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: Ulster Club Coaching and Games Underage Development Programme How to Plan and Implement an Efficient and Effective Club Coaching Structure Tutor: Terence McWilliams: Ulster Games Development Manager. Aim - PowerPoint PPT Presentation
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Comhairle Uladh 2006 1
:
Ulster Club Coaching and Games Underage Development Programme
How to Plan and Implement anEfficient and Effective Club Coaching Structure
Tutor:
Terence McWilliams: Terence McWilliams: Ulster Games Development ManagerUlster Games Development Manager
Comhairle Uladh 2006 2
Aim Aim To help coaches plan and implement a sustainable,
effective and efficient Coaching and Games
Development Structure with in their club.
Comhairle Uladh 2006 3
OutcomeOutcomeAt the end of this session you should
be able to go back to your club and implement a Coaching and Games Structure.You will know how to……
1. Use the right ingredients at the right time.
2. Help coaches select the right ‘Menu’ for a specific age group.
3. Put the whole programme together in an annual plan.
Comhairle Uladh 2006 4
Comhairle Uladh 2006 5
GAA Games Development Strategy
Comhairle Uladh 2006 6
SKILL DEVELOPMENT MODEL
3 T’s
3 P’s
The Body follows where the Mind goes
J. Morrison
Comhairle Uladh 2006 7
A. Gaining Possession:A. Gaining Possession:
Non Possession – DefenceNon Possession – Defence
B. Exploiting Possession:B. Exploiting Possession:
Possession - AttackPossession - Attack
To help coaches plan their programme these may be sub divided into four components:To help coaches plan their programme these may be sub divided into four components:
1. Receiving Skills:
a. Catching:-
b. Low, Bounce (Half-Volley), Tummy, Head-High, Overhead, One-Handed
b. The Lift:
Crouch (Stationary and Rolling)
Jab Lift, Chip & Assist
2. Playing Skills: Possession Skills, Passing, Breaking Ball
a. Kicking:
Ground – Short & Long
Volleying & Half Volleying
Punt – Drive (Front of in step)
Hook (Inside of in step) - Swerve (Outside of in step)
Drop, Overhead, Tap-on
b. Handling –Hand/Fist Pass
c. Travelling Skills:
The Solo – Hand To Toe & The Bounce
d. Evasion Skills:
Dodging, Side-Step, Feint and Side Step, Swerve, The Roll, Ball Feints (Hand and Feet)
e. Scoring Skills:
Direct – Feet, Fist - Deflected – Hands ETC. - Free Kicks & Penalties
3. Defending Skills:
a. Tackling:
Side – Near Hand Tackle
Front – ‘The Fencer Tackle’
b. Blocking – From the Feet & The Dive Block
c. Interceptions
d. Man To Man Marking
e. Marking Space
f. 3 D’s - Delay, Deny & Dispossess
4. Non Playing Skills:a. Spatial Awareness: Scanning: On/Off The Ball
b. Running Off The Ball: Calling The Play
c. Marshalling Your Defence
Technical …The SKILLS of Gaelic FootballKILLS of Gaelic Football
Comhairle Uladh 2006 8
Introduction: The Skills of Camogie & Hurling:The Skills of Camogie & Hurling:A. Gaining Possession: Non Possession - Defence B. Exploiting Possession: Possession - Attack
To help coaches plan their programme these may be sub divided into four components:
1. Receiving Skills:
Ready, Lock & Lifting Positions
a. Catching:-
b. Chest, Low, Head-High, Overhead, One-Handed
b. The Lift:
Roll: Stationary and Rolling
Jab Lift, Chip & Assist
2 Playing Skills: Possession Skills. Striking: Grip & Swing
a. Ground: Stationary & Moving Ball
Passer: Stationary & Moving to strike - Both sides
Doubling Back – Striking moving ball
Doubling Forward – Striking on ground (Both sides)
b. Airborne: Both Sides
Batting a ball overhead
Sideline Cut
The Puck Out
c. Hand Pass/Palming
d. Travelling Skills:
Dribbling
The Solo: Balance ball on hurley & Ball hopping
e. Evasion Skills:
Dodging, Side-Step, Feint and Side Step, Swerve,
The Roll, Ball Feints (Hand and Feet)
f. Scoring Skills:
Direct: Hurl/Foot/Hand / Deflected – Hurl, Hands
Frees & Penalties / Drop Shot
3. Defending Skills: a. Tackling:
The Clash: 1. Ground : Side
2. Frontal
b. Blocking: Ground/Above Ground
( Below Head Level & Above the head
c. Hooking
d. Interceptions
e. Man To Man Marking
f. Marking Space
g. 3 D’s - Delay, Deny & Dispossess
4. Non Playing Skills: a. Spatial Awareness
Scanning: On/Off the ball
b. Running Off The Ball
Calling The Play
c. Marshalling Your Defence
Comhairle Uladh 2006 9
A Plan Never Goes To Plan Unless…
You set Long , Medium, and Short term GOALS
Goals provide the DirectionDirection and a TargetTarget to focus your efforts and measure your success
Goals let you:Goals let you:Make the most of your talents
Get more out of your timeGet better results
Comhairle Uladh 2006 10
Club Audit?
SWOT Analysis?
We need to know were we We need to know were we currently are currently are beforebefore
we can plan for the future !we can plan for the future !
Where do we start?Where do we start?
Comhairle Uladh 2006 11
Club Audit - Where Are We Now?What factors would you consider in carrying out an
audit in your club?
• Current status of club
• Time Scales –
• Who Leads The Process?
• Where are we Heading – Where would you like to be in 10/20 yrs.?
• How will we get there?
• How do we develop sustainable structures?
