Information and Communication Technology in the Social and Global Context: Trends and Implications...

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• Information and Communication Technology in the Social and Global

Context: Trends and Implications for

Teaching and Learning

Gordon F Snyder Jrgordonfsnyder@gmail.com

January 20, 2012

Wireline

Wireless

Wireline Wireless

Perspective

Growing Up......

Early Work.......

Students

Our Students Today..... Growing Up

QuickTime™ and a decompressor

are needed to see this picture.

Video link: http://www.youtube.com/watch?v=5hLdUFeQyEs

QuickTime™ and aJVT/AVC Coding decompressorare needed to see this picture.

Next......

Video link: http://www.youtube.com/watch?v=kQnJll4p1QU

J-P Teti, 14-year-old blogger

“The iPad [mobile] only does less than a regular computer to us geeks. To everyone else, it does more.”

Source: http://jpteti.com/post/4072771125/the-ipad-is-99-more-open-than-any-other-computer

Some History

Mainframe = 1 M Units Sold in 1st 10 Years

Minicomputer =10 M Units Sold in 1st 10 Years

PC = 100 M Units Sold in 1st 10 Years

Desktop Internet = 1 B+ Users In 1st 10 Years

Mobile Internet 10+ B Units Sold in 1st 10 Years

Continues......

More About Today..... which

will soon be yesterday.....

In United States high schools, 98% of students have access to some kind of smartphone, according to a report by Blackboard and Project Tomorrow.

The United Nation’s International Telecommunication Union estimated that there were 5.3 billion mobile phone subscriptions worldwide at the end of 2010 — and that a full 90% of the world population now has access to a mobile network. In contrast, only about 2 billion people have Internet access.

Ubiquitous Communication

1,615 Texts Per Month - Ages 18 - 243,339 Texts Per Month - Teens

6.1 Trillion SMS text messages sent in 2010 - ITU, 2010

16.7 Billion messages per day

2.5 SMS for every live person on the planet per day, or 11.6 million messages every minute

Some math......

Year Over Year PC Growth is Currently 2.7%

Year Over Year Smartphone Growth Currently 87.2 % - IDC

Smartphone units sold will surpass PC units in 2012

- Morgan Stanley - June 2010

Smartphone units sold actually surpassed PC units...In Q4 2010

- IDC Worldwide Quarterly Tracker - January 2011 100 million units sold in Q4 2010 vs. 92 million PCs

Today over 85% of Handsets Shipped Globally...

Include Some Sortof Web Browser.

- Gartner

A couple months ago, more Americans have smartphones than feature phones......

Voice Call

SMS

E-Mail

Music

Internet

Games

Other

- Morgan Stanley / iSuppli - iPhone usage studies

The PhoneIsn’t Used as a Phone

More Than Half the Time...

Media: Video

Expected to be 70% in Four Years - Morgan Stanley

Video Currently Half of All Mobile Data Traffic...

Technologies, Policies and Approaches

-Hamilton Chan, CEO & Founder, Paperlinks

“We no longer need to be tethered to a desktop

computer in order to use the Internet to interact with the

world around us.”

Source: Mashable - http://mashable.com/2011/03/08/mainstream-qr-codes/

Social Networking timespent globally surpassed email in November 2007

Social Networking users surpass email users in July 2009 - Comscore Global

Facebook

>350 Million Mobile Users (>800M total)Source: http://www.facebook.com/press/info.php?statistics

Facebook had 350 million mobile users in 2012. Up from 250 million in 2011

Each of those 350 million mobile users creates twice the daily activity of desktop users. - facebook.com/press/info.php?statistics http://digitalbuzz.s3.amazonaws.com/wp-content/uploads/2010/10/ Facebook-Mobile-Large.gif

Estimated 28 million people are using the mobile web for Facebook exclusively.

January 19, 2012

Fast Company’s #2 most innovative company for 2011

(behind ?) - http://www.fastcompany.com/most-innovative-companies/2011/profile/twitter.php

Twitter

Mobile Twitter usage up 347% from January 2009 - 2010 - Comscore

40 % of all tweets come from mobile users - Twitter CEO Dick Costolo at 2011 CES

Twitter

Mobile Microblogging in the Classroom

“Legaspi said experience has taught him that a small group of students tend to dominate classroom discussions. During the seminar at Macworld, other teachers reported seeing broader student participation through Twitter.”

“CNN observed Legaspi standing in front of a projected screen discussing the death toll from World War I. When he asked the classroom how many people died in that conflict, several tweets started showing up on his screen with various answers.”

http://articles.cnn.com/2011-06-08/tech/twitter.school_1_twitter-students-classroom-discussions?_s=PM:TECH

Mobile Affecting How and When We Read.......

Time Shifting: Read It Later

Source: ReadItLater - 100 Million Articles Saved on Web and Mobile

Articles Saved

Time Shifting: Read It Later

Source: ReadItLater - 100 Million Articles Saved on Web and Mobile

Articles Saved Articles Read on iPhone

Instapaper

http://www.instapaper.com/

FlipBoardFlipBoard

http://flipboard.com/

Passive Personalization“Liking” something

on Facebook, YouTube, Pandora,

Netflix, etc

Now/Future Media: In the Cloud

Mobile LearningiTunes University -

Stanford iPhone Course

Basic Skills and Test Prep

QuickTime™ and aJVT/AVC Coding decompressorare needed to see this picture.

http://www.fi.ncsu.edu/project/fizz/

Video Link: http://www.youtube.com/watch?v=9aGuLuipTwg

A Positive Experience

Three behavioral trends of a positive mobile experience:

1. convenience 2. context3. fun

1. Convenience

•Less is more (simplify).

•May just mean in smaller chunks.

•In many cases the best device is the one you always have with you.

•Offer tangible value.

2. Context•The circumstances that form the

setting for an event.

•Relevant content when users need it.

•Curate the most relevant subject knowledge.

•Help students find information that’s useful in real time.

3. Fun•Enjoyment, amusement, or lighthearted pleasure.

•With mobile, fun in unexpected places will expand in imaginative and meaningful ways.

•Fun, more frequently integrated into our lives.

•Fun, the easiest way to change people’s behaviors.

Summary: Use Technology Wisely

1. convenience

Less is more. Transform you “app” with

simple solutions.

2. context

Just the right thing when needed most.

3. fun

Mix in delight, surprise, and reward to build and retain your programs!

-Marissa Mayer, Head of Mobile & Geolocation, Google

“The mobile acts as a cursor to connect the

digital and physical...”

Additional References

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