1 1
-S 9;;;; ???? %:= =1% %%1E
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Previo's: $ncient Cave
Characters
4ainHe-s the Hero 4 a nice g'& who cannot see other +eo+e s'Ber It seemsthat he is a descendant o Ma1im (rom L'/a 2) He gets ver& '+set
when others ca him st'+idHe can earn some magic, %'t his strong +oint is /ghting!0 coor: Red
Seena$ ort'ne teer and mage !he nows a ot a%o't the !inistras and the"'a ade, %'t she-s a %it o a n'isance %eca'se o her now4it4a4attit'de!he can earn %oth attac and heaing magic, %'t she-s not ver& strong!0 coor: 'e
Dei$ thie who taes rom the rich and gives to the +oor He oins ater &o'
ree him rom 0'go-s ho'se in $%ano He is ver& ;'ic and can earn'se' sis!0 coor: 9eow
Aia$ ?arate /ghter who wants to avenge the death o her master !he isver& strong and has man& HP, so et her stand in the ront rowE!0 coor: Green
Mel&his The s&m+athic and determined +rincess rom $stadt who wants to get%ac the contro over her ingdom !he-s indis+ensa%e as heaer,
%eca'se or a ong time she-s the on& one who can earn s+es ieCham+ion= or aor!0 coor: 'e
-an$ol&h$n od night, o&a to Princess Me+his He-s ver& strong, %'t has ratherew HP 4 so it-s dic't to decide whether to +'t him in the ront row ornot!0 coor: Red
http://www.rpgclassics.com/shrines/gb/lufia3/monster6.shtmlhttp://www.rpgclassics.com/shrines/gb/lufia3/monster6.shtml
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De,/ar$$ no%e +irate with a m&sterio's +ast There isn-t m'ch to sa& a%o'thim e1ce+t that he is ver& strong!0 coor: Red
Mousse$ nice, 'rr& monster rom Co+e& 0orest 9o' can neither e;'i+ norcontro it, %'t the good +oint is that &o' have a th attac +er ro'nd Ithas some 'se' sis ie Tai I'sion (a ver& strong attac) orM&sterio's '%%e (owers "0P o a enemies)!0 coor: Green
urist$ter the events in Tan%a, he oins &o'r +art& to avenge his riend-sdeath He can earn air& 'se' heaing magic as we as /ghting sis(Nat ?ing +ointed o't that, des+ite o his gir&ish oo, 9'rist is mae 'tsince he can e;'i+ 8emae8 wea+ons and armor, I- co'nt him as8emae /ghter8)
!0 coor: 'e
-ub 9o' meet this gam%er in the Redwood casino, %'t she won-t oin %eore&o' %eat her in the 8Monster Trac8 $ her sis are reated to 'c!0 coor: 9eow
saa, The 's'a geni's inventor, a mem%er o the amo's !haia ami& (hisancestors Raie !haia and Le1is !haia +a&ed im+ortant roes in L'/a 5and 2) He remodes &o'r shi+ so that it can &, %'t in %atte he-s notver& 'se'!0 coor: 9eow
Mil/a$n e who aso a++eared in L'/a 2 (The& grow ver& odE) 9o' have to/nd her in Ros+ett !hrine !he-s an e1ceent mage, %'t rather wea!0 coor: Green
+gg DragonHe is aread& nown rom L'/a 5 and 2, %'t this time he oins &o' when&o' deeat him (see !ide;'ests) *ith strong /re s+es and an instantdeath attac, he is a ver& 'se' addition to &o'r +art&, atho'gh &o'cannot contro him!0 coor: Red
IP-Skills
$s in most RPGs, each character has a HP (Hit Points) and MP (Magic Points) %ar 'tin %atte &o'- notice a third %ar 4 the IP (In'riating Points) %ar It grows ever& time
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&o'-re hit *hen a character has acc'm'ated eno'gh IP, he can e1ec'te s+eciasis 4 the strongest attacs in the game as we as 'se' heaing and s'++ort magic
9o' can earn these sis rom $ncient Te1ts, which can %e o'nd in d'ngeons #achsi re;'ires a certain eve o !+irit'a 0orce 9o' can raise &o'r characters- !04Leve%& assigning LP (which &o' earn in %atte) to them 't each character has on& !0 o
