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sociedad-espanola-para-las-ciencias-del-videojuego documents
Education
CoSECiVi'14 - Designing competitive bots for a real time strategy game using genetic programming
Education
(CoSECiVi'14) Evolving Evil: Optimizing Flocking Strategies through Genetic Algorithms for the Ghost Team in the Game of Ms. Pac-Man
Education
CoSECiVi'14 - E-Cecilia. Implementation of a music game
Education
CoSECiVi'14 - El jugador como co-creador de experiencias. El caso de They Are
Science
CoSECiVi'14 - Behaviour bricks. An integrator model of state machines and behavior trees for videogames
Education
CoSECiVi'14 - Separating the autonomous behaviors and coordination of NPCs
Science
CoSECiVi'15 - Automatic gameplay testing for message passing architectures
Science
CoSECiVi'15 - Design methodology for educational games based on interactive screenplays
Science
CoSECiVi'15 - Predicting the winner in two player StarCraft games
Science
CoSECiVi'15 - A summary of player assessment in a multi-uav mission planning serious game
Science
CoSECiVi'15 - Towards real-time procedural scene generation from a truncated icosidodecahedron
Science
CoSECiVi'15 - Modelling suspicion as a game mechanism for designing a computer-played investigation character
Science
CoSECiVi'15 - Evolutionary interactive bot for the FPS Unreal Tournament 2004
Science
CoSECiVi'15 - An overview on the termination conditions in the evolution of game bots
Science
CoSECiVi'15 - Improving the performance of a computer-controlled player in a maze chase game using evolutionary programming on a finite-state machine
Technology
CoSECiVi'16 - Walking in VR. Measuring Presence and Simulator Sickness in First-Person Virtual Reality Games