Comhairle Uladh 2006 12
Club Audit - Where Are We Now?• What do we do to make it happen?
• Where do we start and finish?
• Key issues that need to be addressed
• What do we coach them?
• Where do we coach?
• When do we coach the ‘What’?
• What do we Need to coach the ‘What’?
Comhairle Uladh 2006 13
Club Coaching & Games StructureClub
Coordinator
Administrator
CoachingCoordinatorHead Coach
EquipmentCoordinator
JuniorHead Coach
SeniorHead Coach
Under 14Head Coach
Under 12Head Coach
Under 10Head Coach
SeniorTeam Manager
ReservesO.30/35’s(U.21’s)
Under 18Head Coach
Under 8Head Coach
Under 16Head Coach
School/ClubLiaison OfficerChildren’s
Officer
Parent Helper
Comhairle Uladh 2006 14
MENU – Building Your Programme
1. The Physical Stuff – 5’s
2. The Technical Stuff – ‘The How’
3. The Tactical Stuff – ‘When to use the How’.
4. The ‘Thinking Bits’ – Decision Making
5. Putting all the bits together in an annual programme.
Comhairle Uladh 2006 15
MENU
1. The Physical Stuff – 5’s
Comhairle Uladh 2006 16
Group Work
1. In Groups of 3/4 discuss each area and select what activities you feel are
appropriate to your age group.
2. From the following menu select and rank the parts you feel are appropriate to your age group.
Comhairle Uladh 2006 17
Group Work
1. U. 6’s2. U.83. U.10
4. U.12
5. U.14
6. U.167. U.18
Comhairle Uladh 2006 18
Discuss the words, interpret them and rank their importancewhen working with Children, Youths or Teenagers - No 1 most important – Discuss:
Comhairle Uladh 2006 19
Ranking: Children
1
2
3
4
5
1
2
3
4
5
Comhairle Uladh 2006 20
Ranking: Youths
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Ranking: Teenagers
Comhairle Uladh 2006 22
MENU
2. The Technical Stuff – ‘The How’
Comhairle Uladh 2006 23
Discuss the words, interpret them and rank their importancewhen working with Children, Youths or Teenagers - No 1 most important – Discuss:
Comhairle Uladh 2006 24
The Technical Stuff: Children
1
2
3
4
5
6
1
2
3
4
5
Comhairle Uladh 2006 25
The Technical Stuff: Youths
Comhairle Uladh 2006 26
The Technical Stuff: Teenagers
Comhairle Uladh 2006 27
MENU
3. The Tactical Stuff – ‘When to use the How’.
Comhairle Uladh 2006 28
Discuss the words, interpret them and rank their importancewhen working with Children, Youths or Teenagers - No 1 most important – Discuss:
Comhairle Uladh 2006 29
Ranking Tactical: Children
Comhairle Uladh 2006 30
Ranking Tactical: Youths
1
2
3
4
5
6
7
1
2
3
4
1
2
3
4
5
6
Comhairle Uladh 2006 31
Ranking Tactical: Teenagers
1
2
3
4
5
6
1
2
3
4
5
Comhairle Uladh 2006 32
MENU
4. The ‘Thinking Bits’ – Decision Making
Comhairle Uladh 2006 33
GAMES = PROBLEMS
EYES SEE THE PROBLEM
VISIONBRAIN SOLVES THE PROBLEM
DECISION
BODY ACCOMPLISHES THE TASK
PRECISION
Passing = A visual agreement between the Passer and the Receiver.
Vision with Decision and then Precision
Comhairle Uladh 2006
Principles of Play in Invasion Games – ATTACK: Problem Solving For The Principles of Play in Invasion Games – ATTACK: Problem Solving For The Attack:Attack:
Attacking PlayAttacking Play Skills RequiredSkills Required
ProblemProblem SolutionSolution On The BallOn The Ball Off The BallOff The Ball
1. How might we
Keep possession?
2. How can we invade territory?
3. How can we
score?
TACTICAL AWARENESS …PROBLEM SOLVING GAMES..PROBLEM SOLVING GAMES..ATTACKATTACK
Comhairle Uladh 2006 35
1. Hold the ball
2. Pass the ball
1. Solo2. Select Receiver3. Pass: Short/Long4. Practice Deception Learn all evasive techniques
1. Make yourself available: Move laterally to the sides, in front or behind2. Practice deception e.g. ‘Cut’ i.e. pretend to go one way and then suddenly go the other.
1. Penetrate the defence2. Spread the attack3. Support the attack
1. To pass diagonal2. To pass forward3. To move forward
1. Move to the sides2. Move behind the defence3. Move in front of opponents4. ‘Dummy Run’ Run from one space to create space for a team mate.
1. Create a scoring space2. Exploit a shooting space3. Attack the target
1. Evade a defender2. To pass or shoot3. Decide when and where to Shoot and Score.
1.Pull defenders from the shooting zone2. Provide support3. Present options for passer.
Comhairle Uladh 2006
Principles of Play in Invasion Games – ATTACK: Problem Solving For The Principles of Play in Invasion Games – ATTACK: Problem Solving For The Attack:Attack:
Attacking PlayAttacking Play Skills RequiredSkills Required
ProblemProblem SolutionSolution On The BallOn The Ball Off The BallOff The Ball
1. How might we
Keep possession?
1. Hold the ball
2. Pass the ball
1. Solo
2. Select Receiver
3. Pass: Short/Long
4. Practice Deception
Learn all evasive
techniques
1. Make yourself available: Move laterally to the sides, in front or behind
2. Practice deception e.g. ‘Cut’ i.e.
pretend to go one way and then
suddenly go the other
2. How can we invade territory?
1. Penetrate the
defence
2. Spread the attack
3. Support the attack
1. To pass diagonal
2. To pass forward
3. To move forward
1. Move to the sides
2. Move behind the defence
3. Move in front of opponents
4. ‘Dummy Run’ Run from one space
to create space for a team mate.
