How Game Thinking Can Revolutionize Your Business

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Presentation on gamification to Wharton's Lifelong Learning session for alumni, September 2012

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KNOWLEDGE FOR ACTION

GAMIFICATIONHOW GAME THINKING CAN

REVOLUTIONIZE YOUR BUSINESSProf. Kevin Werbach

Email: werbach@wharton.upenn.edu / |Twitter: @kwerb

Wharton Lifelong Learning, September 2012

KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach

When I say the word

GAMESwhat do you think

of?

KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach

Games

KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach

Games

KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach

Games

http://www.flickr.com/photos/mikaelmiettinen/4237381930/

KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach

Games

CREDIT: http://capl.washjeff.edu/4/m/223.jpg

KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach

Games?

KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach

Games?

KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach

Games?

KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach

KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach

1 billion

KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach

2 billion

KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach

9 billion

KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach

70% of employees are not fully motivated

14

KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach 15

Ph

oto

Cre

dit

: Phill

ip T

ole

dan

o

fully motivated

KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach

KNOWLEDGE FOR ACTION

KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach

what can we learn from games to help with

KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach 19

KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach 20

KNOWLEDGE FOR ACTION

GAMIFICATION

KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach

A Big Deal?“Suddenly, gamification is the hot new business concept, with many of the world’s most admired companies signing on.”

- Fortune, Oct. 17, 2011

“Striving to make everyday business tasks more engaging, a growing number of firms... are incorporating elements of videogames into the workplace.”

– Wall St. Journal, Oct. 10, 2011

“By 2015, more than 50 percent of organizations that manage innovation processes will gamify those processes.” - Gartner Group

KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach

Guess Who’s Gamifying?

• Microsoft

• Nike

• SAP

• American Express

• Major League Baseball

• Salesforce.com

• AXA Equitable

• CodeAcademy

• Deloitte

• Samsung

• EMC

• Foursquare

• Stack Overflow

• USA Networks

• LiveOps

• Dell

• Kaiser Permanente

• Foot Locker

• Opower

• eBay

• Cisco

• Recyclebank

• Universal Music

• Siemens

• Yelp

• Nissan

• Verizon

23

KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach

Gamification is…

KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach

Not just games for business purposes!

game elements

KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach 26

KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach 27

Levels

Points

Resource Collection Progression

Quests Avatars

Social Graph

KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach 28

Levels

Points

Progression

Badges

Social Graph

Quests

Avatars

Rewards

KNOWLEDGE FOR ACTION 29

• Think like a game designer– Note: not “think like a gamer”– Goal is to get players to play, and continue playing

•Making something fun isn’t easy!

game design techniques

KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach

gamedesign

Player modeling

Iteration

Prototyping

Scaffolding

Balancing

Playtesting

etc.

KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach

non-game contexts:

• External– Marketing– Sales– Customer engagement

• Internal– HR– Productivity enhancement– Crowdsourcing

• Behavior change– Health and wellness– Sustainability– Personal finance

KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach

Marketers Get Psyched

Badges

Points

Leaderboard

Rewards

Challenges

Avatars

KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach

Marketers Get REALLY Psyched

• Overall traffic on the USA Network site increased 30%

• Online merchandise sales increased 50%

• Pageviews increased 130%

• Psych content shared 300,000 times on Facebook, reaching 40 million users.

• Twitter-based activity nominated for an Emmy

KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach

Who Wants to Test Dialogue Boxes?

34

KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach

Windows 7 Language Quality Game

35

• 4,500 participants

• Reviewed over 500,000 dialog boxes

• 6,700 bugs reported

• Hundreds of significant fixes

KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach

Restaurant Servers

36

KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach

Objective Logistics

37

• 2-4% revenue increase

• Improved job satisfaction

KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach

Speed Limit Enforcement

KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach

Speed Limit Enforcement

vs.vs.

Law Nudge Games

KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach

http://www.youtube.com/watch?v=iynzHWwJXaA

Speed Limit Enforcement

• Average speed in Stockholm trial decreased from 32 to 25 kmph (22%).

KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach

Even Al Qaeda Uses It!

KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach

?gamesHOW DO

MOTIVATE?

KNOWLEDGE FOR ACTION

TIME FOR A GAME

KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach

Look in your wallet or purse.Pull out the oldest coin.

KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach

Winner!

KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach

Why was this a bad game?

KNOWLEDGE FOR ACTION 47

Self Determination Theory

Gamification / Prof. Kevin Werbach

Competence

Autonomy Relatedness

Intrinsic Motivation

KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach 48

Competence

Autonomy

Relatedness

• Problem solving

• Sense of progress toward mastery

• Frequent and direct feedback

• Player-centered

• Experimentation (less fear of failure)

• Customization

• Sense of purpose or goals

• Creation of meaning

• Social interactions

Games Promote Intrinsic Motivation

KNOWLEDGE FOR ACTION 49Gamification / Prof. Kevin Werbach

Competence

Autonomy Relatedness

equals

KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach

fungames are designed to be

KNOWLEDGE FOR ACTION 51Gamification / Prof. Kevin Werbach

Gamification

1. Define business objectives

2. Delineate target behaviors

3. Describe your players

4. Devise activity loops

5. Don’t forget the fun!

6. Deploy appropriate tools

Design

KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach 52

• Management

• Marketing

• Operations

• HR

• Psychology

• Design

• Analytics

• Social Media

• Law & Ethics

KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach

78,000 (and counting) students from 151 countries can’t be wrong…

can they?

53

https://www.coursera.org/course/gamification

KNOWLEDGE FOR ACTION

ONE FINAL STORY

KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach

Place a single grain of rice on the first square of a chessboard.

Double the amount on each subsequent square.

How many grains in total at the end of the board?

KNOWLEDGE FOR ACTION Gamification / Prof. Kevin Werbach

18,446,744,073,709,551,615

Place a single grain of rice on the first square of a chessboard.

Double the amount on each subsequent square.

How many grains in total at the end of the board?

KNOWLEDGE FOR ACTION

Prof. Kevin Werbach

werbach@wharton.upenn.edu

Twitter: @kwerb

Available October 30

http://wdp.wharton.upenn.edu/books/

thank you!

KNOWLEDGE FOR ACTION

Q&A

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