Augmented Reality Game Design

  • Published on
    23-Feb-2016

  • View
    30

  • Download
    0

Embed Size (px)

DESCRIPTION

Augmented Reality Game Design. Brian Schrank DePaul University Intro Lecture Spring 2013. Our Development Process. Our Development Process. Make a bunch of Toys intrinsically pleasurable to play with. Our Development Process. Make a bunch of Toys - PowerPoint PPT Presentation

Transcript

Augmented Reality Game Design

Augmented Reality Game DesignBrian SchrankDePaul UniversityIntro LectureSpring 2013Our Development ProcessOur Development ProcessMake a bunch of Toysintrinsically pleasurable to play withOur Development ProcessMake a bunch of Toysintrinsically pleasurable to play withRefine best toys and make some new onesOur Development ProcessMake a bunch of Toysintrinsically pleasurable to play withRefine best toys and make some new onesSelect best toys, flesh out some mechanicsOur Development ProcessMake a bunch of Toysintrinsically pleasurable to play withRefine best toys and make some new onesSelect best toys, flesh out some mechanicsCreate contexts in which mechanics shineImplied narrative that gives mechanics meaningOur Development ProcessMake a bunch of Toysintrinsically pleasurable to play withRefine best toys and make some new onesSelect best toys, flesh out some mechanicsCreate contexts in which mechanics shineImplied narrative that gives mechanics meaningDevise challenges that augment contextsFlow is most important thingFlow is most important thingPress Start and One cute simple thing on screen

Flow is most important thingPress Start and One cute simple thing on screenOne clear action to be takenSlowly move phone aroundEntire screen is one button (no GUI)Flow is most important thingPress Start and One cute simple thing on screenOne clear action to be takenSlowly move phone aroundEntire screen is one button (no GUI)Clear unified feedback about actiondid action succeed or fail?tell the story in every detailWalt DisneyFlow is most important thingPress Start and One cute simple thing on screenOne clear action to be takenSlowly move phone aroundEntire screen is one button (no GUI)Clear unified feedback about actiondid action succeed or fail?tell the story in every detailWalt DisneyRepeat steps 2-3 a dozen timesFlow is most important thingPress Start and One cute simple thing on screenOne clear action to be takenSlowly move phone aroundEntire screen is one button (no GUI)Clear unified feedback about actiondid action succeed or fail?tell the story in every detailWalt DisneyRepeat steps 2-3 a dozen timesWinsense of closure

GimmeLemonade!

YUMMM! So Sweet!AR ToolkitAR ToolkitVisual TrackingImage MarkerNatural feature tracking based on grayscale contrastDevelopers can use any image to create markers

AR ToolkitVisual TrackingImage MarkerNatural feature tracking based on grayscale contrastDevelopers can use any image to create markersFrame MarkerGood for playing cards: www.TheGameCrafter.com

Frame Marker

Frame MarkerGood for playing cards: www.TheGameCrafter.comAR ToolkitVisual TrackingImage MarkerNatural feature tracking based on grayscale contrastDevelopers can use any image to create markersFrame MarkerGood for playing cards: www.TheGameCrafter.comVirtual ButtonsInterrupt camera view of small section of marker

Virtual ButtonVirtual Button

Design Constraints of ARDesign Constraints of ARSet up needs to be easyUse an image they already have, such as $1 billUse an image thats easy to findSet up in gallery spaceDesign Constraints of ARSet up needs to be easyUse an image they already have, such as $1 billUse an image thats easy to findSet up in gallery spaceInput should be slowMoving or tapping phone too fast will lose trackingDesign Constraints of ARCamera angle and distance is preciseTheremin-esque toys (expressive movement)http://www.youtube.com/watch?v=nJYho56INKU

Design Constraints of ARCamera angle and distance is preciseTheremin-esque toys (expressive movement)Inspection-based toys (instrumental movement)

http://www.youtube.com/watch?v=D2r6RVIcipMDesign Constraints of ARIts the MIXING of reality thats fun

Design Constraints of ARIts the MIXING of reality thats funKids put Dart in their mouth and on their bodySee how strings are attachedTry to break the illusionTake pictures of friends w/Dart

Recommended

View more >