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Geometry Design Tutorial 1Instituto Tecnológico de Veracruz 21-25 January 2008

Fathi El-YafiSenior Product Engineer

Product Department of EXA Corporation

An Introduction to Geometry Design An Introduction to Geometry Design AlgorithmsAlgorithms

Geometry Design Tutorial 2Instituto Tecnológico de Veracruz 21-25 January 2008

Geometry: Overview

• Geometry BasicsDefinitionsDataSemantic

• TopologyMathematicsHierarchy

• CSG Approach• BREP Approach

CurvesSurfaces

Geometry Design Tutorial 3Instituto Tecnológico de Veracruz 21-25 January 2008

vertices:x,y,z location

Geometry: Concept Basics

Geometry Design Tutorial 4Instituto Tecnológico de Veracruz 21-25 January 2008

vertices:x,y,z location

Geometry: Concept Basics

curves: bounded by two vertices

Geometry Design Tutorial 5Instituto Tecnológico de Veracruz 21-25 January 2008

vertices:x,y,z location

Geometry: Concept Basics

surfaces: closed set of curves

curves: bounded by two vertices

Geometry Design Tutorial 6Instituto Tecnológico de Veracruz 21-25 January 2008

vertices:x,y,z location

volumes: closed set of surfaces

Geometry: Concept Basics

surfaces: closed set of curves

curves: bounded by two vertices

Geometry Design Tutorial 7Instituto Tecnológico de Veracruz 21-25 January 2008

body: collection of volumes

vertices:x,y,z location

volumes: closed set of surfaces

Geometry: Concept Basics

surfaces: closed set of curves

curves: bounded by two vertices

Geometry Design Tutorial 8Instituto Tecnológico de Veracruz 21-25 January 2008

body: collection of volumes

vertices:x,y,z location

volumes: closed set of surfaces

loops: ordered set of curves on surface

Geometry: Concept Basics

surfaces: closed set of curves

curves: bounded by two vertices

Geometry Design Tutorial 9Instituto Tecnológico de Veracruz 21-25 January 2008

body: collection of volumes

vertices:x,y,z location

volumes: closed set of surfaces

loops: ordered set of curves on surface

coedges: orientation of curve w.r.t. loop

Geometry: Concept Basics

surfaces: closed set of curves (loops)

curves: bounded by two vertices

Geometry Design Tutorial 10Instituto Tecnológico de Veracruz 21-25 January 2008

body: collection of volumes

vertices:x,y,z location

loops: ordered set of curves on surface

coedges: orientation of curve w.r.t. loop

shell: oriented set of surfaces comprising a volume

Geometry: Concept Basics

volumes: closed set of surfaces (shells)

curves: bounded by two vertices

surfaces: closed set of curves (loops)

Geometry Design Tutorial 11Instituto Tecnológico de Veracruz 21-25 January 2008

body: collection of volumes

vertices:x,y,z location

volumes: closed set of surfaces (shells)

surfaces: closed set of curves (loops)

loops: ordered set of curves on surface

coedges: orientation of curve w.r.t. loop

shell: oriented set of surfaces comprising a volume

curves: bounded by two vertices

Geometry: Concept Basics

Geometry Design Tutorial 12Instituto Tecnológico de Veracruz 21-25 January 2008

body: collection of volumes

vertices:x,y,z location

loops: ordered set of curves on surface

coedges: orientation of curve w.r.t. loop

shell: oriented set of surfaces comprising a volume

coface: oriented surface w.r.t. shell

Geometry: Concept Basics

volumes: closed set of surfaces (shells)

surfaces: closed set of curves (loops)

curves: bounded by two vertices

Geometry Design Tutorial 13Instituto Tecnológico de Veracruz 21-25 January 2008

Volume 1

Surface 1 Surface 2 Surface 3 Surface 4 Surface 5 Surface 6

Volume 2

Surface 8 Surface 9 Surface 10 Surface 11

Surface 7

Volume 1

Volume 2

Surface 11

Surface 7

Manifold Geometry: Each volume maintains its own set of unique surfaces

Geometry: Concept Basics

Geometry Design Tutorial 14Instituto Tecnológico de Veracruz 21-25 January 2008

Volume 1

Surface 1 Surface 2 Surface 3 Surface 4 Surface 5 Surface 6

Volume 2

Surface 8 Surface 9 Surface 10

Surface 7

Volume 1

Volume 2

Surface 7

Non-Manifold Geometry: Volumes share matching surfaces

Geometry: Concept Basics

Geometry Design Tutorial 15Instituto Tecnológico de Veracruz 21-25 January 2008

Geometry: Data

• Model– Wireframe– Surface– Volume

• Geometrical Data Separated from Attributes• Attributes

– Colors– Parameters– Etc.

