Active Learning At Your Fingertips · 1 Explore why training games are effective 2 Map learning...

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GAMES!Active Learning

At Your Fingertips

CONFIDENTIAL

Introduction

Karl KappProfessor of Instructional Technology, Bloomsburg

University, Author “Gamification of Learning and

Instruction” co-author ”Play to Learn”

Stephen BaerManaging Partner, The Game Agency

Forbes Magazine Gaming Columnist

Former Director of Marketing, Atari

Explore why training games are effective1Map learning objectives to game mechanics2

Explore game building & analytics tools3

During this talk, we will…

Agenda

Have some fun!4

Don’t Be Shy

what are your

favorite games?

All of These Can Be Training Games

What Do These Games Have In Common?

GoalStrategyRules

Most runs at the end of the game win!

curve balls buntingstealing

3 strikes3 outs

9 innings

The Perfect Marriage

Brains + Games =

• Safe Practice Playground

• Active Learning

• Higher Knowledge & Retention

What does the research say?

FUN BEFORE LEARNING

STEALTHILY ENGAGE THE PLAYER

Ravyse, W., Seugnet Blignaut, A., Leendertz, V., & Woolner, A. (2017). Success factors for serious games to enhance learning: a systematic review. Virtual Reality, 21(1), 31–58. https://doi-org.proxy-bloomu.klnpa.org/10.1007/s10055-016-0298-4

What does the research say?

ALIGN GAMEPLAY EXPERIENCE WITH PERFORMANCE OBJECTIVE

Ravyse, W., Seugnet Blignaut, A., Leendertz, V., & Woolner, A. (2017). Success factors for serious games to enhance learning: a systematic review. Virtual Reality, 21(1), 31–58. https://doi-org.proxy-bloomu.klnpa.org/10.1007/s10055-016-0298-4

What does the research say?

IN-GAME EXPERIENCE MUST DRIVE LEARNING

Ravyse, W., Seugnet Blignaut, A., Leendertz, V., & Woolner, A. (2017). Success factors for serious games to enhance learning: a systematic review. Virtual Reality, 21(1), 31–58. https://doi-org.proxy-bloomu.klnpa.org/10.1007/s10055-016-0298-4

What does the research say?

A GOOD GAME SHOULD GRADUALLY INCREASE IN DIFFICULTY

Ravyse, W., Seugnet Blignaut, A., Leendertz, V., & Woolner, A. (2017). Success factors for serious games to enhance learning: a systematic review. Virtual Reality, 21(1), 31–58. https://doi-org.proxy-bloomu.klnpa.org/10.1007/s10055-016-0298-4

What does the research say?

PROVIDING IN-GAME FEEDBACK IS CRITICAL FOR KNOWLEDGE GROWTH

Ravyse, W., Seugnet Blignaut, A., Leendertz, V., & Woolner, A. (2017). Success factors for serious games to enhance learning: a systematic review. Virtual Reality, 21(1), 31–58. https://doi-org.proxy-bloomu.klnpa.org/10.1007/s10055-016-0298-4

What does the research say?

CREATE CONNECTION WITH LEARNERS THROUGH PROGRESS & ENCOURAGE REPLAY

Ravyse, W., Seugnet Blignaut, A., Leendertz, V., & Woolner, A. (2017). Success factors for serious games to enhance learning: a systematic review. Virtual Reality, 21(1), 31–58. https://doi-org.proxy-bloomu.klnpa.org/10.1007/s10055-016-0298-4

Before creating a game I always ask…

1. What performance problem are you trying to solve?

2. What is the root of your performance problem?

3. What skills will solve that performance problem?

4. Can a game teach and reinforce those skill?

Not All Games Are Created Equal

Source: Karl Kapp / Allen Interactions / The Game Agency

Turning your audience

into active learners

Meaningful

Engaging your audience

again and again

Motivational

Driving improved

knowledge and retention

Memorable

Why Are Training Games Effective?

It’s…

Let’s Play

Count to 3 and show/say

what your imaginary

playing card is

Listen for

patterns in what

your partner says

Yell BOOM

SHAKALAKA

when you match

How It Works…

What Did We Just Experience?

Source: Allen Interactions

Sims

Strategy

Consequence

Judgment

MemorizationKNOWLEDGE

COMPREHENSION

APPLICATION

ANALYSIS

EVALUATION

Describe

Find

Identify

List

Match

RecallSK

ILLS

Aligning Performance Objectives w/ Games

Sims

Strategy

Consequence

Judgment

MemorizationKNOWLEDGE

APPLICATION

ANALYSIS

EVALUATION

Estimate

Explain

Interpret

Predict

Relate

SelectSK

ILLS

Aligning Performance Objectives w/ Games

COMPREHENSION

Sims

Strategy

Consequence

Judgment

MemorizationKNOWLEDGE

COMPREHENSION

ANALYSIS

EVALUATION

Calculate

Change

Prepare

Produce

Relate

SolveSK

ILLS

Aligning Performance Objectives w/ Games

APPLICAITION

Sims

Strategy

Consequence

Judgment

MemorizationKNOWLEDGE

COMPREHENSION

APPLICATION

EVALUATION

Appraise

Categorize

Classify

Compare

Differentiate

PrioritizeSK

ILLS

Aligning Performance Objectives w/ Games

ANALYSIS

Simulation

Strategy

Consequence

Judgment

MemorizationKNOWLEDGE

COMPREHENSION

APPLICATION

ANALYSIS

Assess

Construct

Design

Measure

Predict

SummarizeSK

ILLS

Aligning Performance Objectives w/ Games

EVALUATION

revenue earned every day

from in game purchases

$590,000

Data… Data… Data…

Data… Data… Data…

Thank You!Stephen Baer

Managing Partner, The Game Agency

stephen.baer@thegameagency.com

(917) 453-3285

TheGameAgency.com

TheTrainingArcade.com

MotivateCloud.com

Karl Kapp

Professor, Instructional Technology

karlkapp@gmail.com

@kkapp

www.karlkapp.com

Bloomsburg University

Wisdom Learning Group

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