3. How can we
score?
1. Create a scoring
space
2. Exploit a shooting
space
3. Attack the target
1. Evade a defender
2. To pass or shoot
3. Decide when and where
to Shoot and Score
1.Pull defenders from the shooting
zone
2. Provide support
3. Present options for passer
TACTICAL AWARENESS …PROBLEM SOLVING GAMES..PROBLEM SOLVING GAMES..ATTACKATTACK
Comhairle Uladh 2006 37
Principles of Play in Invasion Games – DEFENCE: Problem Solving For The Defence:Principles of Play in Invasion Games – DEFENCE: Problem Solving For The Defence:
Defending PlayDefending Play Skills Required
ProblemProblem SolutionSolution Near The BallNear The Ball
Off The BallOff The Ball
1. How can we
regain possession?
2. How can we stop
the invasion?
3. How can we stop
the opposition
scoring?
TACTICAL AWARENESS….ROBLEM SOLVING GAMES..ROBLEM SOLVING GAMES..DEFENCEDEFENCE
Comhairle Uladh 2006 38
1. Dispossess the attack
1. Stay arms length from attacker2. Anticipate the pass or move
1. Know when to tackle2. Know where to tackle3. Know how to tackle
1. Get behind the ball2. Close down the spaces3. Man to Man marking4. Double mark gifted player
1. Stop forward passes2. Block forward movement3. Close down the ball carrier4. Mark the ‘nearest pass’
1. Build numbers in support2. Don’t rush into the tackle3. Stay ball and goal side
1. Close down shooting space2. Defend the target3. Get your players behind the ball
1. Stay goal side2. Block the pass3. Know where the ball and your ‘marker’ are at all times
1. Don’t be pulled out of position2. Anticipate the pass or run3. Support the ‘Nose Defender’ i.e. nearest defender to the ball4. ‘Cover’ defender – anticipate through passes
Comhairle Uladh 2006 39
Principles of Play in Invasion Games –Principles of Play in Invasion Games – DEFENCE DEFENCE:: Problem Solving For The Defence: Problem Solving For The Defence:
Defending PlayDefending Play Skills Required
ProblemProblem SolutionSolution Near The BallNear The Ball
Off The BallOff The Ball
1. How can we
regain possession?
1. Dispossess the attack 1. Stay arms length
from attacker
2. Anticipate the pass or
move
1. Know when to tackle
2. Know where to tackle
3. Know how to tackle
2. How can we stop
the invasion?
1. Get behind the ball
2. Close down the spaces
3. Man to Man marking
4. Double mark gifted player
1. Stop forward passes
2. Block forward movement
3. Close down the ball carrier
4. Mark the ‘nearest pass’
1. Build numbers in support
2. Don’t rush into the tackle
3. Stay ball and goal side
3. How can we stop
the opposition
scoring?
1. Close down shooting
space
2. Defend the target
3. Get your players
behind the ball
1. Stay goal side
2. Block the pass
3. Know where the ball
and your ‘marker’ are
at all times
1. Don’t be pulled out of
position
2. Anticipate the pass or run
3. Support the ‘Nose Defender’
i.e. nearest defender to the ball
4. ‘Cover’ defender – anticipate
through passes
TACTICAL AWARENESS….ROBLEM SOLVING GAMES..ROBLEM SOLVING GAMES..DEFENCEDEFENCE
Comhairle Uladh 2006 40
Lesson Planning
1.Warm Up - ABC’S/RJ
2. Appropriate Game Form
3. Individual or Small Group Practices CPK’s
4. Appropriate Game Form
Adapt or Modify to reinforce skill
5. Warm Down (Home Work)
Comhairle Uladh 2006 41
A Sample SessionPart 1 Warm Up:A. Pulse Raisers – Agility (+ Ball-100/200 Touches)Balance – Strength – Partner Resistance – Power BagsCoordination – Ladder Work/Poles/HurdlesB. MobilisingC. Dynamic Mobilising & Stretches (Esp. Hamstrings &
Groins)
Part 2: Technical Skills (Part/Whole) or Games (Whole/Part)Recap & Introduce New SkillBasic Drills, Intermediate to Advanced drills Lead to…
Part 3: a. Target Games, Court to Field Games lead to……b. Non Invasion, Part Invasion to Full Invasion lead to…..c. Conditioned Games to Full Games
Comhairle Uladh 2006 42
Underage Sample Session: Part Content Key Points
1. Warm Up
a. Agility – Mine Field
b. Balance – ‘Show me….
c. Coordination – Ladder…
d. Speed - 2’s tag
Head: Watch ball into hands…
Keep head down….
Hands: Use ‘Big’ hands..
Feet: Use ‘hard’ foot – Toes pointed down…
2. Development
a. Basic Drill – 2’s Passing: Situ
b. Intermediate Drill – Pass & Move
c. Advanced Drill – 3 v 1
Passer & Receiver both Static
Passer moves after passing
Both Passer & Receiver Moving
3. Game
a. Grid Game – Rotate The Defender
b. Conditioned Game – 30m Pass
c. Full Game – 7 v 7
4 Attackers outside a grid 4 v 1 Defender in the grid
3 v 3 – 30m x 45m
Comhairle Uladh 2006 43
Planning Games: 6 Week Programme
Small sided games
Week 1 Team Ball Pass (4 v 0) Aim: Pass and Move to a space
Week 2 Tower Ball (3 v 1) Scoring Game Aim: How to attack a goal and How to defend a goal?
