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Fallout 3 Weapons
Fallout 3 Index - Wiki Help
There are a wide variety of weapons in Fallout 3; from handguns torocket launchers to laser rifles. With access to a workbench, you cancreate a assortment of odd weapons with the junk that you can findthroughout the wasteland.WeaponsHere you'll find the various Weapons and Weapon schematics that canbe used to combat your enemies throughout Fallout 3.Watch a video on the weapons here [1]
Contents
• 1 Small Arms
o 1.1 10mm Pistol
o 1.2 Silenced 10mm Pistol
o 1.3 10mm Submachine Gun
1.3.1 Sydney's 10mm "Ultra" SMG
o 1.4 Scoped .44 Magnum Revolver
1.4.1 Blackhawk
o 1.5 .32 Pistol
o 1.6 Chinese Pistol
1.6.1 Zhu-Rong v418 Chinese Pistol
o 1.7 Assault Rifleo 1.8 BB Gun
o 1.9 Chinese Assault Rifle
1.9.1 Xuanlong Assault Rifle
o 1.10 Combat Shotgun
1.10.1 The Terrible Shotgun
o 1.11 Hunting Rifle
1.11.1 Ol' Painless
1.11.2 Lincoln Repeater
o 1.12 Sniper Rifle
1.12.1 Victory Rifle
1.12.2 Reservist's Rifleo 1.13 Sawed-off Shotgun
1.13.1 The Kneecapper
o 1.14 Silenced 10mm Pistol
• 2 Big Guns
o 2.1 Flamer
2.1.1 Burnmaster
o 2.2 Minigun
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2.2.1 Eugene
o 2.3 Missile Launcher
2.3.1 "Miss Launcher"
o 2.4 Fat Man
2.4.1 Fat Man - MIRV prototype
•
3 Energy Weaponso 3.1 Plasma Pistol
o 3.2 Plasma Rifle
3.2.1 A3-21's Plasma Rifle
o 3.3 Laser Pistol
3.3.1 Smuggler's End 3.3.2 Protectron's Gaze
o 3.4 Laser Rifle
3.4.1 Wazer Wifle
o 3.5 Gatling Laser
3.5.1 Vengeance
o 3.6 Mesmetrono 3.7 Alien Blaster
• 4 Melee Weapons
o 4.1 Baseball Bat
o 4.2 Chinese Officer's Sword
4.2.1 Vampire's Edge
o 4.3 Combat Knife
4.3.1 Occam's Razor 4.3.2 Stabhappy
o 4.4 Lead Pipe
o 4.5 Poolstick
4.5.1 The Break o 4.6 Knife
4.6.1 Ant's Stingo 4.7 Nail Board
4.7.1 Board of Education
o 4.8 Police Baton
o 4.9 Sledgehammer
o 4.10 Super Sledge Hammer
o 4.11 Switchblade
o 4.12 The Ripper
o 4.13 Tire Iron
4.13.1 Highwayman's Friendo 4.14 Rolling Pin
• 5 Unarmed Weapons
o 5.1 Power Fist
5.1.1 Fisto! Power Fist
o 5.2 Fist
o 5.3 Brass Knuckles
o 5.4 Spiked Knuckles
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5.4.1 Points of Reference
• 6 Explosives
o 6.1 Frag Grenade
o 6.2 Pulse Grenade
o 6.3 Frag Mine
o 6.4 Pulse Mineo 6.5 Plasma Mine
• 7 Special Weapons / Schematics
o 7.1 Railway Rifle
o 7.2 Rock-it Launcher
o 7.3 Shishkebab
o 7.4 Deathclaw Gauntlet
o 7.5 Nuka Grenade
o 7.6 Bottle Cap Mine
o 7.7 Dartgun
[edit] Small Arms
These small firearms are found throughout the world of Fallout 3. Don'tlet the name fool you however, as they can still be quite hazardous toyour enemies health, or even yours! Make these weapons handlebetter by increasing your Small Arms skill. Note: Damage is derivedfrom a single bullet, remember that some weapons are automatic.
