Jarosław Kublicki - Game Design Portfolio

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PORTFOLIOJAROSŁAW KUBLICKI

GAME DESIGNER

FREE 2 PLAY GAMES

Creature Racer

Animal Racing Game

Race and player progress balance, game mechanics design, developing new concepts, monetization, production management

Tap Tap Model

Supermodel Sim

Game balance, core gameplay mechanics design, monetization, design and production management

Tap Tap Model

Flappy Bird Clone

Low level design, montization, development concepts

Solidarity

Revolution Sim

Core gameplay mechanics design, low level design, prototyping, identifying needs of the orderer, developing alternative concepts.

The Witcher: Versus

Browser MMORPG

Transforming a combat game into a browser MMORPG. Designing quests, travels, mass combat system and premium features; creative writing.

State Ville

Political Sim/Burlesque, Browser

Design from A to Z, identifying needs of the orderer, managing development

Drift 'n' Play

Canabalt-like bowser game

Design of player progress, customization and premium features.

Xyber Mech 2

Browser Game

Creative writing, designing premium features, parametrization.

Leposy GG

Social game for Gadu-Gadu

Focus tests, parameterization and balancing

MOBILE GAMES (F2P)

Xyber Mech for Android

Extended reality mobile shooter

Design from start to beta stage.

The Witcher: Versus for iOS

iPhone Game

Low level design

ADVERGAMING

Mleczna Dolina

Educational game

Design reviews, parametrization

Old Spice

Fighting advergame

Design from A to Z in cooperation with the programmer

Bee Together

Angry Birds-like browser game

Design and scripting

Penalty shoot-out

Goal shooting browser game

Design focused on visual feedback

Cellular network sim

Browser Game

Low level design, parametrization

MISCELLANEOUS

Training Sim (FMCG Sales)

Educational Business Game

Identifying needs of the orderer, creating a mathematical model and supervising implementation.

Prototyping

Barrel Run in Unity 3D

Simple Advergames

iPad Game

Designing and scripting several iPad games for the Sales Staff: a hidden object game with moving environment, a Fruit ninja clone and a simple arcade game loosely based on Tap Tap Revenge.

Design reviews

Browser Games

Evaluating game mechanics in Wars-on-Line series. UI flow design in Big Bonanza.

Concepts

Varia

Project of a collectible card game, prototyped and with detailed rules. Offers for a strategy game set during the Polish-Soviet War in 1920, an ecosystem protection sim and a football manager.

Before GameDev

Pen-and-Paper RPG Game Master and miniature wargame designer.

CONTACTJ.KUBLICKI@GMAIL.COM

0048 501 120 659

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