ELIS – Multimedia Lab Media & Learning 2011 Dr. Erik Mannens Brussels – 24/11/2011 MEDIA...

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ELIS – Multimedia Lab

Media & Learning 2011Dr. Erik Mannens

Brussels – 24/11/2011

MEDIA & LEARNING 2011

3 Flemish Research ProjectsIn

3 Movies & 3 Slides

ELIS – Multimedia Lab

Media & Learning 2011Dr. Erik Mannens

Brussels – 24/11/2011

E-learning Platform In the Cultural heritage Sector

ELIS – Multimedia Lab

Media & Learning 2011Dr. Erik Mannens

Brussels – 24/11/2011

• Rationale:Creation of an educational platform for cultural heritage having modules for adaptation, manipulation, aggregation, and distribution of digital cultural heritage in a learning context

• Outcome:• Tools to adapt digital cultural objects to learning objects• Tools to publish them to multiple platforms• Insights in related juridical issues• Having eLearning enabled cultural heritage content

EPICS

ELIS – Multimedia Lab

Media & Learning 2011Dr. Erik Mannens

Brussels – 24/11/2011

Mobile Adaptive Personalised Learning Experience

ELIS – Multimedia Lab

Media & Learning 2011Dr. Erik Mannens

Brussels – 24/11/2011

• Rationale:Creation of a mobile and adaptive --both on content & learning path-- platform for language learning using authentic media

• Outcome:• Reasoning system which enables the adaptive selection of

learning objects, the detection of device type the learning objects are consulted on and the consequent delivery and adaptation of both media content & language acts

• Insight to exploit different authentic media types to create interesting learning paths

• Insight in user expectations and experiences

MAPLE

ELIS – Multimedia Lab

Media & Learning 2011Dr. Erik Mannens

Brussels – 24/11/2011

Language Learning in an INteractive Game envirOnment

ELIS – Multimedia Lab

Media & Learning 2011Dr. Erik Mannens

Brussels – 24/11/2011

• Rationale:Introduction of serious gaming in language education. The combination of a rich 3D-environment, a high flexibility and a high level of adaptation should lead to a better learning experience.

• Outcome:• Development of new techniques for loading,

compressing, and producing detailed interactive worlds• Insight to exploit educational immersive gaming

technology to create a self-motivating, realistic educational environment

• Insight in user expectations and experiences

LLINGO

ELIS – Multimedia Lab

Media & Learning 2011Dr. Erik Mannens

Brussels – 24/11/2011

• EPICS: http://www.ibbt.be/en/projects/overview-projects/p/detail/epics-2 • MAPLE: http://www.ibbt.be/en/projects/overview-projects/p/detail/maple-2• LLINGO: http://www.ibbt.be/en/projects/overview-projects/p/detail/llingo-2

Extra Info

Erik Mannens, PhD Research Unit Leader - Future Media & Imaging Dept.

Ghent University - IBBTFaculty of Engineering and ArchitectureDept. ELIS – MMLab T: +32 9 331 49 93E: erik.mannens@ugent.beW: http://www.mmlab.be/emannens