• Graphical Objects• Visible Parts

Geometry Design Tutorial 16Instituto Tecnológico de Veracruz 21-25 January 2008

Semantic: Surface-Volume-Deflection-Defects

Geometry Design Tutorial 17Instituto Tecnológico de Veracruz 21-25 January 2008

Semantic: Surfaces and Features

Geometry Design Tutorial 18Instituto Tecnológico de Veracruz 21-25 January 2008

Semantic: Detail

Geometry Design Tutorial 19Instituto Tecnológico de Veracruz 21-25 January 2008

Semantic: Detail-Mesh–Bounding Box

Geometry Design Tutorial 20Instituto Tecnológico de Veracruz 21-25 January 2008

Semantic: Decomposition–CurvatureMesh STL-Mesh FEM

Geometry Design Tutorial 21Instituto Tecnológico de Veracruz 21-25 January 2008

Wireframe Model: Limits

Geometry Design Tutorial 22Instituto Tecnológico de Veracruz 21-25 January 2008

Basics of Topology

Topology??

•Concept of interior and exterior

•Orientation

•Reliable calculation of basic parameters:volume, center of gravity, axis of inertia …

•Contour = oriented surface and limited area

•Tree construction

Geometry Design Tutorial 23Instituto Tecnológico de Veracruz 21-25 January 2008

Relations: (Geometry, Topology)

Volume

Surface

Curve

Vertex

Solid

face

Contour

TopologyGeometry

EdgePoint

Geometry Design Tutorial 24Instituto Tecnológico de Veracruz 21-25 January 2008

A contour “grips" to its interior

Either S is a Set of R3

Adhesion : A(S)

P ∈ A( S) : any neighborhood of P contains a point of S

Interior : I(S)

P ∈ I( S) if ∃ V(P) ⊂ S

Boundary : B(S)

P ∈ B( S) if P ∈ A( S) and P ∈ A( C(S)) where C(S) refers to the complementary of S in R3

Topology: Mathematics

Geometry Design Tutorial 25Instituto Tecnológico de Veracruz 21-25 January 2008

Topology: Mathematics

Open : S = A(S)

Closed : S = I(S)

Regular SolidS = A(I(S)) : adhesion of its interior = R(S)

Geometry Design Tutorial 26Instituto Tecnológico de Veracruz 21-25 January 2008

Topology: Mathematics

A ∩ B = R(A∩B)A ∪ B = R(A∪B)A - B = R(A-B)C(A) = R(C(A))

A

B

A ∩ B

R(A ∩ B)A

A - B

R(A – B)

Operator of Regularization

Geometry Design Tutorial 27Instituto Tecnológico de Veracruz 21-25 January 2008

Topology: Mathematics

A B

A ∪ B

A B

C(A)/B

R(C(A)/B)

Operator of Regularization

Geometry Design Tutorial 28Instituto Tecnológico de Veracruz 21-25 January 2008

Topology: Mathematics

Euler Formula: V+F = E+2

F = number of faces, V = number of vertices E = number of edges

Polyhedron Type of Faces F V E

Tetrahedron Equilateral Triangles 4 4 6

Octahedron Equilateral Triangles 8 6 12

Cube Squares 6 8 12

Dodecahedron Pentagons 12 20 30

Icosahedrons Equilateral Triangles 20 12 30

Geometry Design Tutorial 29Instituto Tecnológico de Veracruz 21-25 January 2008

Topology: Mathematics

Cauchy Proof (1789-1857)

V+F=E+2 V+F=E+1 V+F+1=(E+1)+1 V+F=E+1

V+F=E+1 V+F=E+1 (V-2)+F=(E-2)+1 V+F=E+1

3+1=3+1!!

