Devil May Cry 3(Dante's Awakening) - Walkthrough

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    //

    - 7.4. MISSION 4 - THE UNINVITED ONE

    "Find the key to the stars."

    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

    \\

    + CHAMBER OF ECHOES +

    You'll find yourself in a high-ceilinged round chamber with steps and layers

    of

    corridors around its edges. There's a Divinity Statue near where you start

    off

    from. Notice the wall of fire blocking a door up the stairs to the left;

    we're

    going to get rid of that flame later on.

    Firstly, explore this room and nab all the red orbs lying around. You might

    also spot a shiny thing behind a wall on the upper levels of the room. When

    you're done, head up the set of stairs on the right, head up a floor andenter

    the blue door.

    + ENTRANCEWAY +

    Head up the stairs, killing the enemies as you do so. Head into the blue door

    at the top.

    + LIVING STATUE ROOM +

    As you come in, a scene will show you a shiny object in a cage at the top of

    this room. Oooh, if it's shiny, we definitely want it (a philosophy you'll

    come to learn with this game)! Keep the cage in mind as we'll be back for it.

    If you examine the lever mechanism behind the cage, it mentions something

    about

    a lightning rod. Hmmm.

    And now another red seal. Kill the Enigmas that come to life and then defeat

    the other monsters that appear until the red seal breaks. Head through the

    unbarred door.

    + SILENCE STATUARY +

    Search the room for a red orb crystal and smash it before breaking all thestatues for red orbs. When you're done, head to the circular mechanism on the

    wall (the one that looks the same as the one you saw in the bar in Mission 3)

    and activating it with your attacks. Part of the ground will turn into a lift

    of sorts. Hop on to go up to the next level.

    + INCANDESCENT SPACE

    Red seal alert! There're some of your friends from Hell again. They sure do

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    like Dante, don't they. Kill them all and the red seal will be released. Pick

    up the red orbs lying high up on the walls.

    There's also a blue orb fragment above the unsealed door, above some pipes.

    Jump onto the pipes and railings and you'll be able to get it. Head through

    the

    door once you're done here.

    + CHAMBER OF ECHOES +

    Back to the round chamber with the pretty angel statue! You're on the second

    floor now. Explore this floor if you didn't bother before and pick up the red

    orbs. You may find the stone telephone-like thing with an indentation in the

    middle that the game showed you when you came in, just waiting for you to put

    something into it. Not that you have anything. Sniff.

    Find a yellow door on the next level and enter it.

    + ENDLESS INFERNUM +

    That pit indeed looks endless. There's a red seal, but... where are the

    monsters? Well, go up the stairs opposite the sealed door to find out.

    + CHAMBER OF SINS +

    Dante finds himself in a strange new place. Enemies'll appear, including a

    new

    one called Hell Gluttony. They're the ones that spray sand at you, but it's

    quite easy to evade as they make a big show of sucking in their breath for

    several seconds before performing the attack. Jump and shoot to stay up in

    the

    air for the duration of their spray and you'll be fine.

    Once you defeat all the demons, a colume of light will appear in the middle.

    Walk into it and Dante will be abducted by aliens.

    ... Nah, just screwing with ya. You'll only be teleported back to the

    previous

    room.

    + ENDLESS INFERNUM +

    The red seal is gone! Head through the red door it was blocking. If you feel

    like fighting some more you can continuously jump back down into the darknessand kill the enemies over and over again.

    + GIANTWALKER CHAMBER +

    Another red seal, and again no demons in sight. However, a large centipede

    pops

    out of its hole and starts attacking you. Boss fight!

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    -----------------------------------------------------------------------------

    --

    BOSS FIGHT 3 - GIGAPEDE

    Boss Bonus: 3500 Red Orbs

    x---------------------------

    This is a pretty easy boss. It has a couple of main attacks:

    - Blue laser orbs: These can be dodged by jumping or if you're on the

    Gigapede,

    you can hit it back to deal damage.

    - Purple laser beams: Jump away when you see these forming. There are various

    versions of this but all can be easily dodged by staying on the ground or

    by

    jumping away when necessary.

    - Body turn: This only affects you if you're on its back. When electric

    sparks

    start to apear on the Gigapede, it's going to start turning. Jump offquickly.

    ---------------------------x

    The best place to stand for this battle is in the middle of the room where

    you

    can see both holes. When the Gigapede is far away from you, i.e. emerging

    from

    its hole, shoot it with Ebony & Ivory until you're close enough to jump on.

    Do

    so and start hacking and slashing at its back; watch out for lasers and leap

    off if need be. Its head is its weak spot and hitting that will deal the most

    damage, though the Gigapede will move away faster than usual when you do

    this.

    Also, if you manage to break its exoskeleton while slashing at it, you'll

    reveal the soft section which takes more damage.

    On higher difficulties the Gigapede will flip you off more often, so equip

    Cerberus and spam Revolver while it passes overhead, or try and time a quick

    Helm Breaker just as the head passes by.

    All in all, you shouldn't have any trouble with this boss, just keep it

    locked

    on so you know where it's coming out from.

    (When it is in the hole you can also use Spiral, when you have it, to deal

    some

    decent damage.)-----------------------------------------------------------------------------

    --

    Follow the orbs that drop and head into the small red door.

    + INCANDESCENT SPACE +

    Examine the shiny Astronomical Board in the alcove near you. A scene with the

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    Jester will occur, and the mission will end.

    ---------------

    + MISSION END +

    ---------------

    /////////////////////////////////////////////////////////////////////////////

    //

    - 7.5. MISSION 5 - OF DEVILS AND SWORDS

    "Unleash your might on the demonic gatekeepers."

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    \\

    + GIANTWALKER CHAMBER +

    A bunch of Blood-Goyles will appear and assault you. Personally I hate these

    guys... and they're especially annoying if you don't know what to do withthem.

    But of course you do, since I'm going to tell you. Shoot them until they turn

    to stone and quickly break them apart with your sword. Don't bother hitting

    them with melee attacks when they're red because it'll just split them into

    two Blood-Goyles.

    Head to the other side of the room where some pedestals are, jump up, and go

    through the big red door.

    + ENDLESS INFERNUM +

    Head through the yellow door (or jump down and play with the demons for some

    red orbs first).

    + CHAMBER OF ECHOES +

    Grab all the red orbs and then head up to where the telephone pedestal thing

    was. If you're lost, follow the trail of red orbs that lead upwards and

    you'll

    find it. Insert the Astronomical Board and the walls blocking that shiny

    thing

    will part, and a red jump pad will appear on the ground. Go grab the shiny

    thing, which turns out to be a Vajura. Read the description... "Model of an

    ancient weapon used to control lightning." Lightning, huh? Doesn't that sound

    familiar? Yes, that's right, it's time to head to the room with the cage andmechanism. Go through the blue door on the lower levels.

    + ENTRANCEWAY +

    Make your way past the enemies and head into the next door.

    + LIVING STATUE ROOM +

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    Use the Vajura on the mechanism behind the cage on the 2nd floor of this room

    and the cage will lift. Grab the Soul of Steel that was in the cage and red

    seals will appear. Monster time! Kill them and head back to the Entranceway.

    + ENTRANCEWAY +

    Kill the enemies and go through the door at the bottom.

    + CHAMBER OF ECHOES +

    Head to the yellow door on the higher levels and enter.

    + ENDLESS INFERNUM +

    Now that you have the Soul of Steel, you can cross the gap without fear. Go

    ahead and cross to the other side. There you will see another Combat

    Adjudicator, though you'll need Cerberus for this one (the color of theflames

    represent which devil arm you need to use to break it).

    Examine the door with the latches and you'll find that you can insert the

    Soul

    of Steel into the hole in the door. Go through the blue door that it reveals.

    + SURGE OF FORTUNAS +

    Go through the room and find the lift. Examine the red thing next to the

    circular mechanism for Secret Mission 2.

    -------------------------------

    SECRET MISSION 2 - UNTOUCHABLE

    OBJECTIVE - Defeat all enemies while taking no damage.

    This is a relatively easy mission on Easy and Normal difficulty, and a bit

    harder in Hard and DMD. Heaven or Hell doesn't count since you can't afford

    to

    take damage anyway. (But I don't see why you'd want to do this secret mission

    again anyway.)

    Equip Royal Guard to make things easier. When the Enigmas are about to shoot,

    press Circle to guard against their arrows and then head in for the kill. Do

    the same for all of them and you'll gain a blue orb fragment for yourefforts.

    -------------------------------

    Strike the circular mechanism until the lift activates. This time, there'll

    be

    enemies joining you on your way up and you have to kill them quickly so they

    don't weigh the lift down. If you fail to knock them off quickly enough the

    lift will fall back down and you'll have to strike the mechanism again to

    start

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    over. Use the shotgun for knockback when an enemy's on the edge.

    (When you have Kalina Ann, this is simple. Just stand back and when the

    enemies

    drop down, fire a shot into the group of them and they'll all be blasted

    away.)