Week 3 Rotate The Defender (3 v 1) Aim: Support off the ball The angle of the pass .
Week 4 Space Invaders (4 v 1 v 1) Aim: To retain possession while invading territory.
Week 5 End Zone (4 v 2) Aim: Same as above except defenders
may move anywhere.
Week 6 Wide Man (4 v 4 + 2 wide players) Aim: To keep possession and invade
territory using the principle of width.
Comhairle Uladh 2006 44
Yearly Programme Planning
Pre-Season Playing Season Off-Season
Post Christmas PlayingSeasonLeagues
Championship
Pre Christmas
Christmas BreakRest
SwimmingBasketball
8 weeks
General Speed Endurance
16 weeks
Specific Speed
Endurance
6 weeks
Speed
6 weeks
Strength & Conditionin
g
Circuits
4 weeks
SwimmingBasketball
Comhairle Uladh 2006 45
Season Planning: For Different Age Groups Age U.6/8’s U.10’s
U.12’s U.14’s U.16’s Minors
Technical:
Skill
Development
General Sport Skills
Learn Sport Skills
All Sport Skills should be developed.
Sport skills incorporated into games.
Skills
developed
under match
conditions.
Tactical:
Activities
Games
Simple attacking & defending principals
Simple attacking & defending principals
Simple attacking & defending principals
Develop game plays in match situations
Develop game
plays in match
situations
Physical:
Aerobic
Seed Endurance
Speed
Strength
Play daily activities involving lots of running, jumping, handling, kicking and hitting
Play 4/5 different sports. Develop speed through relay races.
Play 4/5 different sports. Develop speed through relay races.
Develop strength through body weights
Introduce weight Use weights to
training through develop strength
brush shafts
and
light weights
Mental Learn fair play – when to take turns etc.
Introduce visualisation
Introduce imagery skills
Introduce mental training skills
Introduce mental training skills
Comhairle Uladh 2006 46
Season Planning: Physical U. 18’s
Month 1 Nov./Dec.
2 Jan./Feb.
3 Mar./April 4 May/June 5 July/Aug. Sept.
Week 1 - 6 7- 15 16 - 24 25 - 33 34 -38
Phase Generalpreparation
Pre Season Early Season Main CompetitiveSeason
Final RestRecovery
Physical ConditioningNew Weights
Aerobic ConditioningImprove Strength
Improve Speed &Power
MaintainAerobicFitness &Power
Speed1,000m10m/35m5 Sets x 5 Reps.
Technical
E.g. LiftingTechniques
BasicSkills: Endurance
AdvancedSkills;Speed End.
Speed
Mental Goal Setting Dealing with success and failure
Motivation and Mental Training Skills
Arousal and stress management
Concentration
Events Basketball ChallengeGames
League Championship
Reverse PlanningReverse Planning
Comhairle Uladh 2006 47
(Moderation 15 – 16yrs) (Moderation 15 – 16yrs) Stamina - Prolonged Effort (15 – 30 minutes) Speed Stamina - Prolonged Effort (15 – 30 minutes) Speed EnduranceEndurance
• Method A: Prolonged Effort
– As children move into their teens their aerobic capacity decreases.
– There is a need to develop this in a FUN way using the ball where possible
• Activity
– Volume: build from a suitable base 1400m to 2500m using pitch markings (20, 30 & 50m sprints)
– Intensity: Medium pace to fast running
– Type: Running with or without the ball individually and in groups of two or more
– Time: for approximately 25 – 30 minutes twice a week in pre season.
• The FUN (Solo) Run
– GAA is a multi sprint event – but it requires a good aerobic base on which to build.
– Pitch marking allow coach to mix the length of runs and the pace to replicate game conditions.
30m
40m
50m
40m
80m
Comhairle Uladh 2006 48
(Sample speed endurance session for 15 – 16yrs) (Sample speed endurance session for 15 – 16yrs) Stamina - Prolonged Effort (15 – 30 minutes) Stamina - Prolonged Effort (15 – 30 minutes)
Week Distance Reps. Volume Recovery Intensity
1 300m (30 x 10) 4 1200 20sec. Reps. 60%
2min. Sets
2 350 5 1,750 70%
3 400 (40m x10) 6 2,400 75%
4 350 (35m x 10)
N.B. Rest Week
5 1,750 80%
5 500 (50m x 10)
N.B. Build up to week 2 etc.
6 3,000 10 secs. Reps. 90%
40secs. Sets.
Comhairle Uladh 2006 49
20%
85 + % Intensity
40%
60%
(Moderation 13 – 14yrs: Optimal 15 – 16yrs)(Moderation 13 – 14yrs: Optimal 15 – 16yrs) Stamina- Shorter and Sharper (10 – 15 minutes) : Speed Stamina- Shorter and Sharper (10 – 15 minutes) : Speed Endurance Periodisation Step Loading Endurance Periodisation Step Loading
SpeedSpeed EnduranceEndurance SpeedSpeed
Early season there will be an emphasis on the
speed endurance (60%) but this should be
supported with speed work (40%).
As the season progresses the focus changes to
15% speed endurance and 85% speed.
ChampionshipStart of Season
Comhairle Uladh 2006 50
Specialised v Multilateral development
Vary the training Load by manipulating the:• Volume…..500m to 8,000m• Intensity….70% - 95%• Frequency…1 Session – 4/9Sessions - Week• Duration of Sessions….15min. – 90mins.• Number of Exercises….5/6 - 14• Weeks of Training……1 – 16 Weeks max.• Months of Training…… 4/5 - 11• Years of Training (10 year rule)• Step Loading…..3 Week Cycles – 3 yr. Cycles
Stamina- Shorter and Sharper (10 – 15 minutes) Stamina- Shorter and Sharper (10 – 15 minutes) Periodisation Step Loading Periodisation Step Loading
Comhairle Uladh 2006 51
• Game related and skills based activities can raise the heart rate into the training zone.
