Gamification - Play or be Played

  • View
    527

  • Download
    2

  • Category

    Design

Preview:

DESCRIPTION

These are the slides from my talk at the Open Development Camp in Amsterdam. The talk is about why to implement gamification as well as how to implement. There are three key ingredients every successful gamification project needs, which are: 1. Meaning 2. Path to mastery 3. Voluntary participation

Citation preview

GamificationPlay or be played

Thijs de Vries @thijsdevries

!

Open Development Camp - 7 Nov 2013

+ =

Projects

Process

Product

Lean back media

Lean forward media

Everyone is gaming

Playing as kids

Creating meaningful stories

Getting better at something

Voluntary participation

Creating meaningful stories

Voluntary participation

Getting better at something

Creating meaningful stories

Voluntary participation

Getting better at something

12 mln players worldwide

22 average hours of gameplay per week

6 mln year of total gameplay

Can we get people to obey speed limits by using play?

http://www.youtube.com/

watch?v=iynzHWwJXaA

Gamification

The use of game elements

and techniques in a non-

game context to learn and

to progress.

Why gamify?

Drive participation

Increase engagement

Create loyalty

Successful gamification

2. Path to mastery1. Meaning 3. Voluntary participation

Blissful productivity

Social influence

Urgent optimism

Epic meaning

1. Meaning

http://www.youtube.com/

watch?v=SESG16sBh_E

Engagement loop

2. Path to mastery

Propose challenges

Action

Reward

Progress

Engagement loop

Propose challenges

Action

Reward

Progress

Engagement loop

Propose challenges

Action

Reward

Progress

Engagement loop

Propose challenges

Action

Reward

Progress

Engagement loop

Propose challenges

Action

Reward

Progress

Engagement loop

Propose challenges

Action

Reward

Progress

Engagement loop

Skills / Time

Difficulty

Skills / Time

Difficulty

Skills / Time

Difficulty

Skills / TimeVaardigheden / Tijd

Difficulty

Skills / Time

Difficulty

Skills / Time

Flow

Boredom

Aversion

Difficulty

Voluntary participation

Playing is part of us, by playing we learn

Gamification uses play to learn and to progress

Meaning

Path to mastery

Voluntary participation

@thijsdevries

thijs@creativeseeds.nl

To unlock more knowledge, get in touch…

Recommended