[edit] 10mm Pistol
10mm Pistol
Description: Standard issue 10mm Pistol. It may be small, but it is
still effective against common wasteland inhabitants. Use only indesperation when other weaponry is available. Can be broken intorepair components for the 10mm silenced pistol.Damage: 9Action Points: 17Weight: 3Value: 225
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Ammo: 10mm bulletsClip Size: 12
[edit] Silenced 10mm Pistol
Description: A stealthy 10mm Pistol add a Stealth Boy and a highstealth skill and your an assassin! Damage: 7Action Points: 17Weight: 3Value: 56 ~ 145Ammo: 10mm bulletsClip Size: 12
[edit] 10mm Submachine Gun
10mm Submachine Gun
Description: A small sub-machine gun with a very high rate of fire.Extremely effective at short to medium range. Great option whenreplacing the 10mm Pistol. Modeled after the H&K Mp5 with foldedbutt.Damage: 7Action Points: 20Weight: 5Value: 330Ammo: 10mm bulletsClip Size: 30
[edit] Sydney's 10mm "Ultra" SMG
Description: A Modified 10mm sub-machine gun from Sydney'sprivate collection. You can either pickpocket her, kill her, let her bekilled by someone else, or, discover her father's holotape "A Note fromLittle Moonbeam's Father" in a room at The Statesman's Hotel. Give itto her at the Ninth Circle in Underworld after completing your missionfor Abraham Washington "Stealing Independence" with her to pick upthis upgraded version of the 10mm SMG.Damage: 9Action Points: 20
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Weight: 5Value: 430Ammo: 10mm bulletsClip Size: 50
[edit] Scoped .44 Magnum Revolver
Scoped .44 Magnum Revolver
Description: Revolver that utilizes a large-bore .44 Magnum cartridgeshell. The .44 Magnum is based on a lengthened .44 Special case,
loaded to higher pressures for greater energy. Very distinctive recoil,muzzle flash and extremely loud.Damage: 35Action Points: 32Weight: 4Value: 300Ammo: .44 bulletsClip Size: 6
[edit] Blackhawk
Description: An upgraded version of the Scoped .44 MagnumRevolver, awarded from Agatha for retrieving her Soil Stradivariusviolin from Vault 92 and bringing her a sheet music book fromSpringvale school. You must request a reward, otherwise you will onlygain karma.Damage: 55Action Points: 32Weight: 4Value: 500Ammo: .44 bulletsClip Size: 6
[edit] .32 Pistol
Description: The .32 Pistol is compact and light, but short ranged,having marginal stopping power. Commonly found on WastelandRaiders (often in bad condition), these Pistols are a reliable sidearm
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and are relatively easy to find parts for their upkeep. Being a revolver,reload time is an issue.Damage: 6Action Points: 20Weight: 2
Value: Ammo: .32 bulletsClip Size: 5
[edit] Chinese Pistol
Description: The standard sidearm of the Pre-war Chinese army. Likeits American counterpart, the Chinese Pistol is useful only in a pinchwhen no other weapons are available. Generally used by WastelandRaiders, they have little to no stopping power, low recoil and are
lightweight and compact. Inferior in all aspects to the American 10mmPistol. Just like everything made in ChinaDamage: 4Action Points:17Weight: 2Value: 190Ammo: 10mm bulletsClip Size: 10
[edit] Zhu-Rong v418 Chinese Pistol
Description: An Upgraded version of the Chinese Pistol, the Zhu-Rongv418 sidearm converts its standard 10mm ammunition into incendiaryprojectiles.Damage: 4Action Points: 17Weight: 2Value: 290Ammo: 10mm bulletsClip Size: 10Effects: HP -2(5s)
[edit] Assault Rifle
Description: Standard issue Pre-War American Assult rifle. While itisn't as effective as its Chinese counterpart, the AR boasts decentstopping power and are plentiful in the wasteland. As a result, they areextremely easy to repair, plentiful in ammunition, and the mainstay of
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both Super Mutants and other Humanoids. Modeled after the G3Assault RifleDamage: 40Action Points: 23Weight: 7
Value: 300Ammo: 5.56mm bulletsClip Size: 24
[edit] BB Gun
Description: A rare pre-war weapon meant for children. Extremelydifficult to find ammunition for as it boasts virtually zero stoppingpower, and is next to useless against the average wastelandinhabitant. Because of its obscurity, upkeep of this weapon is
practically impossible.Damage: 4Action Points: 28Weight: 2Value: 36Ammo: BB'sClip Size: 12
[edit] Chinese Assault Rifle
Chinese Assault Rifle
Description: The Chinese version of the American Assault Rifle, itboasts a superior stopping power. While it's unknown how theseimported weapons made it to the Capitol Wasteland, it uses the same5.56mm cartidges that its American counterpart uses. As a result,
ammunition isn't an issue, however, upkeep for these relatively rarefirearms is.Damage: 48Action Points: 23Weight: 7Value: 500Ammo: 5.56mm bulletsClip Size: 24