• To keep the heart rate in or close to the training zone it is necessary to have active rest between activities.
• The game related activity (7v7) shows that the heart rate is at 86% of maximum for about 20 minutes.
• Increasing the numbers (11 v 11) reduced the heart rate to 83% maximum but still in the training zone.
Stamina - Shorter and Sharper (10 – 15 minutes) : with ball & game relatedStamina - Shorter and Sharper (10 – 15 minutes) : with ball & game related
2 V 2Blocking
Drill(3min)
2 V 2Hand
Passing Activity(3min)
8 V 8Small sided game
(15 min)
2 V 2Kick Passing& Follow Ball
(3 min)
2 V 2Agility workLadders and
Hurdles(3min)
Stamina GAA Circuit - 30 minutes, 1 minute for switching between activities Group A’s in corners and Group B in the game. Group A rotates every 3 min Group B in middle for 15 min - then switches with Group A’s
A A
A A
B
Comhairle Uladh 2006 52
Sample Yearly Plan: U. 8/10 & 12’sWeek Out Door Activity Sessions Key Dates
1 Start-Up Meeting March
2 Parent/Coach Orientation Training Day April
3 Parent & Child Mentoring April
4 Session 1 Fun Day – Come and Try April
5 Session 2 Go Games April
6 Session 3 Inter Club Blitz May
7 Session 4 U-Can Awards May
8 Session 5 Multi –Sports Day May
9 Session 6 4- Club Blitz May
10 Session 7 Inter Parish Blitz June
11 Session 8 Trip To Croke Park June
12 Session 9 End Of Season U-Can Tests June
13 Session 10 Wind Up Day BB June
Comhairle Uladh 2006 53
Weekly Planning: Elite Player
Personal Training
Day 1 Day 2 Day 3 Day 4 Day 5 Day 6 Day 7
•Strength Training•Interval Training
•Day Off•relaxing activity •30-60mins.
•Strength Training•Interval Training
•Day Off•low-intensity, moderate volume circuits•30-60mins.
•Strength Training•Interval Training
•Day Off•Bodyweight dumbbell exercises•30-60mins.
•Day Off•relaxing activity •30-60mins.
Team Training
•Match/ Team Training
•Recovery
•Personal Training
•Team Training
•Recovery •Personal Training
•Day Off
•Recovery – Rehabilitation•Light Run
•Cross training / Swim•Jog•Light Skills
•90-100mins intensive and Competitive
•Rest•Specialist Training
•60-70mins Skills and Team Play
•Rest •Game / Match Day
Comhairle Uladh 2006 54
Monthly Team Training Planner
Month Position Name
Week 1
Monday Tuesday Wednesday Thursday Friday Saturday Sunday
Week 2
Monday Tuesday Wednesday Thursday Friday Saturday Sunday
Week 3
Monday Tuesday Wednesday Thursday Friday Saturday Sunday
Week 4 Reassessment/ Testing and Reset Week
Monday Tuesday Wednesday Thursday Friday Saturday Sunday
Notes:
Comhairle Uladh 2006 55
Self Monitoring Daily RecordMonth Club/ County Name
Day Date
Training Time (mins)
Game
Fatigue Index
Health & Well-being Heart
Rate(bpm
)
Weight
(kgs)
Nutrition3= Good 2= Okay
1= Poor
Hydration
Team
Own + = - Sick InjWorn out Qualit
yQuantity
Intake (lit)
Mon
Tue
Wed
Thu
Fri
Sat
Sun
Weekly Total
Mon
Tue
Wed
Thu
Fri
Sat
Sun
Weekly Total
Notes: Must be completed around 9pm every night
Comhairle Uladh 2006 56
Name
Exercise Resistance Reps Sets Rest
Warm Up
Work out
Super
Set
Super
Set
Super
Set
Interval Training
Individual Strength Training Programme
Comhairle Uladh 2006 57
Coaching Session Planner
Team Date: Start: Finish: Venue
Time Breakdown
Warm Up Warm Down Ball Work Stamina Set Pieces
Min’s Part Exercise Diagram
1
2
3
Notes:
Comhairle Uladh 2006 58
Long-Term Player Development For Playing Gaelic Games
Long-Term Development Pathway for Playing Gaelic Games
Stage 1
Age / Class
Group
Emphasis
Game Specifics
1. Active Start
3-5 Yrs.
Nursery
P.1 & 2
Pre School
Infants &
Higher Infants
U.5’s
This stage gives children an Active Start linking basic movement skills to form play.
ABC Nursery Programme
Resources:
Fundamentals Book
Fun Do Pack
•Unstructured Play leading to Guided Play.
•Target Games leading to trio tasks invented by children themselves.
•Individual and Partner Tasks leading from cooperative play to competitive play.
•Trio activities leading to Group Tasks.
•All children should be active for 60 minutes every day in an unstructured play situation.
