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Android Development for Beginners
2012 Edureka.in Pvt. Ltd, All rights reserved.
1
Android Development for Beginners
2012 by Edureka.in, All rights reserved. No part of this document may be reproduced or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without prior written permission of Edureka.in, Incorporated.
Android Development for Beginners
2012 Edureka.in Pvt. Ltd, All rights reserved.
2
TABLE OF CONTENTS
CHAPTER 1: JAVA REVIEW ............................................................................... 5
1.1 Creating Basic Java Applications .................................................................................................. 6
1.2 Creating Applications in Packages .............................................................................................. 7
1.3 Java Variables ...................................................................................................................................... 8
1.4 Java Conditionals and Loops ....................................................................................................... 10
1.5 Java Arrays ......................................................................................................................................... 13
1.6 Java Array Lists ................................................................................................................................ 15
Chapter 1 Lab Exercise ......................................................................................................................... 18
CHAPTER 2: JAVA OBJECT ORIENTED CONCEPTS REVIEW ................................ 20
2.1 Creating a Java Class .................................................................................................................. 21
2.2 Improving the Java Class ......................................................................................................... 23
2.3 Using Inheritance ........................................................................................................................ 26
2.4 Understanding Interfaces ........................................................................................................ 31
2.5 The Static Context ....................................................................................................................... 37
Chapter 2 Lab Exercise ......................................................................................................................... 41
CHAPTER 3: CREATING YOUR FIRST ANDROID APPLICATION ........................... 43
3.1 The Hello World Application .................................................................................................. 44
3.2 Working with the Emulator..................................................................................................... 46
3.3 Strings ............................................................................................................................................. 51
3.4 Drawables ...................................................................................................................................... 54
3.5 Introducing the Manifest .......................................................................................................... 57
Android Development for Beginners
2012 Edureka.in Pvt. Ltd, All rights reserved.
3
3.6 Understanding the Activity Lifecycle ................................................................................... 59
Chapter 3 Lab Exercise ......................................................................................................................... 61
CHAPTER 4: CREATING LISTENERS .................................................................. 62
4.1 Listeners Using an Inner Class ............................................................................................... 63
4.2 Listeners Using an Interface ................................................................................................... 65
4.3 Listeners By Variable Name .................................................................................................... 68
4.4 Long Clicks ..................................................................................................................................... 71
4.5 Keyboard Listeners .................................................................................................................... 75
Chapter 4 Lab Exercise ......................................................................................................................... 77
CHAPTER 5: UNDERSTANDING ANDROID VIEW CONTAINERS .......................... 79
5.1 Linear Layout ............................................................................................................................... 80
5.2 Relative Layout ............................................................................................................................ 83
5.3 Table Layout ................................................................................................................................. 86
5.4 List View ......................................................................................................................................... 89
Chapter 5 Lab Exercise ......................................................................................................................... 92
CHAPTER 6: ANDROID WIDGETS PART I .......................................................... 93
6.1 Custom Buttons ............................................................................................................................ 94
6.2 Toggle Buttons ............................................................................................................................. 96
6.3 Checkboxes and Radio Buttons .............................................................................................. 99
6.4 Spinners ........................................................................................................................................ 103
Chapter 6 Lab Exercise ....................................................................................................................... 106
CHAPTER 7: ANDROID WIDGETS PART II ....................................................... 108
Android Development for Beginners
2012 Edureka.in Pvt. Ltd, All rights reserved.
4
7.1 Autocomplete Text Box ......................................................................................................... 109
7.2 Map View ...................................................................................................................................... 111
7.3 Web Views ................................................................................................................................... 113
7.4 Time and Date Pickers ............................................................................................................ 115
Chapter 7 Lab Exercise ....................................................................................................................... 119
CHAPTER 8: COMMUNICATING BETWEEN ACTIVITIES ................................... 120
8.1 Switching Activities .................................................................................................................. 121
8.2 Putting Extra ............................................................................................................................... 125
8.3 Using Shared Preferences ...................................................................................................... 129
Chapter 8 Lab Exercise ....................................................................................................................... 134
CHAPTER 9: STORING INFORMATION ON THE DEVICE ................................... 135
9.1 Internal Storage ......................................................................................................................... 136
9.2 External Storage ........................................................................................................................ 141
9.3 Web Communication and Storage ....................................................................................... 145
Chapter 9 Lab Exercise ....................................................................................................................... 148
CHAPTER 10: AUDIO AND VIDEO .................................................................. 149
10.1 Playing Audio with the MediaPlayer ............................................................................... 150
10.2 Playing Video with the MediaPlayer ............................................................................... 153
Chapter 10 Lab Exercise ..................................................................................................................... 155
Android Development for Beginners
2012 Edureka.in Pvt. Ltd, All rights reserved.
5
Chapter 1: Java Review
Android Development for Beginners
2012 Edureka.in Pvt. Ltd, All rights reserved.
6
1.1 Creating Basic Java Applications public class HelloWorld
{
public static void main(String[] args)
{
System.out.println("Hello World from Java");
}
}
Notes _____________________________________________________________ _____________________________________________________________ _____________________________________________________________ _____________________________________________________________
Android Development for Beginners
2012 Edureka.in Pvt. Ltd, All rights reserved.
7
1.2 Creating Applications in Packages package edureka.in.androidcourse;
public class HelloWorld
{
public static void main(String[] args)
{
System.out.println("Hello World from Java");
}
}
Notes _____________________________________________________________ _____________________________________________________________
_____________________________________________________________ _____________________________________________________________
