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A multi -user augemented reality board game. Bart Gerard Mentor: Sten Govaerts Promotor: Prof. Erik Duval. Overview. Concept Goal Paper prototype 2 Digital prototype 1 Schedule Questions ?. Concept. Digital variant of a real board game without - PowerPoint PPT Presentation
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A multi-user augemented reality board game
Bart Gerard
Mentor: Sten GovaertsPromotor: Prof. Erik Duval
Overview
• Concept• Goal• Paper prototype 2• Digital prototype 1• Schedule
• Questions?
Concept
• Digital variant of a real board game without– Overloading screen with information– Need of dedicated devices
Examples
Puerto Rico HD for iPad (http://itunes.apple.com/us/app/puerto-rico-hd/id438437326?mt=8)
Examples
STARS - A Ubiquitous Computing Platform for Computer Augmented Tabletop Games(http://www.ipsi.fraunhofer.de/ambiente/paper/2003/magerkurth_stars_ubicomp03_new.pdf)
Goal
• Improve game experience– Limit setup time– Automatic rule checking– Player aid during game– Immersive experience
Mansions of Madness
• 2-5 players• Semi-cooperative– 1 keeper– 1-4 investigators
Paper prototype 2
• Focus– Gameplay / interaction
Paper prototype 2
• 2 parts1. Setup2. Investigator turn
Setup
• Objective– Start the game on two iPads.
1 iPad has to run an investigator application1 iPad has to run the keeper application
Setup
Setup
Setup
Setup
Setup
Setup
Setup
Setup
Setup
Setup
Investigator turn
• Objective– Find first clue card.
Investigator turn
Investigator turn
Investigator turn
Investigator turn
Old
Target
Info: Stats, skills, …
Cards
Explore
Paper prototype 2
Paper prototype 2
• Average SUS score– Prototype 01: 75– Prototype 02: 83.33
Paper prototype 2
Paper prototype 2
• Remarks– QR codes– Buttons should be bigger
Digital prototype 1
• Focus– Gameplay / interaction– Satisfaction
Digital prototype 1
• Demo
Digital prototype 1
Digital prototype 1
• Average SUS score: 80.5
Digital prototype 1
Digital prototype 1
• Remarks– Buttons should be bigger– Player aid– Bugs– Story choice selection– iPad too heavy– First time is difficult
Statistics
• Total: 485u35m• Literature: 115u25m• Implementation: 180u30m• Design: 40u• Evaluation: 18u30m• Report: 15u• Text: 58u• Meetings: 14u35• Rest (blogging, tweeting, …): 32u25m
Statistics
Januari 23, 2012
Januari 30, 2012
Februari 6, 2012
Februari 13, 2012
Februari 20, 2012
Februari 27, 2012
Maart 5, 2012
Maart 12, 2012
Maart 19, 2012
Maart 26, 2012
0:00
4:48
9:36
14:24
19:12
24:00
28:48
33:36
38:24
43:12
Sum Week
Statistics
• # Blogposts: 23• # Tweets: 31• # Comments: 11
Schedule
• 19 mar - 1 apr: Report and presentation• 2 apr - 15 apr: Finish text about prototypes
and application v1.0• 16 apr - 22 apr: Create poster• 23 apr - 13 may: Adapt, test and evaluate
application v2.0• 14 may - 8 jun: Write, write, ...
Questions?
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