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gael-hofemeier documents
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How to create a high quality, fast texture compressor using ISPC
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Edge detection-based post-processing in Warlords of Draenor
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Play faster and longer: How Square Enix maximized Android* performance and battery life with Hitman:Go
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OIT to Volumetric Shadow Mapping, 101 Uses for Raster-Ordered Views using DirectX 12
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Efficient Rendering with DirectX* 12 on Intel® Graphics
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How Funcom Increased Play Time in Lego Minifigures by 40%