    + AZURE GARDEN +

    You're now in central Temen-ni-gru. Head out onto the ledge outside and

    continue right until you see a red door. Smash the rubble outside for red

    orbs,

    and use the Divinity statue if you think you need to buy any items. A boss

    fight is coming up so be prepared. Once done, enter the red door.

    + FIRESTORM CHAMBER +

    Watch the scene and then the battle will begin.

    -----------------------------------------------------------------------------

    --

    BOSS FIGHT 4 - AGNI & RUDRA

    Boss Bonus: 4000 Red Orbs

    x---------------------------

    Two on one! Despite this unfairness, they're not too hard to take down.

    - Charge attack: They'll charge at you from the other side of the room, then

    spin jump up and land with a heavy blow. You can't escape by jumping up as

    they can hit you mid-jump, so just keep moving or rolling away. They don't

    necessarily charge all the way from one side of the room to the other; in

    fact this move is quite versatile, which makes it all the more dangerous as

    one brother will follow the other, meaning if you get stunned by the first

    attack the second attack will probably land on you. However, you can also

    block this attack with RG - start tapping Circle as Agni jumps up, and keep

    tapping until Rudra has also landed. Chances are you'll block Rudra, if not

    both of them.

    - Sword lunge: Either brother will use this attack when you're at mid-

    distance.

    Watch out for the telltale animation of them rearing back with their

    swords.

    - Uppercut: If you jump around too much, either brother will use an uppercut

    attack in an attempt to bring you back down to earth. There's not much youcan do to avoid this as Dante's air mobility is minimal (unless you have

    Sky

    Star or Air Trick), so try not to jump excessively.

    - Jet-Stream: Either brother will dash forward and then do a cross-cut

    movement

    with their swords. Watch out when they start to dash and jump away to avoid

    getting hit.

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    - Crawler: Agni will launch a path of fire towards you. It's linear, so it's

    not too hard to avoid, but make sure you do as it really hurts.

    - Tempest: Rudra will throw up his sword and a tornado will appear around it.

    Stay out of its range.

    - Combine powers: When you kill one brother and leave the other brother alone

    for over ten seconds or so, he'll jump up and you'll see a scene showing

    him

    summoning the sword of the defeated brother and joining them to form a long

    double sided sword. In this state he is a lot more powerful and does

    tougher

    versions of some of the same basic moves, such as the cross-slash and the

    lunge, as well as several other moves you'll want to avoid (listed below).

    - Fire and wind throw (combined): When one brother is left alive and is using

    the double sword, he'll throw the sword at you and fire and wind will

    emerge

    from it, damaging you if you're in the way. Keep your eyes peeled and stay

    on

    your toes.

    - Firestorm (combined): A sort of combination of Crawler and Tempest, with a

    bit of power upgrade. Watch out when he starts to do the swirly animation

    that normally preceeds Tempest; and stay back, as the range of this attack

    is

    quite large.

    ---------------------------x

    Air Hike would help quite a lot in this battle, so I hope you have it. If

    not,

    meh. You'll live. The brothers usually start the battle off by charging from

    the corners of the room at you, so just jump away to avoid them and then land

    some hits while they're recovering. They block attacks from the front, but

    Stinger should work or you could jump to their backs and hit them there. When

    you hit any of them enough they will drop their swords and stay still for

    quite

    a while, allowing you to whittle their lifebar away. Just watch out for the

    other one while you're at it.

    Trickster can be helpful to let you dash away from their attacks, as they're

    not particularly fast. Watch out for Agni as his fire attacks have more range

    and may get you even when you're not near him, i.e. Crawler. However, RG can

    help you can block at least half of their attack repetoire, which is useful

    when they're surrounding you.

    If you can, try to damage them equally so that when you finish one off, you

    canquickly defeat the other one too so they don't get a chance to combine their

    swords. Don't forget that Agni is weak to Cerberus, so use that to your

    advantage. If you end up facing the combined-swords brother, then make sure

    you

    don't stick too close as they have some devastating mid-range moves. Just

    stand

    back and shoot your guns, or try to get behind it - don't try to rush in

    unless

    you're feeling extremely sure that you can avoid being damaged (or if you're

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    feeling extremely stupid).

    Some no-no strategies include:

    - Staying still

    - Staying close to them at all times

    - Killing one WAY before the other so that half the battle consists of you

    fighting a souped-up brother

    -----------------------------------------------------------------------------

    --

    After the battle Dante gains them as a new weapon, Agni & Rudra. This is

    quite

    an awesome weapon, with some interesting Swordmaster moves. Their attacks are

    cool-looking and several enemies and bosses are weak to the fire element.

    Collect the red orbs and then head through the big steel door.

    ---------------

    + MISSION END +

    ---------------

    /////////////////////////////////////////////////////////////////////////////

    //

    - 7.6. MISSION 6 - FAMILY TIES

    "Clear the trial and forge a new path."

    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

    \\

    + MUTE GODDESS' CHAMBER +

    Examine the goddess statue in the centre of the room and notice that it's

    pointing towards a door covered with rubble. You can't go through right now

    so

    just continue forward into the next area.

    + CHAMBER OF 3 TRIALS +

    A Divinity statue's here for your use if you wish. Examine the pedestal right

    in front of you and it will talk about passing the trials. Examine the

    colored

    pedestals in front of the sets of steps.

    The purple pedestal says:

    "Your wisdom will be put to the test in the chamber ahead. Use your lifetime

    experience: from the crawling infant: to the man standing tall: and finally

    to

    the old man-leaning on his cane."

    The orange pedestal says:

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    "Your techniques will be put to the test in the chamber ahead. Overcome the

    onslaught of obstacles to guarantee your future."

    The green pedestal says:

    "Your warrior's heart will be put to the test in the chamber ahead. Light all

    of the crests to suppress the evil spirit's rage."

    They all give clues as to what's inside the trials. Let's start with the

    easiest, the trial of wisdom (purple one).

    + TRIAL OF WISDOM +

    Notice the number of red lights on the tops of the doors. You have to go

    through the right door to get to the item at the end. If you go through the

    wrong door you'll have to fight some enemies.

    Remember the poem on the purple pedestal? It's quite easy if you think about

    it. Think about how many limbs a baby, a grown man and an old man use to

    walk,respectively, and you'll know which doors to go through.

    But if you're too lazy to figure it out, then go through the door with 4

    lights, then the one with 2 lights, and finally the one with 3 lights. Pick

    up

    the Essence of Intelligence and go through any door to return to the Chamber

    of

    3 Trials.

    + CHAMBER OF 3 TRIALS +

    Take the middle path this time (orange one).

    + TRIAL OF SKILL +

    Here you have to dodge the spears that come out of the walls and reach the

    end

    to grab the prize. Not too hard, just stay in the middle so you can easily

    avoid the ones that come from either side. The only time you need to do

    anything other than run is for the spears that portrude from the ground; jump

    over those (Air Hike is helpful, but not essential). Also, if you have the

    Trickster style equipped, this becomes extremely simple as all you have to do

    is Dash through the spears when they're just about to reach you.

    In any case, get to the end to pick up the Essence of Technique. Once you'vegot it run back through the Blood-Goyles and Hell Gluttonies, or fight them

    if

    you want red orbs.

    + CHAMBER OF 3 TRIALS +

    Take the right path this time (green one).

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    + TRIAL OF THE WARRIOR +

    Basically what you have to do is kill all the enemies. However, there's a

    catch - they're in DT mode. I.e. they're stronger, faster, do more damage and

    take more hits to kill. To make things easier for yourself, activate both

    circular mechanisms on the walls and the monsters will return to normal.

    Beware

    however, the circular mechanisms only last for a short while before turning

    themselves off, so make quick work of the demons before they DT again.

    There're

    needles that Dante can spin off, if need be.

    Once you're done, pick up the Essence of Fighting. Head back to the previous

    room.

    + CHAMBER OF 3 TRIALS +

    Head back to the Mute Goddess' Chamber.

    + MUTE GODDESS' CHAMBER +

    Examine the statue again to put in the 3 Essences. Putting in the first two

    will allow the statue to activate and blast away the rubble covering the

    door.

    Inserting the 3rd one will move the statue and reveal a new gun, Artemis.

    This is quite a useful little gun, especially once you level up Gunslinger.

    It

    can lock onto multiple targets at once and has good range. The only thing is

    that it takes a long time to pull off shots, so you're better off with it as

    a

    secondary weapon.

    Head up the stairs and through the newly unsealed door.

    + THE DARK CORRIDOR +

    Another Combat Adjudicator here, this time it's for Agni & Rudra. Shatter it

    to

    gain a blue orb fragment. Head to the steps and jump up to the rafters to get

    lots of red orbs. Go up the stairs and watch the scene.

    ---------------

    + MISSION END +

    ---------------

    /////////////////////////////////////////////////////////////////////////////

    //

    - 7.7. MISSON SEVEN: A CHANCE MEETING

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    "Duel of the demon children."