Comhairle Uladh 2006 59
Active Start –Active Start – 4 yr. olds Physical:•Agility – Walks a straight line• Balance – Big Body Parts• Co-ordination – runs, jumps, hops & skips around obstacles • Speed-Tag Games (First Speed Window)• Running – Short distances – 10/20m• Jumping – 2 feet – 2 feet•Can jump over obstacles 15 – 18cm
Technical:Technical:•Play Through lots Of Play Through lots Of involvement in: CPKS:-involvement in: CPKS:-•Body & Equipment stationary Body & Equipment stationary initiallyinitially•Catch- Roll/bounce to air borne• Pass – Roll/Bounce• Kick – Ground to punt• Strike – Hand/Bat/Stick:•Through individual, partner tasks
Tactical:Tactical:•Unstructured play to Guided Unstructured play to Guided discoverydiscovery•Experimentation and Experimentation and FamiliarisationFamiliarisation• Spatial awareness• Co-operation – Individual before partner• Target Games – Aiming at/through/under/over onto various pieces of equipment•Make up own rules to suit as they go along
Mental:Mental:•Little attention span -10 -15 Little attention span -10 -15 secs.secs.•Develop self confidence•Physical – provide 1 Hour per Physical – provide 1 Hour per dayday•Own body strength exercises•Competition V SelfCompetition V Self
FUN and ParticipationFUN and Participation Physical Literacy through unstructured Physical Literacy through unstructured
playful movement involving:playful movement involving:
Comhairle Uladh 2006 60
Active Start - Active Start - 5 yr. oldsPhysical:• Agility• Balance – On either foot for 5/10secs.• Co-ordination – Learns to skip & capable of learning complex body coordination skills like swimming & riding a bike• Speed - Tag Games• Running – Can skip run on tip-toes• Jumping – Combinations of take offs & landings
Technical:Technical:• Play Through lots Of involvement in: Play Through lots Of involvement in: CPKS:-CPKS:-• Catch- Roll/bounce/airborne – bean bag• Pass – Roll/Bounce – Throw overhead• Kick – Ground/punt out of hands• Strike – Hand/Bat/Stick in a:• Multi Sport Environment• Link travelling with the ball• Left & Right hand dominance can be established
Tactical:Tactical:• Experimentation and Experimentation and FamiliarisationFamiliarisation• Spatial awareness• Co-operation involving partner and trios• Target Games – Invents games with Simple rules • Likes to test muscular strength and motor skills
*Not ready for competition
Mental:Mental:•Little attention spanLittle attention span•Develop self confidence•Physical – provide 1 Hour per Physical – provide 1 Hour per dayday•Embarrassed by mistakesEmbarrassed by mistakes•Plays without constant Plays without constant supervisionsupervision
FUN and ParticipationFUN and Participation Physical Literacy through playful Physical Literacy through playful
movement involving:movement involving:
Comhairle Uladh 2006 61
Long-Term Player Development For Playing Gaelic Games
Long-Term Development Pathway for Playing Gaelic Games
Stage 2
Age / Class
Group
Emphasis
Game Specifics
2. FUN
damentals
6-8 Yrs.
P. 3 & 4
First &
Second Class
U.8
•Overall Development
•Learn all fundamental skills and build overall Motor Skills.
•It should be well structured, positive and FUN.
•By passing this stage is detrimental to their future engagement in sport.
•Build the Fundamentals into:
Generic Sport Skills for use in All Sports.
•More advance Court Games.
•Build from Non Invasive games to
Part Invasion.
•Build from 3v3 to First Touch 7v7
with 3 Zones.
•They should play a wide variety of
sports.
•Perform Physical Activity 5/6 times per week
•Introduce simple rules and ethics.
Comhairle Uladh 2006 62
Active Start – Active Start – 6yr. olds
Refine:• Agility• Balance – Good sense of balance• Co-ordination• Speed - Tag Games• Running – 20 to 30m• Jumping – over various obstacles• Strength – Use body weight - enjoys testing muscle strength & skills
Technical:Technical:Play Through lots Of involvement Play Through lots Of involvement in: CPKS:-in: CPKS:-• Catch- Can catch small balls• Pass & Catch – Partners – involve pass & move• Kick – Ground/punt• Strike – Hand/Bat/Stick in a:• Multi Sport Environment• Through individual, partner and group relays
Tactical:Tactical:• Spatial awareness –in simple target & court games• Progress through non invasion to part invasion and 2 v 2 – 3 v 3 • Develop a sense of team play *Simple rules and ethics become important
Mental:Mental:Longer attention spanLonger attention spanMore decision makingMore decision making• Develop self confidence• Can learn difference between right & left• Gains sense of security from organised play and club identity•Becomes more confident
FUN and ParticipationFUN and Participation Physical Literacy through playful Physical Literacy through playful
movement involving:movement involving:
Comhairle Uladh 2006 63
FUNdamentals FUNdamentals Under 8’s
Physical:Physical:
• Agility/Balance • Improved coordination & Reaction Time• Speed – First Speed Window• Running – 30 to 45m• Jumping •Strength using own body weight
Technical:Technical:
•Increased hand/feet/stick Increased hand/feet/stick dexterity especially least dexterity especially least preferred sidepreferred side•Can judge the flight of a Can judge the flight of a ballball•Better anticipationBetter anticipation
Tactical:Tactical:Capable of taking instructionsCapable of taking instructions• Spatial awareness• Co-operation through Court and then Non invasive games •Develop Part Invasion when ready• Progress to Go Games •First Touch – 5 v 5 to 7 v 7•No hard physical contact•They will want to play a game at every opportunity so use ‘whole part whole’ method of coaching• Simple rules and ethics
Mental:Mental:• Positive Attitude to Sport• Develop self confidence• Seeks a sense of security in groups & organised play
* Enjoys being asked questions through problem solving tasks
Physical:Physical:• Own body strength exercises• Well structured programmes• Coaching / Competition Ratios 75: 25 Mini Blitzes
Learn all the Fundamental skills before moving to the next stageLearn all the Fundamental skills before moving to the next stageDevelop Generic Movement Skills through FUN and Participation Develop Generic Movement Skills through FUN and Participation
involving:involving:
Comhairle Uladh 2006 64
Long-Term Player Development For Playing Gaelic Games
Long-Term Development Pathway for Playing Gaelic Games
Stage 3
Age / Class
Group
Emphasis
Game Specifics
3. Learning
To Train
1
U. 10’s
8-10 Yrs.