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[edit] Xuanlong Assault Rifle
Description: The Xuanlong version of the Chinese Assault Rifle. It hasan extended magazine (36 rounds instead of 24) and does additional
damage. It is found on Prime's body in the diner near the Jury StreetMetro Station.The location of the Jury Street Metro Station can bediscovered by completing the computer puzzle in the Museum of Technology (Tech Museum Loot). You need to do the quest for thebody to appear at the diner.Damage: 60Weight: 7Value: 300Ammo: 5.56mm bulletsClip Size: 36
[edit] Combat Shotgun
Description: A semi-automatic, bottom-loading magazine CombatShotgun supposedly used by pre-war military forces. Compact andsturdy, the Combat Shotgun is an ideal close-quarters weapon thatboasts good stopping power and relatively low recoil. As a Shotgun, It'sdifficult to miss at close range, most Humanoids require only one ortwo shells to be put down.When dealing with creatures, If timedproperly, most smaller creatures can be taken care of before they
become a problem. Caution must be exercised when attempting this,as wasteland fauna exhibit aggressive tendencies despite the obviousdanger.Damage: 55Weight: 7Value: 200Ammo: Shotgun shellsClip Size: 12
[edit] The Terrible Shotgun
The Terrible Shotgun
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Description:A customized Combat Shotgun with superior stoppingpower, presumably crafted by its owner, Smiling Jack. The TerribleShotgun is slightly heavier than its common counterpart.Damage: 83Weight: 10
Value: 250Ammo: Shotgun shellsClip Size: 12Location: Underground Bazaar of Evergreen Mills. Smiling Jack in thesoutheast corner holds the shotgun and he must be killed in order toloot it. You will not suffer a loss of karma for killing him. The BarterBobblehead is also nearby.
[edit] Hunting Rifle
Hunting Rifle
Description: Once a hunting tool, the Hunting Rifle makes an efficientmedium-long range firearm. The Hunting Rifle is a semi-automatic boltaction .32 caliber rifle. Fairly accurate, this rifle has become a mainstayof most wasteland inhabitants when Assault Rifles are eitherunavailable or unsuited for the job. This thing for most of the game will
be your best friendDamage: 25Weight: 6Value: 150Ammo: .32 bulletsClip Size: 5
[edit] Ol' Painless
Description: Customized Hunting Rifle designed for faster bolt actionand muzzle velocity, resulting in a higher rate of fire and improved
stopping powerDamage: 30Weight: 6Value: 250Ammo: .32 bulletsClip Size: 5Location: In Dave's chest at the Republic of Dave. You can receive his
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key if you are on the quest "You Have To Shoot Them In The Head". You will suffer a loss of karma for stealing the gun.
[edit] Lincoln Repeater
Description: This 1860's Henry rifle is named after the 16th presidentof the united states, it possess incredible stopping power; and thelever action means the lead can just keep on flying. Lincoln's Repeaterfeatures a massive fifteen-round tube magazine and the ability to berepaired with parts from the common hunting rifle, making this one of the best small guns in the game.Damage: 52Weight: 7Value: 500Ammo: .44 bulletsClip Size: 15
Location: Museum of History, Second floor offices. Located next to thelibrary, upstairs, in a business room, in a display case.
[edit] Sniper Rifle
Description: Using .308 ammunition, this pre-war Sniper Rifle iscapable of very high muzzle velocity, resulting in a far longer effectiverange than standard civillian rifles. Outfitted with a scope to facilitatesuch ranges.Damage: 40
Weight: 10Value: 500Ammo: .308Clip Size: 5
[edit] Victory Rifle
Description: Will knock down enemies on criticals.Damage: 42Weight: 10Value: 500
Ammo: .308Clip Size: 5Location: 1 Square west of Rockbreaker's Last Gas in an abandonedshack on a hill , it's in a locked cabinet, with a very hard lock on doorand cabinet
[edit] Reservist's Rifle
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Description: Reservist's rifle. The Reservist enjoys churchs, especiallywhen there is people around.Damage: 41Weight: 10Ammo: .308
Clip Size: 3Location: Dickerson Tabernacle Chapel
[edit] Sawed-off Shotgun
Sawed-off Shotgun
Description: Standard break-action shotgun with the majority of thebarrel sawed off to facilitate a wider spread of the pellets on exitingthe barrel. As a result, the effective range is drastically reduced whilethe damage within that range is improved.Damage: 50Weight: 4Value: 150Ammo: Shotgun shellsClip Size: 2
[edit] The Kneecapper
Description: Modified version of the Sawed-off shotgun. Modified inan unknown fashion to improve stopping power.Damage: 75Weight: 5Ammo: Shotgun shellsClip Size: 2Location: Ronald Laren in Girdershade, he is the friend of the Nuka-Cola Challenge girl, Sierra.