one coor !o how can &o' earn a si ie Heav& Noise, which re;'ires an !04eve o52 red, 52 green, 52 &eow and 52 %'e
That-s where the +osition men' come in !+irit'a orce ows vertica& andhoriAonta&, so each character %ene/ts rom the !04eve o a +art& mem%ers in thesame vertica or horiAonta row
In addition, the !0 increases &o'r stats as oows:Red: $TP'e: M$P, R#GGreen: "0P ,HP
9eow: !P" ,MP
*hen &o' have earned a si, &o' wi never orget it 't i a character isn-t+ositioned correct&, he wi need more IPs to +erorm a si This is mared %& a S%eside the name o the si in the %atte men'
Cure S/ills
6aeCost(P)
+5e,t Chara,ters 4here to getSF nee$e$
First Ai$ 1;re,over 10 of user'sa7I #P (row)
4a< Se< Dei< Me< u< Mi
Tower of Death 1@9
;;;=
#eal For,e 09
re,over 1% of user's
a7I #P (row) Se< Me< u< Mi Tanba Shrine ;;;0%
Cure 9re,over 1= of user'sa7I #P,ure status
Se< Dei< Me< uDeserte$!ighthouse
;;;1
Cure For,e %9 re,over #P< ,ure status4a< Se< Me< u<Mi
Tower of llusion1@1;
;;%;%;
StrongCure
0;re,over 0= of user'sa7I #P,ure status
Se< Me< u< MiTower of Sorrow1@:
;;;0;
-evive E9 revive all allies Se< Me< uTower of Sorrow1=@%;
;1:%=%=
Cha/ra 1;;raise all stats< re,over#PMP Ai< u Tower of Twilight ;;:;=;
Atta,/ S/ills
$ttacs that overwhem "0P are 'se' against enemies with a ver& high deense Ian attac co+ies onese, the character is inv'nera%e or a ro'nd
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6aeCost(P)
+5e,t Chara,ters 4here to getSF nee$e$
Strong Atta,/s
Drive %9 Daage 7 1I94a< -a< De,<
u< MiTower of Death 1@9 =;;%
Cra,/Buster
=; Daage 7 %I; Dei< -a< De, !a&hon Cave 1%;
+nergPun,h
1;; Jigen@-u se,retatta,/ Daage 7 =I;
Ai< uAia's aster<-os&lett Shrine
1;;1;;
S&lit Atta,/ 9;Daage 7 %I;overwhels DFP
4a< -a< De,-an$ol&h has itPirate Shi&Pirate slan$
0;=;
Stealth #it 9;Daage 7 %I;overwhels DFP
Dei< s Co&le Forest 11;;;
Ju& Slash :=Daage 7 0I;e5e,tive against
King eneies
De,< sTower of llusion 11@
19
0%;%=;
"roun$er =9Daage 7 1I9< ATP 7%
4a< -a< De, Alsta$t Dungeon %%1%;;
Sha$ow #it E9Daage 7 0I;overwhels DFP
Dei Tanba Cave 0;0;;;
#it L #i$e 1;; Daage 7 :I; Dei -os&lett Forest ;%;1%;
Criti,al ;Daage 7 0I;overwhels DFP
4a< -a< De,< Mi Al Cave =;0;0;;
Atta,/s on all eneies
Silhouette 09Daage 7 1I; (all)
,o& oneself
4a< Dei Tower of Death :@1; 1;;1%0
T&hoonToss
=; Daage 7 1I; (all) Ai< u Co&le Forest ;1;1;
For,e Shot 0; Daage 7 1I; (all)4a< Dei< -a<De,< Mi
Mistra Cave 0%;;;
S,atter Mist :;Daage 7 ;I9 (all)atta,/ : ties
Ai< u Tower of Sorrow 1@: 1;1;0;;
S/ S&iral :9 Daage 7 1I9 (all) 4a< Dei< De,An,ient Ma.e(Siantao *ing$o)
1:1:1:;
Atta,/ several ties
Double *i,/ %= Atta,/ % ties Dei< Ai< De,< uAia has it<
Pirate slan$?:;;
S,atter #it 9;Daage 7 ;I9<atta,/ : ties
Dei< Ai< De,< uDeserte$!ighthouse
;;1;
Afteriage ?9 Atta,/ 0 @ ties Dei< -a A.oles Cave 0%%%19;
CrossMirage
?;Daage 7 1I9< 0 hits,o& oneself
Dei< s< Mi !e$o,/'s Mansion 0;;%;;
Sha$ow ?; Atta,/ % @ ties Ai< u Tanba Shrine ;1;0;;
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Dan,e
Car$ Strea 9 Atta,/ E ties -u -os&lett Shrine %;0:%;;
-a&i$ #it E;Atta,/ 0 ties<ulti&le hits
4a< -a< De, Parathea Shrine %1=;;
G,to Stri/e 1;; Atta,/ ties 4a< Dei< s Al Cave =;=;;;
Atta,/s that ta/e awa a ,ertain aount of #P
#ea$ Crush 9;Ta/e awa 1 ofene's #P
4a Tower of Death 1@9 :;;=
Final Dan,e ?;Ta/e awa 1= ofene's #P
Ai< uTower of llusion 11@19
;;=;
3&right E9Ta/e awa 1: ofene's #P
s Al Cave 0;=;1:;
D@+n$ Flash 1;;Ta/e awa 1% ofene's #P
De,An,ient Cave($efeat ris)
:;1;1;1;
S&ee$ atta,/s
Dash Atta,/ %; Atta,/ b s&ee$ Dei< De,< u< Mi Fugo's Baseent ?:;;
