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ECE 551Digital Design And
Synthesis
Lecture 03
RTL Verilog ExamplesIntro to Behavioral Verilog
Topics RTL Verilog Examples Commenting in Verilog Introduction to Behavioral Verilog
Blocks and Triggers Procedural Assignments Edge Triggering
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RTL Example – Dual Muxmodule mux2_32b (mux_out_1, mux_out_2, data_1, data_0,
select); output [31: 0] mux_out_1, mux_out_2; input [31: 0] data_1, data_0; input select; assign mux_out_1 = select ? data_1 : data_0; assign mux_out_2 = select ? data_0 : data_1;
endmodule
Can you describe what this module does? Does the ordering of the assignments
matter? 3
Example: Priority Encoder
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module prienc_4to2( output [1:0] out, input in0, in1, in2, in3);
endmodule
Use the conditional operator and a single continuous assignment statementGive in3 highest priority.
Implicit Continuous Assignments Can create an implicit continuous assign Goes in the wire declaration
wire [3:0] sum = a + b;
Can be a useful shortcut to make code succinct, but doesn’t allow fancy LHS combos
assign {cout, sum} = a + b + cin;
Personal choice You are welcome to use it when appropriate
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Implicit Net Declarations When wire is used but not declared, it is
impliedmodule majority(output out, input a, b, c); assign part1 = a & b; assign part2 = a & c; assign part3 = b & c; assign out = part1 | part2 | part3;endmodule
Implicit declaration is risky Makes code difficult to follow (how many bits?) Breaks compatibility with some documentation
tools Disable by using `default_nettype none
directive Helps to avoid wasting time on typos You will need to explicitly declare input/output types!
Don’t use them in Homework
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Latches Continuous assignments with feedback
module latch(output q_out, input data_in, enable); assign q_out = enable ? data_in : q_out;endmodule
module latch_reset(output q_out, input data_in, enable, reset); assign q_out = reset ? 0 : (enable ? data_in : q_out);endmodule
How could we change these to be 8-bit latches?
How could we make the enable active low? Does enable or reset have higher priority?
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Latches A lot of designers recommend that you avoid
using latches in designs you intend to Synthesize
Why do we avoid Latches? The presence of latches can cause problems
during the Static Timing Analysis phase of Synthesis
It is more difficult to get the timing behavior of latches to match simulation because they are sensitive to glitches
Some design platforms – like many FPGAs – do not support synthesis of latches.Use FFs instead of Latches!
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Example: Rock-Paper-Scissors module rps(output win, player,
input [1:0] p0guess, p1guess);
Assumptions: Input: p0guess, p1guess = {0 for rock, 1 for
paper, 2 for scissors} – assume 3 will never happen
Output: player is 0 if p0 wins, 1 if p1 wins, and don’t care if there is a tie
Output: win is 0 if there is a tie and 1 if a player wins
Reminders Paper covers rock, scissors cut paper, rock
smashes scissors Is a tie if guesses are the same
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Example: Rock-Paper-Scissors Two possible approaches
Figure out Boolean equations for win and player and implement these using continuous assignments Use bitwise operators
Examine what the various items equal and do logical operations on these Use equality and logical operators
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Solution 1: Rock-Paper-Scissors module rps(win, player, p0guess, p1guess);input [1:0] p0guess, p1guess;output win, player;
What steps do we need to find the Boolean representation?
Write a truth table Create k-maps for each output Write minterms/maxterms Simplify Boolean expressions (optional)
endmodule
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Solution 1: Rock-Paper-Scissors module rps(win, player, p0guess, p1guess);input [1:0] p0guess, p1guess;output win, player;
assign win = |(p0guess ^ p1guess); assign player = (p1guess[0] ^ p0guess[1]) | (p1guess[1] & p0guess[0]);
endmodule
What does this description synthesize to?
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Solution 2: Rock-Paper-Scissors module rps(win, player, p0guess, p1guess);input [1:0] p0guess, p1guess;output win, player;
How can we express this in terms of Relational and Equality operators?
Rock = 2’d0, Paper = 2’d1, Scissors = 2’d2
endmodule
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Example: FSM Pattern Detector
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Recognize the occurrence of the bit pattern 111. The output is to be a 1 when the two previous inputs were 11 and the current input is 1.
Use flip-flops dff_async_pc(input d, output q, input pre, clr, clk);pre (preset) and clr (clear) are asynchronous flip-flop inputsDraw a state diagram, then use a one-hot state assignment.
module pattern111 (output y, input x, rst, clk); wire [2:0] cur; // current state (flip-flop outputs) wire [2:0] next; // next state (flip-flop inputs)//Flip-flop Instantiations // Input equations // Output equation endmodule
Example: FSM
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Use flip-flops dff_async_pc(input d, output q, input pre, clr, clk);
module pattern111 (output y, input x, rst, clk); wire [2:0] cur; // current state (flip-flop outputs) wire [2:0] next; // next state (flip-flop inputs)//Flip-flop Instantiationsdff_async_pc
// Input equationsassign next[0] = assign next[1] =assign next[2] = // Output equationassign y = endmodule
Topics RTL Verilog Examples Commenting in Verilog Introduction to Behavioral Verilog
Blocks and Triggers Procedural Assignments Edge Triggering
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A Brief Comment on Comments Make your code easier to understand
assign msg = addr & 16’h1FFF; //mask off sender ID
// this is a comment (to the end of the line) Block comments are also supported, i.e. /*
<stuff> */
Make them useful! Give an overview of what the module does Label major sections of code (e.g., next state
logic, output equations, flip-flops). Comment the portions of the code that may be
unclear Don’t go overboard: wire [7:0] sum; //an 8-bit sum
Use them where needed in remaining assignments & project
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Topics RTL Verilog Examples Commenting in Verilog Introduction to Behavioral Verilog
Blocks and Triggers Procedural Assignments Edge Triggering
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Behavioral Verilog Instead of describing what the hardware
looks like, describe what you want the hardware to do
Goal: Abstract away the details of the hardware implementation to make design easier In reality: Mixed success
The synthesizer creates a hardware structure that does the same thing as your description … but the synthesizer has to be able to realize
your description using real hardware constraints This is why not all Verilog constructs are
supported
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Behavioral Verilog Use procedural blocks: initial, always Blocks contain an ordered series of
statements Abstract – works *somewhat* like software Be careful to still remember it’s hardware if you
want to synthesize!
