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3DEXCITE DELTAGEN MARKETING SUITERELEASE NOTESR2019x RF2
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DELTAGEN MARKETING SUITE R2019x RF2 The DELTAGEN MARKETING SUITE 2019x RF2 release focuses on bug fixing. To get an overview of the main resolved issues for this release refer to the list on the 3DEXCITE Support homepage.
Below are the new features and enhancements of the main release DELTAGEN MARKETING SUITE 2019x and the first maintenance release DELTAGEN MARKETING SUITE 2019x RF1 listed.
DELTAGEN ROBOT
NEW FEATURES R2019x GA
Assignment tables• Full automation support through DELTABATCH by utilizing
and executing assignment tables
Polygon Reduction• The improved polygon decimator is now also available in
DELTABATCH and applicable with the new assignmenttables created in DELTAGEN HUB or STAGE
ENHANCEMENTS FOR 2019x RF1• Support for graphics cards has been extended to Nvidia RTX
series.
DELTAGEN HUBDELTAGEN HUB contains all new features and enhancements of DELTAGEN ROBOT as well as the following:
NEW FEATURES R2019x GA
Assignment Tables• Creation and execution of assignment tabels for tessellation,
unwrapping and polygon reduction
• Improved usability for assignment tables (e.g. execute severalselected assignment tables, efficient (re-)run, reorder tablesby drag & drop, delete several selected assignments inside atable)
Look library Improvements• Possibility to create orphan materials inside the model look
library
• Advanced list and icon view mode
• Improved filtering functionality and collections
• Option to insert a material library into another
AXF™ Support• Import AXF™ files into the Look library
• Tweak them inside the Stellar Material editor
Stellar Enhancements• New 3DEXPERIENCE PBR material for easy exchange with
the 3DEXPERIENCE Platform
• New Stellar light values with different unit options (alsoaccessible via LNE): Lumen, Nit, Candela, Lux
• Multi-selection material editing support
• Denoising functionality for shadow textures
• Import/Export option for shadow groups
Variant Manager• Manage all your variants and configurations across the
product lifecycle. Directly map marketing codes to the newDELTAGEN code state sets
• Unified support for variant switching across all gatewaysvia the Standalone variant switcher (Direct Unreal® Engine,Direct Unity®, Direct Maya®)
Improved Polygon Reducer• Fine-tune the trade-off between visual quality and polygon
count with the new preview mode linked to surface check
https://support.3dexcite.com/blog/
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Gateways• Direct Unreal® Engine plugin with .3xf import:
- Unreal® Engine version 4.17, 4.19 and 4.20 support
- Look (Enterprise) and Stellar materials with fundamentalmaterial information (diffuse, specular, emissive color and transparency as well as textures and normals)
- Deep structure and geometry conversion
- DELTAGEN variant support: code state sets, package sets, look sets, geometry sets, switch sets
- Object based ambient occlusion shadow texture and lightmap support also in the form of atlas packages
- 3DEXPERIENCE PBR material conversion
• Direct Unity® Plugin with .3xf import:
- Supported Unity® version 2018.2
- Fully supported object based ambient occlusion shadowtextures, also in the form of atlas packages
- DELTAGEN variant support: code state sets, package sets, Look sets, geometry sets, switch sets
- 3DEXPERIENCE PBR material support
• Direct Maya® Plugin with .3xf support:
- Supported Maya® version 2018
- Look (Enterprise) & Stellar materials, metadata, textures,lights, cameras and deep structure and geometry conversion
- DELTAGEN variant support: code state sets, package sets, look sets, geometry sets, switch sets
- 3DEXPERIENCE PBR material conversion
ENHANCEMENTS FOR R2019x RF1• 3DEXPERIENCE PBR material can use alpha channel of
Albedo texture as cutout opacity attribute.
• Render export can add ColorSpace information as metadatato PNG, JPG and EXR file type.
DELTAGEN STAGEDELTAGEN STAGE contains all new features and enhancements of DELTAGEN ROBOT and DELTAGEN HUB as well as the following:
NEW FEATURES R2019x GA
Stellar Enhancements • Global Illumination/Raytracing AI denoiser to speed up the
time to quality 5 - 10 times, also for render output.
• New Stellar light values with different unit options (alsoaccessible via LNE): Lumen, Nit, Candela, Lux
• New rectangular light object
• Global Illumination lightmap baking based on GI presets inorder to get high quality interactive models
• Option to bake only selected shadow groups
Distributed Stellar Enhancements• Straight alpha as well as different pass quality settings
available for distributed Stellar and batch rendering
• Faster Stellar export for batch rendering without compression(new file format .stlr instead of .zip)
• Decreased distribution time
• Anti-aliasing accumulation support when streaming toadditional device
ENHANCEMENTS FOR R2019x RF1• Shadow textures baking can be exported as distributed
Stellar rendering job in order to reduce processing timethrough distributed computing.