[edit] Silenced 10mm Pistol
Description: A standard 10mm pistol equipped with a permanentsilencer to decrease muzzle flash and noise. Ideal for situations wherestealth is key, it deals less damage than the standard 10mm pistol.Being a derivative of the 10mm pistol, their parts can be used
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interchangeably when conducting field repairs. Known to be used byMr. Burke, who can be found in Megaton or Tenpenny Tower, they aredifficult to find.Damage: 8Weight: 3
Value: 250Ammo: 10mm bulletsClip Size: 12
[edit] Big Guns
These are the oversized weapons of the wastelands. With bulkier buildsand bigger bullets, these babies can take down even the toughestobstacles in any Vault Dweller's way. As Vault Boy says: "Quit aiming. Just shoot!"
[edit] Flamer
Flamer
Description: Custom-built civilian device most likely designed for non-
war purposes. The flamethrower, as a military option was unilaterallystopped in 1978 when public relations and effectiveness became anissue. This weapon is Ideal for close quarters combat and heavilyarmored opponents with small vulnerable spots. Using a similarcombustible material as found in some robots, Flamer Fuel is plentifulin the wasteland and an extremely useful weapon in a wastelander'sarsenal.Damage: 16Weight: 15Value: 500Ammo: Fuel/Gasoline
Clip Size: 60 Effect: HP-2(5 seconds)
[edit] Burnmaster
Description: Unique version of the flame thrower found in FallsChurch Metro (the one south of Marigold) follow the path till you seewater then go in the water and make a left through a hole in a wall andfollow the trail of radiated barrels till you get to a truck with two
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glowing ones next to it.Damage: 24Weight: 15Value: 500Ammo: Fuel/Gasoline
Clip Size: 60Effect: HP-2(5 seconds)
[edit] Minigun
Minigun
Description: Firing at roughly 1028 rounds-per-minute, this extremelyheavy electric multi-barrel machine gun boasts superb stopping power. The large magazine and high rate of fire allow for wide arcs of effectivefire, or a continuous stream into a single target. Because of its size andweight, it is commonly used by the Power-armor equipped Brotherhoodof Steel or Super Mutants. Ammunition and upkeep are fairly easy withthis weapon, as it is common in most SM controlled areas.Damage: 5Weight: 18
Value: 1000Ammo: 5mmClip Size: 240
[edit] Eugene
Description: Modified version of the Standard Minigun, thiscustomized incarnation pushes the envelope on muzzle velocity,increasing the stopping power of its predecessor.Damage: 7Weight: 18
Value: 1500Ammo: 5mmClip Size: 240Location: Reiley's Rangers. Some of Reily's Rangers are trapped onthe roof of the Statesman Hotel. If you escort them safely out of theHotel you will be rewarded by Reiley back at her base. You can choosebetween Armor or a Minigun. The Minigun reward is Eugene. A "Butch"
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female ranger is on the Hotel roof and carries a Eugene. Bad Karmaplayers can "Take It".
[edit] Missile Launcher
Missile Launcher
Description: While originally designed for anti-armor use, theseshoulder-mounted ballistic missile launchers are Ideal for taking outlarge targets like Super Mutants, stationary turrets, or heavily armored
robots.Damage: 20Weight: 20Value: 500Ammo: MissilesClip Size: 1
[edit] "Miss Launcher"
Description: A unique variant of the missile launcher. It fires it'smissile in an arc like a grenade, then explodes after 3 seconds.
