Design Principles For Arcade Games

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In this presentation, I describe my five principles on designing arcade games and give a few examples of modern arcade style games. This presentation was given as part of the Expa Game Lab 2014.

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Antti Lax | Zaibatsu Interactive Inc. © 14.10.2014

My five tips on what makes a good arcade game

DESIGN PRINCIPLES FOR ARCADE GAMES

Antti Lax | Zaibatsu Interactive Inc. © 14.10.2014

WHAT IS AN ARCADE GAME?

Antti Lax | Zaibatsu Interactive Inc. © 14.10.2014

ARCADE GAMES● Action games in the style of coin-

op arcade games● Frantic, addictive gameplay● Focus on the player's reflexes

○ Hand-to-Eye coordination● Little to none complex thinking or

strategy requiredhttp://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=2065

Antti Lax | Zaibatsu Interactive Inc. © 14.10.2014

1. EASY TO START PLAYINGand easy to learn without help

Antti Lax | Zaibatsu Interactive Inc. © 14.10.2014

SIMPLE MECHANICS● Focus on a single core gameplay element

○ “Collect everything to clear a level”○ “Reach the goal without getting hit”○ “Eliminate all the targets”

● Simple controls make it easy to start playing○ Directional control (+ 1-2 buttons)○ Single touch or swiping

Antti Lax | Zaibatsu Interactive Inc. © 14.10.2014

2. HARD TO MASTERbut with time, you’ll get there

Antti Lax | Zaibatsu Interactive Inc. © 14.10.2014

GROWING SKILL● Right amount of challenge

○ Low learning curve for the basic gameplay● Focus on mastering the basics rather than learning

constantly something new○ High reward for deeper understanding of the

game and the mechanics

Antti Lax | Zaibatsu Interactive Inc. © 14.10.2014

3. ONCE YOU PICK IT UPit’s hard to let go

Antti Lax | Zaibatsu Interactive Inc. © 14.10.2014

ADDICTIVE GAMEPLAY● Every session should be worth the time

○ High replayability from the very beginning● Repetitive gameplay doesn’t mean boring gameplay

○ Highly variable levels and challenges● Skilled players should be able to anticipate the results

○ Thin line between random and unpredictable

Antti Lax | Zaibatsu Interactive Inc. © 14.10.2014

4. CHALLENGE YOURSELFand challenge others while you’re at it

Antti Lax | Zaibatsu Interactive Inc. © 14.10.2014

COMPETITIVE ATMOSPHERE● More about getting better at the game, rather than

about an interesting story● Compare your progress and aim to the top

○ High Scores and Leaderboards● Speed Runs and World Records

○ YouTube-videos showcasing high skill level

Antti Lax | Zaibatsu Interactive Inc. © 14.10.2014

5. SENSE OF ACHIEVEMENTand the feeling of besting oneself

Antti Lax | Zaibatsu Interactive Inc. © 14.10.2014

REWARDING EXPERIENCE● Mastering your skills is a reward in itself

○ Higher scores, staying alive longer etc● The feeling of getting better at the game● Achieving things that beginners hardly achieve

○ “Perfect” play○ Self-imposed challenges

Antti Lax | Zaibatsu Interactive Inc. © 14.10.2014

MODERN DAY EXAMPLES

Antti Lax | Zaibatsu Interactive Inc. © 14.10.2014

SIXTY SECONDSHOOTER PRIME

https://www.youtube.com/watch?v=OEfNsUw7nCI

Antti Lax | Zaibatsu Interactive Inc. © 14.10.2014

PEGGLE

https://www.youtube.com/watch?v=AImmEv_N4SI

Antti Lax | Zaibatsu Interactive Inc. © 14.10.2014

FRUIT NINJA

https://www.youtube.com/watch?v=K4uQt-l75bc

Antti Lax | Zaibatsu Interactive Inc. © 14.10.2014

FLAPPY BIRD

https://www.youtube.com/watch?v=vIJdLpAO7j8

Antti Lax | Zaibatsu Interactive Inc. © 14.10.2014

CONCLUSION1. Simple mechanics2. Growing skill3. Addictive gameplay4. Competitive atmosphere5. Rewarding experience

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