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Daniel Docamiño López curriculum vitae
personal_ nameI.D.birth datebirth place
daniel docamiño lópez36174981-y10-05-1982vigo (spain)
education_
2001_10
2006_07
2014_18
bachelor + master’s degree in architecture escuela técnica superior de arquitectura de a coruña (E.T.S.A.C.) a coruña, spain.
* level 7 of the european qualifications framework (EQF).erasmus scholarshipécole nationale supérieure d‘architecture de paris-la villette (ENSAPLV) paris, france.
* 10 months duration.self-education. visualization and 3d modeling
* using online resources, tutorials, web sites, papers and above all, experimentation.
collaboration grant. urbanism department E.T.S.A.C. (8 months).* assistance and support tasks related to the master’s degrees.
collaboration grant. computer lab E.T.S.A.C. (4 months).* assistance and control tasks within computer lab.
architect. leonardo internship. GLO office (lisbon). (4 months).* architectural design, model maker, 3d, graphic designer.
project manager. construction company ROYMER obra civil (pontevedra, spain). (16 months).* technical department, project manager, technical reports, budgeting.
freelance architect, 3d visualizer (vigo, spain). (24 months).* project design, 3d visualization, technical reports, training courses.
senior CG Artist. visualization studio URBAN SIMULATIONS (la coruña, spain). (5 months).* architectural visualization, photogrammetry (humans and objects), clothes creation (marvelous designer)
freelance architect, 3d visualizer (vigo, spain). (24 months).* 3d visualization, modeling, training courses, technical reports.
contact detailsemailphonenetwork
[email protected] 620 53 82 62
www.behance.net/ddocamino
employment_
2007_08
2008_09
2010_11
2011_13
2013_15
2015_16
2016_18
skills_ languages_spanishgalicianenglish
nativenative
intermediate
software_3d modeling3ds max rhinocerosautocadsketchup
highhighhighmid
rendervray 3ds max vray rhino/sketchupcorona render
highhighmid
pre/post productionphotoshopafter effects
highbasic
othermicrosoft office (word, powert point, excel, project), adobe indesingn, adobe illustrator, pano2vr, substance bitmap2material, arionfx, unfold3d, kolor autopano giga, megascans, multiscatter (3ds max plugin), pixplant (ps plugin), nik software (ps plugins), visualarq (rhino plugin), other plugins and scripts (floor generator, multitexture, bercon maps, solid rocks, power nurbs, polyunwrapper, etc...), basic knowledge in maxscript.
interests_ cinema, photography, sports (mountain biking, running), 3d visualization, reading, traveling, computing, technology, architecture, design.
psychosocials_teamwork experience, extroverted and proactive person with good communication skills.committed to continuous development and learning. critical capacity and meticulous work.good computer skills, facility in handling new programs and workflows. keen eye for aesthetics and detail.highly organised and methodical, experience in working under pressure and tight deadlines.
frenchportuguese
basicbasic/intermediate
fotogrammetryphotoscanzbrush (retopology)
highmid
mixedmarvelous designersubstance designermagic bullet
highmidmid
3ds max pluginsitoo forest packitoo rail clone
highhigh
exterior (still render)3d modelling_
textures and materials_lighting_
rendering_postproduction_
rhinoceros (building) + 3ds max (terrain) + multiscatter plugin (scattering vegetation)cg textures + arroway textures + own sources + photoshop + pixplant pluginvray dome light (HDRI) (intensity 1) + vray sun (intensity 0,15)vray for 3ds max (irradiance map+light cache) (gamma 2,2)adobe photoshop (zdepht fog) + magic bullet looks plugin
Daniel Docamiño López portfolio
rhinoceros (building and eames chair) + 3ds max (backgroud) + marvelous designer (fabrics)cg textures + google images + own sources + photoshop + pixplant pluginvray dome light (HDRI) (intensity 1) + vray sun (intensity 0,15)vray for 3ds max (brute force + light cache) (gamma 2,2)adobe photoshop + magic bullet looks plugin
interior (still render)3d modelling_
textures and materials_lighting_
rendering_postproduction_
int + ext (video frames)3d modelling_
textures and materials_lighting_
rendering_postproduction_
3ds max + itoo forest pack + ivy generator + assets (own sources, evermotion, model+model,...)cg textures + google images + own sopurces + evermotion + photoshop + pixplant pluginvray dome light (HDRI) + vray lightsvray for 3ds max (irradiance map+light cache) (gamma 2,2)after effects
interior (still render)3d modelling_
textures and materials_lighting_
rendering_postproduction_
3ds max + itoo rail clone + ivy generator + assets (own sources, evermotion, model+model...)google images + own sources + evermotion + photoshopvray dome light (HDRI) (intensity 1) + vray sun (intensity 0,15) + vray lightsvray for 3ds max (irradiance map+light cache) (gamma 2,2)photoshop + arionfx + nik collection
interior (still render)3d modelling_
textures and materials_lighting_
rendering_postproduction_
3ds max + itoo rail clone + ivy generator + assets (own sources, evermotion, model+model...)google images + own sources + evermotion + photoshopvray dome light (HDRI) (intensity 0,9) + vray sun (intensity 0,1) + vray lightsvray for 3ds max (irradiance map+light cache) (gamma 2,2)photoshop + arionfx
exterior (still render)3d modelling_
textures and materials_lighting_
rendering_postproduction_
rhinoceros + 3ds max + itoo forest pack + assets (own sources, evermotion, model+model...)google images + own sources + evermotion + photoshopvray dome light (HDRI) (intensity 1) + vray sun (intensity 0,1) + vray lightsvray para 3ds max (brute force+light cache) (gamma 2,2)photoshop + arionfx
interior (still render)3d modelling_
textures and materials_lighting_
rendering_postproduction_
rhinoceros + 3ds max + itoo forest pack + assets (own sources, evermotion, model+model...)google images + own sources + evermotion + photoshopvray dome light (HDRI) (intensity 1) + vray sun (intensity 0,1) + vray lightsvray for 3ds max (brute force+light cache) (gamma 2,2)photoshop + arionfx
publicitaria (still render)3d modelling_
textures and materials_lighting_
rendering_postproduction_
3ds max + itoo rail clone + assets (own sources, evermotion, model+model...)google images + own sources + evermotion + photoshopvray sun + vray lightsvray for 3ds max (brute force+light cache) (gamma 2,2)photoshop + arionfx
exterior (still render)3d modelling_
textures and materials_lighting_
rendering_postproduction_
3ds max + itoo forest pack + itoo rail clone + assets (own sources, evermotion, model+model...)google images + own sources + evermotion + photoshopvray dome light (HDRI) (intensity 1) + vray sun (intensity 0,1) + vray lightsvray for 3ds max (brute force + light cache) (gamma 2,2)photoshop + arionfx
exterior (still render)3d modelling_
textures and materials_lighting_
rendering_postproduction_
3ds max + assets (own sources, evermotion, model+model...)substance designer + google images + onw sources + photoshopvray dome light (HDRI) (intensity 1) + vray sun (intensity 0,1) + vray lightsvray forq 3ds max (irradiance map + light cache) (gamma 2,2)photoshop + arionfx
exterior WIP (still render)3d modelling_
textures and materials_lighting_
rendering_postproduction_
3ds max + itoo forest pack + itoo rail clone + assets (own sources, evermotion, megascans...)own sources + evermotion megascans + photoshopvray dome light (HDRI) (intensity 1) + vray sun (intensity 0,15)vray for 3ds max (irradiance map + light cache) (gamma 2,2)photoshop + arionfx