Damage: 20Weight: 20Value: 400Ammo: MissilesClip Size: 1Location Fort Independence
[edit] Fat Man
Fat Man
Description: Named after the first atomic bomb dropped on Nagasaki,
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Japan in 1945, this is a shoulder-mounted catapault designed to launchsmall atomic "bombs" at long ranges. The Mini-Nuke is a far smallerversion of the historical Fat Man bomb, using an extremely smallamount of dense uranium to facilitate the impact-activated nuclearexplosion. These small warheads are extremely rare (only 93 known to
exist in the Capitol Wasteland), and should be used with caution, astheir large explosive radius can be hazardous to careless allies. Afterthey have detonated, there will be residual radiation, so caution isadvised when examining the corpses of the target.Damage: 860Weight: Value: Ammo: Mini NukeClip Size: 1
[edit] Fat Man - MIRV prototype
Description: An improved Fat Man launcher upgraded with SovietMIRV technology. Short for Multiple Independently targetable ReentryVehicle, this weapon fires up to 8 mini-nukes in a single salvo. Greatfor crowd control, or if you need to take out an entire army with oneshot.Damage: Weight: Value: Ammo: Mini Nuke (up to 8 in a shot)Clip Size: 8
[edit] Energy Weapons
These advanced weapons use highly concentrated energy from smallor large energy cell in place of traditional bullets. They are also verycapable of completely disintegrating anyone that is unlucky enough tobe shot by them.
[edit] Plasma Pistol
Description: An energy pistol that fires concentrated shots of plasma.A very advanced technology, but nothing compared to the Vault yougrew up in.Damage: 25Weight: 3Value: 360
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Ammo: Energy CellClip Size: 16
[edit] Plasma Rifle
Plasma Rifle
Description: A highly dangerous and effective Plasma Rifle. This is anextremely powerful weapon, and is often wielded by the Enclave.
Watch out for any Enclave Vertibirds while wandering the DC ruins, oryou might just end up a puddle of goo on the receiving end of one of these.Damage: 47Weight: 8Value: 1799Ammo: Microfusion CellsClip Size: 12
[edit] A3-21's Plasma Rifle
Description: Received after completing the Replicated Man questchain. You must warn the Android of Zimmer's intentions and revealhis old memories to him. He will award you with his Plasma rifle forcompleting this quest.Damage:50Weight:8Value: 1800Ammo: Microfusion CellsClip Size: 12
[edit] Laser Pistol
Description: Using the same powersource as common Robco robots,the Laser pistol fires concentrated photons at near-light speed causingintense heat damage. Because of the necessity to keep the intricateglass and mirror apparatus within the casing perfectly aligned (towithin the nanometer specifications located on the rear of the body),
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the Laser Pistol is only available in a semi-automatic firing mode.Damage: 8Weight: 3Value: 66Ammo: Energy Cell
Clip Size: 30
[edit] Smuggler's End
Description: A custom-built, unique Laser Pistol built for Elder Lyons.It has been modified to increase the intensity of the photons thatcomprise the 'shots' fired.Damage: 19Weight: 3Ammo: Energy CellClip Size: 30
Location: Elder Lyon's bedroom wall safe in The Citadel.
[edit] Protectron's Gaze
Description: Awarded for presenting the AntAngonizer's armor to theMechanist. An upgraded laser pistol, fabricated from one of theMechanist's minions.Damage: Weight: 3Ammo: Energy CellClip Size:
Location: Awarded as loot from successfully completing the"Superhuman Gambit" side quest, but only if the AntAngonizer's armoris presented to the Mechanist.
[edit] Laser Rifle
Laser Rifle
Description: Operating on a similar concept to it's smaller, pistol-based counterpart, the Laser rifle uses Microfusion cells to power a far
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more powerful "shot" than capable in a smaller body. The increased"barrel" length allows for the shot to be focused and directed at aneven faster speed than the pistol.Damage: 24Weight: 8
Value: 999Ammo: Microfusion CellClip Size: 24
[edit] Wazer Wifle
Description: An upgraded version of the Laser Rifle that has beenslightly modified to facilitate a more powerful shot than the stock LaserRifle.Damage: 27
Weight: 8Value: 1500Ammo: Microfusion CellClip Size: 30Location: Owned by a small child with a speech impediment. Buy itfrom him in Little Lamplight for 500 caps or use the "Child at Heart"perk option to receive it for free. Can be repaired with normal LaserRifles.