    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

    \\

    + THE DARK CORRIDOR +

    Run back into the tower and find the brown door. Remember the rafters above

    the

    stairs where you got a bunch of red orbs from last time? Well, go back up

    there

    and grab the blue orb fragment that has magically appeared there. Go back to

    wall beside the brown door, the one with the light. Kick jump up to the

    alcove

    and examine the red statue.

    -------------------------------

    SECRET MISSION 3 - DEATH FROM ABOVE

    OBJECTIVE - Stay in the air for 20 seconds or more.

    This is probably one of the hardest secret missions out of all of them. Whatyou need here is Air Hike, Ebony & Ivory and the Swordmaster style.

    Firstly, lead all the monsters into a corner, then Air Hike, shooting while

    you

    fall so it takes longer. Land on the enemies' heads and rinse and repeat.

    Alternate Air Hike with Swordmaster's Aerial Rave; you could also kick jump

    off

    the walls. You'll probably find yourself spamming X, Square and Circle as you

    try to keep yourself in the air, but it should work. Take the hard-earned

    blue

    orb fragment that appears when you complete the mission.

    If you really can't do it, save this mission for later when you have Nevan

    and

    Devil Trigger. Then come back, equip Nevan, bring a Devil Star or two and

    just

    glide in the air for 20 seconds using Air Raid.

    -------------------------------

    After you're done go through the brown door.

    + HEAVENRISE CHAMBER +

    Drop down to the bottom and go through the door.

    + THE DIVINE LIBRARY +

    A blue seal here - guess it's time for a puzzle. There are some Damned Pawns

    here. Your goal is to get the shiny Orihalcon Fragment on the ground. You can

    kill the Pawns if you want, but you don't have to. Break the grey Pawn

    statues

    for red orbs. Once you have the fragment, the blue seal will be removed.

    Head back out.

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    + HEAVENRISE CHAMBER +

    Use the red launch pads to jump up to the next level, getting all the red

    orbs

    on the way. Keep doing this until you get to the top door. On one of the

    levels

    there's a Holy Water, don't miss it. Go through the green door to continue.

    + PITCH-BLACK VOID +

    Go outside to the broken columns and jump on the one on the area that juts

    out

    to gain some red orbs. Go back inside and find the blue door. Jump up to the

    rafters here for more red orbs and then enter the door.

    + SKULL SPIRE +

    Break the statues near the door for red orbs and then go ahead. Kill theDamned

    Pawns and continue forward. Grab the shiny Vital Star S on the ground inside

    one of the fences, and move forward to examine the blue shining pillars. It

    will say that something is missing from it, so head back to the junction and

    go left through the tall greenish doors.

    + TRANQUIL SOULS ROOM +

    Red seal! Approach the statue in the middle of the room and monsters will

    appear, including a new species called Hell Greed. Kill them and pick up the

    Siren's Shriek that drops. Smash the coffins for red orbs and then head

    through

    the brown door.

    + LIFT ROOM +

    There's another Combat Adjudicator here, for Rebellion. Smash it, grab the

    blue orb fragment and then go up the stairs. Use the Orihalcon Fragment on

    the

    switch at the top, then head back towards the door and turn right to go down

    the stairs and use the lift.

    + CHAMBER OF ECHOES +

    Now that you have the Siren's Shriek, you can use it to extinguish the flames

    blocking that door. Told ya we'd get rid of it. Go through the newly revealed

    door.

    + ENTRANCEWAY +

    Head downwards to smash the pots and take the Gold Orb. Once you're done kill

    the enemies and go up to the door at the top of the stairs.

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    + CURSED SKULL CHAMBER +

    Hit the wall until it breaks. Now run forward to the red circular mechanism

    and activate it. A big iron chained ball will drop down, hit it quickly until

    it breaks. If you take too long it'll be pulled back up and you'll have to

    start again. When you break it, a shiny object will drop. Pick it up, it's a

    Crystal Skull. Remember the stone pillars from before? We're going to put

    this

    in it.

    A red seal will appear once you pick it up, so kill all the monsters and then

    head back to the Entranceway.

    + ENTRANCWAY +

    Head down through the red door.

    + CHAMBER OF ECHOES +

    Go down and use the elevator again.

    + LIFT ROOM +

    Go up the stairs and head through the big brown door.

    + TRANQUIL SOULS ROOM +

    Another red seal here. Kill the Hell Greeds and friends and then defeat the

    Hell Vanguard that pops up. Head through the brownish green door.

    + SKULL SPIRE +

    Head back to where the pillars were and use the Crystal Skull on it. The door

    is now unlocked, so go through.

    + MOONLIGHT MILE +

    Move forward to the door. Use the Divinity statue if you need to buy

    anything,

    as there's a boss battle waiting for you through these doors. Go through.

    + PEAK OF DARKNESS +

    The scene shows Dante's hot brother, Vergil, waiting at the top. A red seal

    appears on the door, so I hope you've got everything you need. Go up and

    begin

    the fight with Vergil!

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    -----------------------------------------------------------------------------

    --

    BOSS FIGHT 5 - VERGIL 1

    Boss Bonus: 4500 Red Orbs

    x---------------------------

    He's quite a tricky one, especially on later difficulties. He's very deft

    with

    his katana, though many of his attacks are short ranged so just jump away to

    avoid most of them.

    - Multiple sword combo: If you get close to him he will swing his blade very

    quickly so that they look like blue blurs. Roll or jump away to avoid it.

    He

    will also use this attack as a counter after you combo him.

    - Teleport: Vergil will teleport close to you and attack. Keep an eye on him

    and be wary if he disappears.

    - Slash wave: Vergil will slash his sword and a shockwave will head towardsyou

    in a straight line. Avoid it by moving out of the line's range.

    - Black orb slicer: Vergil will create a black orb and slice it at you.

    - Revolving swords: Some swords will appear around Dante, staying with him

    even

    when he jumps. Eventually they will fly towards Dante rapidly; jump just

    before they hit or you'll get hit by all of them.

    - Sword projection: Some swords will appear around Vergil, and they will

    point

    outwards towards Dante. Vergil will then fire them off at Dante one at a

    time. You can deflect them by attacking them, though it's easier just to

    run away or jump. He may also fire all the swords at you so keep an eye

    out.

    ---------------------------x

    Stinger is useful in this battle, as it can sometimes even stop his attacks

    if

    you're lucky. Don't bother shooting him when he's prepared as he'll just

    deflect your bullets, the only time you should try is during his recovery

    time

    or just after you get hit.

    (Kalina Ann can be used against him within short range for some decent

    damage.)

    Some no-no strategies include:

    - Trying to snipe him from afar

    - Trying to constantly follow him to attack face-on, even when he's not in

    recovery status (he'll chop you up)

    - Staying still

    -----------------------------------------------------------------------------

    --

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    After this fight you'll realise how much they look alike. Watch the sad scene

    but rejoice at the awakening of Dante's Devil Trigger! And be sad again when

    Dante gets eaten up by the huge flying crocodile called Leviathan.

    ---------------

    + MISSION END +

    ---------------

    /////////////////////////////////////////////////////////////////////////////

    //

    - 7.8. MISSON EIGHT - A RENEWED FEAR

    "Burst forth from the great demon's womb."

    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

    \\

    + LEVIATHAN's STOMACH +

    Your goal is to find 5 eyeballs and attack them to remove the tusks that

    cover

    the way to the next area.

    There's one right above you on a ledge from where you start from. Head along

    the same ledge to find a second one. Drop down here, avoiding the acid, and

    the

    camera should turn to show you a third. If you don't see it then find the

    tusk

    door and the third eyeball should be right below and on the left of the

    walkway

    that leads to the door.

    From the walkway, head backwards towards the puddles of acid on the ground

    until you reach the end of the tunnel where you see a blue door. Break the

    debris covering it and examine the door to find Secret Mission 4.

    -------------------------------

    SECRET MISSION 4 - DEVIL'S TEETER TOTTER

    OBJECTIVE - Ride the elevator to the top.

    This is basically the same as the elevator in Mission 5, except the enemies

    will be in DT mode. There are several strategies for this:

    - Use melee attacks. Quickly stinger them to the edge of the lift and make

    them

    fall off. You'll have to be really quick with this and preferably hit more

    than one at a time, or otherwise you won't last the next tide of enemies.

    - Use the shotgun. I've never tried but the shotgun does have a bit of

    knockback with its Gunslinger skills, but it might not be enough for these

    DTed guys. (If you don't mind waiting, come back with Kalina Ann once you

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    have it and then just lock on to the mob and blast them with a rocket to

    get

    rid of all or most of them.)

    - Use Royal Guard. Guard against all the monsters' attacks until the gauge is

    full and then Release to kill all of them at once.

    - Use Holy Waters. Expensive, and should be used as a last resort.

    - And lastly... use the glitch. Don't take advantage of this if you want to

    be

    a fair and legit gamer. Basically what you do is equip Trickster, then jump

    towards any wall, Wall Hike up and then do a backflip back onto the lift.

    All

    the enemies will have disappeared from the lift. Rinse and repeat until you

    get to the top. You might need a bit of practice before you can do it

    without

    falling off the lift by accident.