Android Development for Beginners
2012 Edureka.in Pvt. Ltd, All rights reserved.
8
1.3 Java Variables package edureka.in.androidcourse;
public class Variables
{
public static void main(String[] args)
{
// Variables
int age; //Variable Declaration
age= 37;
float gpa = 3.77f; //Delcaration and Initialization
double preciseNumner = 1.000005;
byte score = 12;
short tennisScore = 30;
long socialSecNumber = 650162727;
boolean isPlaying = true;
char letterGrade = 'A';
System.out.println("Our integer value is: " + age);
System.out.println("Our floating point value is: " +
gpa);
System.out.println("Out boolean value is: " + isPlaying);
/*
Aritmatic Operators
+, - , *, /
++ Increment Operator adds One
-- Decrement Operator subtracts One
% Modulus Operator
Combined Assignment Operators
+= Add (or concatenate) and then assign
-= Subtract then Assign
*= Multiply then Assign
/= Divide then Assign
*/
Android Development for Beginners
2012 Edureka.in Pvt. Ltd, All rights reserved.
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System.out.println("Next year I will be " + (++age));
System.out.println("17 % 3 = " + (17%3)); tennisScore += 10; //tennisScore = tennisScore+10;
System.out.println("Tennis Score= " + tennisScore);
}
}
Notes _____________________________________________________________ _____________________________________________________________ _____________________________________________________________ _____________________________________________________________
Android Development for Beginners
2012 Edureka.in Pvt. Ltd, All rights reserved.
10
1.4 Java Conditionals and Loops Conditionals.java package edureka.in.androidcourse;
public class Conditionals
{
public static void main(String[] args)
{
int age = 37;
boolean citizen = true;
if(age>=18 && citizen)
{
//True
System.out.println("You are eligible to vote.");
} else
{
//False
System.out.println("You are ineligible to vote.");
}
}
}
ComplexConditionals.java package edureka.in.androidcourse;
public class ComplexConditionals
{
public static void main(String[] args)
{
int age =60;
if(age
Android Development for Beginners
2012 Edureka.in Pvt. Ltd, All rights reserved.
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System.out.println("These are your money-making
years.");
} else if(age
Android Development for Beginners
2012 Edureka.in Pvt. Ltd, All rights reserved.
12
}
}
Loops.java package edureka.in.androidcourse;
public class Loops
{
public static void main(String[] args)
{
/*
int x = 0;
while(x < 101)
{
System.out.println(x);
x++;
}
int y=300;
do
{
System.out.println(y);
y+=5;
}while(y < 251);
*/
for(int z=100; z > -1; z=z-5)
{
System.out.println(z);
}
}
}
Android Development for Beginners
2012 Edureka.in Pvt. Ltd, All rights reserved.
13
1.5 Java Arrays package edureka.in.androidcourse;
public class Arrays
{
public static void main(String[] args)
{
int[] agesOfFamily;
agesOfFamily = new int[6];
agesOfFamily[0] = 37;
agesOfFamily[1] = 69;
agesOfFamily[2] = 65;
agesOfFamily[3] = 31;
agesOfFamily[4] = 4;
agesOfFamily[5] = 2;
System.out.println("My adorable nephew is " +
agesOfFamily[5] + " years old");
String[] familyMembers;
familyMembers = new String[5];
familyMembers[0] = "Mark";
familyMembers[1] = "Joan";
familyMembers[2] = "Rick";
familyMembers[3] = "Brett";
familyMembers[4] = "Rose";
System.out.println("My grandmother's name is " +
familyMembers[4]);
for(int i=0; i < familyMembers.length; i++)
{
System.out.println(familyMembers[i]);
}
}
}
Notes _____________________________________________________________ _____________________________________________________________
Android Development for Beginners
2012 Edureka.in Pvt. Ltd, All rights reserved.
14
_____________________________________________________________
Android Development for Beginners
2012 Edureka.in Pvt. Ltd, All rights reserved.
15
1.6 Java Array Lists package edureka.in.androidcourse;
import java.util.*;
public class ArrayLists
{
public static void main(String[] args)
{
ArrayList airlines = new ArrayList();
System.out.println("Array list airline initial size: " +
airlines.size());
airlines.add("American");
airlines.add("Delta");
airlines.add("United");
airlines.add("US Airways");
airlines.add("jetBlue");
airlines.add("Southwest");
System.out.println("Array list airline initial size: " +
airlines.size());
System.out.println("Airlines in the list: " + airlines);
System.out.println("The first airline: " +
airlines.get(0));
System.out.println("The last airline: " +
airlines.get(5));
airlines.remove(3);
System.out.println("The third airlines is now: " +
airlines.get(3));
}
}
Notes _____________________________________________________________ _____________________________________________________________ _____________________________________________________________ _____________________________________________________________
Android Development for Beginners
2012 Edureka.in Pvt. Ltd, All rights reserved.
16
Android Development for Beginners
2012 Edureka.in Pvt. Ltd, All rights reserved.
17
Android Development for Beginners
2012 Edureka.in Pvt. Ltd, All rights reserved.
18
Chapter 1 Lab Exercise 1. Create a new Java class and create an ArrayList called
players that has the following members:
Joey
Thomas
Joan
Sarah
Freddie
Aaron
2. Create a second ArrayList called battingAverages. Populate the ArrayList with the
following values:
.333
.221
.401
.297
.116
.250
3. By accessing each element of both ArrayLists output each name and batting average in row. Place the
next name and batting average in the subsequent row.
