Designing Wearable Experiences - Founders Space 28th August 2015

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Designing Wearable

Experiences

Founders’ Space

San Francisco

1975

What is the User

Experience?

A watch

A screen

A button

An interaction

2015

What is the User

Experience?

A memory

A story

A feeling

The user defines

the meaning

How do we enable

and enhance that

meaning?

You cannot design

wearable

experiences

You can enrich

the user’s experience

of wearables

Alastair

Al

Twitter

@acuity_design

Uncertainty in

process delivers

greater certainty of

deliverable success

Be observant

&

questioning

Themes

Wearables

Smart Cities

Internet of Things

Thing Makers

Thing Users

Thing Makers

Thing Users

User Experience

Designing a wearable

experience

≠Strapping a sensor and/or

a screen to a user

And

yet...

Sensor defined use

cases

Fitness

David Sedaris

Notifications

Notifications

Multimodal

notification

nightmare

What can we do?

Understanding

ourselves

YOU

About

YOU

About

YOU

About

YOU

Beyond

Understanding

usability

Timing

Volume

Meaning

Load

Questioning

experiences

What

When

Where

Who

A SensoryUX

framework

Behavioural

Physical

Behavioural

Physical

Behavioural

Physical

Behavioural

Physical

Sensational

Emotional

Why me?

Sensory

projects

Confusion

Complexity

Haptics

Post screen

interaction

About

Me

About

You

Cognition

Senses

Sensory Design

Cognition

Radical

Embodiment

Body

Brain

Body Brain

Neurons make

actions

Memories

Alternative You’s

Emotions

Emotions

accelerate

meaning making

Consciousness

Consciousness

enables rapid

adaption

Staying alive

Senses

Touch

Smell

Taste

Sight

Hearing

Touch

Smell

Taste

Sight

Hearing

1

2

3=

4

Touch

Smell

Taste

Sight

Hearing

Close your eyes

Cognitive

Slop

Time

Chion

Hearing is the

frame for your

senses

More Senses

Sight Vision

Hearing Audition

Taste Gustation

Smell Olfaction

Touch Somatosensory

Balance & acceleration Equilibrioception

Temperature Thermoception

Kinaesthetic sense Proprioception

Pain Nociception

Time Chronoception

Other internal senses Interoception

Complexity

Sensory

architecture

Behavioural

Physical

Sensational

Emotional

Behavioural

Physical

Sensational

Emotional

Attention

Attention

Sensor Avoid

Attention

Sensor

Seeker

Avoid

Bystander

Axes of

conscious and

unconscious

sensing

Living

Sensationally

Attention

Sensor

Seeker

Arousal

Avoid

Bystander

Non arousal

Attention

Sensor

Seeker

Pleasure

Arousal

Avoid

Bystander

Displeasure

Non arousal

Action

Attention

Sensor

Seeker

Pleasure

Arousal

Avoid

Bystander

Displeasure

Non arousal

PAN model

Positive emotion

and sense of

purpose matter

Happiness design

Sapiens

The brilliance of

humanity is we aren’t

restricted by reality

We predict

We anticipate

We imagine

Usability

Timing

Volume

Meaning

Load

Timing

Timing

Volume

Timing

Volume

Meaning

Timing

Volume

Meaning

Load

Designing for

cognitive

accessibility

Perceivable Intelligible Actionable

Perceivable Intelligible Actionable

Can I sense

it?

Perceivable Intelligible Actionable

Can I

understand

it?

Perceivable Intelligible Actionable

Can I do

something

with it?

Beyond

You

Transhumanism

Post-human

Cyborgisation

Connected

Intimacy

Tailored

Ecosystems

Co-Evolved

PossibilitiesPerson As ComputerPerson To Computer

Person To Person

Social

Technology

Futures

Learn from assistive

technology to

understand

augmentation

Brain

Port

US

Army

Study

US

Army

V.

E.

S.

T.

Umwelt

New

Experiences

New

Senses

Sensory Substitution

Daniel Kish

Neuroplasticity

Decision to change

Necessary but not sufficient Mindfulness

practice

Sensory

practice

Neuroplastic change

Necessary but not sufficient

Successful Sensory Substitution

Emotional desire to change Key gateway for success

A model for neuroplastic

change & sensory

substitution

T

I

M

E

Emotion

“History of the

future in 100

objects”Adrian Hon

Final

Themes

UX beyond visual

UI is about

personal emotion

UX is about

communal empathy

Connecting

information

to context

Context in Community

Place

Time

Emotion

Remember we have

9+ senses!

Sight Vision

Hearing Audition

Taste Gustation

Smell Olfaction

Touch Somatosensory

Balance & acceleration Equilibrioception

Temperature Thermoception

Kinaesthetic sense Proprioception

Pain Nociception

Time Chronoception

We can make more

of ourselves

Finishing

Up

Sensory UX

depends on

innovation

We can

design wearable

experiences now

How well it works

with people

depends...

It's aboutproduct design

service design

senses

emotions

social connections

Technology works in a

human context of social

and sensory needs

What to do?

Make & test

Observe

Question

Throw stuff away

Talk

Tell stories

A final note

1973

One

more

thing…

Creative

misuse

Users discover

usability

The user defines

the meaning

Consciousness

enables rapid

adaption

Create

something

wonderful

Thank you

sensoryUX.com

@acuity_design

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