Geometry Design Tutorial 30Instituto Tecnológico de Veracruz 21-25 January 2008

Topology: Mathematics

Mesh Examples

F = 3844V = 1924E = V + F –2 = 5766

F = 47566V = 23793E = S + F –2 = 71357

Geometry Design Tutorial 31Instituto Tecnológico de Veracruz 21-25 January 2008

Topology : Hierarchy

Geometry Design Tutorial 32Instituto Tecnológico de Veracruz 21-25 January 2008

Constructive RepresentationParametric Volume PrimitivesTransformationsBoolean Operators:

Union, common, subtract

Concept of GraphAdvantage :

Simple DescriptionSimulation of Object « Manufacturing »

CSG : Constructive Solid Geometry

Geometry Design Tutorial 33Instituto Tecnológico de Veracruz 21-25 January 2008

CSG: Primitive Components

Geometry Design Tutorial 34Instituto Tecnológico de Veracruz 21-25 January 2008

U

CSG: Boolean Operators

Union

Geometry Design Tutorial 35Instituto Tecnológico de Veracruz 21-25 January 2008

Union

CSG: Boolean Operators

U

Geometry Design Tutorial 36Instituto Tecnológico de Veracruz 21-25 January 2008

U

-

Subtract

CSG: Boolean Operators

Geometry Design Tutorial 37Instituto Tecnológico de Veracruz 21-25 January 2008

Common

CSG: Boolean Operators

Geometry Design Tutorial 38Instituto Tecnológico de Veracruz 21-25 January 2008

CSG: Boolean Operators

Fillet

Geometry Design Tutorial 39Instituto Tecnológico de Veracruz 21-25 January 2008

Geometry: Curves

Lap back point

Multiple point

Arc length, abscissa curvilinear

0

2 2 2 2

2 2 2

ds = dx + dy + dz

( )u

u

dx dy dzs u dudu du du

= + + ∫

u

u=u0

s(u)

τ(s) τ(s+ds)

x, y, z function of u, continuous first order

Geometry Design Tutorial 40Instituto Tecnológico de Veracruz 21-25 January 2008

Geometry: Curvature

Geometry Design Tutorial 41Instituto Tecnológico de Veracruz 21-25 January 2008

Geometry: Curvature

Geometry Design Tutorial 42Instituto Tecnológico de Veracruz 21-25 January 2008

Geometry: Curvature

O

M

n

Ray ofOsculator Circle

=Curvature Ray

nOMρ

=

Parametric curve:

For the curve with the equation y = f(x):

Geometry Design Tutorial 43Instituto Tecnológico de Veracruz 21-25 January 2008

Geometry: Vector and TangentialFrenet Reference

2

2

2 2

2 2

2

2

( ) et n( )

d xdxdsds

dOM dy d OM d yu uds ds ds ds

dz d zds ds

τ

= =

n = Principal normal

t

OM(s+dh1)

OM(s+dh2)

OM(s)

Geometry Design Tutorial 44Instituto Tecnológico de Veracruz 21-25 January 2008

Geometry: Torsion

M(s)

M(s+ds)

Osculator Plane at M(s)