4. Calculate and output the team average batting average.
5. Add the name Horace and the batting average .232 to the appropriate ArrayLists. (Use the appropriate
ArrayList method.) Re-output the names and batting
averages as instructed in step 3. Also recalculate
the team average. You should refactor the code at
this point so that the routine to output the
information and calculate the team average are is
not repeated. Instead, use function calls.
6. Sort the ArrayList by name. (You may need to investigate the methods associated with the
Android Development for Beginners
2012 Edureka.in Pvt. Ltd, All rights reserved.
19
ArrayList class.) Note that now that you have done
this the batting averages no longer correspond to
the correct players. Look up the HashTable class in
the java documentation.
(http://docs.oracle.com/javase/1.4.2/docs/api/java/u
til/Hashtable.html) Use this documentation to
recreate the inital data as a HashTable.
7. Access each element pair in the HashTable and output the name and batting average to the console.
Android Development for Beginners
2012 Edureka.in Pvt. Ltd, All rights reserved.
20
Chapter 2: Java Object Oriented Concepts Review
Android Development for Beginners
2012 Edureka.in Pvt. Ltd, All rights reserved.
21
2.1 Creating a Java Class Animal.java package edureka.in.android;
public class Animal_driver {
/**
* @param args
*/
public static void main(String[] args) {
Animal doggie = new Animal();
doggie.name = "Rover";
doggie.age = 3;
doggie.length = 36;
doggie.weight = 17;
doggie.breathe();
doggie.eat("Vittles");
doggie.sleep();
System.out.println("The animal's name is: " +
doggie.name);
System.out.println("The animal's age is: " +
doggie.age);
System.out.println("The animal's length is: " +
doggie.length);
}
}
Animal_driver.java package edureka.in.android;
public class Animal_driver {
/**
* @param args
*/
public static void main(String[] args) {
Animal doggie = new Animal();
doggie.name = "Rover";
doggie.age = 3;
Android Development for Beginners
2012 Edureka.in Pvt. Ltd, All rights reserved.
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doggie.length = 36;
doggie.weight = 17;
doggie.breathe();
doggie.eat("Vittles");
doggie.sleep();
System.out.println("The animal's name is: " +
doggie.name);
System.out.println("The animal's age is: " +
doggie.age);
System.out.println("The animal's length is: " +
doggie.length);
}
}
Notes _____________________________________________________________ _____________________________________________________________ _____________________________________________________________ _____________________________________________________________
Android Development for Beginners
2012 Edureka.in Pvt. Ltd, All rights reserved.
23
2.2 Improving the Java Class Animal.java package edureka.in.android;
public class Animal {
/*
* Private- Accessible only within the class
* Public- Accessible within the class and to other classes
* Protected- Accessible within the class and to children
of the class (subclassess)
*/
//Properties of Animal
//Known as "members"
private int age;
private int length;
private String name;
private int weight;
public Animal(int age, int length, String name, int weight)
{
this.age = age;
this.length = length;
this.name = name;
this.weight = weight;
}
public Animal()
{
}
public int getAge() {
return age;
}
public void setAge(int age) {
if(age>0){
this.age = age;
}
}
Android Development for Beginners
2012 Edureka.in Pvt. Ltd, All rights reserved.
24
public int getLength() {
return length;
}
public void setLength(int length) {
if(length>0){
this.length = length;
}
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getWeight() {
return weight;
}
public void setWeight(int weight) {
if(weight >0)
{
this.weight = weight;
}
}
//Methods
void eat(String food)
{
System.out.println("Animal is eating " + food);
}
void sleep()
{
System.out.println("Animal is sleeping");
}
void breathe()
{
System.out.println("Animal is breathing");
}
}
Android Development for Beginners
2012 Edureka.in Pvt. Ltd, All rights reserved.
25
Animal_driver.java package edureka.in.android;
public class Animal_driver {
/**
* @param args
*/
public static void main(String[] args) {
Animal doggie = new Animal();
doggie.setName("Rover");
doggie.setAge(3);
doggie.setLength(36);
doggie.setWeight(17);
doggie.breathe();
doggie.eat("Vittles");
doggie.sleep();
System.out.println("The animal's name is: " +
doggie.getName());
System.out.println("The animal's age is: " +
doggie.getAge());
System.out.println("The animal's length is: " +
doggie.getLength());
Animal kittie = new Animal(1, 23, "Kitty", 5);
System.out.println("The second animal's name is " +
kittie.getName());
kittie.eat("shrimp");
}
}
Notes _____________________________________________________________ _____________________________________________________________ _____________________________________________________________ _____________________________________________________________
Android Development for Beginners
2012 Edureka.in Pvt. Ltd, All rights reserved.
26
2.3 Using Inheritance Animal.java package edureka.in.android;
public class Animal {
/*
* Private- Accessible only within the class
* Public- Accessible within the class and to other classes
* Protected- Accessible within the class and to children
of the class (subclassess)
*/
//Properties of Animal
//Known as "members"
private int age;
private int length;
private String name;
private int weight;
public Animal(int age, int length, String name, int weight)
{
this.age = age;
this.length = length;
this.name = name;
this.weight = weight;
}
public Animal()
{
}
public int getAge() {
return age;
}
public void setAge(int age) {
if(age>0){
this.age = age;