Fal,onDan,e
; S&ee$ 7 = Ai< u Alsta$t Dungeon ;101%;
S&ee$Atta,/
0;ui,/ atta,/< S&ee$ 7%
4a< Dei< Ai< Mi Mistra Cave %;19;;
Soli$ Atta,/ 0:ui,/ atta,/< S&ee$ 70
4a< Dei< Ai< Mi "ologolo Cave %;%=;1;
Gther e5e,ts
Assassinate ;Defeat ene if notiune
Dei "ang's #i$eout 1%1%1;;
-I Bla$e 1; Daage Ma7 #P @Current #P
4a< Dei< Ai< -a<De,< u
Tower of llusion 1@1;
1%;
DaageDi,e
9;Daage oneself toatta,/ eneies
-u -ub has it 1%%=;;
3ltiate Bet 1;; Atta,/ using #PMP -uTower of Sorrow E@10
;%=1%1%
+leental Atta,/s
6aeCost(P)
+5e,t Chara,ters 4here to getSF nee$e$
Bolt Atta,/ 0; Daage 7 1I94a< Dei< -a< De,<
u< sTower of Death 1@9 ;;9
Fire Atta,/ =; Daage 7 1I; (all)4a< Dei< -a< De,<
u< sTower of Death :@1;
10;;1;
,e Atta,/ =; Daage 7 1I; (all)4a< Dei< -a< De,<
u< sPirate Shi&Pirate slan$
1;;;%=
#ol 0; Daage 7 1I9 4a< Dei< -a< De,< Slani Cave 1@9 ?;E;
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Atta,/ u< s
Blin$ E; !ight atta,/ Se< Dei< Ai< Me< s "ang's #i$eout ;;=;
Dar/Swor$
; Dar/ atta,/ using #P 4a< -a< De,Deserte$!ighthouse
1:;;;
#olSwor$ 9; Daage 7 0I; 4a
Tower of llusion11@19 0%;%;;
Bolt Swor$ 9; Daage 7 0I; 4a< Dei< -a< u Mistra Cave 0%19;;
Fire Swor$ 99 Daage 7 1I9 (all) 4a< Dei< -aTower of Sorrow1=@%;
SF
,e Swor$ 99 Daage 7 1I9 (all) -a< De,< Mi Tower of Twilight =;;=
4hite4hale
9Suon 4hite4hale (all)
De,Tower of Sorrow E@10
=;%9%9%9
Sea "o$ 1;;Suon Sea "o$(all)
De, Tower of Twilight =;%9%9%9
Su&&ort S/ills
6aeCost(P)
+5e,t Chara,ters 4here to getSF nee$e$
S/ills that a5e,t allies
Pause Pal 0% ATP8< &aral.e ene Ai< uTower of Death:@1;
;;1=;
Con,entrate
%; MAP84a< Se< Me< -u<Mi
Slani Cave 1@9 :;;:
A,,urate 1; SPD8 4a< Dei< -a< Mi "ang's #i$eout 1;;9;
FI Barrier -aise own DFP an$ -+"4a< Se< Dei< Me<
u< MiDeserte$!ighthouse
;;;1:
For,eShiel$
1: DFP8< -+" 84a< Se< Dei< Me<Mi
Tois Cave ;;11%
Charge %; ATP84a< Dei< Ai< -a<De,< u
-an$ol&h has itPirate Shi&Pirate slan$
1;;1;;
Su&&ort ; -estore 1% of MP -a< De,< u< s!e$o,/'sMansion
-a< De,< u<s
Curse$ Di,e %9Daage oneself toraise allies' ATP
-u -ub has it ;1;;;
Double 3& ; ATP8 if su,,essful -u -ub has it %;%;;;
Tune 3& %9 ATP8< MAP8 s saa, has it ;0;;;
Cha5 09 DFP8< SPD8 (all) s Tanba Cave ;=;;;
For,e 4ave := DFP8< -+"8 Dei< Me< Mi -os&lett Shrine ;%;;0;
For,e Fiel$ 0% DFP8< -+"8 (row) Se< De< Me< Mi Parathea Shrine ;;%=%=
S/ills that a5e,t eneies
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Persua$e 1;; ATP @%9> Ai< Me< u< MiTower of Death:@1;
;1;1;1%
Pressure Pt E9 ATP @%;> Ai< u Slani Cave :@1% ;;%=;
!o,/ Gn =9 SPD< DFP @%9> 4a< Dei< -a< sFugo'sBaseent
;1;;;
Pu..le ?;Confuse eneies lessintelligent
Se< Me< u< s Bro5o Cave ;1;1;1;
Seal Pal 1;+5e,tive against agi,onsters
Ai< u "ang's #i$eout ;;;
Nital Ai :;De,rease ene's statsb 1
Dei< Me< u< s<Mi
Tower of llusion1@1;
;1%;1;
#eav6oise
1;;Daage all stats ofene
Se< s A.oles Cave 1%1%1%1%
Gther S/ills
6aeCost(P)
+5e,t Chara,ters4here toget
SF nee$e$
Coo/ing Changes $efeate$ eneies intoites (ou ust /ill the enewith this atta,/)
Se< Ai< Me<-u< Mi
Slani Cave1@9
=;;E
"rab !oot 1; Steal ene's ites Dei Dei has it ;;;
nstin,t = !ist ites that ,an be stolenSe< Ai< Me<Mi
Fugo'sBaseent
;;
nvestigate = Che,/ ene's stats Dei< -a< s!a&honCave
;9;;
FortuneDi,e 1;; -an$o e5e,ts -u Al Cave 11111111
General Inormation
8L'/a: The Legend ret'rns8 is the se;'e to 8L'/a the 0ortress o "oom8 and 8L'/aII: Rise o the !inistras8, which a++eared or the !N#! $ct'a&, L'/a 2 taes +acea%o't 566 &ears before L'/a 5 It tes how the o'r !inistras a++ear and reign theword with terror rom their &ing ortress, "oom Isand 0ina& the& are deeated %&Ma1im, his wie !ean, G'& and the e $rtea
