Chapter 17 © 2006 Thomson Learning/South-Western Asymmetric Information

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Chapter 17Chapter 17

© 2006 Thomson Learning/South-Western

Asymmetric Information

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Asymmetric Information

In a game with uncertainty, asymmetric information refers to the information that one player has but the other does not.

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Principal-Agent Model

Principal: offers contract in a principal-agent model.

Agent: performs under terms of the contract in the model.

Moral-hazard problem: when agent’s actions benefit the principal but the principal does not directly observe the actions—hidden actions.

Adverse-selection problem: something intrinsic is known to only one party—hidden type or hidden information.

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Table 17-1: Applications of the Principal-Agent Model

Principal Hidden action

shareholders

manager

patient

student

effort, executive decisionseffort

effort, unnecessary procedurespreparation, patience

monopoly

health insurer

parent

Agent

manager

employee

doctor

tutor

customers

Insurance purchaser

child

quality of fabrication

risky activity

delinquency

managerial skill

job skill

medical knowledge, severity of conditionsubject knowledge

valuation for good

preexisting condition

moral fiber

Hidden type Agent’s private information

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Effort Choice Under Full Information

In Figure 17-1, if shareholders could specify the manager’s effort in a contract, they would choose the level e* producing the highest joint surplus.

In upper panel, e* corresponds to the greatest distance between gross profit and manager effort cost.

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Gross profit, cost Gross profit

(45-degree line)

Manager effort0

MP

MC

0

FIGURE 17-1: Effort Choice Under Full Information

Manager effort cost

Manager effort

Marginal gross profit, marginal cost

e*

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Incentive Schemes—Moral Hazard

Lines S1, S2, and S3 correspond to various incentive contracts in Figure 17-2.

The slope of the incentive scheme is also called its “power”.

It measures how closely linked the manager’s pay is with firm performance.

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S3 (high power, 45-degree line)

FIGURE 17-2: Incentive Contracts

Grossprofit

Managerpay

S1 (constant wage)

S2 (moderate power)

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Manager Equilibrium Effort Choice

The manager’s effort choice is given by the intersection of marginal pay and marginal effort cost in Figure 17-3.

The marginal pay associated with constant wage scheme S1 leads to no effort.

Effort increases in the power of the incentive scheme.

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MC

FIGURE 17-3: Manager Equilibrium Effort Choice

Manager effort

Marginal pay,marginal cost

S3

S3

S3

e0 e1 e1 = e*

Marginal pay schemes

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Manager Equilibrium Effort Choice

Incentive contract S3 turns out to be equivalent to having the shareholders sell the firm to the manager.

If gross profit depends on random factors in addition to the manager’s effort, then tying the manager’s pay to gross profit will introduce uncertainty into the manager’s pay.

Shareholders must balance the benefits of incentives against the cost of exposing the manager to too much risk.

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Manager’s Participation Decision

By fixing the slope of the incentive scheme in Figure 17-4, the intercept of the scheme determines the manager’s participation decision.

Shareholders will choose the lowest intercept subject to having the manager participate.

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S3

FIGURE 17-4: Manager’s Participation Decision

Grossprofit

Managerpay

S1

S2

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Profit-Maximizing Bundle with One Consumer Type—Adverse Selection

In Figure 17-5, a monopolist chooses the bundle q* maximizing the consumer’s and monopolist’s combined surplus.

This can be found in the upper panel as the greatest distance between gross consumer surplus and the total cost curves.

Or, in the lower panel by the intersection of the marginal surplus and marginal cost curves.

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Surplus, cost

Gross consumer surplus of representative consumer GCS

MS

MC

FIGURE 17-6: Profit-Maximizing Bundle with One Consumer Type

Monopolist’s total cost

Quantity in bundle/quality of unit

Marginalsurplus,

marginalcost

q*

Quantity in bundle/quality of unit

A

B

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d

FIGURE 17-6: Comparing Gross and Ordinary Consumer Surplus

Quantity (shirts)

Price ($/shirt)

A

B

20

7

15

E

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Two Consumer Types, Full Information

Facing a high-value and low-value consumer in Figure 17-7, the monopolist chooses bundles given by the intersection between each type’s marginal consumer surplus and marginal cost.

The high type receives a larger bundle qH than the low type, qL

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MCSH

MC

FIGURE 17-7: Profit-Maximizing Bundles with Full Information About Two Consumer Types

qL

A

B

MCSL

qH

C

D

Marginal consumer

surplus,marginal cost

Quantity in bundle/quality of unit

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Two Consumer Types, Asymmetric Information

The menu of bundles from Figure 17-7 reproduced in Figure 17-8, would not be incentive compatible.

The high-value consumer would gain surplus equal to the area of region C’ by purchasing the qL-unit bundle meant for low-value consumers rather than the qH-unit bundle.

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MCSH

MC

FIGURE 17-8: Full Information Solution is Not Incentive Compatible Under Asymmetric Information

qL

A

B

MCSL

qH

C”

D

Marginal consumer

surplus,marginal cost

Quantity in bundle/quality of unit

C’

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Example: Insurance Industry

Insurance for car theft with some areas of high probability that a car will be stolen and some other areas thefts are quite rare.

Suppose the insurance company offer the insurance based on the average theft rate.

Only people lives in the high-risk areas will buy the insurance—adverse selection.

Market outcomes are typically less efficient in the presence of the adverse-selection problem.

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Signaling

The player with private information can take the first action and thereby signal something about his or her type.

The first player makes a move called a signal since it is observed by the second player. Based on the information provided by the signal, the second player updates his or her beliefs about the first player’s type. Then the second player chooses his or her move and the game ends.

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Spence Education Model

Spence’s education model, named after Michael Spence, who received the Nobel Prize in economics for developing it.

The game tree for the Spence signaling game is shown in Figure 17-10. Nature moves first, choosing the worker’s skill, low or high, with probability ½ each. The worker observes his or her skill and then makes the decision to get an education or not.

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Figure 17-10: Spence Signaling Game in Extensive Form

.. .

Education

High talent Probability ½

None

(Worker payoff = competitive wage – c, Firm Payoff – zero expected profit)

Firm

Worker

. . . .FirmFirmFirm

NoneEducation

Worker

Low talent Probability ½

(Worker payoff = competitive wage, Firm Payoff – zero expected profit)

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Equilibrium of Signaling Games

Signaling games often have multiple equilibria, and that is true in this game.

Separation equilibrium→ Each type chooses a different action in a

signaling game. Pooling equilibrium→ All types choose the same action in a

signaling game.

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