}
}
Android Development for Beginners
2012 Edureka.in Pvt. Ltd, All rights reserved.
27
public int getLength() {
return length;
}
public void setLength(int length) {
if(length>0){
this.length = length;
}
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getWeight() {
return weight;
}
public void setWeight(int weight) {
if(weight >0)
{
this.weight = weight;
}
}
//Methods
public void eat(String food)
{
System.out.println("Animal is eating " + food);
}
public void sleep()
{
System.out.println("Animal is sleeping");
}
public void breathe()
{
System.out.println("Animal is breathing");
}
}
Android Development for Beginners
2012 Edureka.in Pvt. Ltd, All rights reserved.
28
Fish.java package edureka.in.android;
public class Fish extends Animal {
boolean scales;
public Fish(int age, int length, String name, int weight,
boolean scales)
{
super(age, length, name, weight);
this.scales = scales;
}
public Fish()
{
}
//New Method specific to the fish class
public void swim()
{
System.out.println("Fish is swimming");
}
//Overriding the method in the parent
public void breathe()
{
System.out.println("Fish is breathing through its
gills");
}
}
Animal_driver.java package edureka.in.android;
public class Animal_driver {
/**
* @param args
*/
public static void main(String[] args) {
Animal doggie = new Animal();
Android Development for Beginners
2012 Edureka.in Pvt. Ltd, All rights reserved.
29
doggie.setName("Rover");
doggie.setAge(3);
doggie.setLength(36);
doggie.setWeight(17);
doggie.breathe();
doggie.eat("Vittles");
doggie.sleep();
System.out.println("The animal's name is: " +
doggie.getName());
System.out.println("The animal's age is: " +
doggie.getAge());
System.out.println("The animal's length is: " +
doggie.getLength());
Animal kittie = new Animal(1, 23, "Kitty", 5);
System.out.println("The second animal's name is " +
kittie.getName());
kittie.eat("shrimp");
Fish goldfish = new Fish(1, 2, "Goldie", 1, true);
System.out.println("The fish's name is: " +
goldfish.getName());
goldfish.setWeight(2);
System.out.println("The fish's weight is: " +
goldfish.getWeight());
}
}
Notes _____________________________________________________________ _____________________________________________________________ _____________________________________________________________ _____________________________________________________________
Android Development for Beginners
2012 Edureka.in Pvt. Ltd, All rights reserved.
30
Android Development for Beginners
2012 Edureka.in Pvt. Ltd, All rights reserved.
31
2.4 Understanding Interfaces Animal.java package edureka.in.android;
public class Animal {
/*
* Private- Accessible only within the class
* Public- Accessible within the class and to other classes
* Protected- Accessible within the class and to children
of the class (subclassess)
*/
//Properties of Animal
//Known as "members"
private int age;
private int length;
private String name;
private int weight;
public Animal(int age, int length, String name, int weight)
{
this.age = age;
this.length = length;
this.name = name;
this.weight = weight;
}
public Animal()
{
}
public int getAge() {
return age;
}
public void setAge(int age) {
if(age>0){
this.age = age;
}
}
Android Development for Beginners
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32
public int getLength() {
return length;
}
public void setLength(int length) {
if(length>0){
this.length = length;
}
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getWeight() {
return weight;
}
public void setWeight(int weight) {
if(weight >0)
{
this.weight = weight;
}
}
//Methods
public void eat(String food)
{
System.out.println("Animal is eating " + food);
}
public void sleep()
{
System.out.println("Animal is sleeping");
}
public void breathe()
{
System.out.println("Animal is breathing");
}
}
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33
Pray.java package edureka.in.android;
public interface Pray {
void getChased();
void getEaten();
}
Predator.java package edureka.in.android;
public interface predator {
void chasePray();
void eatPray();
}
Lion.java package edureka.in.android;
public class Lion extends Animal implements predator {
public Lion(int age, int length, String name, int weight) {
super(age, length, name, weight);
// TODO Auto-generated constructor stub
}
public Lion() {
// TODO Auto-generated constructor stub
}
@Override
public void chasePray() {
System.out.println("The Lion is chasing some pray");
}
@Override
public void eatPray() {
System.out.println("The Lion is eating it's pray");
}
Android Development for Beginners
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34
public void roar(){
System.out.println("ROARRRR!");
}
}
Fish.java package edureka.in.android;
public class Fish extends Animal implements Pray {
boolean scales;
public Fish(int age, int length, String name, int weight,
boolean scales)
{
super(age, length, name, weight);
this.scales = scales;
}
public Fish()
{
}
//New Method specific to the fish class
public void swim()
{
System.out.println("Fish is swimming");
}
//Overriding the method in the parent
public void breathe()
{
System.out.println("Fish is breathing through its
gills");
}
@Override
public void getChased() {
System.out.println("Fish is being chased.");
}
@Override
public void getEaten() {
Android Development for Beginners
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35
System.out.println("Fish is being eaten. Goodbye");
}
}
Animal_driver.java package edureka.in.android;
public class Animal_driver {
/**
* @param args
*/
public static void main(String[] args) {
Animal doggie = new Animal();
doggie.setName("Rover");
doggie.setAge(3);
doggie.setLength(36);
doggie.setWeight(17);
doggie.breathe();
doggie.eat("Vittles");
doggie.sleep();
System.out.println("The animal's name is: " +
doggie.getName());
System.out.println("The animal's age is: " +
doggie.getAge());
System.out.println("The animal's length is: " +
doggie.getLength());
Animal kittie = new Animal(1, 23, "Kitty", 5);
System.out.println("The second animal's name is " +
kittie.getName());
kittie.eat("shrimp");
Fish goldfish = new Fish(1, 2, "Goldie", 1, true);
System.out.println("The fish's name is: " +
goldfish.getName());
goldfish.setWeight(2);
System.out.println("The fish's weight is: " +
goldfish.getWeight());
goldfish.getChased();
Android Development for Beginners
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36
Lion leo = new Lion(4, 240, "Leo The Lion", 420);
leo.eatPray();
}
}
Notes _____________________________________________________________ _____________________________________________________________ _____________________________________________________________ _____________________________________________________________