[edit] Gatling Laser
Description: Similar to the standard Gatling Gun, this upgradedversion fires laser rounds that burn the enemy to the ground withevery critical shot.Damage: 8Weight: 18Value: 2000Clip Size: 240
[edit] Vengeance
Description: Upgraded version of the Gatling Laser. Found in thesoutheast corner of the Deathclaw Sanctuary floating in a pool of blood. Goes through Deathclaws like a hot knife through butter.Damage: 117Weight: 18Value: 2400Clip Size: 240
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[edit] Mesmetron
Mesmetron
Description: An energy weapon that has a chance to mesmerize andbrainwash an enemy to turn against and attack his friends for a shortperiod of time. Excellent for keeping groups off balance, or fittingsomeone for a slave collar. You can get your hands on this baby whenyou go to paradise falls and accept the quest from the guard at theentrance (Or you can kill him and take it). The guard will also sell youammo for the Mesmetron.Damage: 1Weight: 2Value: 500Clip Size: 5
[edit] Alien Blaster
Description: A one-handed Energy Weapon that look like a cheesy
50's TV show laser gun. Can take out a Deathclaw with little effort.Damage: 100Weight: 2Value: 500Clip Size: 10 Alien Power CellsLocation: At the site of a crashed UFO (who would have thought thatyou would have found an alien blaster in an alien ship?) The powercells can only be found at the site of the crash and can also be found inthe Outcasts base next to the Miss Launcher...granted there is only like3 clips but still that's better than nothing right?
[edit] Melee Weapons
In some situations, it just feels so much more satisfying to hit youropponent with something solid. These are also equally useful whencarried as backup in case of an emergency!
[edit] Baseball Bat
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Description: Equally useful for hitting balls or cracking skulls. Eitherway you'll never see them again!Damage: 12Weight: 3
Value: 25
[edit] Chinese Officer's Sword
Description: A sword from a deceased Chinese officer. Theseweapons are found in use in the Capital Wasteland; a leftover from theUnited States' war with China: an event which triggered the Great War.Damage: 10Weight: 3Value: 75
[edit] Vampire's Edge
Description: Look's like the chinese sword but with a bit more bloodDamage: 15Weight: 1Value: 400Location: Sword locker in Vance's room, Lockpick is "Hard", Blood Tiesquest.
[edit] Combat Knife
Description: A large sheath knife with superior cutting power and amuch sturdier blade than the average knife. Formerly used by militarypersonnel.Damage: 6Weight: 1Value: 15
[edit] Occam's Razor
Description: Put simply "All other things being equal, the simplestsolution is the best solution. This is a Combat Knife with increaseddamage.Damage: 10Weight: 1Value: 65
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Location: Fort Bannister. Looted from Commander Jabsco in thecommander's quarters.
[edit] Stabhappy
Description: Damage: 10Weight: 1Value: 65Location: The Raid Shack
[edit] Lead Pipe
Description: What used to be a plumbing staple in all pre-war homesis now a deadly weapon. A heavy hunk of lead - great for bludgeoning
your enemies to death in a brutal fashion.Damage: Weight: Value:
[edit] Poolstick
Description: This is just a plain old pool stick. Fancy playing snookerwith a raiders eyball!!!Damage:Weight:Value:
[edit] The Break
Description: This weapon is found at Paradise Falls on a pool tablenear Eulogy's Pad.Damage:Weight:Value:
[edit] Knife
Description: Standard Close-Quarter knife. While not serrated, itsuseful in situations where ammunition is non-existant.Damage: 10Weight: 1Value:
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[edit] Ant's Sting
Description: Damage:Weight: 1
Value: Effect: HP -4(10s)Location: Antagonizer's Lair
[edit] Nail Board
Description: A two-by-four with a dozen or so nails driven throughone end. Plain and simple, but scarily effective: no one wants to get hitin the face by a board with a nail in it!Damage: 8
Weight: 4Value: 30
[edit] Board of Education
Description: Five nails decorate this Super Mutant educational tool. This has been passed down from Super Mutant Instructors like Mr.Groglash, and most of our seemingly human educators....And yes Noone wants to get hit in the face with a board with nails in it...BlamePublic schools"Location: Inside a Super Mutant shack exactly one grid South East of
"OASIS" you must access it by aloft the mountain range...It's beneaththe bed with a skeleton on it!Damage: 8Weight: 4Value: 10
[edit] Police Baton
Police Baton
Description: Look out DC, there's a new sheriff in town! If you plan onsplitting skulls with this, make sure your dash cam is off.Damage: 5Weight: 2Value: 29
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[edit] Sledgehammer