P. 5 & 6
Third &
Fourth Class
U.10
•Refine the Fundamental skills
•Learning overall sport specific skills to be able to play our Gaelic games.
•Players must Learn to Play before they Play To Win.
•Modify and Condition games to suit Ability Levels.
•Build from 5v5 to Quick Touch 9 a-side
•70:30 Ratio of Training To Competition .
•Play 3/4 other sports plus all Gaelic sports i.e.
•Hurling/Camogie/Gaelic Football/Handball
•Introduce and learn some of the rules and ethics
Comhairle Uladh 2006 65
TacticalTactical
• Spatial awareness – Better Scanning Ability – On & Off the Ball• Simple Attack & Defence – Support Play• Non invasive/Invasive games • Go Games – 9 V 9 Quick Touch• Simple rules and ethics• Play 4/5 sports• Coaching / Competition Ratios 75: 25 Mini Blitzes
MentalMental
• Positive Attitude to Sport• Develop self confidence• Perception of worth vital – Drop out• See effort = Success
Learn To Train 1: Learn To Train 1: Under 10’s
•Physical Literacy – Refine:Physical Literacy – Refine:Use Warm up:Use Warm up: Athleticism Agility Balance Co-ordination Speed Athletics: Running Jumping Strength: Own body strength exercises
TechnicalTechnical – – Motor Motor Development WindowDevelopment Window
•Continue bilateral development through this stage•Link ball into all physical skills
Comhairle Uladh 2006 66
Stage 3
Age/ Class
Group Emphasis Game Specifics
Learn
To
Train
2
U.12’s
10-12
Yrs.
P.7 & Yr.8
Fifth
& Sixth Class
U.12
•Build the General Sport Skills through playing Modified Gaelic games to progress team play in fun blitz competitions.
•The emphasis must be on individual performance in a team environment and not winning.
•Winning is not everything at this age but striving to win is.
•Cognitive and Emotional Development are central
•Build from 7v7 to Smart Touch 11 a-side.
•70:30 Ratio of Training To Competition .
•Basic Fundamental Tactics – Offence and Defence
•Structure competition to address differences in training age and abilities.
•Focus on 3 sports.
•Learn new rules and study others
•N.B. All the basic sport specific skills should be established before they leave this stage.
Comhairle Uladh 2006 67
Learning To Train 2:Learning To Train 2: Under 12
TechnicalTechnical
• Major skill learning phase•All basic sports skills should be learnt before entering next phase•Develop individual team play in a team performance rather than winning at all costs
Ancillary CapacitiesAncillary Capacities
Hydration practices - Nutrition
TacticalTactical
Spatial Awareness-Creating & Exploiting SpaceDevelop ‘Game Sense’ through ‘Problem Solving’Go Games: 11v11 ( Smart Touch)Coaching / Competition Ratios 70: 30 Mini Blitzes
Mental Mental
Introduction to mental preparation Cognitive Development Emotional development Winning V Development
PhysicalPhysical
Medicine ball, Swiss ball, Own body strength exercises Speed & Agility development
Advanced Physical Literacy (PL)Incorporate the ball into the key PL components:Refine: ABC’S, RJTS, CPKS into ABC’S, RJTS, CPKS into Gaelic GamesGaelic Games
Comhairle Uladh 2006 68
Stage 4
Age/ Class
Group Emphasis Game Specifics
Train
To
Train
1
U.14’s
12-14 Yrs.
Yr.9-10
U.14
•Consolidate Sport Specific Skills by
•Progressing to the full Gaelic game to perform as a team player in formal competitions.
•Performance and Development should be the Focus rather than Winning.
•This and the previous stage are the most important in a player’s Development.
•During these stages we Make or Break a Player.
•Mental Preparation and Life Skills are Vital
•Build from 9v9 to15 a-side depending on skill ability.
•Learn to cope with the physical and mental challenge of competition.
•Tactical Awareness – ‘Reading The Game’ Decision Making
•60:40 Ratio of Training To Competition
•Structure competition to address differences in training age and abilities.
•Use PHV as an indicator
•Know most of the rules
Comhairle Uladh 2006 69
Train To Train 1:Train To Train 1: Under 14
Technical:Technical:
• Major skill learning phase•All basic sports skills should be learnt before entering next phase•Develop unit team play (half forwards) in a team performance rather than winning at all costs
Physical:Physical:
• PHV will determine strength PHV will determine strength programmeprogramme• Medicine ball, Swiss ball,• Own body strength exercises• Speed & Agility development
Ancillary CapacitiesAncillary Capacities Hydration practices – Nutrition
Tactical:Tactical:
• Spatial Awareness-Creating & Exploiting Space• Develop ‘Game Sense’ through ‘ Problem Solving’
Mental:Mental: • Introduction to mental preparation• Cognitive Development• Emotional development• Winning V Development• Learn to cope with the physical and mental challenge of competition.
Comhairle Uladh 2006 70
Stage 4
Age/ Class
Group Emphasis Game Specifics
Train
To
Train
2
U.16’s
14-16 Yrs.
Yr.11 & Yr.12
U. 16
•Performing additional tasks in order to achieve more as a player.
•Year - round training e.g. weight training, lifestyle management, nutrition etc.
•Although players do their best to win the major Focus is on learning the basics as opposed to Competing to win at all costs.
•Full rules,15 a-side.
•60:40 Ratio of Training To Competition
•Structure competition to address differences in training age and abilities.