Osculator Plane at M(s+ds)Torsion

Geometry Design Tutorial 45Instituto Tecnológico de Veracruz 21-25 January 2008

Geometry: Propeller Circular

2

2

2

2

2

2

2 2 2 2 2 2 2 2

2 2

= -R c o s = -R s inx = R c o sy = R s in , = R c o s , = -R s inz = p

= p = 0

a in s i e t d o n c s =

R = - s in

R =

d xd xdd

d y d yd dd z d zd d

d s d x d y d z R p R p

d xd s R pd yd s R

θθ θθθθ θ θ

θ θθ

θ θ

θ

θ

τ

= + + = + + ×

+

2

2 2 2

2

2 2 2 2 22 2

2

22 2

2 2

2 22 2

2 2

R = - c o s

R Rc o s e t = - s in a v e c =

p = 0 =

p s in

-p p c o s e t d o n c

R

d xd s R p

d d yd s d s R p R pp

d zd zd sd s R p

R pd bb n T Td s R pR p

R p

θ

τθ θ ρ

θ

τ θ

+

+ ++ +

+

= × = =++

+

Geometry Design Tutorial 46Instituto Tecnológico de Veracruz 21-25 January 2008

Geometry: Propeller Circular

-1 -0.5 0 0.5 1

-1-0.5

00.5

1

0

1

2

3-1

-0.500.5

1 -1 -0.5 0 0.5 1

-1-0.5

00.5

1

0

1

2

3-1

-0.50

0.51

Discretizing

Geometry Design Tutorial 47Instituto Tecnológico de Veracruz 21-25 January 2008

Geometry: Frenet - SerretReference, Equations, Curvature, Torsion

Frenet Equations:

Frenet Reference:

For any parametric function f(t), the expression of the curvature and the torsion are the following:

The Frenet - Serret equations are a convenient framework for analyzing curvature. T(s) is the unit tangent to the curve as a function of path length s.N(s) is the unit normal to the curve B(s) is the unit binormal; the vector cross product of T(s) and N(s).

Geometry Design Tutorial 48Instituto Tecnológico de Veracruz 21-25 January 2008

Geometry: CurvatureGaussian, Average

Gaussian Curvature

Average Curvature

Curvature Cmap

Geometry Design Tutorial 49Instituto Tecnológico de Veracruz 21-25 January 2008

Geometry: CurvatureGaussian, Average

Gaussian Curvature = 21

R

Average Curvature = 1_R

Sphere

Geometry Design Tutorial 50Instituto Tecnológico de Veracruz 21-25 January 2008

Gaussian Average

Geometry: CurvatureGaussian, Average

Torus

Geometry Design Tutorial 51Instituto Tecnológico de Veracruz 21-25 January 2008

Geometry: Curvature

Torus

Geometry Design Tutorial 52Instituto Tecnológico de Veracruz 21-25 January 2008

Geometry: Surfaces of Revolution

-1 -0.5 0 0.5 1

-1-0.5

00.5

1

0

1

2

3

4-1-0.5

00.5

1

-4-2

02

4 -4

-2

0

2

4

-1-0.500.51

-4-2

02

4

-1-0.5

00.5

1

-1-0.5

00.5

1

-1

-0.5

0

0.5

1

-1-0.5

00.5

1

-1-0.5

00.5

1

Geometry Design Tutorial 53Instituto Tecnológico de Veracruz 21-25 January 2008

Geometry: Particular Surfaces

-250

2550

-40

-200

2040

-100

10

-250

2550

Mobius Strip: 'Endless Ribbon'

Geometry Design Tutorial 54Instituto Tecnológico de Veracruz 21-25 January 2008

Geometry: Particular Surfaces

The Klein Bottle

Geometry Design Tutorial 55Instituto Tecnológico de Veracruz 21-25 January 2008

Geometry: Particular Surfaces

The Klein Bottle

Geometry Design Tutorial 56Instituto Tecnológico de Veracruz 21-25 January 2008

Geometry: Particular Surfaces

The Klein Bottle: Curvature

Geometry Design Tutorial 57Instituto Tecnológico de Veracruz 21-25 January 2008

Geometry: Particular Surfaces

The Kuen Surfaces

x=2*(cos(u)+u*sin(u))*sin(v)/(1+u*u*sin(v)*sin(v))

y=2*(sin(u)-u*cos(u))*sin(v)/(1+u*u*sin(v)*sin(v))

z=log(tan(v/2))+2*cos(v)/(1+u*u*sin(v)*sin(v))

Geometry Design Tutorial 58Instituto Tecnológico de Veracruz 21-25 January 2008

Geometry: Particular Surfaces

The Dini Surfaces

x=a*cos(u)*sin(v)y=a*sin(u)*sin(v) z=a*(cos(v)+log(tan((v/2))))+b*ua=1,b=0.2,u={ 0,4*pi},v={0.001,2}

Geometry Design Tutorial 59Instituto Tecnológico de Veracruz 21-25 January 2008

Geometry: Particular Surfaces

Asteroid

x= pow (a*cos(u)*cos(v),3) y= pow (b*sin(u)*cos(v),3) z= pow (c*sin(v),3)

