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AUGMENTED REALITY (AR) IN
THE ELEMENTARY MEDIA CENTER
A Tool for:Creating
CollaboratingCommunicatingCritical Thinking
LEARNING OBJECTIVE“So, the goals of 21st century learning in the elementary classroom are helping each child communicate, collaborate, and exercise creativity and critical thinking while both consuming and producing content that connects them with their world in ways that are personally meaningful and relevant.”
Jukes, Ian. 2013. 21st Century Fluency Project,
http://fluency21.com/blog/2013/06/18/what-does-21st-century-learning-look-like-in-an-elementary-school
TECHNOLOGY FLUENCY Knowledge about what technology is How it works What purposes it can serve How it can be used efficiently and effectively
to achieve specific personal and societal goals.
Bers, M. U. (2008). Blocks to robots: Learning with technology in the early childhood classroom. New York, NY: Teachers College Press.
Curriculum Proposal: Create a learning experience using augmented reality for each grade level to provide opportunities to develop technology fluency.
RATIONALE FOR AR INTEGRATION Integrates well with CCSS for the attainment of
student learning objectives It’s free Fulfills ISTE NETS standards Fulfills NJ CORE standards for Technology It’s free Promotes engagement in authentic projects that use
technologies for the purpose of learning Web-based, no downloads, mobile apps available It’s free Easily navigated interface Resource rich for professional development, student
interaction and parent participation And was it mentioned, it’s free
PROS AND CONS FOR AR Active Engaging Hands on Immersive Students create
content Quick
implementation Many open
source resources
Students may have to share devices for creating content
Students must use channel created by teacher to create auras
INSTRUCTIONAL SUPPORT Minimal time for implementation Permits active learning with teacher as a
“Guide on the side” Promotes digital citizenship in a secure
social network Open source resources for training Extends PLCs to global community
GETTING STARTED WITH AR Kindergarten – http://colarapp.com
Animals of New Zealand animal research unit
Grade 1 – http://arflashcards.comSpace flashcards make study of the Solar System come alive
Grade 2 – Add pictorial definitions to Word Walls with “If only the walls could talk” project
GETTING STARTED WITH AR Grade 3 – Act out book reviews for various
fiction genre (Readwritethink.org) peer-reviewed
Grade 4 – Publish a short story using augmented reality; collaborative activity with writer, editor, art director, and producer roles
Grade 5 – Create a tour of the Media Center that focuses on the organization of information
POWERFUL IDEAS THAT STUDENTS CAN EXPLORE WITH AR
Augmented reality allows students to: Express point off view or voice of a
character Scaffold or layer knowledge Study the organization of information Gain perspective on use of light &
sound(filming) Explore symbolism and create icons Practice public speaking
Presented by Charlene MasonEDTC 625 Dr. Chris ShamburgWeek 4 Assessment August 3, 2014Proof of concept: Trigger Below Aurasma channel cmason@NJCU
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