Description: Big. Heavy. Brutal. A 12 pound brick of iron attached to awooden handle. Known to be carried by Raiders too broke to afford a
gun.Damage: Weight: 12Value:
[edit] Super Sledge Hammer
Description: If you ever manage to get your grubby paws on one of these, it will be sure to remind you of the good ol' days you had withFallout 2.....ahhhh.....(ahem). Anyway, Super Mutants are known to
carry these weapons, so watch your back.Damage: 27Weight: 12Value:
[edit] Switchblade
Description: Formerly used by gangsters and and teenage wannabesalike, this weapon is now an important survival tool for all travelingwastelanders.Damage: 6Weight: 1Value:
[edit] The Ripper
Description: Using a similar concept to 21st century chainsaws, theRipper is a series of sharp metal "blades" attatched to a chain withinthe outer casing, with the blades protruding. When the trigger is
pulled, the Ripper's blades begin to travel around the casing at veryfast speeds, allowing the user to simply make contact with his/hertarget and cause damage.Damage: 22Weight: 6Value: 85
[edit] Tire Iron
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Description: Who needs a 'Trunk Monkey' when you can do the jobyourself. Bashing your enemies heads in with a such grace. Lovely.Damage: 6Weight: 3Value: 40
[edit] Highwayman's Friend
Description: An upgraded version of the Tire Iron. Though it can'tstrike fear into your enemies like the Super Sledge Hammer can, it stillcan pack a better punch then a Tire Iron can.Damage: 10Weight: 5Value: 75Location:
[edit] Rolling Pin
Description: Used to roll flat dough for various baked goods. Alsomakes decent improvised blunt weapon. Only found in the TranquilityLane questDamage: 4Weight: 2Value: 10
[edit] Unarmed Weapons
If you find yourself in a bad situation with all of your weapons eitherbroken or out of ammo, you'll find that these unarmed weapons arebetter than nothing. Or for those who prefer to pummel super mutantsto death with their bare hands; this section is for you!
[edit] Power Fist
Power Fist
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Description: A pneumatic glove that turns punches into literalbattering rams.Really powerful.Damage: 20
Weight: 6Value: 100Watch a clip of Power Fist gameplay here.
[edit] Fisto! Power Fist
Description: An upgraded version of the standard Powerfist. Using thesame concept, the alloys with which this weapon has been constructedhave been altered to provide an increased maximum pneumaticpressure, thus increasing the speed and power of the punches that itprovides.
Damage: 25Weight: 6Value: 100Location: MDPL-13 Power Station located north of the Minefield. It issitting on a desk in the office of the top floor.
[edit] Fist
Description: Your bare hands. Some people prefer to use them, ascrazy as it may sound.
Damage: Weight: 0Value: N/A
[edit] Brass Knuckles
Description: A metal implement that slides onto your hand and isused to increase the effectiveness of a punch.Damage: 6Weight: 1Value: 20
[edit] Spiked Knuckles
Description: The Spiked Knuckles do more damage, tearing into theflesh of your opponent in unarmed combat.Damage: 9
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[edit] Frag Mine
Description: A standard pre-war, anti-personnel mine capable of dispatching multiple targets foolish enough to step on one of these.However, because of the limited detonation proximity of mine, this can
be a difficult goal to accomplish.Damage: 105Weight: 2Value: 35
[edit] Pulse Mine
Description: Similar to its thrown version, it really can pack a punchagainst a robotic enemy who encrouches on its detonation area.Damage: 59Weight: 0.5
Value: 25
[edit] Plasma Mine
Description: Similar to the Frag Mine, but the traditional explosivehas been replaced by a ball of super-heated plasma. Deadly, soremember to 'Duck & Cover'...Damage: Weight: 0.5Value:
[edit] Special Weapons / Schematics
These unique weapons can be found around the game world orconstructed using special schematics and specific parts. Each weaponhas 3 schematics; they can be constructed with only 1 schematics, butthe quality of the weapon will improve with more schematics.
[edit] Railway Rifle
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Railway Rifle
Description:Built around a central Steam Gauge Assembly and aCrutch, this steam powered weapons operates as a railway spikeaccelerator with the intention of impaling the target as the large spike
enters and exits the unfortunate receiver. Because of its steamoperation, the Railway Rifle requires a failsafe mechanism to ventexcess steam (to prevent a violent explosion) that takes the form of awhistle similar to that found on 20th century trains.Damage: 30Weight: 9Value: 200Ammo: Railway SpikesClip Size: 8How to make it: Crutch, Steam Gauge Assembly, Pressure Cooker,Fission Battery.