Android Development for Beginners
2012 Edureka.in Pvt. Ltd, All rights reserved.
37
2.5 The Static Context Animal.java package edureka.in.android;
public class Animal {
/*
* Private- Accessible only within the class
* Public- Accessible within the class and to other classes
* Protected- Accessible within the class and to children
of the class (subclassess)
*/
//Properties of Animal
//Known as "members"
//Instance Member
private int age;
private int length;
private String name;
private int weight;
public static int numAnimals;
public Animal(int age, int length, String name, int weight)
{
this.age = age;
this.length = length;
this.name = name;
this.weight = weight;
numAnimals++;
}
public Animal()
{
numAnimals++;
}
public int getAge() {
return age;
}
public void setAge(int age) {
if(age>0){
Android Development for Beginners
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38
this.age = age;
}
}
public int getLength() {
return length;
}
public void setLength(int length) {
if(length>0){
this.length = length;
}
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getWeight() {
return weight;
}
public void setWeight(int weight) {
if(weight >0)
{
this.weight = weight;
}
}
//Methods
public void eat(String food)
{
System.out.println("Animal is eating " + food);
}
public void sleep()
{
System.out.println("Animal is sleeping");
}
public void breathe()
{
System.out.println("Animal is breathing");
}
Android Development for Beginners
2012 Edureka.in Pvt. Ltd, All rights reserved.
39
}
Animal_driver.java package edureka.in.android;
public class Animal_driver {
/**
* @param args
*/
public static void main(String[] args) {
Animal doggie = new Animal();
doggie.setName("Rover");
doggie.setAge(3);
doggie.setLength(36);
doggie.setWeight(17);
doggie.breathe();
doggie.eat("Vittles");
doggie.sleep();
System.out.println("The animal's name is: " +
doggie.getName());
System.out.println("The animal's age is: " +
doggie.getAge());
System.out.println("The animal's length is: " +
doggie.getLength());
Animal kittie = new Animal(1, 23, "Kitty", 5);
System.out.println("The second animal's name is " +
kittie.getName());
kittie.eat("shrimp");
Fish goldfish = new Fish(1, 2, "Goldie", 1, true);
System.out.println("The fish's name is: " +
goldfish.getName());
goldfish.setWeight(2);
System.out.println("The fish's weight is: " +
goldfish.getWeight());
goldfish.getChased();
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Lion leo = new Lion(4, 240, "Leo The Lion", 420);
leo.eatPray();
System.out.println("You produced " +
Animal.numAnimals + " animals");
}
}
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Chapter 2 Lab Exercise
1. Create the design for an object oriented soda
machine. You may use any type of drawing, diagramming,
notation or recording system youd like to create the
design-- However do NOT write any Java code. The soda
machine must have the following features:
It Must Accept Money
It Must Make Change if the user inserts more than the
price of a soda ($1.50 initially)
It Must Allow You (Administrator) Stock the Machine with
Soda
It Must Allow the User to Choose a Soda After Accepting
Money
It Must Indicate If a Choice is Out of stock
It Must Refund Money Upon Request After a User Has
Inserted Money
It Must Dispense the Soda After Money is Inserted and
Choice is Made
It Must Display The Types of Soda Available (Cola, Diet
Cola, Lemon-Lime, Diet Lemon-Lime and Root Beer.
It must allow you (Administrator) to
Your design document should represent the classes needed,
fields needed, and the methods of each class. You must
use at least two distinct classes for this exercise.
Once your design document is complete, you may want to
send it to the instructor for comments. This will be the
basis of you constructing the classes that you will code
in the following steps.
2. Construct the soda machine and related classes based
on your design document. If you need to change anything
about your design, first map out the change in your
design document and then make the change to your code.
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3. Create a driver class that will instantiate your soca
machine and related classes. It is through this class
that you should allow your soda machine in to interact
with the user and administrator.
Feel free to send your code to the instructor for
feedback or comments. You may also post your solution in
the forum to share with others.
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Chapter 3: Creating Your First Android Application
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3.1 The Hello World Application HelloWorld.java package edureka.in.android;
import android.app.Activity;
import android.os.Bundle;
public class HelloWorld extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
}
}
main.xml
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Notes _____________________________________________________________ _____________________________________________________________ _____________________________________________________________ _____________________________________________________________
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3.2 Working with the Emulator Emulator
DDMS View
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Emulator Control: Telephony
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Emulator Control: Geolocation
Logcat Monitoring
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Notes _____________________________________________________________ _____________________________________________________________ _____________________________________________________________ _____________________________________________________________
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3.3 Strings L2pStringsActivity.java package edureka.in.android;
import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.TextView;
public class L2pStringsActivity extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
final Button btnPush =
(Button)findViewById(R.id.button1);
final TextView tv =
(TextView)findViewById(R.id.TextView);
btnPush.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
tv.setText(R.string.thanks);
}
});
}
}
main.xml
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android:id="@+id/TextView"/>
strings.xml
Hello World,
L2pStringsActivity!
L2pStrings
Please push the button for a big
surprise!
Push Me!
