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sebastian-deterding documents
Design
Designing the Good Life: The Ethics of User Experience Design
Design
The Expectable Rise, Pyrrhic Victory, and Designerly Future of Game Studies as an Interdiscipline
Design
Pawned. Gamification and Its Discontents
Design
Meaningful Play. Getting »Gamification« Right
Business
Persuasive Design or The Fine Art of Separating People from Their Bad Behaviours - Online
Design
Don't Play Games With Me! Promises and Pitfalls of Gameful Design
Design
Ruling the World: When Life Gets Gamed
Technology
We Roamed Those Dungeons First - Was RPG Studies Game Studies zu bieten haben
Design
Cultivating Ludus: The Rhetorics of Gamification
Education
Claus Pias: A Media Archaeology of Computer Games
Entertainment & Humor
Disambiguating Play: An Exploratory Analysis of Gaming Modes
Education
Back to Play: A Reply to Malaby
Education
DiGRA 2013 RPG Handbook Workshop
Entertainment & Humor
Situational Autonomy Support in Video Game Play: An Exploratory Study
Entertainment & Humor
Modes of Play: A Frame Analytic Account of Video Gaming
Design
Rules of Order: Policy-Making as Game Design?
Design
Gamification: A roundtable on game studies and HCI perspectives
Design
Coding conduct: Games, Play, and Human Conduct Between Technical Code and Social Framing
Design
Outside the Box (One critical question)
Entertainment & Humor
A Storm in Dream Park. The Virtualisation of the German Fantasy Ro
Technology
Reframing Web 2.0 as a Public Service for the Right to Communicate
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