Augmented reality and Game Technology af Georgios N. Yannakakis, ITU

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Oplægget blev holdt ved InfinIT-arrangementet "Centimeterpræcis sporings- og positioneringsteknologi", der blev afholdt den 20. juni 2011. Læs mere og se videoer fra arrangementet her: http://www.infinit.dk/dk/hvad_kan_vi_goere_for_dig/viden/reportager/centimeterpraecis_sporings-_og_positioneringsteknologi.htm

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Augmented reality and Game Technology

IT UNIVERSITY OF COPENHAGEN

Georgios N. Yannakakis Center for Computer Games Research IT University of Copenhagen

• Specialization in game AI, game technology, game design and HCI

• Games and Entertainment • Personalization, Adaptation, Procedural

Content Generation (PCG) • Games and HealthCare

• Physical and mental rehabilitation, Wiihabilitation

• Games and Education • Serious games for conflict resolution

Technology User/Player Modeling, Real-Time Adaptation, Multimodal Interaction, Experience-driven PCG

Game Technology @ CCGR, ITU

What is Augmented Reality ? • Somewhere between physical and virtual • Where exactly? No one really knows • Usually: augment the physical world via

projections/cameras/AR goggles

Real Environment

Augmented Reality

Augmented Virtuality

Virtual Environment

Some AR examples

Why is AR useful ?

• New design perspectives • Opens up interaction

space/possibilities • For games: it brings play in

everyday life • Gamification: enhances boring

tasks (e.g. work)

What is Game Technology ? • Games are SoA arenas for technology • Too much to do in limited time • Challenges for hardware

• Interaction devices, Consoles etc. • …and Software

• Graphics, Physics, Artificial Intelligence, Player Experience

Bringing Game Technology and AR together

• Rich virtual worlds • Intelligent Physical – Virtual

interplay • Digital Content Creation • Interaction devices as

positioning tools

AR

Interaction Devices

AI (NPC, Content

Creation)

Graphics

Positioning – role of • Positioning of physical objects (incl. humans) wrt digital

framework • Accuracy dependent on application (from AR books to Kinect)

and speed! • Boost AR: Cheap and accurate positioning solutions

• Camera • GPS • Infrared • Ultrasound • …

• Combinations are possible and powerful (Wii + Kinect)

AR Games

Physical Interactive Games

Physical Interactive Games

AR Game Demo

Try it out!

The road ahead – Some ideas • Multi-player (Social AR Games) • Dynamic Content Creation (User-Driven) • Racing game example:

• Race tracks are generated based on your toys and your skill! • You play the tracks of your friends (vice versa) • Progress in virtual space access to physical space • Good game progress access to new physical components

(new cars/engines) • …

The Road Ahead – Evolving Racing Tracks

More info

game.itu.dk

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