Geometry Design Tutorial 60Instituto Tecnológico de Veracruz 21-25 January 2008

Geometry: Particular Surfaces

The «Derviche»

Geometry Design Tutorial 61Instituto Tecnológico de Veracruz 21-25 January 2008

Geometry: Curves

Lagrange Interpolating Polynomial

The Lagrange interpolating polynomial is the polynomial P(x) of degree <= (n-1)that passes through the n points (x1,y1= f(x1)), x2,y2= f(x2)), ..., xn,yn= f(xn)),and is given by:

Geometry Design Tutorial 62Instituto Tecnológico de Veracruz 21-25 January 2008

Geometry: Curves

Lagrange Interpolating Polynomial

Where:

Written explicitly:

Geometry Design Tutorial 63Instituto Tecnológico de Veracruz 21-25 January 2008

Geometry: Curves

Cubic Spline Interpolating Polynomial

A cubic spline is a spline constructed of piecewisethird-order polynomials which pass through a set of m control points. The second derivative of each polynomial is commonly set to zero at the endpoints, since this provides a boundary condition that completes the system of m -2 equations.This produces a so-called "natural" cubic spline and leads to a simple tridiagonal systemwhich can be solved easily to give the coefficients of the polynomials.However, this choice is not the only one possible, and other boundary conditions can be used instead.

Geometry Design Tutorial 64Instituto Tecnológico de Veracruz 21-25 January 2008

Geometry: Curves

Consider 1-dimensional spline for a set of n+1 points (y1, y2, .., yn),let the ith piece of the spline be represented by:

Where t is a parameter and i = 0, …, n-1 then

Rearranging all these equations,leads to the following beautifullysymmetric tridiagonal system:

If the curve is instead closed, the system becomes

Cubic Spline Interpolating Polynomial

Geometry Design Tutorial 65Instituto Tecnológico de Veracruz 21-25 January 2008

Geometry: Curves

Cubic Spline/Lagrange

1 2 3 4 5 6 7

-3

-2

-1

1

2

1 2 3 4 5 6 7

-5-4

-3-2

-1

1

2

Geometry Design Tutorial 66Instituto Tecnológico de Veracruz 21-25 January 2008

Geometry: Curves

Bézier

Given a set of n + 1 control points P0, P1, .., Pn, the corresponding Bèzier curve (or Bernstein- Bèzier curve) is given by:

Where Bi,n(t) is a Bernstein polynomial and .

A "rational" Bézier curve is defined by:

where p is the order, Bi,p are the Bernstein polynomials,Pi are control points, and the weight Wi of Pi is the last ordinate of the homogeneousPoint Pi

w. These curves are closed under perspective transformations, and can representconic sections exactly.

Geometry Design Tutorial 67Instituto Tecnológico de Veracruz 21-25 January 2008

Geometry: Curves

Bézier:Properties

The Bézier curve always passes through the first and last control points.

The curve is tangent to P1–P0 and Pn–Pn-1 at the endpoints.

The curve lies within the convex hull of the control points.

Geometry Design Tutorial 68Instituto Tecnológico de Veracruz 21-25 January 2008

Geometry: Curves

Bézier:Properties

A desirable property is that the curve can be translated and rotated by performing these Operations on the control points.

Undesirable properties of Bézier curves are their numerical instability for large numbers of control points, and the fact that moving a single control point changes the global shape of the curve .

Geometry Design Tutorial 69Instituto Tecnológico de Veracruz 21-25 January 2008

Geometry: Curves

Bézier: Bernstein Polynomials

Bin(t) = Cn

i (t-1)n-iti , Cni = n! / i!(n-i)!