    -------------------------------

    Head back towards the walkway once you're done. Head under the place whereyou

    started from and you should see a cave entrance where you can see a waterfall

    of yellow acid. Go inside, avoiding the acid, and the fourth eyeball is

    behind

    the acidfall. Using the green stone platform on the side, jump up to the

    narrow

    tunnel above where you should see another 2 streams of acid. Again jump up to

    the green rock and go out onto the stone bridge. You should be able to see

    the

    eyeball pulsing on the ledge close by as well as a red crystal on the left of

    the same ledge, so destroy the crystal and hit the eyeball to open up the

    tusk

    door.

    Drop onto the small ledge near the last eyeball for some red orbs. Drop down

    from this ledge to find yourself right in front of the now opened tusk door.

    Head through.

    + LEVIATHAN'S INTESTINES +

    Head through the intestines, avoiding the pools of acid. Near the end you'll

    see a Divinity statue, so use it if you need to. Slash the filmy membrane

    covering the hole and go through.

    + LEVIATHAN'S HEARTCORE +

    Examine the yellow light in front of the pumping hearts to see that you can't

    get closer to the heart now. Just head through to the other side to the hole

    with blue light coming out of it.

    + LEVIATHAN's INTESTINES +

    Head down and a huge Gigapede-esque monster will appear (gawd, Leviathan has

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    serious tapeworm issues). Kill it if you're bored or just run, shooting it if

    it gets close (it can writhe forward faster than you can run). Once you get

    through the door you're safe. From the door you can attempt to kill it, as it

    gives you 1000 red orbs.

    Head through the membrane-covered hole on the left.

    + LEVIATHAN'S INTESTINES +

    There're some new enemies named Hell Envy here, but they're nothing special.

    Kill them and go to the end of the intestine and through the membraneous

    hole.

    + LEVIATHAN'S RETINA +

    Here you can see that the red thing in the middle is absorbing all the red

    orbs. Feed it enough and it'll open, so destroy the monsters until it reveals

    the Ignis Fatuus inside. When you take this, the innards of Leviathan will

    become dark. Go through the unsealed door.

    ===

    NOTE: A reader (christopher bugawan) tells me that after taking the Ignis

    Fatuus, the screen went white and he couldn't see anything. He then solved

    this

    problem by using the Quicksilver style so that it was possible to see a

    slight

    outline of the area and thus navigate out. So if this happens to you, you

    know

    what to do (at the cost of many devil stars, unfortunately).

    ===

    + LEVIATHAN'S INTESTINES +

    Move along the left and eventually you'll encounter a fork in the path. Go

    through to find a green orb. There'll be another fork near the end of the

    intestine which contains a Combat Adjudicator for Cerberus. Smash it for the

    blue orb fragment and then head out and through the membraneous hole.

    + LEVIATHAN'S INTESTINES +

    The Gigapede monster is back, so just do the same thing as last time and go

    through the hole at the end.

    + LEVIATHAN'S STOMACH +

    Fight or run from the Hell Envies here and then go through the same door as

    last time, the tusk door across the walkway.

    + LEVIATHAN'S INTESTINES +

    Be careful with the acid puddles in the dark and run to the end. Use the

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    Divinity statue if you need to and go through the hole.

    + LEVIATHAN'S HEARTCORE +

    Use the Ignis Fatuus on the yellow light and the membrane that was blocking

    your path will be gone. Now, a boss fight with Leviathan's Heart will begin.

    -----------------------------------------------------------------------------

    --

    BOSS FIGHT 6 - HEART OF LEVIATHAN

    Boss Bonus: 5000 Red Orbs

    x---------------------------

    This isn't a very hard battle, but it can be annoying because of the lesser

    demons that the core summons.

    - Laser balls: The core will expose itself for a moment (or when it is

    already

    exposed) and produce balls of lasers that follow you around. They willdisappear after a while so just avoid them. This is performed when you

    temporarily disable the red heart section.

    - Horizontal laser sweep: When exposed, the core will shoot lasers that move

    from side to side. They come in either ones or pairs. Jump to avoid them.

    This is performed when you temporarily disable the blue heart section.

    - Summon Hell Envies: You can't do anything about this so just ignore them.

    ---------------------------x

    Note that the left heart section absorbs red orbs, and the right heart

    section

    absorbs your DT gauge, so if you want red orbs, attack the red section until

    it's temporarily disabled and if you want to keep your DT gauge, attack the

    blue side.

    A useful attack here is Artemis' Acid Rain, obtained by levelling up the

    Gunslinger stlye. Spam it on any of the heart sections to do a healthy amount

    of damage and the falling shots serve to damage the Hell Envies around you

    too.

    If you don't have it, just attack the heart sections with melee attacks

    (watch

    out for the Hell Envies) until the core opens, and then go and slash at that

    as much as you can before it gets covered again.

    Some no-no strategies include:

    - Concentrating on eliminating the spawned Hell demons

    -----------------------------------------------------------------------------

    --

    When you kill it, a scene will begin and then the mission will end.

    ---------------

    + MISSION END +

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    ---------------

    /////////////////////////////////////////////////////////////////////////////

    //

    - 7.9. MISSON NINE - FADED MEMORIES

    "Christen the sorceress of the abyss with a blade."

    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

    \\

    + THE ROTATING BRIDGE +

    The control panel near you controls the bridge, but for now, head across the

    bridge to the red door at the other end.

    + PROVISION STOREROOM +

    A red seal here, and you'll encounter a new type of enemy - Arachnes. Bewarewhen they raise their butts because they're going to charge you. Also, be

    aware

    of their web attack where they shoot a white web at you, rendering you

    temporarily immobile. Also small white spiders will sometimes burst from a

    dead

    Arachne. Those are miniature bombs and will try to cling onto you and then

    explode to cause damage. Jump and shoot them with your guns for red orbs (E&R

    and Artemis are usually the most helpful).

    After you kill them all, go through the colorful tri-colored door that is now

    unsealed.

    + SUBTERRANEAN GARDEN +

    A blue seal! That means a puzzle. The one here is a light puzzle - you'll be

    encountering a lot more of those in later missions. There's a Divinity Statue

    as well as a blue orb fragment in the alcove above the statue, but unless

    you've maxed Trickster and gotten Sky Star, chances are you can't reach it

    yet.

    It's easier to draw a map for these light puzzles than to describe them with

    words, so here it is:

    Key:

    M = MirrorB = Mirror to be broken

    T = Target (mirror held by a statue - can be source of light)

    |, /, \, - = Reflected light's paths

    T

    |

    B M M

    \ /

    M B M

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    T

    What you must do is break the two mirrors labelled B in the diagram, and the

    light will travel to the T (Target), breaking the blue seal. The final light

    puzzle should look like this:

    T

    |

    | M M

    | |\

    M---M

    |

    |

    T

    Once you're done, head through the grayish door on the right side of the

    pool.

    + SUBGROUND WATER VEIN +

    Lots of Enigmas here. If you have Artemis it will be easy to pick them off

    from

    far away, or if not just attack them as usual. Go along the path to the other

    side and go through the red door under the light.

    + ROUNDED PATHWAY +

    Watch out for the spinning blades of doom! They'll damage and knock you

    around

    if you touch them, sometimes even onto another spinning blade. Kill the

    enemies

    or run past them and go through the door at the end.

    + SUBTERRANEAN LAKE +

    As you can see from the scene, your target is to get to the yellow light at

    the

    middle of the lake. Unfortunately you can't get to it right now - you need to

    raise a bridge. But don't worry about that for now. Head to the right as soon

    as you enter the map to find a hidden area with lots of red orbs and a green

    orb. Yay! Collect them and then head to the left.

    Ignore the door for now and go forward past the waterfall. Go up the pillarwith the red orb on top and then jump to the large platform on top. On a

    tablet

    near the wall here is a gun called Spiral, so grab it and then head back to

    the multi-colored door near the Divinity statue and go through it.

    + ROUNDED PATHWAY +

    Same thing as last time, except the spinning blades are more in the way than

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    before and there are Enigmas here to ambush you. Go through to the end and

    head in the brown door.

    + PROVISION STOREROOM +

    There's an Ambrosia sitting nicely on the altar across the room. Take it, and

    a red seal will appear. Kill the Arachnes that come out of nowhere and then

    go

    through the door.

    + ROUNDED PATHWAY +

    Make your way through to the Subterranean Lake.

    + SUBTERRANEAN LAKE +

    Use the Divinity statue here if you need, as a boss battle is coming up

    shortly. Head to the waterfall you saw when you got the Spiral. Approachslowly

    to get the red orbs at the entrance and then go in.

    + LIMESTONE CAVERN +

    Head to the left along the wall until you find two red orbs. Go down the

    slope

    behind them to find a Devil Star. Jump back up and find the entrance again.

    From there, head directly forward until you see a hole in the wall with a red

    tinge. That's right, jump up to the red crystals and examine them for a

    Secret

    Mission!

    -------------------------------

    SECRET MISSION 5 - DESTROYER

    OBJECTIVE - Destroy every destructible background object within the time

    limit.

