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leveldesign-inaday documents
Design
GDC 2010 - Level Design in a Day Part 6. Level designer, Storyteller: Joel Burgess, Senior Designer, Bethesda Game Studios
Design
GDC 2010 - Level Design in a Day. Summary & Introduction: Coray Seifert, Game Designer, Kaos Studios | THQ Inc
Design
GDC 2010 - Level Design in a Day Part 2. Level Designers, Core Space Creation and Level Flow: Matthias Worch, Senior Level Designer, Visceral Games
Design
GDC 2010 - Level Design in a Day Part 3. Tools: Making a Better Game: Jim Brown, Lead Level Designer, Epic Games