Thank you for pushing the
button
Notes
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_____________________________________________________________ _____________________________________________________________ _____________________________________________________________ _____________________________________________________________
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3.4 Drawables L2pDrawablesActivity.java package edureka.in.android;
import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.ImageView;
public class L2pDrawablesActivity extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
final Button pressMe =
(Button)findViewById(R.id.buttonShowMark);
final ImageView iv =
(ImageView)findViewById(R.id.imageViewMark);
pressMe.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
iv.setImageResource(R.drawable.mark);
}
});
}
}
main.xml
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android:text="Drawables" />
Notes _____________________________________________________________
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_____________________________________________________________ _____________________________________________________________ _____________________________________________________________
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3.5 Introducing the Manifest Manifest GUI
Manifest.xml
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android:label="@string/app_name" >
Notes _____________________________________________________________ _____________________________________________________________ _____________________________________________________________ _____________________________________________________________
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3.6 Understanding the Activity Lifecycle L2pLifeCycleActivity.java package edureka.in.android;
import android.app.Activity;
import android.os.Bundle;
import android.util.Log;
public class L2pLifeCycleActivity extends Activity {
public static final String TAG = "LIFECYCLE";
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
Log.i(TAG, "in onCreate()");
}
@Override
public void onStart()
{
super.onStart();
Log.i(TAG, "in onStart()");
}
@Override
public void onResume()
{
super.onResume();
Log.i(TAG, "in onResume()");
}
@Override
public void onRestart()
{
super.onRestart();
Log.i(TAG, "in onRestart()");
}
@Override
public void onPause()
{
Log.i(TAG, "in onPause()");
super.onPause();
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}
@Override
public void onStop()
{
Log.i(TAG, "in onStop()");
super.onStop();
}
@Override
public void onDestroy()
{
Log.i(TAG, "in onDestroy()");
super.onDestroy();
}
}
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Chapter 3 Lab Exercise
1. Create a new Android 2.3.3 Application as demonstrated in the video lecture.
2. Open main.xml in the layout folder and make sure you are in the Graphical Layout mode. Drag three
TextView controls on to the application
surface. They should appear one on top of another.
3. Make sure they are IDed as follows: @+id/TVName
@+id/TVEmail
@+id/TVPhone
4. Using the properties of the fields you have created populate them with your Name, Email and Phone
number. (If you wish you can create String
resources in the strings.xml and apply that strong
resource to the fields.)
5. Find an image of you and (if necessary) resize it so it appears no more than 100px by 100px. Make sure
it is a .png, .jpg or .gif and drag it in to the
Drawables folders. (Make sure the filename is all
lowercase or an error will occur)
6. Move back to the Graphical Layout mode with main.xml selected. Drag an ImageView object on to the
application surface. Give the ImageView the id
@+id/IVPictureOfMe.
7. Below the ImageView place a Button. Put the text Show Picture on the button.
8. Move to the Java code file and, as demonstrated in the video lecture, write the code to make local
references to the Button and image view. (You will
use the findViewById() method for this).
9. As demonstrated in the video lecture create a listener on the button reference and code it so the
image of you appears when the button is clicked.
10. If you havent already created an AVD (Android Virtual Device) create one that is compatible with
version 2.3.3 of Android. Test your application and
find and correct any errors in your code.
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Chapter 4: Creating Listeners
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4.1 Listeners Using an Inner Class L2pListenersActivity.java package edureka.in.android;
import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.TextView;
public class L2pListenersActivity extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
final Button inner =
(Button)findViewById(R.id.buttonInner);
final TextView tv =
(TextView)findViewById(R.id.textViewResult);
inner.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
//What does the button do?
tv.setText("Thanks for pressing the inner
button. ID: " + v.getId());
}
});
}
}
main.xml
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Notes _____________________________________________________________ _____________________________________________________________ _____________________________________________________________ _____________________________________________________________
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4.2 Listeners Using an Interface L2pListenersActivity.java package edureka.in.android;
import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.TextView;
public class L2pListenersActivity extends Activity implements
OnClickListener {
Button interfaceB;
Button interfaceB2;
TextView tv;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
final Button inner =
(Button)findViewById(R.id.buttonInner);
tv = (TextView)findViewById(R.id.textViewResult);
interfaceB = (Button)findViewById(R.id.buttonInterface);
interfaceB2 =
(Button)findViewById(R.id.buttonInterface2);
interfaceB.setOnClickListener(this);
interfaceB2.setOnClickListener(this);
inner.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
//What does the button do?
tv.setText("Thanks for pressing the inner
button. ID: " + v.getId());
}
});
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}
@Override
public void onClick(View v) {
int callerId = v.getId();
switch(callerId)
{
case R.id.buttonInterface:
tv.setText("Thanks for pressing the interface
button. ID: " + v.getId());
break;
case R.id.buttonInterface2:
tv.setText("Thanks for pressing interface
Button 2. ID: " + v.getId());
break;
default:
tv.setText("I don't know what you pushed!");
}
}
}
main.xml
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Notes _____________________________________________________________ _____________________________________________________________ _____________________________________________________________ _____________________________________________________________
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4.3 Listeners By Variable Name L2pListenersActivity.java package edureka.in.android;
import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.TextView;
public class L2pListenersActivity extends Activity implements
OnClickListener {
Button interfaceB;
Button interfaceB2;
Button variableB;
TextView tv;
private OnClickListener myOnClickListener = new
OnClickListener()
{
@Override
public void onClick(View v) {
tv.setText("Thanks for press the variable
button. ID: " + v.getId
}
};
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
final Button inner =
(Button)findViewById(R.id.buttonInner);
tv = (TextView)findViewById(R.id.textViewResult);
interfaceB = (Button)findViewById(R.id.buttonInterface);
interfaceB2 =
(Button)findViewById(R.id.buttonInterface2);
variableB = (Button)findViewById(R.id.buttonVariable);
variableB.setOnClickListener(myOnClickListener);
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interfaceB.setOnClickListener(this);
interfaceB2.setOnClickListener(this);
inner.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
//What does the button do?