    My favorite secret mission! And for a good reason too. This is the best place

    to get lots of red orbs quickly. I recommend using Rebellion for this as it

    has

    the fastest slash animation, which saves time.

    Anyway, from the beginning, smash the signpost in the corner between the

    bullsand the door (1), then move towards the cups on the windowsills and smash

    each

    row of them in one slash (6). Break the tables and chair (10), then move into

    the doorway where you found the shotgun and smash the barrels (12). Smash the

    jukeboxes and barrels in the alcove where the red circular mechanism is (17)

    and the jukebox next to it (18), then move left and break the barrels along

    the

    wall (20). Go into the bar area and smash all the cups and the barrel inside,

    including the cups on the hanging part above the bar stools (42), then break

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    the stools (47), jump up above the bar and smash the last 3 barrels (50).

    Mission complete!

    (Kalina Ann is also very useful here when you get it; you can just aim and

    fire

    at a group of objects to destroy them all, then pick up the red orbs.)

    -------------------------------

    When you're done head through the tunnel you're in and fall down into the

    crowd

    of monsters. Kill them and continue forward up the ledge and along the path

    until you get to a door with fires above it. Use the Ambrosia on the carving

    and it will reveal a red door. Go in.

    + SUNKEN OPERA HOUSE +

    Move forward, and a demon woman will appear. (This cutscene has got to be one

    of my favorites.)

    -----------------------------------------------------------------------------

    --

    BOSS FIGHT 7 - Nevan

    Boss Bonus: 5500 Red Orbs

    x---------------------------

    She can be quite annoying at higher difficulties, especially when her health

    starts to get low. Her attacks are:

    - Electric bats: She'll say "How's this?" and send a bunch of electrified

    bats

    at you. Jump or roll away to avoid them.

    - Electric balls: She'll send several balls of electricity at you. Jump or

    roll

    away to avoid them.

    - Electric field: She will teleport up to the ends of the room and laugh, and

    the ground will crackle with electricity and then light up with it. Easy to

    avoid as you have lots of time and warning beforehand. Jump up and shoot

    with

    your handguns to stay in the air until the electricity disappears.

    - Blades of darkness: If you get close to her, she will send blades of

    darkness

    jutting out from the ground towards you. Run away to avoid it.

    - Blade spin: She will spin around with blades of darkness surrounding her to

    attempt to damage you. Jump away to avoid it.

    - Electric pillars: Remniscent of Griffin from DMC1, she'll send vertical or

    horizontal pillars of electricity at you. Jump over the horizontal ones and

    either find a space between the vertical pillars or run to the side to

    avoid

    them.

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    - Kiss of death: When her health is less than 25%, she will sometimes

    teleport

    to the middle of the room and disappear in a puff of red smoke and an

    ominous

    'ping!' sound. She'll sink into the ground and start chasing you around.

    Make

    sure she does NOT grab you or she'll give you a nice kiss and drain away a

    lot of your health, propping her own HP right back up. Run away until she

    starts gaining on you and then jump or Air Hike and shoot with the handguns

    to stay in the air until she returns to normal. When she's just finished

    with

    the attack (and the purple aura around her is gone) she'll be vulnerable

    for

    a moment, which is a good time to attack her.

    ---------------------------x

    Nevan has a protective shield of bats surrounding her, so you have to destroy

    that first before you can deal damage to her. Attack her with Cerberus until

    the barrier is gone and then head up close to melee her for some good damage.

    She won't counter when her shield is gone, though after a while she'll cloak

    herself in darkness and you'll be damaged if you're close to her. When she'sclose to death she'll start alternating the kiss attack with the electric

    bats

    attack, so watch out for those. You'll probably want to have E&I with you so

    that you can shoot them mid-jump to stay in the air longer for the electric

    field and Kiss of Death attacks.

    Some no-no strategies include:

    - Jumping too early or too late when she starts doing the Kiss of Death

    attack

    - Staying up-close to her all the time

    -----------------------------------------------------------------------------

    --

    Once you defeat her, you'll gain Nevan as a new weapon (an electric guitar).

    How sweet is that? Go through the green door to finish the mission.

    ---------------

    + MISSION END +

    ---------------

    /////////////////////////////////////////////////////////////////////////////

    //

    - 7.10. MISSON TEN - THE JOB

    "Strengthen the silent bridge."

    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

    \\

    + LIMESTONE CAVERN +

    Move along the path and take the shiny thing on the altar near the red rocks.

    It's a Stone Mask. Now head back into the previous room.

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    + SUNKEN OPERA HOUSE +

    Head into the red door opposite the stage.

    + LIMESTONE CAVERN +

    Kill the monsters that spawn and then head towards the entrance of the cave.

    Grab the red orbs in front of the pit where the Devil Star was in the

    previous

    mission, then head out through the waterfall.

    + SUBTERRANEAN LAKE +

    Take the red orbs in the waterfall and then run along the path to the pillar

    directly opposite the waterfall, on which a red orb is sitting. Once you have

    that, go to the statue in the wall between the two tri-colored doors and use

    the Stone Mask on it. A bridge will rise up from the water, and the scenewill

    show you the shiny object on the platform beyond the bridge.

    Go across the bridge. Before you take the object, head to the right side of

    the

    statue where a bluish ornament lies on the ground. Examine it for a Secret

    Mission.

    -------------------------------

    SECRET MISSION 6 - FLIGHT OF THE DEMON

    OBJECTIVE - Collect every red orb within the time limit.

    You'll need Nevan's Air Raid for this. Go DT mode and jump, then press R1 and

    X in midair to fly. How high you are in your jump when you press R1 and X

    determines the height at which you fly.

    From where you start, collect the white orb above you to gain enough DT. Jump

    and at the very top of your jump, use Air Raid. Collect the small white orbs

    and then the red orbs on this top layer all the way around until you get to

    the

    white orb on a ledge. Press Circle above the 3 red orbs below you to drop

    down,

    then once you're below the lower layer of red orbs use Air Raid again and

    collect all the red orbs until you get to the ship. That should make 40, and

    you'll be rewarded with a blue orb.

    -------------------------------

    Collect the Neo Generator on the altar. Read the description - it powers up

    the

    main bridge! Now to make our way back to the bridge we started Mission 9 on.

    Head towards the blue door to the right of the bridge, and continue right

    past

    the broken pillars into the hidden area. Again it is filled with red and

    green

    orbs so take them all and then go through the blue door.

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    + ROUNDED PATHYWAY +

    As you walk through the room, bars will drop down at each end of the room,

    blocking you in. A new enemy will appear - Dullahans - and you have to defeat

    them to go on. They're relatively easy as they do not actively attack you

    unless you stand in front of them and get hit by their spikes and lances.

    Slash

    at their vulnerable backs when they pass you until they are all dead.

    Rebellion's Stinger and Helm Breaker are useful against them. Go through the

    textured door at the other end when you are done.

    + SUBGROUND WATER VEIN +

    Kill the Enigmas and proceed to the other side and into the brown door.

    + SUBTERRANEAN GARDEN +

    Go through the door on your left.

    + PROVISION STOREROOM +

    Approach the other door and a red seal will appear. That's right, more

    Arachnes

    for you! Have fun! When you're done, go through the red door.

    + THE ROTATING BRIDGE +

    Go out onto the bridge and a scene will occur, showing Dante's soccer skills.

    The bridge will move and a new pathway will be formed. If you want to switch

    the bridge back to the original pathway, just examine the control panel near

    the gold door. Go through the blue door at the other end of the bridge.

    + MARBLE THROUGHWAY +

    Go forth and a scene will start. Once it is done, the mission will end.

    ---------------

    + MISSION END +

    ---------------

    /////////////////////////////////////////////////////////////////////////////

    //

    - 7.11. MISSON ELEVEN - REVENGE

    "Give a guest from the past an adequate homecoming."

    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

    \\

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    + GEARS OF MADNESS +

    Go onto the gear near you and jump to where the nearest Enigma is. Kill it

    and

    collect the red orbs around it, then kill the other Enigma on a gear close to

    where you are. Once you get rid of them you can take your time, walk along

    the

    gears and find the brown door on the other side. Before you enter, search

    to the left of the door for a ledge. Jump up on it, then double jump outward

    and Sky Star back onto the higher ledge. Examine the red spinning seal for a

    Secret Mission.

    -------------------------------

    SECRET MISSION 7 - HANG 10

    OBJECTIVE - Obtain the blue orb fragment within the time limit.

    Make sure you have full DT for this. When you start, immediately DT and run

    as

    fast as you can to the other side of the area where the blue orb fragment (infront of the door) is. You should make it. Alternatively you can knock down

    an

    enemy and then Free Ride them for a while, then rinse and repeat.

    -------------------------------

    + ALTAR OF EVIL PATHWAY +

    Head along this hallway until you are introduced to a new enemy named Soul

    Eater. They may seem annoying at first, but the trick to fighting them is

    simple. When they are in a cloud of green smoke, turn your back to them and

    they will show themselves. As soon as they do, turn around quickly and shoot

    them with E&R or any gun. They don't have much health and a few shots will

    kill

    them. Rinse and repeat until they are all gone. Go along the hallway and go

    through the chestnut door at the end.