Location: Can be found on a workbench inside MDPL-13 Power StationCan be bought from Underworld Outfitters in the Museum of HistoryIs one possible reward from the quest "Stealing Independence" in RivetCity
[edit] Rock-it Launcher
Description: This home-concocted menace shoots small pieces junkthat is found endlessly scattered throughout the wastelands (such asashtrays, teddy bears, severed limbs, etc), and is a formidable
opponent... well, only if your opponent is a mutated rat. This mostlikely isn't going to be of any use against anything larger than a poorlyprotected human. But nonetheless, it can still become a formidableweapon when used with the proper amunition.Damage: Depends on the weight of the item thrownWeight: 8Value: 290Parts: Deluxe Brand Vacuum Cleaner, Mr. Chipper ConsumerLeafblower, Conductor, Firehose NozzleClip Size: 1(at a time)Locations: Can be bought, pick-pocketed from, or taken off the corpse
of Crazy Wolfgang in front of Megaton.Can be bought/stolen from Moira from the supply store in Megaton.Can be picked up in Vault 101 during the quest "Trouble on the Homefront". It is behind your mothers favorite bible passage.Can be taken from the armory on the 3rd floor in the bridge tower inRivet City
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[edit] Shishkebab
Description: A flaming sword created from a motorcycle tank, pilotlight, morotcycle handbrake and lawnmower blade. No fuel required.
Vance from the "Blood Ties" quest weilds one.Damage: 26Weight: 3Value: 198Effects: HP -2(5s)How to make it: Motorcycle Gas Tank, Lawnmower Blade, MotorcycleHandbrake, Pilot Light.Locations: Recieve one schematic after completing "Blood Ties" questCan be bought, pick-pocketed from, or taken off the corpse of LuckyHarithOn a table, near a Work Bench, close to SatCom Array NN-03d
[edit] Deathclaw Gauntlet
Description: Exactly as the name says, the Deathclaw Gauntlet is anunarmed weapon made from a Deathclaw's fore-arm and hand.Damage: 20Weight:10Value:150Components: A Deathclaw's... well, claws; Leather Belt; Wonderglue;Medical Brace.
Locations: Found in a trailer in the F.Scott Key Trail & Compound.
[edit] Nuka Grenade
Description: Sparks your curiosity and blows away enemies. This"Grenade" acts like a Molotov cocktail igniting everything in the blastarea. This home-brewed concoction is made from a Nuka Cola bottle!Damage: 500Weight: 0.5
Value: 50How to make it: A Bottle of Nuka-Cola Quantum, Tin Can, AbraxoCleaner and Turpentine.Locations: Receive as a reward for "The Nuka Cola Challenge" quest.Found in Cliffside Caverns in the Yai Guai cave.Sold by or pick pocketed from Doc Hoff.
[edit] Bottle Cap Mine
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Description: A make-shift mine created from a tin lunch box andbottle caps. However, bottle caps are the currency used in thewastelands; causing this weapon to be a trade-off between money andextra firepower. It is capable of killing a Giant Rad-scorpion, so it can
prove to be a rather potent force of homemade destruction. Youreceive one schematic upon completing chapter 1 of The WastelandSurvival Guide for Moira Brown at Craterside Supply in Megaton. Manyof the workbenches throughout Fallout 3 have one of these minessitting on or near it.Damage: 500Weight: 0.5Value: 75Clip size:8How to make it: Lunchbox as hull, Cherry Bomb as explosive,Sensor Module as detonator mechanism, 10 Bottle Caps as
fragmentation,
[edit] Dartgun
Description: A Small Gun which shoots darts poisoned withRadscorpion Venom. Features -1000hp against legs. Excellent fordisabling fast moving creatures, like Dealthclaws. SilencedDamage: 6Effects: Poison:64/8 secWeight: 3
Value: 500Ammo: DartClip: 1How to make it: Toy Car, Radscorpion Poison Gland, Paint Gun,Surgical Tubing.Locations: Bought from Lydia Montenegro in Tenpenny Tower, andcan also be rewarded for doing the quest "Head of State"
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