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In L'/a 2, a descendant o Ma1im grows '+ in a +eace' word, together with L'/a,an or+han gir (Hence the name o the seriesE) !'dden& there are r'mors to %eheard that the !inistras have ret'rned !o the hero and L'/a get on their wa& todeeat them again, ater oined %& $g'ro and .erin, a ha4e gir
Now 566 &ears have +ast, and it seems that the !inistras are %ac again
Those o &o' who have +a&ed L'/a 5 andor 2 wi recogniAe man& eat'res Themost im+ortant diBerence is that &o' can have active mem%ers in &o'r +art&(instead o ) 't the %atte s&stem is easier than it oos 9o'r characters are+ositioned in < rows #ver& t'rn, &o' can choose one character rom each vertica ineto +erorm an action 't &o' can change +ositions an&time, e1ce+t i the characteris dead *hen a mem%ers o the ront row are deeated, it-s game over
$ter each %atte, &o' get god, #=P and LP (earning +oints) 9o' need the LP to 8%'&8magic in the tem+es, %'t more im+ortant, to increase &o'r !+irit'a 0orce va'e sothat &o' can earn s+ecia sis (see IP4!is) (>nie L'/a 2, IP4sis are not earnedrom e;'i++ed items, %'t rom $ncient !cros which &o' can /nd in d'ngeons)
9o' can on& save in ch'rches and at save+oints 9o' can aso record in the /ed og,%'t this is not rea& a save 4 it is deeted when &o' res'me &o'r game 't it-s 'se'i &o' don-t want to +a& ong d'ngeons in one +iece
Chec ever&thing 4 %arres, wood+ies, o'ntains, treest'm+s, %oosheves theremight %e hidden treas'res ever&where Most o the sho+s have a %acdoor where &o'can /nd treas're chests $so, i &o' enter an inn thro'gh the %acdoor, &o' can restor ree :4)
Icons:
!ho+: '& items, wea+ons and armorIno a%o't $ncient Te1ts in the near%&d'ngeons
Ch'rch:!ave &o'r game, %'& magic
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Inn (what ese)
!ave Point in a d'ngeon
Heaing Point in a d'ngeon
*ar+ Point
There are no d'ngeon ma+s, %eca'se ever& time &o' enter a new oor, it isgenerated random& 't the& aren-t too com+icated The good thing is that, i &o'eave and re4enter a oor, the treas'res are %ac again The enemies in thed'ngeons are visi%e and move on& when &o' move *hat-s more, &o' can +ara&Aethem with a wave attac, so &o' can avoid /ghts i &o' aren-t in the mood
Hit ever& s's+icio's wa with &o'r sword or a wave attac 4 &o' wi /nd man&
treas'res which can-t %e got otherwise $nd c't down a %'shes 4 some containtreas'res or heaing ties, others hide nast& tra+s:
9o' ose HP
9o' a asee+
9o' cannot move
$ enemies in the room attac &o'
9o' cannot contro &o'r character ver&we
9o' a down to the eve %eow
In most caves there are two wa&s 3ne eads straight to the e1it and to &o'r ne1tgoa, the other one goes dee+er into the d'ngeon *hen the g'ard tes &o' that themonsters are too strong, %eieve himE 9o' can come %ac ater Most o these cavesare +art o side;'ests
$%%reviations:
HP: Heath PointsMP: Magic PointsIP: In'riating PointsLP: Learning Points$TP: $ttac Power (!trength e;'i++ed wea+ons)"0P: "eense Power (Constit'tion e;'i++ed armor)!P": !+eed ($giit& e;'i++ed accessories)
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M$P: Magic PowerR#G: Magic "eense PowerCLT: Critica Rate!TR: !trengthC3N: Constit'tion$GL: $giit&
INT: Inteigence*I!: *isdom
Monsters - Epsis Continent
6ae #P MP +P !P "ol$
-e$ Jell ; 0 1 9
Bat %; ; 9 % E
S&i$er %= ; E 0 ?