    + ALTAR OF EVIL +

    A blue seal will appear as soon as you go in. Go forward until you see some

    red

    orbs on the left. Jump on the sword sticking into the statue to get the red

    orbs, and then jump up through the gap in the railings. See the rectangular

    hole with the red light above it? You need to push a block into it. The

    needed

    block is not far to the left, so hit it towards the hole until it goes in.

    Go along the pathway until you see a wall with cracks in it. Smash it to

    reveal

    another block. Hit it along the path towards the hole across from the alcove

    where the block came from and fit it in as before. A doorway will be revealed

    underneath you, and a red seal will appear on the doors. You'll have to

    defeat

    a Hell Vanguard as well as 3 more Soul Eaters. Kill them and the red seal

    will

    be removed. Go through the hall that was revealed by the blocks, to the right

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    of the bloody statue heads, and into the red door at the end.

    + TEMPERANCE WAGON +

    Go down the stairs until you reach a platform where you can see a green orb

    beneath. Hit the pedestal from behind so that it moves and a hole is revealed

    in the ground. Jump down and grab the green orb, the jump back up and go

    along

    the path until you see an alcove with a Combat Adjudicator for Agni and Rudra

    in it. Smash it and take the blue orb fragment, then jump on the Temperance

    Wagon.

    + TEMPERANCE WAGON +

    During your ride various monsters will hop on to share your wagon with you,

    but

    since you're such a selfish brat you're going to kill them all. Continue

    doing

    this until you reach the next area.

    + TEMPERANCE WAGON +

    Head up the stairs and use the Divinity statue if you need to. Go through the

    door.

    + TORTURE CHAMBER +

    Not a very positive name for this room, is it? Run forward towards the shiny

    object on the altar and a big monster will appear. Another amusing sequence

    will occur, and a boss fight will start.

    -----------------------------------------------------------------------------

    --

    BOSS FIGHT 8 - BEOWULF

    Boss Bonus: 6000 Red Orbs

    x---------------------------

    A big bulky demon who makes up for his slow speed with his ground-shattering

    attacks. His attacks are:

    - Fist combo: He'll swipe at you and then punch the ground in one fluid

    motion.

    Jump away when he swipes to avoid it.

    - Stomp: He'll attempt to squash you by stomping the ground. Jump or roll

    away

    to escape.

    - Backwards swipe: If you're behind him, he'll do a swipe backwards at you.

    Jump away when he starts to turn around.

    - White light: When you blind him for the 2nd time, after his stunned period

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    he'll roar and envelop himself in a huge column of white light. If you're

    close to him you'll be damaged, so just keep an eye out and jump or dash

    away

    if you can.

    - Pillar throw: After the white light attack he will start running around on

    all fours and then he'll stop somewhere, stomp the ground to make a pillar

    drop down, and punch it at you. Jump away to avoid it; I heard you can

    slash

    the pillar but I didn't succeed when I tried so I'd advise against it.

    - Charge: He will charge at you on all fours. Jump away to dodge as he runs

    in

    a straight line.

    - Pillar drop: Pillars will randomly fall down from the ceiling as a result

    of

    his charging. They limit your movement and scope more than anything else,

    so

    just wait for Beowulf to charge them down.

    - White light pillar: He will punch the ground and a white pillar of light

    will

    appear where he punched. Jump away quickly when he starts to punch so you

    don't get caught in it.

    - Feathers: He will roar and wings will appear on his back, and little white

    feathers will surround him. They will then fly as lasers towards you. Very

    very hard to dodge, but he only does this as a long distance attack so stay

    at medium to close range and you'll never see this move.

    ---------------------------x

    His weak point is his head, so when he's on his hind legs do a Helm Breaker

    or

    an air combo with Agni & Rudra or Cerberus on his head and he will roar and

    be

    stunned for a few moments. Beware that he will still wave his fists around.

    Do

    combos on him with DT on until he regains his senses. Be careful when you

    blind

    him the 2nd time as he will use the white light attack after his period of

    vulnerability.

    Don't let him corner you in the small area near the door or you'll have a

    hard

    time avoiding his attacks. Keep in the large area and stay on your toes,

    especially during the pillar throwing and the laser attacks.

    Some no-no strategies include:

    - Staying up-close to him all the time/staying too far away all the time

    - Staying still

    - Letting him corner you anywhere, anytime

    -----------------------------------------------------------------------------

    --

    Collect the red orbs that drop and then move towards the shiny object. Darn,

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    the game still won't let you get it! Watch the scene and then the mission

    will

    end.

    ---------------

    + MISSION END +

    ---------------

    /////////////////////////////////////////////////////////////////////////////

    //

    - 7.12. MISSON TWELVE - HUNTER AND HUNTED

    "Reclaim the bridge before the soul is lost forever."

    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

    \\

    + TORTURE CHAMBER +

    The Haywire Neo Generator sucks your soul (AKA your life bar) out bit by bit,

    though in return you are in DT mode as long as it is in your hands. As the

    mission quote says, you're trying to get back to the bridge before the

    Generator sucks out all of your health, so quickly go through the unsealed

    door.

    + TEMPERANCE WAGON +

    Quickly run down the stairs and hop onto the wagon.

    + TEMPERANCE WAGON +

    The usual demons will assault you here, though they all drop more green orbs

    than normal so kill them to keep your health up.

    + TEMPERANCE WAGON +

    Knock the pedestal away from the hole and grab the green orb on the lower

    level. Proceed up the stairs and into the door.

    + ALTAR OF EVIL +

    A red seal will appear here. Kill the Hell demons that spawn and then gothrough the brownish door at the end of the room opposite the bloody statue

    heads.

    + ALTAR OF EVIL PATHWAY +

    Run past the Blood-Goyles here and go through the door at the end.

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    + GEARS OF MADNESS +

    Make your way along the gears until you reach a small one that you can jump

    up

    onto, then leap up to the line of red orbs. Jump onto the gear on the same

    level and continue until you reach the tri-colored door.

    + MARBLE THROUGHWAY +

    Another red seal here. A Hell Vanguard will pop up along with some Hell

    Prides,

    so kill them all. The Hell Vanguard drops a large green orb which is helpful.

    Go through the yellowish door when the seal is removed.

    + THE ROTATING BRIDGE +

    Go along to the centre of the bridge and Dante will be freed of the Haywire

    Neo

    Generator. Yay! Go along the bridge and through the blue door.

    + SPIRAL CORRIDOR +

    There's a Divinity statue here for your use, if you so wish. Go through the

    doorway near it and head down the spiral stairs to the gray door. Enter it.

    + UNDERGROUND ARENA +

    Run forward and a scene will begin. Boss fight!

    -----------------------------------------------------------------------------

    --

    BOSS FIGHT 9 - GERYON

    Boss Bonus: 6500 Red Orbs

    x---------------------------

    Geryon is a ghostly horse with a cart and no rider. Here are its attacks:

    - Charge: Geryon is doing this most of the time. It'll appear from one

    direction and gallop forward in a straight line. Jump away to avoid it.

    - Laser balls: In the second part of the fight, it'll circle the arena and

    shoot purple balls of laser at you which will drop down on your location.

    Keep moving, rolling or jumping to avoid them.

    - Shockwaves: Geryon'll stop and shoot laser balls, and when you get close

    it'll whinny, rear its front hooves and then drop down to cause a shockwave

    and blue flames on the ground. Jump away when it rears itself to avoid it.

    - Cart swing: If Geryon has stopped and you're close to it, it will sometimes

    swing its cart around in a circle. Also, it may do this when it's stopping

    itself. Jump away to dodge it.

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    - Quicksilver orbs: These will appear on the arena in the latter parts of the

    fight. If you touch one, they will slow you down; however, Geryon will

    still

    be the same speed, so you'll have a harder time dodging its charges. If you

    touch one, start trying to move to the left or right immediately and jump

    away to the side as soon as you're free of the time warp as Geryon will

    always follow this with a charge.

    ---------------------------x

    This fight consists of two parts; the first, you're on a narrow bridge where

    Geryon will just charge at you from one end of the area to another. At this

    point all you can do is shoot at it until it stops to rest, which is your cue

    to deal some melee damage. After its life bar goes down by about 1/10th or

    so,

    both of you will drop down into a gladiator arena.

    There's more space here for you to utilize, but Geryon also starts using

    better

    attacks. Avoid them the best you can and just shoot until it stops moving.

    Close in and deal as much damage as you can before it starts moving again.

    Occasionally the horse will drop down on its side, which gives you some extratime to hit it. Near the end of the battle, be careful of the black

    time-slowing orbs around the arena; if you get caught in one, make sure you

    jump away as soon as you're freed or you'll get hit by a charge.

    In the arena you can also jump onto the back of Geryon's cart if you time

    your

    jump well, where you can slash away at it until it runs into the wall.