B0 1(t) = (1-t)B0

0(t) + t B-10(t)

B1 1(t) = (1-t)B1

0(t) + t B00(t)

B0 2(t) = (1-t)B0

1(t) + t B-11(t)

Bi j(t) = (1-t)Bi

j-1(t) + t Bi-1j-1(t)

Geometry Design Tutorial 70Instituto Tecnológico de Veracruz 21-25 January 2008

Geometry: Curves

Bézier: Bernstein Polynomials

•Unit Partition: Σi=0,n Bin(t) = 1

•0<=Bin(t)<= 1

•Bin(0) = 0 et Bi

n(1) = 0

•B0n(0) = 1

•Bnn(1) = 1

Bi j(t) = (1-t)Bi

j-1(t) + t Bi-1j-1(t)

Geometry Design Tutorial 71Instituto Tecnológico de Veracruz 21-25 January 2008

Geometry: Curves

B-Spline

A B-Spline is a generalization of the Bézier curve.Let a vector known as the knot vector be defined

T = {t0, t1, …, tm},

where T is a no decreasing sequence with ,and define control points P0, ..., Pn.Define the degree as: p = m-n-1

The "knots“ tp+1, ..., tm-p-1 are called internal knots.

Geometry Design Tutorial 72Instituto Tecnológico de Veracruz 21-25 January 2008

Geometry: Curves

B-Spline

Define the basis functions as:

Then the curve defined by: is a B-spline.

Specific types include the non periodic B-spline(first p+1 knots equal 0 and last p+1 equal to 1; illustrated above)and uniform B-spline (internal knots are equally spaced).

A curve is p - k times differentiable at a point where k duplicate knot values occur.

A B-spline with no internal knots is a Bézier curve.

Geometry Design Tutorial 73Instituto Tecnológico de Veracruz 21-25 January 2008

Geometry: Curves

NURBS-Curve

A non uniform rational B-spline curve defined by:

where p is the order, Ni,p are the B-Spline basis functions, Pi are control points,and the weight Wi of Pi is the last ordinate of the homogeneous point Pi

w.These curves are closed under perspective transformations, and can representconic sections exactly.

Geometry Design Tutorial 74Instituto Tecnológico de Veracruz 21-25 January 2008

Geometry: Curves

Conics

Parabola w=1

Hyperbole w=4 Ellipse w=1/4

P(t) = w N t P t

w N t

i i i

i

i

i i

i

i

×

=

=

×

=

=

,

,

( ) ( )

( )

2

0

3

2

0

3

(0,0,0,1,1,1)

Geometry Design Tutorial 75Instituto Tecnológico de Veracruz 21-25 January 2008

Geometry: Curves

•NURBS of degree 2•Control points (Isosceles triangle)•Knot vector (0,0,0,1,1,1)

Arcs

Geometry Design Tutorial 76Instituto Tecnológico de Veracruz 21-25 January 2008

Geometry: Curves

Circles

(0, 0, 0, 1/3, 1/3, 2/3, 2/3, 1, 1, 1)

(0, 0, 0, 1/4, 1/4, 1/2, 1/2, 3/4, 3/4, 1, 1, 1)

Geometry Design Tutorial 77Instituto Tecnológico de Veracruz 21-25 January 2008

Geometry: Surfaces

A given Bézier surface of order (n, m) is defined bya set of (n + 1)(m + 1) control points ki,j.

Bézier

evaluated over the unit square, where:

is a Bernstein polynomial, and

is the binomial coefficient.

Geometry Design Tutorial 78Instituto Tecnológico de Veracruz 21-25 January 2008

Geometry: Surfaces

S(u,v) = Σi=0,nΣj=0,m Bin(u) Bj

m(v) Pij

(n+1)(n+1) points Pij

Pi(v) = Σj=0,m Bjm(v)Pij

Bézier

Geometry Design Tutorial 79Instituto Tecnológico de Veracruz 21-25 January 2008

Geometry: Surfaces

NURBS

NURBS are nearly ubiquitous for computer-aided design (CAD), manufacturing (CAM), and engineering (CAE)and are part of numerous industry wide used standards,such as IGES, STEP, ACIS, Parasolid.

Geometry Design Tutorial 80Instituto Tecnológico de Veracruz 21-25 January 2008

Geometry: Surfaces

NURBS: Properties

They are generalizations of non-rational B-Splines and non-rational and rational Béziercurves and surfaces.

NURBS curves and surfaces are useful for a number of reasons:

They are invariant under affine as well as perspective transformations.

They offer one common mathematical form for both standard analytical shapes(e.g., conics) and free-form shapes.

They provide the flexibility to design a large variety of shapes.

They reduce the memory consumption when storing shapes (compared to simpler methods).

They can be evaluated reasonably quickly by numerically stable and accurate algorithms.