"host %% %; ? = 1;
Mosuito %% 9 19 0 1
Jungle Flower 9% 1% %9 E 0;
Bee =% E 0: 9 %
Blue Jell =; 1= % : =;
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-e$ Core 11 11 111 1
Pi7ie = 1% 0; E %
Poison Beetle : ? 11= 1; ;
Phanto :? 0% ?: 1% 1;9
"arlan$ "ang 1;; %1 ; 10 1%;
4oo$ "ole 11% 1=; 1; 11;
Atta,/ Beetle =% 0% = =;
Sting 10; 1: 1=; %; 100
"houl 11% ; 1;; 1% 1;;
Hobie ?; ; :0 1% E%
4illowis& % ; 09 : =;
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S/eletonFighter
; 1? E% 1; E;
S/eleton !a$ 9; 09 =9 : 1;
Ne1t: Lida continent FF
Monsters - Lidal Continent
6ae #P MP +P !P "ol$
S/eleton Pala$in 1%; :? 19; %; 1;;
-e$ 4is& %0 %0 1%; 1E 1E9
Fair 1?: 1: 1;% %9 %;;
Curse$ Aror 1%; E: 1:9 %= 1=;
Ba5alo 1= ; 1%; 1; 1%;
Torrent 1E9 : 1%; %= 1;;
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"argole 1E% 09 %=; 0; %;;
Sea Sna/e %;; 0; 1;; %; 1;;
Bloo$ 4olf 1:% ; 1;; 1= 10;
Pirates %%= ; 199 1; %;;
#igh Pirates %: ; 0;; 0; 0;;
"reen Jell 1:% ; %:; 0% 1%
Blue Core %; 0;; %% %%% %
Dar/ 4is& 199 1;9 %9 0% %;
"oblin %;= 0; 0%; 0? %9E
Mage "oblin %?% 0%; 0;% 0 0;E
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ron "ole %;; 1;9 =;; 9; =;;
Death *night %%% 11% 00; =E 0%;
4eit %99 09 0=9 0: 01;
Bab Frog %9% ; %; 09 %%;
+lf %; 1;; 0%; 0 0;1
4oo$ +lf 1:; 11% 0; =9 01;
*ing S&i$er 0:= %;; 0E; 0? %;
Bloo$ Bat % ; %=; 0% %=;
Ga/(shoul$ rea$2
Gr,)
%;; 1%? 01; 0 %9;
Mage Ga/ %:% %;% 0;; 0; 0;;
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Aror "oblin %;; 0; %?; 0: %9;
+nt %%= 1%= %: =1 %;;
Dar/ S&irit 1?; ?E :: 0% 0%;
S&irit %0; 1%= %9; =; %=;
Fl %;; ?% %% %% 0;;
Poison Frog 1? 1%; 0;; 0; %;
S&rite %9 1;; 0;% %1 09;
Death Master 19E ?E 0%; 09 0%;
Sea Turtle %9; %;= 09 =; 009
Me$usa 199 %;? 0?; =; 0=9
S,or&ion 0%; %? 0% 0 %%%
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Fighter Ga/ %9= E? 9;: =: =:
Mage !i.ar$ 0;; ?= 0;; = 99;
Cla "ole 09; ; =%% 0; 00
#ell #oun$ %?0 1;1 =9; 09 0?;
*iller Bear 0=; ; =9? =; =%;
*ing Frog =;: ; 0; 0; 0%%
#igh #$ra %0% 1:: =;; =1 0;
Previo's: #+sis Continent Ne1t: 0ante continent FF
Monsters - Fante Continent(inc'ding sea monsters)
6ae #P MP +P !P "ol$
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Merai$ =;; %;9 9;; =% =9;
Meran =:; 1;9 :;; =% 9;;
Sea #orse 0%; 10 0; 09 0;;
Aonite =%; 10= ;; :; E;;
Siren =;; %%= 9;; :; 99;
*iller 4hale =;; E =;; =; =0;
Sui$o E9; ; 9; ?; E9;
4hale 1;;; 09= 1;;; 1;; 1;;;
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Shar/ ==; E: 99; E: 9;;
FI Turtle 99; 10% :?; E? 9?;
"reen Core 1:: 1:: == === =
Dar/ +lf 091 %%% 99; 9; 99;
Devilsha&e =: 1;9 9E: == =?;
Mora Nine 0=; %;; 91; =0 9;;
Na&ire -ose 0:% 1?% ;1 90 :;;
Desert -ose 009 1;1 9;9 9% =:;
!a Fleshia 9;9 ; %; 9; :;:
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4ill ll 0%; E% 9;; 9; =0
Death Aror =;; ; ?;; 0= ;;
Death Swor$ %? ?E 9:; == =;;
S&e,ter 0;; 11 999 99 999
"oblinShaan
%? 0;; 99; 99 9%:
4it,h %; 1;; 9=0 9= 91;
"I Turtle =9; E :%; :9 :?;
#ornet 00? ; 9?1 =% 9%;
Na&ire =%9 0:9 :9; :; ::0
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Troll =%; ; E? =9 9;;
*iller Aror =;; 1%= :%; 91 9=
*iller Swor$ 0%% 1%= :1; 9; 99;
Arore$#ornet
=E9 1%1 9; 9% 9;
S/eleton *nite 0?= 99 =; =9 ;;
6inja 0=; E9 1; 9? :E;
Clown 0: %%% : 9: E;
#aunt 09; 9= ;: == E%;
*ing #$ra 909 %1= ?;9 :% ?%;
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4vern 9=9 0= ?E :9 EE
Jurahan =;% 11% ;% 9E 0:;
Antares 0?E ; ;9 =? :?;
Saurai 0?: ; ?;; E; 9;
Stone "ole 9;% ; ?9; E1 %;
Mu =;; ; ?:1 E% ?9;
Co,atoris 9% 1= ?% E9 ?:1
"orgon =;% ; ?E: E ?;
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Magi, Torrent :9= 1? ?E E9 ;
Deon 99= %;0 1;%; ?9;
Death Saurai =; 0: 1;;; ; 1;;;
4hite Dragon := 0=% 1=;; ?? 1%;;
Caila 9;= %9; 1;=: = 1;1;
Assassin 0;% ; 1;9; : ?;;
TI -e7 9;; ; 11;; 1;9;
S&hin7 :9; %9; 11%; ?; 1;%
Minotauros 9% 09: 1;1: % ??;
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C,lo&s 9:; %9; 11;; = 1;;%
Previo's: Lida Continent Ne1t: Ros+ett continent FF
Monsters - Rosplett Continent
6ae #P MP +P !P "ol$
6e,roan,er 99% %%; 11%1 1;; 1%99
-a,e 9%; 11 11;9 ?; 11;%
!ee,h 9=% ::: 1;;E ?= 1;E9
Cerebus :?; :% 1;10 E? ???