    Some no-no strategies include:

    - Trying to rush forward and attack Geryon when it is running

    - Doing nothing or reacting too late when you get caught in a time-lag orb

    -----------------------------------------------------------------------------

    --

    After the fight you'll gain the Quicksilver style, which allows you to slow

    down time at the expense of your DT. Go through the gray door at the end of a

    short hallway to end the mission.

    You'll see a scene of Vergil killing Beowulf in one easy slice (again making

    Dante seem ever so weak) and mutilating its dead body. I almost felt sorry

    for

    Beowulf here. Sniff.

    ---------------

    + MISSION END +

    ---------------

    /////////////////////////////////////////////////////////////////////////////

    //

    - 7.13. MISSON THIRTEEN - CHAOS' WARM WELCOME

    "Battle of blood and of brothers."

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    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

    \\

    + EFFERVESCENCE CORRIDOR +

    A red seal will appear, so kill the Damned Pawns and Bishops (the ones that

    use

    magic) to continue.

    + SPIRAL STAIRCASE +

    Go down the spiral stairs, keeping an eye on the lights on the side. When you

    see a red light, examine it for a Secret Mission.

    -------------------------------

    SECRET MISSION 8 - TOUGH GUYS

    OBJECTIVE - Destroy every enemy.

    Nothing too difficult here, just defeat the Hell Vanguards and Arachnes hereto

    gain a blue orb fragment. The only thing that might throw you off is the

    presence of two Hell Vanguards at once, as well as other monsters, but it

    shouldn't be too hard. Collect the blue orb once you're done.

    -------------------------------

    Go down the stairs until you see another door. Ignore this one and continue

    along the hallway and go through the door at the end.

    + LUX-LUMINOUS CORRIDOR +

    Defeat the Damned Pawns and Bishops here, then go through the red door at the

    junction.

    + VESTIBULE +

    A light puzzle here, nothing too difficult. The map for this room currently

    looks like:

    Key:

    M = Mirror

    B = Mirror to be broken

    T = Target (mirror held by a statue - can be source of light)

    |, /, \, - = Reflected light's paths], + = Wall

    # = Destructible wall

    ] T ]

    ]+++]

    ] B ]

    ++++++] ]

    T M B # M ]

    ]+++]

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    M B-M ]

    | | ]

    M M-M ]

    | ]

    M M T ]

    Before you start, break the destructible wall (#). Destroy the mirrors marked

    B on the map, and the final map should look like this:

    ] T ]

    ] | ]

    ] | ]

    ++++++] | ]

    T M-----M ]

    | ]+++]

    M | M ]

    | ]

    M M-M ]

    | ]

    M M T ]

    And the puzzle is solved! Go to the alcove on the right of the final (T)arget

    and grab the Orihalcon on the pedestal. Head back into the previous room.

    + LUX-LUMINOUS CORRIDOR +

    Kill the Damned Pawns and Bishops in the corridor next to you, then go along

    that corridor to the door at the end. Enter it.

    + OBSIDIAN PATH +

    Use the Divinity statue if you need to stock up on healing items, as there's

    a

    boss fight coming up. Head to the left of the mechanically locked door to

    find

    a Combat Adjudicator for Nevan. Smash it for the blue orb fragment, then

    return

    to the door and use the Orihalcon on it. Go in.

    + LAIR OF JUDGEMENT +

    Boss fight with Vergil - again!

    -------------------------------------------------------------------------------

    BOSS FIGHT 10 - VERGIL 2

    Boss Bonus: 7000 Red Orbs

    x---------------------------

    He's back, and stronger than ever. But then again, so are you.

    - Beowulf combo: He'll do a kick and punch combo, always finishing with a

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    Killer Bee. Move away when he starts to attack you, or try to Stinger him

    to

    interrupt the combo.

    - Killer Bee: He'll teleport into midair and then do a downward punch at you.

    Keep him locked on and run or jump away to avoid getting hit.

    - DT mode: Vergil has a DT mode now - after all, he's Dante's twin brother!

    He's obviously stronger in this mode and he'll also heal himself, so attack

    him as much as you can as that'll shorten his DT mode and cancel out the

    healing.

    - Yamato orbs: He'll stand in the centre of the rooms, mutter something, and

    then his sword will spin in the air to form orbs that appear in your

    current location. Keep moving to avoid it, as it'll usually be performed

    when

    you're far away from him. After this attack he sheaths his sword for about

    a

    second, so use this time to combo him.

    - Blade slice: He'll do a flurry of sword slices around him. Jump away if yousee him starting to slash.

    - Revolving swords: Some swords will appear around Dante, staying with him

    even

    when he jumps. Eventually they will fly towards Dante rapidly; jump just

    before they hit or you'll get hit by all of them.

    - Sword projection: Some swords will appear around Vergil, and they will

    point

    outwards towards Dante. Vergil will then fire them off at Dante one at a

    time. You can deflect them by attacking them, though it's easier just to

    run away or jump. He may also fire all the swords at you so keep an eye

    out.

    ---------------------------x

    He's got similar moves to last time, except now he has Beowulf gauntlets so

    he'll do more close combat attacks. Be careful of his combo, if you get

    caught

    in it it's quite hard to escape. Try your best to attack him lots when he's

    in

    DT mode, otherwise he'll just heal his HP back up and you'll have to waste

    more

    time getting it down again.

    Some no-no strategies include:

    - Leaving him alone when he's in DT mode- Not bothering to try and escape his combo, especially the last attack

    - Staying still

    -----------------------------------------------------------------------------

    --

    After the battle an interesting scene will occur, showing Jester's true

    identity. Then the mission will end.

    ---------------

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    + MISSION END +

    ---------------

    /////////////////////////////////////////////////////////////////////////////

    //

    - 7.14. MISSON FOURTEEN - DRIVE!

    "Charge upward to the sky."

    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

    \\

    + LAIR OF JUDGEMENT RUINS +

    There's a Divinity statue on your right from where you start. Go there and

    down

    the path to the dead end, and jump up onto the lower section of the wall at

    the

    very end to gain a large amount a hidden red orbs. Go back to the spot youstarted the mission from, and head forward until you see the Beowulf

    gauntlets

    lying on the ground. Grab them and then head back a little to reach another

    branching point to the right. Go there, smash the Beowulf Combat Adjudicator

    and go through the blue door at the end of the path behind it.

    + UNDERWATER ELEVATOR +

    Go forward and board the elevator.

    + SUBTERRAN LAKE +

    Head along the path in the direction of the red orbs and go through the crack

    in the wall.

    + TOP OBSIDIAN PATH +

    Go through the door near the end of the path.

    + VESTIBULE +

    You're back in the room with the light puzzle, but now the light and mirrors

    are all gone. Go to the hidden area in the right side of the room near thefront and head in. There's an alcove in the left wall above a blue light with

    a demon/bull's head with glowing red eyes. Examine it for a Secret Mission.

    -------------------------------

    SECRET MISSION 9 - TARGET PRACTICE

    OBJECTIVE - Do not let a single enemy escape.

    I recommend Spiral for this secret mission, as it can hit enemies even when

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    they're not in view. Start off by pressing R1 and shooting the Hell Wraths

    until one of them explodes. There's another Hell Wrath on the next cart,

    shoot

    it so that it damages the other monsters on the same cart and then finish

    them

    off. Continue in the same way, making sure to press R1 and firing Spiral even

    when there doesn't seem to be any enemies coming. Make your way to the end to

    get a blue orb fragment.

    -------------------------------

    Go forward and into the black doorway.

    + ALTAR OF EVIL +

    Red seal time! Kill the Blood-Goyles here and then proceed through the red

    door

    that is at the end of the short hallway, on the right of the bloody statue

    heads.

    + TEMPERANCE WAGON +

    Go down the stairs and hop on the Temperance Wagon.

    + TEMPERANCE WAGON +

    Kill the Hell demons and the Hell Vanguard that appear until you reach the

    next

    area.

    + TEMPERANCE WAGON +

    Go up the stairs and through the door. Use the Divinity statue if you need

    to.

    + HELL'S HIGHWAY +

    Head forward to the door and it will automagically open. Go through the next

    one until you're in a purple room with a white spinning light on the floor.

    There are 3 doors around you; take note of which one you entered from (should

    be the one with a wall to the right of it when you're facing the door). Go

    through the door directly in front of you and then through the pink door.

    Head

    into the next room and you'll have to fight some Damned Knights. They're thehorsemen chesspieces. Kill them and then go through the door right next to

    the

    door you came from (a greenish room). Go into that room and kill the Damned

    Knights and Damned Pawns, and head back out into the previous pink room. You

    can't go through the other red door so just head back to the purple room.

    Now head through the other door, the door opposite the wall. Go in the room

    and

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    kill the Damned Pawns. A scene will show several doors opening; when it is

    done

    go through the open door from this green room. You'll be back in the purple

    room. Go into the pink room and now turn right to the door that was

    previously

    closed. In this red room you'll have to fight more Damned Knights and some

    Damned Bishops. When they are defeated all the doors leading from this room

    will be opened.

