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david-farrell documents
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Comu346 lecture 7 - user evaluation
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Game Design 2 - Lecture 2 - Menu Flow
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Game Design 2 - Lecture 8 - Expert Evaluation
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GCU Game Design 2 (2013): Lecture 2 - Menu Flow
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Game Design 2 (2013): Lecture 9 - Micro and Macro Design for Game Communication
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Game design 2 (2013): Lecture 10 - Expert Evaluation Methods for Game UI
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Game Design 1 (2013): Flow theory and how it applies to game design
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Game design 2 (2013): Lecture 11 - User Feedback in Game Design
Entertainment & Humor
Game design 2 (2013): Lecture 13 - Colour
Education
Game Design 2 (2013): Lecture 3 - Use of Text in design
Technology
Comu346 lecture 6 - evaluation
Education
Games Design 2 - Lecture 9.5 - Card Sorting
Education
GCU Game Design 1 (2013): Lecture 7 - Prototyping Techniques
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Game Design 2 (2013): Lecture 6 - Icons and Semiotics in Game UI Design
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Game design 2 (2013): Lecture 12 - Usability, Layout and Metaphor
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Game Design 2: Lecture 10 - UI Layout
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1 EQF: the progress of the implementation European Conference, Tiptoe project Brussels 17 June 2010 Loukas Zahilas, Senior Expert, qualifications and learning
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Game Design 2 (2013): Lecture 5 - Game UI Prototyping
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Game Design 2 (2013): Lecture 4 - UI Components
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Alchemy Vs Chemistry: The Emperor's New Serious Game (Pecha Kucha)
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Game Design 2 (2013): Lecture 8 - Layering and Separation for Game Communication
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