Dragonian :;; 1;9 1%%; 119;
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#$ra ;; 1? 110% ? 1;::
Nile Jell :;; 09 10;; 1;;%
+vil Bat =; 11% 11;; ?E ?=9
Dar/ Fr 9;; 9: 11;1 E ?=;
Bulls :9; 1%: ; ??
!i.ar$ Fighter :E9 1;; 10E 1;? 11%;
!i.ar$ Shaan :;; 19 1%9; ?? 1;EE
"oblin *night :%% ; 0EE %% 01
S/eleton 9; ; 1=;; 1;9 1%0;
!iving Dea$ 9;; 99 11;% ?? ?;
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Salaan$a 9E: EE 11%; ?9 11%:
Free.eSalaan$a
:? 1%%% 1;E 1%?9
"ole 9;; ; %;;; 1;; 1;;
Blue Dragon E;; =91 19; 1;9 19;;
-e$ Dragon E%; == 19;; 10; 1E;%
"reen Dragon :=: 0? 10; 1;% 1%;;
Co&&er Dragon 1;;; 9; 199; 1%; 1?;;
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Curse$ Aror 1%; E: 1:9 %= 1=;
Sha$ow 09; 1;; 1?% 1%; ?0;
Blue 4is& ::: :: 11;; 1;; ??
"a.er E00 1?? 1%; 1%? 1;;;
!u,ifer ;; %?? %0;; 101 1;0;
Chariot 1; 1;; 19E% 1=% 1;;
Ara$ite 9%; 1;9 1%90 1;; 11%;
Pro,on :9; =;; 1099 1=1 1E;;
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Silver "ole %1 %E; 1:?: 10; 1:9;
Silver Dragon 1%;; 1;;; %9;; 19; %;;;
Previo's: 0ante Continent Ne1t: $ncient Cave FF
!eapons
*nives< Daggers
?nives are main& 'sed %& "ei, %'t at the %eginning o the game *ain is asoha++& with them
6ae +5e,t Chara,ters 4here to get Pri,e
*nife ATP 89 all Patos 1;
Sall *nife ATP 81;< C!T 89 4a 4ain has it
Battle *nife ATP 819 4a< Dei Patos 1;;
Dagger ATP 8%;< C!T 89 4a< DeiPatos (!ai/a's house)<Albano
%;;
Bug CrushATP 8=;e5I against inse,ts
4a< Dei< -a< De, Fugo's Mansion
!ong *nife ATP 81;;< C!T 89 Dei Tois 0;;;
Fire *nifeATP 819;< C!T 89Fire &ower
Dei Alsta$t Dungeon 99;;
!ight *nifeATP 8%1;e5I on $ar/ onsters
Dei+l,orano<!e$o,/'s Mansion
11;;;
,e Pi,/ ATP 8%;< C!T 89,e &ower
Dei Tanba %0;;;
Fatal Pi,/ ATP 809;< C!T 819o,,I instant $eath
Dei Mi$ 09;;;
Ma$ +$ge ATP 80;< C!T 81; Dei Siantao *ing$o 9;;;;
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atta,/ %7< ine5I onun$ea$
-a&iers
Ra+iers are 'sed %& *ain and the 8emae /ghters8, 9'rist and Mia
6ae +5e,t Chara,ters 4here to get Pri,e
-a&ier ATP 809< C!T 89 4a< u< Mi Majari 9;;
Col$ra&ierATP 8E< C!T 89,ol$ &ower
4a< u< Mi Tower of Death
!u,/ -a&ier ATP 8?;< C!T 8=; 4a< u< Mi Caan %9;;
Saber ATP 81=;< C!T 89 4a< u< Mi Cobe =9;;
Battle-a&ier
ATP 81:;< C!T 89 4a< u< Mi Alsta$t Dungeon :;;;
+sto/ ATP 8%%;< C!T 89 4a< u< Mi+l,orano<!e$o,/'s Mansion
1%;;;
Silver-a&ier
ATP 819:< C!T 89e5I on $ar/ eneies
u< Mi Mil/a haas it
Mist -a&ier ATP 80;< C!T 89 u< Mi Mi$ =;;;;
-une -a&ierATP 8 =;;< C!T 89e5I against agi,onsters
u< Mi Siantao *ing$o 9%;;;
Swor$s
The main wea+on or *ain, the& can aso %e 'sed %& the 8mae /ghters8 Rando+hand "ecard
6ae +5e,t Chara,ters 4here to get Pri,e
Short Swor$ ATP 8%9< C!T 89 4a< -a< De, Albano 0;;
!ong Swor$ ATP 8:=< C!T 89 4a< -a< De, Siantao 19;;
"la$ius ATP 8:;< C!T 89 Dei Siantao 1%;;
Multi Bla$eATP 8:9< C!T 89atta,/s %7
4a< -a< De, Deserte$ !ighthouse
S,iitar ATP 81%;< C!T 89 4a< -a< De, Tois 0%;;
!ee,hbla$eATP 81;,urse$ (ou lose #P everturn)
4a< -a< De,Co&le Forest(Maurine's house)
*u/uri ATP 81?;< C!T 89 4a< -a< De, Alsta$t *ing$o ;;;
AbsorberATP 8%0;< C!T 89uses MP
