curriculum vitae Daniel Docamiño López

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ddocamino@gmail.com

Daniel Docamiño López curriculum vitae

personal_ nameI.D.birth datebirth place

daniel docamiño lópez36174981-y10-05-1982vigo (spain)

education_

2001_10

2006_07

2014_18

bachelor + master’s degree in architecture escuela técnica superior de arquitectura de a coruña (E.T.S.A.C.) a coruña, spain.

* level 7 of the european qualifications framework (EQF).erasmus scholarshipécole nationale supérieure d‘architecture de paris-la villette (ENSAPLV) paris, france.

* 10 months duration.self-education. visualization and 3d modeling

* using online resources, tutorials, web sites, papers and above all, experimentation.

collaboration grant. urbanism department E.T.S.A.C. (8 months).* assistance and support tasks related to the master’s degrees.

collaboration grant. computer lab E.T.S.A.C. (4 months).* assistance and control tasks within computer lab.

architect. leonardo internship. GLO office (lisbon). (4 months).* architectural design, model maker, 3d, graphic designer.

project manager. construction company ROYMER obra civil (pontevedra, spain). (16 months).* technical department, project manager, technical reports, budgeting.

freelance architect, 3d visualizer (vigo, spain). (24 months).* project design, 3d visualization, technical reports, training courses.

senior CG Artist. visualization studio URBAN SIMULATIONS (la coruña, spain). (5 months).* architectural visualization, photogrammetry (humans and objects), clothes creation (marvelous designer)

freelance architect, 3d visualizer (vigo, spain). (24 months).* 3d visualization, modeling, training courses, technical reports.

contact detailsemailphonenetwork

ddocamino@gmail.com0034 620 53 82 62

www.behance.net/ddocamino

employment_

2007_08

2008_09

2010_11

2011_13

2013_15

2015_16

2016_18

skills_ languages_spanishgalicianenglish

nativenative

intermediate

software_3d modeling3ds max rhinocerosautocadsketchup

highhighhighmid

rendervray 3ds max vray rhino/sketchupcorona render

highhighmid

pre/post productionphotoshopafter effects

highbasic

othermicrosoft office (word, powert point, excel, project), adobe indesingn, adobe illustrator, pano2vr, substance bitmap2material, arionfx, unfold3d, kolor autopano giga, megascans, multiscatter (3ds max plugin), pixplant (ps plugin), nik software (ps plugins), visualarq (rhino plugin), other plugins and scripts (floor generator, multitexture, bercon maps, solid rocks, power nurbs, polyunwrapper, etc...), basic knowledge in maxscript.

interests_ cinema, photography, sports (mountain biking, running), 3d visualization, reading, traveling, computing, technology, architecture, design.

psychosocials_teamwork experience, extroverted and proactive person with good communication skills.committed to continuous development and learning. critical capacity and meticulous work.good computer skills, facility in handling new programs and workflows. keen eye for aesthetics and detail.highly organised and methodical, experience in working under pressure and tight deadlines.

frenchportuguese

basicbasic/intermediate

fotogrammetryphotoscanzbrush (retopology)

highmid

mixedmarvelous designersubstance designermagic bullet

highmidmid

3ds max pluginsitoo forest packitoo rail clone

highhigh

exterior (still render)3d modelling_

textures and materials_lighting_

rendering_postproduction_

rhinoceros (building) + 3ds max (terrain) + multiscatter plugin (scattering vegetation)cg textures + arroway textures + own sources + photoshop + pixplant pluginvray dome light (HDRI) (intensity 1) + vray sun (intensity 0,15)vray for 3ds max (irradiance map+light cache) (gamma 2,2)adobe photoshop (zdepht fog) + magic bullet looks plugin

ddocamino@gmail.com

Daniel Docamiño López portfolio

rhinoceros (building and eames chair) + 3ds max (backgroud) + marvelous designer (fabrics)cg textures + google images + own sources + photoshop + pixplant pluginvray dome light (HDRI) (intensity 1) + vray sun (intensity 0,15)vray for 3ds max (brute force + light cache) (gamma 2,2)adobe photoshop + magic bullet looks plugin