•Use PHV as an indicator
•Too much competition wastes valuable training time and conversely not enough inhibits the practice of technical and tactical and decision making skills.
•Learn to cope with the physical and mental challenge of Competition.
•Know all the rules to be able to play the game fairly
Comhairle Uladh 2006 71
Train To Train 2: Under Train To Train 2: Under 1616
Physical:Physical:• Year round trainingYear round training• Development of Strength:• Introduce lifts• Fitness within the games• Speed & Speed Endurance • Flexibility
Ancillary Capacities:Ancillary Capacities:• Monitor PHV - posture• Nutritional Awareness• Video Feedback
Periodisation:Periodisation: Single or Double Training / Competition Ratios 60: 40
Technical:Technical:•Advanced Technical Skill • development• Skills developed under pressure• Fitness within skills drillsTactical:Tactical:•Understanding of Principles of Play in grids and small-sided games.•Application of skills in gameMental:Mental: • Understand the use of psychology• Use skills based goal setting• Use mental imagery training
Broad base skills & sport specific skills- Major fitness development phase - Anaerobic and Strength, (PHV is the reference point)
Comhairle Uladh 2006 72
Stage 5 Age/Class
Group
Emphasis
Game Specific
Train
To
Compete
U.18’s
16-18 Yrs.
Yr.13 & Yr.14
U.18
•Achieving potential in order to
succeed* others at a higher level e.g. senior club, minor, county etc.
•Change the training to competition and competition-specific to 40:60.
•Devote 40% to the development of technical and tactical skills and improving fitness and 60% of training to competition and competition-specific training.
•Succeed = Take over From, Follow On from previous levels
•Advanced Mental Practice
•Coach players how to perform under a variety of competitive conditions in training.
•Place special emphasis on optimum preparation by ‘modelling’ high competition training.
•Optimise fitness preparation and sport – individual, and position specific skills as well as performance.
•Study and interpret all the rules
Comhairle Uladh 2006 73
Training to Compete Under 18Training to Compete Under 18
Technical Technical • Position specific technical playing skills preparation• Skill development within small sided games leading to full games
TacticalTactical• Position specific tactical and playing skills under competitive conditions• Refining Games SENSE•Model high performance in training
MentalMental• Mental rehearsal• Focusing and refocusing• Relaxation techniques• Advanced mental preparation
PhysicalPhysical• Specific physical conditioning• Light weights• Flexibility• Core Stability
Ancillary CapacitiesAncillary Capacities• Optimise Ancillary capacities• Hydration and Nutrition• Managing training loads• Managing Competition load• Performance Analysis• Recovery methods
PeriodisationPeriodisation Double/ Triple Periodisation Training / Competition Ratios 40: 60
Sports position specific skills
Comhairle Uladh 2006 74
Stage 6 Age/Class
Group
Emphasis
Game Specific
Train
To
Win
Seniors
18 + Yrs.
•This is the final stage of player performance
•Maximise fitness performance:
•All of the player’s physical, mental and lifestyle capacities are fully established.
•All training is of high intensity and relatively high volume.
•Individual and position-specific skills as well as team performance.
•The focus of training is now shifted to maximisation of performance.
•Change Training to Competition Ratios
to 25:75, with the competition
percentage including competition- specific training activities.
Comhairle Uladh 2006 75
Training To Win U21 to SeniorTraining To Win U21 to Senior
Technical:Technical:• Further refinement of technical• skills• Development within full games
Tactical:Tactical:• Further refinement of position• specific tactical and playing skills• in full games•Video Analysis
Mental:Mental:• Modelling all possible aspects of• training and performance
Physical:Physical:•Maximise Fitness PerformanceMaximise Fitness Performance•Majority of training should be high Majority of training should be high intensity to represent match intensity to represent match conditionsconditions• Weights program • Core Stability• Flexibility• Build rest into the program
Ancillary Capacities:Ancillary Capacities:• Training diary• Food diaries• Heart rate monitoring• Fatigue monitoring• Recovery Strategies• Hot and cold / pool• Health Check
Periodisation:Periodisation: Double, triple or multiple Training / Competition Ratios 20: 80
Position specific and team play skills
Comhairle Uladh 2006 76
Stage 7 Age/Class
Group
Emphasis
Game Specific
Active
For
Life
This can occur at any age
AIM:
•The age of transition from competitive sport to lifelong physical activity.
•Move from competitive sport to volunteering as coaches, referees or administrators.
•A positive experience in sport is the key to retaining players after they leave the competitive stream.
•All sports must make a paradigm shift from ‘cutting’ players to re-directing them to other activities where they might find lifelong enjoyment.
•Footballers/Hurlers/Camogs could be re-directed to rounders, hand ball or Master’s Games (Over 40’s).
•Jogging clubs at various age groups should be set up at all clubs.
N.B.
•You don’t stop playing games because you grow old.
•You grow old because you stop playing games.
Comhairle Uladh 2006 77
Conclusion:
• Schools, Clubs and County Boards must work in unison and not separately as is the case at present
• Implications for all future coaches – LTPD Training etc.
• Coaches of the future will be central to the sporting ambitions of all players
• The best coaches must be selected to coach the appropriate programmes at the right stage i.e. LTPDP must be aliened to our coaching courses
• Most players now need remedial action to improve their performance because of a lack of proper coaching at the appropriate stage
Comhairle Uladh 2006 78
• The most talented performers are not always being identified or identified too early
• Over-competing and under-training – not reaching potential by peaking too early
• Damage done between age 6-12 cannot be fully corrected
• Big drop out if children lack these fundamental skills
• Age appropriate competition with emphasis on development not winning
Motto: Children First Winning Second
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