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dan-saffer documents
Design
Using Microinteractions to get from Prototype to Product
Design
Making Good Design Decisions
Design
The Complexity of Simplicity
Design
Ideation and Design Principles Workshop
Technology
Designing from the Inside-Out: Behaviour as the Engine of Product Design
Design
The New Era of (Non-) Discoverability
Design
What User-Centered Design is Good For
Design
Tap is the New Click
Design
6000 Years of Device Design
Design
Designing for (and with) New Technology
Design
Design in the Post-PC Era
Design
How to Lie with Design Strategy
Design
Carpe Diem: Attention, Awareness, and Interaction Design 2009
Technology
Designing Smart and Clever Applications
Design
Interaction as a Material
Business
Gaming the Web: Using the Structure of Games to Design Better Web Apps
Design
New Sources of Inspiration for Interaction Designers
Technology
The Role of Metaphor in Interaction Design
Business
How to Lie with Design Research
Design
Microinteractions
Design
Making Good Design Decisions
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