ddocamino@gmail.com

interior (still render)3d modelling_

textures and materials_lighting_

rendering_postproduction_

int + ext (video frames)3d modelling_

textures and materials_lighting_

rendering_postproduction_

3ds max + itoo forest pack + ivy generator + assets (own sources, evermotion, model+model,...)cg textures + google images + own sopurces + evermotion + photoshop + pixplant pluginvray dome light (HDRI) + vray lightsvray for 3ds max (irradiance map+light cache) (gamma 2,2)after effects

ddocamino@gmail.com

ddocamino@gmail.com

interior (still render)3d modelling_

textures and materials_lighting_

rendering_postproduction_

3ds max + itoo rail clone + ivy generator + assets (own sources, evermotion, model+model...)google images + own sources + evermotion + photoshopvray dome light (HDRI) (intensity 1) + vray sun (intensity 0,15) + vray lightsvray for 3ds max (irradiance map+light cache) (gamma 2,2)photoshop + arionfx + nik collection

ddocamino@gmail.com

interior (still render)3d modelling_

textures and materials_lighting_

rendering_postproduction_

3ds max + itoo rail clone + ivy generator + assets (own sources, evermotion, model+model...)google images + own sources + evermotion + photoshopvray dome light (HDRI) (intensity 0,9) + vray sun (intensity 0,1) + vray lightsvray for 3ds max (irradiance map+light cache) (gamma 2,2)photoshop + arionfx

ddocamino@gmail.com

exterior (still render)3d modelling_

textures and materials_lighting_

rendering_postproduction_

rhinoceros + 3ds max + itoo forest pack + assets (own sources, evermotion, model+model...)google images + own sources + evermotion + photoshopvray dome light (HDRI) (intensity 1) + vray sun (intensity 0,1) + vray lightsvray para 3ds max (brute force+light cache) (gamma 2,2)photoshop + arionfx

ddocamino@gmail.com

interior (still render)3d modelling_

textures and materials_lighting_

rendering_postproduction_

rhinoceros + 3ds max + itoo forest pack + assets (own sources, evermotion, model+model...)google images + own sources + evermotion + photoshopvray dome light (HDRI) (intensity 1) + vray sun (intensity 0,1) + vray lightsvray for 3ds max (brute force+light cache) (gamma 2,2)photoshop + arionfx

ddocamino@gmail.com

publicitaria (still render)3d modelling_

textures and materials_lighting_

rendering_postproduction_

3ds max + itoo rail clone + assets (own sources, evermotion, model+model...)google images + own sources + evermotion + photoshopvray sun + vray lightsvray for 3ds max (brute force+light cache) (gamma 2,2)photoshop + arionfx

ddocamino@gmail.com

exterior (still render)3d modelling_

textures and materials_lighting_

rendering_postproduction_

3ds max + itoo forest pack + itoo rail clone + assets (own sources, evermotion, model+model...)google images + own sources + evermotion + photoshopvray dome light (HDRI) (intensity 1) + vray sun (intensity 0,1) + vray lightsvray for 3ds max (brute force + light cache) (gamma 2,2)photoshop + arionfx

ddocamino@gmail.com

exterior (still render)3d modelling_

textures and materials_lighting_

rendering_postproduction_

3ds max + assets (own sources, evermotion, model+model...)substance designer + google images + onw sources + photoshopvray dome light (HDRI) (intensity 1) + vray sun (intensity 0,1) + vray lightsvray forq 3ds max (irradiance map + light cache) (gamma 2,2)photoshop + arionfx

ddocamino@gmail.com

exterior WIP (still render)3d modelling_

textures and materials_lighting_

rendering_postproduction_

3ds max + itoo forest pack + itoo rail clone + assets (own sources, evermotion, megascans...)own sources + evermotion megascans + photoshopvray dome light (HDRI) (intensity 1) + vray sun (intensity 0,15)vray for 3ds max (irradiance map + light cache) (gamma 2,2)photoshop + arionfx

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