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steven-hoober documents
Technology
Compass Navigation for Light Infantry Leaders
Devices & Hardware
How People Really Hold and Touch (their Phones)
Mobile
Fingers, Thumbs & People: Designing for the way your users really hold and touch their phones and tablets
Technology
The Trouble With All Those Boxes: Designing for ecosystems and people instead of screens and pages
Technology
The Trouble with All Those Boxes: Designing for Ecosystems Instead of Screens
Technology
Physical, Digital, Human: Designing Experiences for Mobile and the Internet of Things
Technology
Entrepreneurial User Experience: Improving your products on a shoestring
Technology
Turning Boxes into Ecosystems: Successful multi-channel, multi-platform, multi-user design
Technology
Executing for Every Screen: Build, launch and sustain products for your customers and business
Technology
Execute for Every Screen
Technology
User Centered Execution for Mobile UX Designers
Technology
Design for Every Screen
Technology
Avoiding the Heuristic Solution: Creating Inspiring Mobile Design with UX Principles
Technology
Civic Life in the "Mobilized" US
Technology
GPS for Light Infantry Leaders
Technology
For the people: on the utility of mobile widgets to people outside this room
Technology
Tools for Mobile UX Design
Technology
How People Really Hold & Touch (their phones)
Technology
How People Really Hold and Touch (their phones)
Technology
Designing for ecosystems and people instead of screens and pages
Technology
Introduction to Mobile for (Web) Designers
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