Parallel operation across blocks All blocks in all modules operate simultaneously
Sequential or parallel operation within blocks Depends on the way the block is written Will discuss this in a later lecture
LHS of assignments must be variables (reg) Not necessarily “registers” 22
Types of Blocks initial
Behavioral block operates ONCE Starts at time 0 (beginning of operation) Useful for testbenches Inappropriate for combinational logic Usually cannot be synthesized
Can sometimes provide initialization of memories/FFs Depends on the synthesizer
always Behavioral block operates CONTINUOUSLY Can use a sensitivity list to control operation;
@(a, b, c)
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initial vs. always
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reg [7:0] v1, v2, v3, v4;
initial begin v1 = 1; #2 v2 = v1 + 1; v3 = v2 + 1; #2 v4 = v3 + 1; v1 = v4 + 1; #2 v2 = v1 + 1; v3 = v2 + 1;end
reg [7:0] v1, v2, v3, v4;
always begin v1 = 1; #2 v2 = v1 + 1; v3 = v2 + 1; #2 v4 = v3 + 1; v1 = v4 + 1; #2 v2 = v1 + 1; v3 = v2 + 1;end
What values does each block produce?
initial Blocks
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`timescale 1ns /1nsmodule t_full_adder; reg [3:0] stim;
wire s, c;
// instantiate UUTfull_adder(sum, carry, stim[2], stim[1], stim[0]);
// monitor statement is special - only needs to be made once,initial $monitor(“%t: s=%b c=%b stim=%b”, $time, s, c, stim[2:0]);
// tell our simulation when to stopinitial #50 $stop;
initial begin // stimulus generationfor (stim = 4’d0; stim < 4’d8; stim = stim + 1) begin
#5;end
endendmodule
all initial blocks start at time 0
single-statement block
multi-statement block enclosed by begin and end
always Blocks Operates continuously or on a trigger list Can be used side-by-side with initial blocks Cannot “nest” initial or always blocks Useful example of continuous always block:
reg clock;initial clock = 1’b0;always clock = #10 ~clock;
Clock generator goes in the testbench. This doesn’t synthesize.
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always blocks with sensitivity lists Conditionally behave as described by always
block Always blocks are continuously operating If sensitivity list present, continuously checking
triggers Any change on sensitivity list, block is evaluated
always @(a, b, c) begin…
end
Sounds like software! It isn’t! This is how the simulator treats it Hardware effectively has the same resulting
operation Hardware doesn’t “wait to see” changes on trigger list Just reacts to changes on the inputs See examples in later slides to see what is actually
created
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Sensitivity Lists Uses “event control operator” @ When net or variable in trigger list changes,
always block is triggered
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always @(in1, in0, sel) begin if (sel == 1’b0) out = in0; else out = in1;end
always @(a, b, c) begin a1 = a & b; a2 = b & c; a3 = a & c; carry = a1 | a2 | a3;end
always @(state, input) begin if (input == 1’b0) begin if (state != 2’b11) nextstate = state + 1; else nextstate = 2’b00; end else nextstate = state;end
What goes in the sensitivity list for combinational logic?
Event or and * Original (Verilog 95) way to specify trigger
listalways @ (X1 or X2 or X3)
In Verilog 2001 can use , instead of oralways @ (X1, X2, X3)
Verilog 2001 also has * for combinational only
always @ (*) Shortcut that includes all nets/variables used on
RHS in statements in the block Also includes variable used in if statements; if (x)
In homework and on exams you may be asked to specify inputs to trigger list without * i.e., be aware of the inputs to your hardware
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Example: Comparator
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module compare_4bit_behave(output reg A_lt_B, A_gt_B, A_eq_B, input [3:0] A, B);
Edge Triggering A negedge is on the transitions
1 x, z, 0 x, z 0
A posedge is on the transitions 0 x, z, 1 x, z 1
Used for clocked (synchronous) logic
always @ (posedge clk) register <= register_input;
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Different assignment operator!
Example: Basic DFF
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module dff(output reg q, input d, input clk); always @(posedge clk) begin q <= d; endendmodule
Why is q of type reg?
Combinational vs. Sequential Blocks Combinational
Not edge-triggered All “inputs” (RHS nets/variables) are triggers Does not depend on clock
Sequential Edge-triggered by clock signal Only clock (and possibly reset) appear in trigger
list Block can include combinational logic, but only as
input to flip-flops/registers. Cannot have combinational outputs
Be careful when trying to mix combinational and sequential behavior in the same block.
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Review Questions What is the main difference between an initial
block and an always block? What is the difference between
always@(a, b, c) and always@(a or b or c) Write an always block that implements a 4-bit
adder with input a[3:0], b[3:0], cin and outputs sum[3:0] and cout.
Fill in the sensitivity list for the following piece of combinational logic
always @( ) if (x) z = a + b; else z = a – b;
Fill in the sensitivity list for the following piece of sequential logic
always @( ) if (!reset) count <= 0; else count <= count+1;
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