4a< -a< De, Tower of llusion
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Destin Bla$eATP 8%?;< C!T 89$aages oneself whenuse$
4a< -a< De, Mistra Cave
Dar/ Bla$eATP 8%:;< C!T 89Status e5e,t on eneies
4a< -a< De, -e$woo$ 1;;;
!u,/ Bla$e ATP 8%9;< C!T 81;; 4a< -a< De, -e$woo$ (Casino)
!ight Bla$e ATP 80;;< C!T 89 4a< -a< De, Tanba %9;;;
!ife Bla$eATP 80%;< C!T 89heals soone b using it
4a< -a< De, Tanba ("ravear$)
DragonslaATP 809;< C!T 81;e5I on Dragons
4a< -a< De, Mologoro 0%;;;
"aia Bla$e ATP 8=;;< C!T 81; 4a< -a< De, Mi$ =%;;;
Hir/o Bla$e ATP 8=%;< C!T 89 4a< -a< De, Siantao *ing$o 99;;;
-is/ Bla$eATP 80;$e,reases DFP an$ SPD
4a< -a< De,-os&lett Forest<Doo slan$
Bunn Bla$e(O)
ATP 89;; Se< Ai< Me< u<-u< Mi
Doo slan$
Dual Bla$eATP 8=9;-esonates with SIFI<&owerful
4a Doo slan$
"a$es Bla$eATP 8%;;< C!T 89ine5I against un$ea$
4a< -a< De,$efeat "a$es (se,on$tie)
+gg Swor$C!T 89(rather useless)
4a< -a< De, $efeat +gg Dragon
(S) The 'nn& ade does on& 5 HP o damage with norma attacs, %'t it is good orIP sis I got it rom a waitress in $Aoes Cave when I tried to +ass %eore the
Monster Trac
!eapons
#eav Swor$s
Rando+h is ver& strong, so he can /ght with 24handed swords ($ter a, he cannote;'i+ a shied)
6ae +5e,t Chara,ters 4here to get Pri,e
% #an$Swor$
ATP 81;;< C!T 89%@han$e$
-a -an$ol&h has it
ClaoreATP 81;< C!T 89%@han$e$
-a Alsta$t Dungeon E9;;
Franberg ATP 80%;< C!T 89 -a Tanba %;;;
#alber$ ATP 8=9;< C!T 8% -a Siantao *ing$o :;;;;
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A7es
The a1es, aso 24handed wea+ons, can %e 'sed %& the 8+owerho'ses8 Rando+hand "ecard
6ae +5e,t Chara,ters 4here to get Pri,e
Battle A7 ATP 81=;< C!T 89 -a Tois =9;;
"laive ATP 8%1;< C!T 89 De, Alsta$t *ing$o 11;;;
"reat A7 ATP 8%=;< C!T 8% -a +l,orano 19;;;
Pole A7 ATP 8=%;< C!T 8% -a Mi$ =;;;
#eav"laive
ATP 8=%;< C!T 89 De, Mi$ =;;;
S&ears
"ecard, the +irate, can /ght with !+ears Most o them are 24handed
6ae +5e,t Chara,ters 4here to get Pri,e
S&ear ATP 81%;< C!T 89 De, De,/ar$ has it
Tri$entATP 81;< C!T 89goo$ against auati,onsters
De, Alsta$t Dungeon E;;
Pi/e ATP 8%=;< C!T 89 De, +l,orano 19;;;
!ong S&ear ATP 8%;< C!T 89 De, -e$woo$ %;;;;
#eav!an,e
ATP 80%;< C!T 89 De, Tanba %;;;
#eavS&ear
ATP 80E;< C!T 89 De, Mologoro 09;;;
4ave S&ear ATP 8=9;< C!T 89 De, Siantao *ing$o :;;;;
!eapons
-o$s
!eena and Me+his can /ght with Rods, !taBs and Hammers
(the atter are 24handed, %'t the& increase "0P as we as $TP)
6ae +5e,t Chara,ters 4here to get Pri,e
-o$ ATP 8 Se< Me< Mi Patos 11;
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Ma,e ATP 81< DFP 8?< C!T 8% Se< Me Albano %9;
Magi, 4an$ ATP 809< D+F 819< C!T 89 Se< Me< Mi Siantao 1;;;
#ol Ma,e ATP 8=;< DFP 8%;< C!T 8% Se< Me Caan %%;;
Sage -o$ATP 89;< -+" 8%;< C!T8%
Se< Me< Mi Tois 0;;;
Sta5 ATP 81;< MAP 8%;< C!T8%
Ai< Me Tois 0;;;
4ar#aer
ATP 8:;< DFP 80;< C!T 8% Se< Me Cobe =%;;
Slee& -o$ ATP 8E;
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Sa&&hir Ball MAP 8E; Se +l,orano 1;;;;
-ub Ball MAP 8; Se -e$woo$ 19;;;
!a&is Ball MAP 8?; Se Mologoro 0;;;;
Fists