• Support of DIRECT MAYA® plugin has been extended torelease 2019 of AutodeskTM MAYA®.
• DIRECT UNREAL® ENGINE plugin allows automatic materialreplacement for .3xf imported models, in order to reuseexisting UNREAL® material library.
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VERSION CHANGE AND COMPATIBILITY
ID inconsistencyWhen loading scenes from previous versions, DELTAGEN checks for ID consistency in the scene and informs about possible inconsistencies. If duplicate IDs are identified, the user log contains a list of entities to which a new ID has been assigned. Those elements may have malfunctioned in animations, variants or networks in the old version and may need to be reassigned to their targets.
New file format for batch renderingFrom 2019x on the export file format for batch rendering is .stlr. With this change the .zip files produced with the Render export of older DELTAGEN or DELTAVIEW versions are no longer readable by distributed Stellar version 2019x and onwards.
New physical light values for Stellar scene and mesh lightsOlder scenes with “Intensity” settings are converted to the new system.
Shadow textures created with 2018x The Shadow baking function for Ambient occlusion shadows textures of DELTAGEN 2018x stores 8bit png textures in the RGB format, therefor visual differences between 8bit and 16/32bit textures can occur. In DELTAGEN 2019x a dialog has been implemented to offer an automatic conversion of the affected textures.
Default preferences “Actions on load” changeFile handling > Actions on load > Assignment tables no longer by default set to Allow execute “on load”, but to Ignore execute “on load”. This should avoid a re-execution of assignment tables that have been executed with DELTABATCH already.
Shortcut change for UV editor Translate functionThe shortcut for switching the UV editor function Transform >Tranlate has changed to Shift + W (instead of W).
SYSTEM REQUIREMENTSThe following quotes the required setup specifications for running DELTAGEN and DELTAVIEW and also for processing the 3D scenes that will be loaded.
Only NVIDIA® graphic cards are capable of displaying all visual effects and shaders created with our software. This cannot be guaranteed with graphic cards from other manufacturers. Visit our Software Services website for constantly updated information.
Hardware Requirements
Type Recommended MinimumRAM 16 GB 64 GB
CPU 2 * Intel® Xeon® E5-2680 v4
2 * Intel® Xeon® Gold 5120T
Graphics Cards
Qualified Validated CompatibleNVIDIA® Quadro RTX6000, P6000, GV100, M6000
NVIDIA® Quadro RTX5000, P5000, P4000, GP100, M5000, M4000
NVIDIA® Quadro RTX4000, M2000
Qualified: tested using extensive functional workflows.Validated: tested using basic functional workflows.Compatible: no functional workflows coverage, but no known technical limitations.
Operating System
Component Recommended MinimumDELTAGEN
DELTABATCH
DELTAVIEW
Windows® 10 x64 Enterprise
Windows® 10 x64 Enterprise
Monitor Resolution
Component Recommended MinimumDELTAGEN
DELTABATCH
DELTAVIEW
1920 x 1200 1280 x 1024
Recommended Drivers
Component NVIDIA driver Certification document
DELTAGEN
DELTABATCH
DELTAVIEW
Driver recommendations available on our Software Services website
support.3dexcite.com
Available upon request
https://support.3dexcite.com/recommended-nvidia-gpu-and-driver-for-3dexcite-deltagen/
©20
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Europe/Middle East/AfricaDassault Systèmes10, rue Marcel DassaultCS 4050178946 Vélizy-Villacoublay CedexFrance
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Our 3DEXPERIENCE® Platform powers our brand applications, serving 11 industries, and provides a rich portfolio of industry solution experiences. Dassault Systèmes, the 3DEXPERIENCE® Company, provides business and people with virtual universes to imagine sustainable innovations. Its world-leading solutions transform the way products are designed, produced, and supported. Dassault Systèmes’ collaborative solutions foster social innovation, expanding possibilities for the virtual world to improve the real world. The group brings value to over 250,000 customers of all sizes in all industries in more than 140 countries. For more information, visit www.3ds.com.
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SOFTWARE SERVICES WEBSITE
Visit the Software Services website to access video tutorials, the current known and resolved issues as well as a knowledgebase and the latest support news.
SUPPORT CONTACTIn case you have any questions, our support team is happy to help you:Customers who purchase their software via media order (MO) and obtain their licenses via the Key Management Center (KMC), can report incidents to DS by using the 3DSupport App: https://www.3ds.com/support/contact/call-us/submit-a-request/All other customers should report incidents per e-mail to: 3DEXCITE.Support.Global@3ds.com
Additional Software
Component Minimum requirementsDELTAGEN
DELTABATCH
DELTAVIEW
Adobe® Flash Player (for DELTAGEN Flash Video Texture, PICTUREBOOK Connector, XPLORE)
Apple QuickTime Player (for QuickTimeVR export)
Microsoft® Internet Explorer 10 or higher
https://support.3dexcite.com/Recommended