tv.setText("Thanks for pressing the inner
button. ID: " + v.getId());
}
});
}
@Override
public void onClick(View v) {
int callerId = v.getId();
switch(callerId)
{
case R.id.buttonInterface:
tv.setText("Thanks for pressing the interface
button. ID: " + v.getId());
break;
case R.id.buttonInterface2:
tv.setText("Thanks for pressing interface
Button 2. ID: " + v.getId());
break;
default:
tv.setText("I don't know what you pushed!");
}
}
}
main.xml
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android:text="@string/hello" />
Notes _____________________________________________________________ _____________________________________________________________ _____________________________________________________________ _____________________________________________________________
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4.4 Long Clicks L2pListenersActivity.java package edureka.in.android;
import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.view.View.OnClickListener;
import android.view.View.OnLongClickListener;
import android.widget.Button;
import android.widget.TextView;
import android.widget.Toast;
public class L2pListenersActivity extends Activity implements
OnClickListener, OnLongClickListener {
Button interfaceB;
Button interfaceB2;
Button variableB;
TextView tv;
private OnClickListener myOnClickListener = new
OnClickListener()
{
@Override
public void onClick(View v) {
tv.setText("Thanks for press the variable
button. ID: " + v.getId());
}
};
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
final Button inner =
(Button)findViewById(R.id.buttonInner);
tv = (TextView)findViewById(R.id.textViewResult);
interfaceB = (Button)findViewById(R.id.buttonInterface);
interfaceB2 =
(Button)findViewById(R.id.buttonInterface2);
variableB = (Button)findViewById(R.id.buttonVariable);
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variableB.setOnClickListener(myOnClickListener);
interfaceB.setOnClickListener(this);
interfaceB2.setOnClickListener(this);
interfaceB.setOnLongClickListener(this);
interfaceB2.setOnLongClickListener(this);
inner.setOnLongClickListener(new OnLongClickListener() {
@Override
public boolean onLongClick(View v) {
Toast.makeText(getApplicationContext(),
"Thanks for longclicking inner", Toast.LENGTH_SHORT).show();
return false;
}
});
inner.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
//What does the button do?
tv.setText("Thanks for pressing the inner
button. ID: " + v.getId());
}
});
}
@Override
public void onClick(View v) {
int callerId = v.getId();
switch(callerId)
{
case R.id.buttonInterface:
tv.setText("Thanks for pressing the interface
button. ID: " + v.getId());
break;
case R.id.buttonInterface2:
tv.setText("Thanks for pressing interface
Button 2. ID: " + v.getId());
break;
default:
tv.setText("I don't know what you pushed!");
}
}
@Override
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public boolean onLongClick(View v) {
Toast.makeText(getApplicationContext(), "Thanks for
long clicking the implements buttons",
Toast.LENGTH_SHORT).show();
return false;
}
}
main.xml
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android:id="@+id/buttonVariable"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Variable" />
Notes _____________________________________________________________ _____________________________________________________________ _____________________________________________________________ _____________________________________________________________
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4.5 Keyboard Listeners L2pKeyboardListenersActivity.java package edureka.in.android;
import android.app.Activity;
import android.os.Bundle;
import android.view.KeyEvent;
import android.view.View;
import android.view.View.OnKeyListener;
import android.widget.EditText;
import android.widget.TextView;
public class L2pKeyboardListenersActivity extends Activity {
EditText userEntry;
TextView tvResult;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
userEntry =
(EditText)findViewById(R.id.editTextUserEntry);
tvResult= (TextView)findViewById(R.id.textResult);
userEntry.setOnKeyListener(new OnKeyListener() {
@Override
public boolean onKey(View v, int keyCode,
KeyEvent event) {
if(event.getAction() ==
KeyEvent.ACTION_DOWN)
{
if(keyCode ==
KeyEvent.KEYCODE_ENTER)
{
tvResult.setText(userEntry.getText());
}
}
return false;
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}
});
}
}
main.xml
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Chapter 4 Lab Exercise
1. Create a new Android 2.3.3 Application as demonstrated in the video lecture.
2. Open the main.xml file and drag a TextView on to the application surface. Below the TextView drag three
buttons. Make the text label on the first button
say Inner Class. Label the second Text button
Interface and the third button Variable.
3. Switch to the Java code. Write the necessary code to give each button a local reference via
findElementById(). Give the text view a local
reference as well
4. On the button labeled Inner Class create a listener and call back function via an inner class
as demonstrated in the video lecture. When the
button is clicked, the words Listener via Inner
Class should appear in the TextView.
5. On the button labeled Interface create a listener and call back function via an interface as
demonstrated in the video lecture. When the button
is clicked, the words Listener via Interface
should appear in the TextView. Dont forget to
extend your activity class with the appropriate
interface.
6. On the button labeled Variable create a listener and call back function via a variable as
demonstrated in the video lecture. When the button
is clicked, the words Listener via Variable should
appear in the TextView.
7. On each button implement a long click listener. Use the method that is labeled on the button to respond
to the long click. Make the messages in the Text
box Long Click via inner class, Long Click via
interface, and Long click via variable.
