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games Games GAMES. About Me:. Ariel Nehmad. I’m 31 years old. Live in Buenos Aires, Argentina. CTO and father of Flare3D, FLSL and Flare3D Phys… Stuff I like: Computer graphics, 3D Math, Play the Piano, Movie Soundtracks and SCI-FI Movies. My not updated personal site: arieln.com - PowerPoint PPT Presentation

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games Games GAMES

About Me:

Ariel Nehmad.

I’m 31 years old.

Live in Buenos Aires, Argentina.

CTO and father of Flare3D, FLSL and Flare3D Phys…

Stuff I like: Computer graphics, 3D Math, Play the Piano,

Movie Soundtracks and SCI-FI Movies.

My not updated personal site: arieln.com

My twitter @_arieln_

New Flare3D 2.7

And new features…

What’s new?

What’s new?

• Collision & Physics

• Gamma and Fog

• Dynamic Mesh Batch.

• Improved Scripting API.

• Much faster loading times on the tool.

Still a lot of work to do, lots of things coming!

Gamma and Fog

• Gamma only affects light curve, not textures!.• Global Fog adds a lot of depth.

Both are pretty cheap features, and are compiled into the materials, so…No additional passes required.

Dynamic Mesh Batch.

• Thousands of dynamic objects into a few draw calls.

An amazing performance boost, specially on desktop and mobile!.Suuports position, rotation and uniform scale.

• Each batch draws same mesh multiple times.

• All share the same material, buta texture atlas can be used.

• Supports camera culling.

• Many use cases, bullets, enemiesmesh particles, coins / items, etc..

New Scripting API.• Reflection model instead of traditional events.• Extremely useful to create custom tools.• Update on realtime.• Access to the scene, library, selection, etc…

This will get even better!

Collisions & Physics.

Collisions & Physics.

• A small but powefull library

• It does a very specific task, but it does it very fast.

• Simple API, fast prototyping.

• Just add colliders, (ray, sphere, box, mesh).

• Still growing.

Some examples…

Lightstorm on mobile (nexus4, ipad3).

200 Rigid Bodies on a Nexus4 @ 60fpsThousands on desktop.

Worst case, no sleeping, lots of simultaneous contacts points.

Collisions & Physics.

Some code…

Collisions & Physics.

Collisions & Physics.

Collisions & Physics.

Some code…

Faster than you may think

Just need to know how to run!

Roadmap, Next steps?

1 : New F3D file format (already started).

Lots of mobile friendly features.

Automatic converstion to ATF.

Dynamic and per block compression.

Automatic batching of static meshes.

Pre proccesing ( geometry compression, texture sizes )

Multiple external package files (low res, high res, additional assets, etc…)

2 : New IDE Project files. Library will evolve in some sort of file system structure.

Everything uncompressed, loseless raw independent files + metada. (no need to open zf3d files, better for large projects)

Allow to reimport specific things such as meshes, materials, animations, textures…

Better team work, and easy to integrate with things like SVN.

3 : Better integration with generic file formats. Better, COLLADA, OBJ, 3DS.

Improve 3DS Max exporter.

You can find more at:

www.flare3d.comwww.flare3d.com/blog

www.flare3d.com/showcase

You can also find us at Facebook, Twitter and Youtube!

Thanks Guys!

:)

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