Hong Kong University of Science and Technology Final Year Project 2006 2007 Presentation Present by...

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Hong Kong University of Science and TechnologyFinal Year Project 2006 2007 Presentation

Present by HO3Hau Yin Wing AmyLam Chun Kit RonWu Ka Chun Ronald

Advised byProf. Andrew Horner

Outline

• 1. Introduction• 2. Design• 3. Implementation• 4. Testing and Evaluation• 5. Challenges• 6. Conclusion• 7. The Trailer• 8. Q & A

Introduction

• Motivation:– Interested in Game Developing– Response to the Government’s Effort in promoting

Creative Industry in HK

• Objectives:– Develop a 3D adventure Game with multi-

gaming styles. Such as a wide range of minigames and control systems.

– Beautiful Graphics and Exciting Sound Effects are also emphasized.

Introduction

• Game Story– In the night of CS OCamp, three CS freshmen, Amy, Ronald an

d Ron received an invitation card to LG2 from Mr. Renroh.

– They were burnt with curiosity and opened the door to LG2. Ho

wever, they were transferred to the University of Soul and Terror after that.

– They tried to find a way back to the real world, and the mysterious and scary story began!

Design

• System Architecture Multipurpose Game System

+Jad Engine

BattleSystem

MinigameSystem

Characters

Stages

AICamera

GUI ScenesAnimationSound

State

Implementation

• Game System– Normal System– Battle System– Minigame System

Implementation

• Normal System– GUI, Characters Interactions, Stages Loading, setup the

basic game environment.

Implementation

• Minigame System

Implementation

• Battle System

Implementation

• 3D Characters implementation– Using Milkshape 3D, Lithunwrap

Implementation

• 3D scenes Implementation– 3DStudio Max 8 + Lithunwrap

Implementation

• Control Mode 3rd Person Mode 1st

Person Mode

Implementation

• Sound and Music – Background Music

Different background music for each stage, scene, and minigame.

– Sound EffectsDifferent sound effects for different characters in different actions.

Testing and Evaluation

• Trial runs of the game were performed

on different PCs and Laptops.

• Demo Game Trial (Early April)– About 10 testers involved

– All the testers give positive comments

Challenges

• Problem:– Errors in Collision Detection between the characters and the scenes

• Solution:

–ConvexHull

Challenges

• Problem:– Some model of the scenes are

too complex to export.

• Solution:– Divide each stage into different

zones, and implement separate scene models for each of them.

Conclusion

• Achievement:– Designed an EXCITING multi-game styles 3

D adventure game.

– Can be used as an Technical Demo for CS Department or UST to raise the students’ interest about UST.

• Future Extension– Skill Learning System– Cleverer Enemy AI– Player Changing System

The Trailer

Question And Answer Session

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