8. Below the third button add an EditText field in the main.xml file. Create a local reference in the Java
file.
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9. As demonstrated in lecture, create a listener on the EditText so that when the user types a character, it
appears the existing TextView clears and echos the
character(s) in the EditText.
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Chapter 5: Understanding Android View Containers
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5.1 Linear Layout L2pLinearLayoutActivity.java package edureka.in.android;
import android.app.Activity;
import android.os.Bundle;
public class L2pLinearLayoutActivity extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
}
}
main.xml
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android:textAppearance="?android:attr/textAppearanceLarge"
android:background="@color/Green"
android:gravity="center_horizontal"
android:layout_weight=".16"/>
colors.xml
#FFFFFF
#00FF00
#FF0000
#FFFF00
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Notes _____________________________________________________________ _____________________________________________________________ _____________________________________________________________ _____________________________________________________________
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5.2 Relative Layout L2pRelativeLayoutActivity.java package edureka.in.android;
import android.app.Activity;
import android.os.Bundle;
public class L2pRelativeLayoutActivity extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
}
}
main.xml
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Notes _____________________________________________________________ _____________________________________________________________ _____________________________________________________________ _____________________________________________________________
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5.3 Table Layout L2pTableLayoutActivity package edureka.in.android;
import android.app.Activity;
import android.os.Bundle;
public class L2pTableLayoutActivity extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
}
}
main.xml
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android:src="@drawable/cat2" />
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Notes _____________________________________________________________ _____________________________________________________________ _____________________________________________________________ _____________________________________________________________
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5.4 List View L2pListViewActivity.java package edureka.in.android;
import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.widget.AdapterView;
import android.widget.AdapterView.OnItemClickListener;
import android.widget.ArrayAdapter;
import android.widget.ListView;
import android.widget.Toast;
public class L2pListViewActivity extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
ListView bandList =
(ListView)findViewById(R.id.bandList);
final String[] bands = new String[] { "Journey",
"Reo Speedwagon",
"Heart",
"Styx",
"Foreigner",
"Kansas",
"Cheap Trick",
"Kiss"
};
ArrayAdapter adapter = new
ArrayAdapter(this, android.R.layout.simple_list_item_1,
bands);
bandList.setAdapter(adapter);
bandList.setOnItemClickListener(new OnItemClickListener() {
@Override
public void onItemClick(AdapterView parent, View
view, int position,
long id) {
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Toast.makeText(getApplicationContext(),
bands[position], Toast.LENGTH_SHORT).show();
}
});
}
}
main.xml
Notes
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_____________________________________________________________ _____________________________________________________________ _____________________________________________________________ _____________________________________________________________
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Chapter 5 Lab Exercise
1. Create a new Android 2.3.3 Application as demonstrated in the video lecture.
2. As demonstrated in the video lecture add a ListView to the interface and make a local reference in the
Java code.
3. Create a String array called months of the year and populate with the names of the months.
4. Create an ArrayAdapter object called adapter that uses the simple_list_item_I layout and uses your
months array as a data source.
5. Associate the adapter with your ListView reference as demonstrated in the video lecture.
6. Implement a click listener on the ListView so that a Toast appears with each click indicating the name of
the month clicked.
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Chapter 6: Android Widgets Part I
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6.1 Custom Buttons L2pCustomButton.java package edureka.in.android;
import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.Toast;
public class L2pCustomButtonActivity extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
final Button button = (Button)findViewById(R.id.button1);
button.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
Toast.makeText(getApplicationContext(),
"You pressed the custom button!", Toast.LENGTH_SHORT).show();
}
});
}
}
main.xml
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custom_button.xml
Notes _____________________________________________________________ _____________________________________________________________ _____________________________________________________________ _____________________________________________________________
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6.2 Toggle Buttons L2pToggleButtonsActivity.java package edureka.in.android;
import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.Toast;
import android.widget.ToggleButton;
public class L2pToggleButtonsActivity extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
final ToggleButton toggleOne =
(ToggleButton)findViewById(R.id.toggleButtonEngineOne);
final ToggleButton toggleTwo =
(ToggleButton)findViewById(R.id.toggleButtonEngineTwo);
final Button statusButton =
(Button)findViewById(R.id.buttonCheckEngineStatus);
statusButton.setOnClickListener(new
View.OnClickListener() {
@Override
public void onClick(View v) {
if(toggleOne.isChecked() &&
toggleTwo.isChecked())
{
Toast.makeText(getApplicationContext(), "Both Engines are
running", Toast.LENGTH_SHORT).show();
} else
{
if(toggleOne.isChecked())
{
Toast.makeText(getApplicationContext(), "Engine One is
running", Toast.LENGTH_SHORT).show();
} else
{
Android Development for Beginners
2012 Edureka.in Pvt. Ltd, All rights reserved.
97
if(toggleTwo.isChecked())
{
Toast.makeText(getApplicationContext(), "Engine Two is
running", Toast.LENGTH_SHORT).show();
} else
{
Toast.makeText(getApplicationContext(), "Neither engine is
running", Toast.LENGTH_SHORT).show();
}
}
}
}
});
}
}
main.xml
Android Development for Beginners
2012 Edureka.in Pvt. Ltd, All rights reserved.
98
Notes _____________________________________________________________ _____________________________________________________________ _____________________________________________________________ _____________________________________________________________
Android Development for Beginners
2012 Edureka.in Pvt. Ltd, All rights reserved.
99
6.3 Checkboxes and Radi
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