0ists are $ima-s wea+on o choice The& increase her attac as we as s+eed, %'tdon-t +ermit to e;'i+ a shied
6ae +5e,t Chara,ters 4here to get Pri,e
Tiger Fist ATP 819< SPD 8% Ai Aia has it
ron FistATP 8%9< SPD 89< C!T 89e5I on har$ onsters
Ai Siantao 1=;;
#ol FistATP 89;< SPD 81;< C!T89e5I on $ar/ onsters
Ai Tois 0;;;
S&i/e FistATP 8E;< SPD 81%< C!T89
Ai Alsta$t Dungeon 99;;
Soul FistATP 81;;< SPD 810< C!T89life &ower
Ai +l,orano 11;;;
"auntletsATP 819;< SPD 81E< C!T89
Ai Tanba %9;;;
-o,/et FistATP 81E;< SPD 819< C!T89
Ai Mologoro 0%;;;
#ar$ "love
ATP 8%;;< SPD 81:< C!T
89e5I on har$ onsters
Ai Mi$ =1;;;
Hir/o FistATP 8==;< SPD 8%;< C!T89e5I on har$ onsters
Ai Siantao *ing$o 99;;;
!eapons
Bows
"ei and Mia can 'se ows !ince the& are 24handed, &o' cannot e;'i+ a shiedwith them
6ae +5e,t Chara,ters 4here to get Pri,e
Short Bow ATP 80;< C!T 89 Dei< Mi Majari =9;
@Bow ATP 8E9< C!T 89 Dei< Mi Caan %;;;
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!ong Bow ATP 810;< C!T 89 Dei< Mi Cobe =0;;
Fire BowATP 8 1;< C!T 89re &ower
Dei< Mi Alsta$t *ing$o E9;;
#eav @Bow
ATP 8%9;< C!T 89 Dei< Mi-e$woo$<!e$o,/'s Mansion
1:;;;
Silver BowATP 800;< C!T 89e5I on $ar/onsters
Dei< Mi Mologoro 0;;;;
Car$s
R'%&, the gam%er, 'ses cards to /ght !he needs %oth hands or her trics
6ae +5e,t Chara,ters 4here to get Pri,e
-a.or Car$ ATP 81;;< C!T 89 -u -ub has the
4an$ Car$ ATP 810;re&resents re
-u -e$woo$ 1;;;
Swor$ Car$ATP 819;< C!T 89re&resents win$
-u Tanba %9;;;
Coin Car$ATP 81;< C!T 89re&resents earth
-u Mologoro 0%;;;
Cu& Car$ATP 8%;;< C!T 89re&resents water
-u Mi$ =%;;;
Hir/o Car$ ATP 819;< C!T 89 -u Siantao *ing$o 99;;;
Tools
Isaac, the inventor, has diBerent 'se' toos
6ae +5e,t Chara,ters 4here to get Pri,e
Multi/nife ATP 819;< C!T 81; s saa, has it
Swiss *nife ATP 80;;< C!T 81; s Mologoro %;;;
SlaS&ea/er
ATP 8%;;slee& on alleneies
s Mologoro 1;;;;
Musi, Bo7ATP 8%;;,onfuses alleneies
s Mologoro 1;;;;
"rin$er ATP 8=;;< C!T 89 s Mi$ =%;;;
-iveter
ATP 8=1;< C!T81;;e5I on har$eneies
s Siantao *ing$o 90;;;
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"ncient Ca#e
(Man& thans to ac Paadin and Nat ?ing who gave me ots o ino a%o't this +art)
I &o' have +a&ed L'/a 2, &o' wi now this cave This time it-s on G'd'c Isand,%etween Lida and 0ante Continent It has 566 oors, %'t to go %eow 76, &o' needthe "lass -ub which &o' can /nd in Bro5o Cave
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• 8Nothing8
The most rewarding wish is 8est *ea+ons8, which ets &o' tae o the 52 wea+onsin Parathea Shrine
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String Sting ATP 8%9;< C!T 81; u< s
Custo :9 ATP 8=:9< C!T 81; u
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Bli..ar$ -ingMAP 80;use Bli..ar$
all
Fire Ball -ingMAP 80;use Fireball
all
Diaon$ -ingATP 80;< DFP 80;< -+" 8%;use #ol !ight
Se< Mi
Bisho& -ingre$u,e $aage fro holatta,/s
Se< Me< u< -u< Mi
,e Aulet-+" 8%;absorbs i,e atta,/s
Se< Me< u< -u< Mi
Thun$er Aulet-+" 8%;absorbs thun$er atta,/s
Se< Me< u< -u< Mi
Flae Aulet-+" 8%;absorbs re atta,/s
Se< Me< u< -u< Mi
+vil Aulet e5I against no,turnal atta,/s all
Recommended