    The green room is the one you went to before through the purple room, so

    don't

    bother going there. Go into the white room and through the door on the left,

    into a grayish, barely lit room. Kill the Damned Bishops and Damned Knights

    until the doors are raised and you see a normal brown door and a blue orb

    fragment in the next room. Collect it and go through the door.

    + SUBTERRAN GARDEN +

    A Divinity statue here if you want to upgrade. Go through the grayish blue

    dooropposite the Divinity statue.

    + SUBGROUND WATER VEIN +

    Run along the path, killing the Enigmas as you do so. Before you enter the

    bright column of light, head through the door at the end of this path and

    search for a Vital Star S before heading back and going into the light.

    You'll

    be transported back to Love Planet. Go through the door to Bullseye, smash

    everything, then head back to the front of Dante's wrecked office for a

    yellow

    orb. Go back to Love Planet and head out the other door.

    + 13TH AVENUE: AFTERMATH +

    Jump up above to the right of the neon sign to get the red orbs. Run forward

    to end the mission.

    ---------------

    + MISSION END +

    ---------------

    /////////////////////////////////////////////////////////////////////////////

    //

    - 7.15. MISSON FIFTEEN - THE GATECRASHER

    "Control the tower, control your destiny."

    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

    \\

    + UPPER SUBTERRAN GARDEN +

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    Approach the colored, door, and a red seal will appear, along with two

    Fallens.

    Use melee attacks to get rid of their protective wings first before attacking

    their exposed core. Kill them and the seal will disappear. Go through the

    door.

    + PROVISION STOREROOM +

    Kill or run past the Arachnes and then go through the brownish red door.

    Notice

    the reddish circular mechanism behind some bars here, between the two doors.

    + DEVILSPROUT LIFT +

    The lift is currently inactive as it needs 3 objects to activate it, so run

    to

    the left down the other set of stairs and through the yellow door.

    + FORBIDDEN LAND: FRONT +

    Run to the circular mechanism opposite the door and melee it until it is

    activated. Go back into the previous room.

    + DEVILSPROUT LIFT +

    Go back to the Provision Storeroom.

    + PROVISION STOREROOM +

    The bars covering the circular mechanism here has been lifted, so activate

    it.

    This one is slightly special as it has blue flames. It directly affects the

    tri-colored doors and where they lead. Go through the tri-colored door now.

    + GEARS OF MADNESS +

    You're back here, but now the gears are spinning. Don't touch the edges of

    the

    gears or you'll be damaged. Jump over to the ledge with the red orbs, grab

    them, and then jump straight down to the lower level. Make your way to the

    brown door at the other side and go through.

    + ALTAR OF EVIL PATHWAY +

    Kill the Soul Eaters or run past them and go through the dropping blades.

    They

    have a pattern so time your movement right and go past just as both blades

    go into the ground. Grab the orihalcon fragment in the alcove in the wall

    near

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    the end. Make your way back to Gears of Madness.

    + GEARS OF MADNESS +

    Run along the lower level until you reach the small gear which goes up and

    down. Beneath it on the wall is a special circular mechanism. Activate it and

    then go through the tri-colored door.

    + ROUNDED PATHWAY +

    The rounded pathway now has blades which go directly across your path, as

    well

    as the presence of several Dullahans. Avoid or kill them, jump over and run

    under the blades and go through to the other side. On the right of the other

    door is a special circular mechanism; activate it. Go into the door nearby

    it.

    + PROVISION STOREROOM +

    Kill or run past the Arachnes and grab the Orihalcon Fragment lying on the

    altar. Run back to the previous room.

    + ROUNDED PATHWAY +

    Carefully make your way back across the spinning blades and into the

    tri-colored door. Personally I hate jumping back across these blades more

    than

    jumping forward over them, as the camera angle sucks and you can't see where

    the next blades are. Just double jump over them, don't Sky Star or do any

    Trickster moves in mid-jump, as chances are you'll hit the next spinning

    blades

    and get knocked back.

    + TOP SUBTERRAN LAKE +

    Use the Divinity statue here if you want, then grab the red orb opposite the

    circular mechanism and go past the blue door into the hidden area for more

    red

    orbs. Go back and into the blue door.

    + ROUNDED PATHWAY +

    Grab the green orb in the alcove near the door. Two Soul Eaters will ambush

    you

    here. Kill them, then jump past the spinning blades (here, a well-judged

    single

    jump will do. If you double jump you may jump too high and risk hitting the

    top

    blades) and grab the Orihalcon Fragment lying on the ground at the end. Make

    your way back to the door and go through.

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    + TOP SUBTERRAN LAKE +

    Head to the circular mechanism and activate it once so that the blue section

    of the three colors is on the bottom. Go through the tri-colored door.

    + MARBLE THROUGHWAY +

    Proceed through.

    + DEVILSPROUT LIFT +

    Follow the path and go through the door.

    + SPIRAL CORRIDOR +

    Go through this area and into the door.

    + UNDERGROUND ARENA +

    Two Fallens will greet you here, fight them if you want. Jump down to ground

    level and then run around til you find the blue orb fragment. Jump onto the

    round platform to be transported back up. Make your way back.

    + SPIRAL CORRIDOR +

    Go back to the previous room.

    + DEVILSPROUT LIFT +

    Follow the path and go back through the door.

    + MARBLE THROUGHWAY +

    Head through the other door.

    + TOP SUBTERRAN LAKE +

    Head to the circular mechanism and activate it once so that the blue section

    of the three colors is on the top left. Go through the tri-colored door.

    + PROVISION STOREROOM +

    A red seal will appear. Kill the Arachnes, and then go through the brownish

    door.

    + DEVILSPROUT LIFT +

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    You should have all three Orihalcon Fragments now, so go up the stairs and

    insert them into the indentations on the elevator switch. Board the lift.

    + SUN & MOON CHAMBER +

    Run out of the lift and a scene will begin. Mission over!

    ---------------

    + MISSION END +

    ---------------

    /////////////////////////////////////////////////////////////////////////////

    //

    - 7.16. MISSON SIXTEEN - WIN OR LOSE

    "Stand up for your beliefs!"\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

    \\

    + SUN & MOON CHAMBER +

    Behind you is a door that has two holes in it, requiring items to open it up.

    Head forward towards the elevator and to the right is a Divinity statue if

    you

    want to use it. Head into the blue door.

    + ENTRANCEWAY +

    Defeat the enemies here and go up the stairs and into the door.

    + LIVING STATUE ROOM +

    A red seal will appear, and the scene will show you the door you need to go

    through next. Kill the Blood-Goyles and Enigmas to release the seal and then

    go

    through the red door above the stairs.

    + WAKING SUN CHAMBER +

    Attack the red circular mechanism on the wall near you and a big iron ballwill

    drop down. Hit it quickly until it breaks (or you'll have to start over

    again)

    and a secret room in the wall will be revealed. Take the Golden Sun on the

    altar and a red seal will appear. Kill the Damned Rooks (they may also

    produce

    other chess pieces, so be quick about it) and then go through the golden door

    on the right of the altar for Secret Mission 10.

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    -------------------------------

    SECRET MISSION 10 - GUIDING LIGHT

    OBJECTIVE - Solve the crystal puzzle.

    This is another of your typical light puzzles - except the puzzle you get is

    random out of a choice of 6. Here are all of them; find the one which looks

    like the one you got and then solve it from there. Break the mirrors labelled

    B on the maps. To reset the puzzle, just strike the red circular mechanism on

    the back wall of the room.

    Key:

    M = Mirror

    B = Mirror to be broken

    T = Target (mirror held by a statue - can be source of light)

    ], + = Wall

    # = Destructible wall

    PUZZLE ONE

    ] ]

    ]+++]

    ] T ]

    ] ]

    ] B ]

    +++++++++] ]

    M M # M ]

    # ]

    B M M T]+++]

    ]

    M B M M]

    ]

    M B ]

    ]

    M M M M]

    ]

    M ]

    ]

    M T M ]

    (In this puzzle, you'll have to break the cracked wall on the top right of

    the

    room first before you can complete the puzzle.)

    PUZZLE TWO

    ] ]

    ]+++]

    ] ]

    ] ]

    ] ]

    +++++++++] ]

    M B M M# ]

    # ]

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    M B M]+++]

    ]

    T M M]

    ]

    M B M]

    ]

    M B M]

    ]

    M B B]

    ]

    M T M T]

    PUZZLE THREE

    ] ]

    ]+++]

    ] ]

    ] ]

    ] ]

    +++++++++] ]T T # ]

    # ]

    B T M] ]

    ] ]

    M M M M]+++]

    ]

    M B M]

    ]

    M M B M]

    ]

    M M M]

    ]

    M M]

    ]

    M M ]

    PUZZLE FOUR

    ] ]

    ]+++]

    ] ]

    ] ]

    ] ]

    +++++++++] ]

    M M M# ]

    # ]M B M ]+++]

    ]

    M M]

    ]

    M B M]

    ]

    M M ]

    ]

    T B M]

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    ]

    T M M B ]

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