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GAMES!Active Learning
At Your Fingertips
CONFIDENTIAL
Introduction
Karl KappProfessor of Instructional Technology, Bloomsburg
University, Author “Gamification of Learning and
Instruction” co-author ”Play to Learn”
Stephen BaerManaging Partner, The Game Agency
Forbes Magazine Gaming Columnist
Former Director of Marketing, Atari
Explore why training games are effective1Map learning objectives to game mechanics2
Explore game building & analytics tools3
During this talk, we will…
Agenda
Have some fun!4
Don’t Be Shy
what are your
favorite games?
All of These Can Be Training Games
What Do These Games Have In Common?
GoalStrategyRules
Most runs at the end of the game win!
curve balls buntingstealing
3 strikes3 outs
9 innings
The Perfect Marriage
Brains + Games =
• Safe Practice Playground
• Active Learning
• Higher Knowledge & Retention
What does the research say?
FUN BEFORE LEARNING
STEALTHILY ENGAGE THE PLAYER
Ravyse, W., Seugnet Blignaut, A., Leendertz, V., & Woolner, A. (2017). Success factors for serious games to enhance learning: a systematic review. Virtual Reality, 21(1), 31–58. https://doi-org.proxy-bloomu.klnpa.org/10.1007/s10055-016-0298-4
What does the research say?
ALIGN GAMEPLAY EXPERIENCE WITH PERFORMANCE OBJECTIVE
Ravyse, W., Seugnet Blignaut, A., Leendertz, V., & Woolner, A. (2017). Success factors for serious games to enhance learning: a systematic review. Virtual Reality, 21(1), 31–58. https://doi-org.proxy-bloomu.klnpa.org/10.1007/s10055-016-0298-4
What does the research say?
IN-GAME EXPERIENCE MUST DRIVE LEARNING
Ravyse, W., Seugnet Blignaut, A., Leendertz, V., & Woolner, A. (2017). Success factors for serious games to enhance learning: a systematic review. Virtual Reality, 21(1), 31–58. https://doi-org.proxy-bloomu.klnpa.org/10.1007/s10055-016-0298-4
What does the research say?
A GOOD GAME SHOULD GRADUALLY INCREASE IN DIFFICULTY
Ravyse, W., Seugnet Blignaut, A., Leendertz, V., & Woolner, A. (2017). Success factors for serious games to enhance learning: a systematic review. Virtual Reality, 21(1), 31–58. https://doi-org.proxy-bloomu.klnpa.org/10.1007/s10055-016-0298-4
What does the research say?
PROVIDING IN-GAME FEEDBACK IS CRITICAL FOR KNOWLEDGE GROWTH
Ravyse, W., Seugnet Blignaut, A., Leendertz, V., & Woolner, A. (2017). Success factors for serious games to enhance learning: a systematic review. Virtual Reality, 21(1), 31–58. https://doi-org.proxy-bloomu.klnpa.org/10.1007/s10055-016-0298-4
What does the research say?
CREATE CONNECTION WITH LEARNERS THROUGH PROGRESS & ENCOURAGE REPLAY
Ravyse, W., Seugnet Blignaut, A., Leendertz, V., & Woolner, A. (2017). Success factors for serious games to enhance learning: a systematic review. Virtual Reality, 21(1), 31–58. https://doi-org.proxy-bloomu.klnpa.org/10.1007/s10055-016-0298-4
Before creating a game I always ask…
1. What performance problem are you trying to solve?
2. What is the root of your performance problem?
3. What skills will solve that performance problem?
4. Can a game teach and reinforce those skill?
Not All Games Are Created Equal
Source: Karl Kapp / Allen Interactions / The Game Agency
Turning your audience
into active learners
Meaningful
Engaging your audience
again and again
Motivational
Driving improved
knowledge and retention
Memorable
Why Are Training Games Effective?
It’s…
Let’s Play
Count to 3 and show/say
what your imaginary
playing card is
Listen for
patterns in what
your partner says
Yell BOOM
SHAKALAKA
when you match
How It Works…
What Did We Just Experience?
Source: Allen Interactions
Sims
Strategy
Consequence
Judgment
MemorizationKNOWLEDGE
COMPREHENSION
APPLICATION
ANALYSIS
EVALUATION
Describe
Find
Identify
List
Match
RecallSK
ILLS
Aligning Performance Objectives w/ Games
Sims
Strategy
Consequence
Judgment
MemorizationKNOWLEDGE
APPLICATION
ANALYSIS
EVALUATION
Estimate
Explain
Interpret
Predict
Relate
SelectSK
ILLS
Aligning Performance Objectives w/ Games
COMPREHENSION
Sims
Strategy
Consequence
Judgment
MemorizationKNOWLEDGE
COMPREHENSION
ANALYSIS
EVALUATION
Calculate
Change
Prepare
Produce
Relate
SolveSK
ILLS
Aligning Performance Objectives w/ Games
APPLICAITION
Sims
Strategy
Consequence
Judgment
MemorizationKNOWLEDGE
COMPREHENSION
APPLICATION
EVALUATION
Appraise
Categorize
Classify
Compare
Differentiate
PrioritizeSK
ILLS
Aligning Performance Objectives w/ Games
ANALYSIS
Simulation
Strategy
Consequence
Judgment
MemorizationKNOWLEDGE
COMPREHENSION
APPLICATION
ANALYSIS
Assess
Construct
Design
Measure
Predict
SummarizeSK
ILLS
Aligning Performance Objectives w/ Games
EVALUATION
revenue earned every day
from in game purchases
$590,000
Data… Data… Data…
Data… Data… Data…
Thank You!Stephen Baer
Managing Partner, The Game Agency
(917) 453-3285
TheGameAgency.com
TheTrainingArcade.com
MotivateCloud.com
Karl Kapp
Professor, Instructional Technology
@kkapp
www.karlkapp.com
Bloomsburg University
Wisdom Learning Group